mirror of
https://github.com/ptitSeb/Serious-Engine
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57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_REPLACEFILE_H
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#define SE_INCL_REPLACEFILE_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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extern BOOL _bFileReplacingApplied;
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BOOL GetReplacingFile(CTFileName fnSourceTexture, CTFileName &fnReplacingTexture,
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const char *pFilter);
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void SetTextureWithPossibleReplacing_t(CTextureObject &to, CTFileName &fnmTexture);
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// read/write a texture object
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void ReadTextureObject_t(CTStream &strm, CTextureObject &to);
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void SkipTextureObject_t(CTStream &strm);
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void WriteTextureObject_t(CTStream &strm, CTextureObject &to);
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// read/write a model and its texture(s) from a file
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void ReadModelObject_t(CTStream &strm, CModelObject &mo);
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void SkipModelObject_t(CTStream &strm);
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void WriteModelObject_t(CTStream &strm, CModelObject &mo);
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// read/write a ska model from a file
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void WriteModelInstance_t(CTStream &strm, CModelInstance &mi);
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void ReadModelInstance_t(CTStream &strm, CModelInstance &mi);
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void SkipModelInstance_t(CTStream &strm);
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// read/write an anim object from a file
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void ReadAnimObject_t(CTStream &strm, CAnimObject &mo);
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void SkipAnimObject_t(CTStream &strm);
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void WriteAnimObject_t(CTStream &strm, CAnimObject &mo);
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// read/write a sound object from a file
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void ReadSoundObject_t(CTStream &strm, CSoundObject &mo);
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void SkipSoundObject_t(CTStream &strm);
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void WriteSoundObject_t(CTStream &strm, CSoundObject &mo);
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#endif /* include-once check. */
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