mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
84 lines
2.1 KiB
JavaScript
84 lines
2.1 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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211
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/Marker";
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class CBackgroundViewer: CMarker {
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name "Background Viewer";
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thumbnail "Thumbnails\\BackgroundViewer.tbn";
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features "IsImportant";
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properties:
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1 BOOL m_bActive "Active" 'A' =TRUE, // set if active at beginning of game
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2 CEntityPointer m_penWorldSettingsController "World settings controller" 'W',
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components:
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1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
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functions:
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// Validate offered target for one property
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BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
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{
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if(penTarget==NULL)
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{
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return FALSE;
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}
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// if gradient marker
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if( slPropertyOffset==offsetof(CBackgroundViewer, m_penWorldSettingsController))
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{
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return IsOfClass(penTarget, "WorldSettingsController");
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}
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return TRUE;
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}
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BOOL HandleEvent(const CEntityEvent &ee) {
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if (ee.ee_slEvent == EVENTCODE_EStart) {
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GetWorld()->SetBackgroundViewer(this);
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return TRUE;
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}
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return FALSE;
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};
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// set name
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if (m_strName=="Marker") {
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m_strName = "Background Viewer";
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}
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if (m_bActive) {
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GetWorld()->SetBackgroundViewer(this);
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}
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return;
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}
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};
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