Serious-Engine/Sources/Engine/Templates/HashTableTemplate.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

313 lines
8.8 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include <Engine/Base/Console.h>
#include <math.h>
#include <Engine/Base/Translation.h>
// default constructor
CHashTable_TYPE::CHashTable_TYPE()
{
ht_ctCompartments = 0;
ht_ctSlotsPerComp = 0;
ht_ctSlotsPerCompStep = 0;
ht_GetItemKey = NULL;
ht_GetItemValue = NULL;
}
// destructor -- frees all memory
CHashTable_TYPE::~CHashTable_TYPE(void)
{
}
// remove all slots, and reset the nametable to initial (empty) state, keeps the callback functions
void CHashTable_TYPE::Clear(void)
{
ht_ctCompartments = 0;
ht_ctSlotsPerComp = 0;
ht_ctSlotsPerCompStep = 0;
ht_ahtsSlots.Clear();
}
// internal finding, returns pointer to the the item
CHashTableSlot_TYPE *CHashTable_TYPE::FindSlot(ULONG ulKey, VALUE_TYPE &Value)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
// find compartment number
INDEX iComp = ulKey%ht_ctCompartments;
// for each slot in the compartment
INDEX iSlot = iComp*ht_ctSlotsPerComp;
for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
CHashTableSlot_TYPE *phts = &ht_ahtsSlots[iSlot];
// if empty
if (phts->hts_ptElement==NULL) {
// skip it
continue;
}
// if it has same key
if (phts->hts_ulKey==ulKey) {
// if it is same element
if (ht_GetItemValue(phts->hts_ptElement) == Value) {
// return it
return phts;
}
}
}
// not found
return NULL;
}
// internal finding, returns the index of the item in the nametable
INDEX CHashTable_TYPE::FindSlotIndex(ULONG ulKey, VALUE_TYPE &Value)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
// find compartment number
INDEX iComp = ulKey%ht_ctCompartments;
// for each slot in the compartment
INDEX iSlot = iComp*ht_ctSlotsPerComp;
for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
CHashTableSlot_TYPE *phts = &ht_ahtsSlots[iSlot];
// if empty
if (phts->hts_ptElement==NULL) {
// skip it
continue;
}
// if it has same key
if (phts->hts_ulKey==ulKey) {
// if it is same element
if (ht_GetItemValue(phts->hts_ptElement) == Value) {
// return it
return iSlot;
}
}
}
// not found
return -1;
}
TYPE* CHashTable_TYPE::GetItemFromIndex(INDEX iIndex)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
ASSERT(iIndex>=0 && iIndex<ht_ctCompartments*ht_ctSlotsPerComp);
return ht_ahtsSlots[iIndex].hts_ptElement;
}
VALUE_TYPE CHashTable_TYPE::GetValueFromIndex(INDEX iIndex)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
ASSERT(iIndex>=0 && iIndex<ht_ctCompartments*ht_ctSlotsPerComp);
return ht_GetItemValue(ht_ahtsSlots[iIndex].hts_ptElement);
}
/* Set allocation parameters. */
void CHashTable_TYPE::SetAllocationParameters(INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep)
{
ASSERT(ht_ctCompartments==0 && ht_ctSlotsPerComp==0 && ht_ctSlotsPerCompStep==0);
ASSERT(ctCompartments>0 && ctSlotsPerComp>0 && ctSlotsPerCompStep>0 );
ht_ctCompartments = ctCompartments;
ht_ctSlotsPerComp = ctSlotsPerComp;
ht_ctSlotsPerCompStep = ctSlotsPerCompStep;
ht_ahtsSlots.New(ht_ctCompartments*ht_ctSlotsPerComp);
}
void CHashTable_TYPE::SetCallbacks(ULONG (*GetItemKey)(VALUE_TYPE &Item), ULONG (*GetItemValue)(TYPE* Item))
{
ASSERT(GetItemKey!=NULL);
ASSERT(GetItemValue!=NULL);
ht_GetItemKey = GetItemKey;
ht_GetItemValue = GetItemValue;
}
// find an object by name
TYPE *CHashTable_TYPE::Find(VALUE_TYPE &Value)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
CHashTableSlot_TYPE *phts = FindSlot(ht_GetItemKey(Value), Value);
if (phts==NULL) return NULL;
return phts->hts_ptElement;
}
// find an object by name, return it's index
INDEX CHashTable_TYPE::FindIndex(VALUE_TYPE &Value)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
return FindSlotIndex(ht_GetItemKey(Value), Value);
}
// expand the name table to next step
void CHashTable_TYPE::Expand(void)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
// if we are here -> the compartment has overflowed
ASSERT(ht_ctSlotsPerCompStep>0);
// move the array of slots
CStaticArray<CHashTableSlot_TYPE > ahtsSlotsOld;
ahtsSlotsOld.MoveArray(ht_ahtsSlots);
// allocate new bigger array
INDEX ctOldSlotsPerComp = ht_ctSlotsPerComp;
ht_ctSlotsPerComp+=ht_ctSlotsPerCompStep;
ht_ahtsSlots.New(ht_ctSlotsPerComp*ht_ctCompartments);
// for each compartment
for(INDEX iComp =0; iComp<ht_ctCompartments; iComp++) {
// for each old slot in compartment
for(INDEX iSlotInComp=0; iSlotInComp<ctOldSlotsPerComp; iSlotInComp++) {
CHashTableSlot_TYPE &htsOld = ahtsSlotsOld[iSlotInComp+iComp*ctOldSlotsPerComp];
CHashTableSlot_TYPE &htsNew = ht_ahtsSlots[iSlotInComp+iComp*ht_ctSlotsPerComp];
// if it is used
if (htsOld.hts_ptElement!=NULL) {
// copy it to new array
htsNew.hts_ptElement = htsOld.hts_ptElement;
htsNew.hts_ulKey = htsOld.hts_ulKey;
}
}
}
}
static BOOL _bExpanding = FALSE; // check to prevent recursive expanding
// add a new object
void CHashTable_TYPE::Add(TYPE *ptNew)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
VALUE_TYPE Value = ht_GetItemValue(ptNew);
ULONG ulKey = ht_GetItemKey(Value);
// find compartment number
INDEX iComp = ulKey%ht_ctCompartments;
// for each slot in the compartment
INDEX iSlot = iComp*ht_ctSlotsPerComp;
for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
CHashTableSlot_TYPE *phts = &ht_ahtsSlots[iSlot];
// if it is empty
if (phts->hts_ptElement==NULL) {
// put it here
phts->hts_ulKey = ulKey;
phts->hts_ptElement = ptNew;
return;
}
// must not already exist
//ASSERT(phts->hts_ptElement->GetName()!=ptNew->GetName());
}
// if we are here -> the compartment has overflowed
// expand the name table to next step
ASSERT(!_bExpanding);
_bExpanding = TRUE;
Expand();
// add the new element
Add(ptNew);
_bExpanding = FALSE;
}
// remove an object
void CHashTable_TYPE::Remove(TYPE *ptOld)
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
// find its slot
VALUE_TYPE Value = ht_GetItemValue(ptOld);
CHashTableSlot_TYPE *phts = FindSlot(ht_GetItemKey(Value), Value);
if( phts!=NULL) {
// mark slot as unused
ASSERT( phts->hts_ptElement==ptOld);
phts->hts_ptElement = NULL;
}
}
// remove an object
void CHashTable_TYPE::RemoveAll()
{
ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
for (INDEX iComp=0;iComp<ht_ctCompartments;iComp++) {
// for each slot in the compartment
INDEX iSlot = iComp*ht_ctSlotsPerComp;
for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
// if it is not empty
CHashTableSlot_TYPE &hts = ht_ahtsSlots[iSlot];
if (ht_ahtsSlots[iSlot].hts_ptElement!=NULL) {
ht_ahtsSlots[iSlot].hts_ptElement = NULL;
}
}
}
return;
}
// remove all objects but keep slots
void CHashTable_TYPE::Reset(void)
{
for(INDEX iSlot=0; iSlot<ht_ahtsSlots.Count(); iSlot++) {
ht_ahtsSlots[iSlot].Clear();
}
}
void CHashTable_TYPE::ReportEfficiency()
{
DOUBLE dSum = 0;
DOUBLE dSum2 = 0;
ULONG ulCount = 0;
for (INDEX iComp=0;iComp<ht_ctCompartments;iComp++) {
INDEX iCount = 0;
for (INDEX iSlot=iComp*ht_ctSlotsPerComp;iSlot<(iComp+1)*ht_ctSlotsPerComp;iSlot++) {
if(ht_ahtsSlots[iSlot].hts_ptElement != NULL) {
iCount++;
ulCount++;
}
}
dSum+=iCount;
dSum2+=iCount*iCount;
}
DOUBLE dFullPercent,dAvg,dStDev;
dFullPercent = (double) ulCount/(ht_ctCompartments*ht_ctSlotsPerComp); // percentage of full slots in the hash table
dAvg = dSum/ht_ctCompartments; // average number of full slots per compartement
dStDev = sqrt((dSum2-2*dSum*dAvg+ulCount*dAvg*dAvg)/(ulCount-1));
CPrintF(TRANSV("Hash table efficiency report:\n"));
CPrintF(TRANSV(" Compartements: %ld, Slots per compartement: %ld, Full slots: %ld\n"),ht_ctCompartments,ht_ctSlotsPerComp,ulCount);
CPrintF(TRANSV(" Percentage of full slots: %5.2f%%, Average full slots per compartement: %5.2f \n"),dFullPercent*100,dAvg);
CPrintF(TRANSV(" Standard deviation is: %5.2f\n"),dStDev);
}