mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
303 lines
7.1 KiB
C++
303 lines
7.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_DYNAMICCONTAINER_CPP
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#define SE_INCL_DYNAMICCONTAINER_CPP
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/DynamicContainer.h>
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#include <Engine/Base/Memory.h>
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#include <Engine/Templates/StaticStackArray.cpp>
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/*
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* Default constructor.
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*/
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template<class Type>
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CDynamicContainer<Type>::CDynamicContainer(void) {
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#if CHECKARRAYLOCKING
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// not locked
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dc_LockCt = 0;
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#endif
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}
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/*
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* Copy constructor.
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*/
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template<class Type>
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CDynamicContainer<Type>::CDynamicContainer(CDynamicContainer<Type> &dcOriginal)
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{
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#if CHECKARRAYLOCKING
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// not locked
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dc_LockCt = 0;
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#endif
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// call assignment operator
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(*this) = dcOriginal;
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}
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/*
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* Destructor -- removes all objects.
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*/
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template<class Type>
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CDynamicContainer<Type>::~CDynamicContainer(void) {
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Clear();
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}
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/*
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* Remove all objects, and reset the array to initial (empty) state.
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*/
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template<class Type>
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void CDynamicContainer<Type>::Clear(void) {
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ASSERT(this!=NULL);
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CStaticStackArray<Type *>::Clear();
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}
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/*
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* Add a given object to container.
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*/
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template<class Type>
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void CDynamicContainer<Type>::Add(Type *ptNewObject)
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{
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// set the new pointer
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this->Push() = ptNewObject;
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}
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/*
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* Remove a given object from container.
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*/
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template<class Type>
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void CDynamicContainer<Type>::Remove(Type *ptOldObject)
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{
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ASSERT(this!=NULL);
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#if CHECKARRAYLOCKING
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// check that not locked for indices
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ASSERT(dc_LockCt == 0);
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#endif
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// find its index
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INDEX iMember=GetIndex(ptOldObject);
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// move last pointer here
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this->sa_Array[iMember]=this->sa_Array[this->Count()-1];
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this->Pop();
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}
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/* Test if a given object is in the container. */
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template<class Type>
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BOOL CDynamicContainer<Type>::IsMember(Type *ptOldObject)
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{
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ASSERT(this!=NULL);
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// slow !!!!
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// check all members
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for (INDEX iMember=0; iMember<this->Count(); iMember++) {
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if(this->sa_Array[iMember]==ptOldObject) {
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return TRUE;
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}
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}
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return FALSE;
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}
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/*
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* Get pointer to a member from it's index.
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*/
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template<class Type>
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Type *CDynamicContainer<Type>::Pointer(INDEX iMember) {
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ASSERT(this!=NULL);
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// check that index is currently valid
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ASSERT(iMember>=0 && iMember<this->Count());
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#if CHECKARRAYLOCKING
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// check that locked for indices
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ASSERT(dc_LockCt>0);
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#endif
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return this->sa_Array[iMember];
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}
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template<class Type>
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const Type *CDynamicContainer<Type>::Pointer(INDEX iMember) const {
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ASSERT(this!=NULL);
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// check that index is currently valid
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ASSERT(iMember>=0 && iMember<this->Count());
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#if CHECKARRAYLOCKING
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// check that locked for indices
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ASSERT(dc_LockCt>0);
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#endif
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return this->sa_Array[iMember];
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}
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/*
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* Lock for getting indices.
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*/
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template<class Type>
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void CDynamicContainer<Type>::Lock(void) {
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ASSERT(this!=NULL);
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#if CHECKARRAYLOCKING
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ASSERT(dc_LockCt>=0);
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// increment lock counter
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dc_LockCt++;
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#endif
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}
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/*
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* Unlock after getting indices.
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*/
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template<class Type>
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void CDynamicContainer<Type>::Unlock(void) {
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ASSERT(this!=NULL);
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#if CHECKARRAYLOCKING
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dc_LockCt--;
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ASSERT(dc_LockCt>=0);
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#endif
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}
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/*
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* Get index of a member from it's pointer.
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*/
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template<class Type>
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INDEX CDynamicContainer<Type>::Index(Type *ptMember) {
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ASSERT(this!=NULL);
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// check that locked for indices
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#if CHECKARRAYLOCKING
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ASSERT(dc_LockCt>0);
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#endif
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return GetIndex(ptMember);
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}
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/*
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* Get index of a member from it's pointer without locking.
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*/
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template<class Type>
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INDEX CDynamicContainer<Type>::GetIndex(Type *ptMember) {
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ASSERT(this!=NULL);
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// slow !!!!
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// check all members
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for (INDEX iMember=0; iMember<this->Count(); iMember++) {
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if(this->sa_Array[iMember]==ptMember) {
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return iMember;
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}
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}
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ASSERTALWAYS("CDynamicContainer<Type><>::Index(): Not a member of this container!");
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return 0;
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}
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/* Get first object in container (there must be at least one when calling this). */
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template<class Type>
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Type &CDynamicContainer<Type>::GetFirst(void)
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{
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ASSERT(this->Count()>=1);
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return *this->sa_Array[0];
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}
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/*
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* Assignment operator.
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*/
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template<class Type>
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CDynamicContainer<Type> &CDynamicContainer<Type>::operator=(CDynamicContainer<Type> &coOriginal)
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{
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CStaticStackArray<Type *>::operator=(coOriginal);
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return *this;
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}
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/*
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* Move all elements of another array into this one.
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*/
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template<class Type>
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void CDynamicContainer<Type>::MoveContainer(CDynamicContainer<Type> &coOther)
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{
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ASSERT(this!=NULL && &coOther!=NULL);
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// check that not locked for indices
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#if CHECKARRAYLOCKING
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ASSERT(dc_LockCt==0 && coOther.dc_LockCt==0);
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#endif
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CStaticStackArray<Type*>::MoveArray(coOther);
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}
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/////////////////////////////////////////////////////////////////////
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// CDynamicContainerIterator<Type>
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/*
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* Template class for iterating dynamic array.
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*/
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template<class Type>
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class CDynamicContainerIterator {
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private:
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INDEX dci_Index; // index of current element
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CDynamicContainer<Type> &dci_Array; // reference to array
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public:
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/* Constructor for given array. */
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inline CDynamicContainerIterator(CDynamicContainer<Type> &da);
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/* Destructor. */
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inline ~CDynamicContainerIterator(void);
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/* Move to next object. */
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inline void MoveToNext(void);
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/* Check if finished. */
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inline BOOL IsPastEnd(void);
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/* Get current element. */
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Type &Current(void) { return *dci_Array.Pointer(dci_Index); }
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Type &operator*(void) { return *dci_Array.Pointer(dci_Index); }
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operator Type *(void) { return dci_Array.Pointer(dci_Index); }
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Type *operator->(void) { return dci_Array.Pointer(dci_Index); }
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};
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/*
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* Constructor for given array.
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*/
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template<class Type>
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inline CDynamicContainerIterator<Type>::CDynamicContainerIterator(CDynamicContainer<Type> &da) : dci_Array(da) {
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// lock indices
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dci_Array.Lock();
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dci_Index = 0;
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}
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/*
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* Destructor.
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*/
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template<class Type>
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inline CDynamicContainerIterator<Type>::~CDynamicContainerIterator(void) {
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// unlock indices
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dci_Array.Unlock();
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dci_Index = -1;
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}
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/*
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* Move to next object.
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*/
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template<class Type>
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inline void CDynamicContainerIterator<Type>::MoveToNext(void) {
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ASSERT(this!=NULL);
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dci_Index++;
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}
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/*
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* Check if finished.
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*/
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template<class Type>
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inline BOOL CDynamicContainerIterator<Type>::IsPastEnd(void) {
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ASSERT(this!=NULL);
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return dci_Index>=dci_Array.Count();
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}
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// iterate whole dynamic container
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/* NOTE: The iterator defined by this macro must be destroyed before adding/removing
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* elements in the container. To do so, embed the for loop in additional curly braces.
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*/
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#define FOREACHINDYNAMICCONTAINER(container, type, iter) \
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for(CDynamicContainerIterator<type> iter(container); !iter.IsPastEnd(); iter.MoveToNext() )
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#endif /* include-once check. */
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