mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
1341 lines
38 KiB
C++
1341 lines
38 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdAfx.h"
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#include "LCDDrawing.h"
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#include "CompMessage.h"
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#ifdef PLATFORM_UNIX
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#include <Engine/Base/SDL/SDLEvents.h>
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#endif
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extern CGame *_pGame;
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static const FLOAT tmComputerFade = 1.0f; // how many seconds it takes computer to fade in/out
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static FLOAT fComputerFadeValue = 0.0f; // faded value of computer (0..1)
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static CTimerValue tvComputerLast;
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static CTimerValue _tvMessageAppear;
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static CPlayer *_ppenPlayer = NULL;
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FLOAT _fMsgAppearFade = 0.0f;
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FLOAT _fMsgAppearDelta = 0.0f;
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// player statistics are set here
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CTString _strStatsDetails = "";
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// mouse cursor position
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static PIX2D _vpixMouse;
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static PIX2D _vpixExternMouse;
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static PIX _pixSliderDragJ = -1;
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static PIX _iSliderDragLine = -1;
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static PIX _bSliderDragText = FALSE;
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// font metrics
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static PIX _pixCharSizeI = 1;
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static PIX _pixCharSizeJ = 1;
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static PIX _pixCharSize2I = 1;
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static PIX _pixCharSize2J = 1;
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static PIX _pixMarginI = 1;
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static PIX _pixMarginJ = 1;
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// general geometry data
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static FLOAT _fScaling = 1;
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static FLOAT _fScaling2 = 1;
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static PIX _pixSizeI=0;
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static PIX _pixSizeJ=0;
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static PIXaabbox2D _boxTitle;
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static PIXaabbox2D _boxExit;
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static PIXaabbox2D _boxMsgList;
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static PIXaabbox2D _boxMsgText;
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static PIXaabbox2D _boxMsgImage;
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static PIXaabbox2D _boxButton[CMT_COUNT];
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static INDEX _ctMessagesOnScreen = 5;
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static INDEX _ctTextLinesOnScreen = 20;
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static INDEX _ctTextCharsPerRow = 20;
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// position of the message list
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static INDEX _iFirstMessageOnScreen = -1;
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static INDEX _iWantedFirstMessageOnScreen = 0;
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static INDEX _iLastActiveMessage = -1;
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static INDEX _iActiveMessage = 0;
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// message type selected in the buttons list
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static enum CompMsgType _cmtCurrentType = (enum CompMsgType)-1;
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static enum CompMsgType _cmtWantedType = CMT_INFORMATION;
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// current scroll position of message text
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static INDEX _iTextLineOnScreen = 0;
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// message list cache for messages of current type
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static CStaticStackArray<CCompMessage> _acmMessages;
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// message image data
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static CTextureObject _toPicture;
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// text/graphics colors
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static COLOR _colLight;
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static COLOR _colMedium;
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static COLOR _colDark;
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static COLOR _colBoxes;
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static void SetFont1(CDrawPort *pdp)
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{
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pdp->SetFont(_pfdConsoleFont);
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pdp->SetTextScaling(_fScaling);
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pdp->SetTextAspect(1.0f);
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}
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static void SetFont2(CDrawPort *pdp)
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{
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pdp->SetFont(_pfdDisplayFont);
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pdp->SetTextScaling(_fScaling2);
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pdp->SetTextAspect(1.0f);
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}
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static COLOR MouseOverColor(const PIXaabbox2D &box, COLOR colNone,
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COLOR colOff, COLOR colOn)
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{
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if (box>=_vpixMouse) {
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return _pGame->LCDBlinkingColor(colOff, colOn);
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} else {
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return colNone;
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}
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}
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static PIXaabbox2D GetMsgListBox(INDEX i)
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{
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PIX pixI0 = _boxMsgList.Min()(1)+_pixMarginI;
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PIX pixI1 = _boxMsgList.Max()(1)-_pixMarginI*3;
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PIX pixJ0 = _boxMsgList.Min()(2)+_pixMarginJ;
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PIX pixDJ = _pixCharSizeJ;
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return PIXaabbox2D(
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PIX2D(pixI0, pixJ0+pixDJ*i),
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PIX2D(pixI1, pixJ0+pixDJ*(i+1)-1));
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}
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static PIXaabbox2D GetSliderBox(INDEX iFirst, INDEX iVisible, INDEX iTotal,
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PIXaabbox2D boxFull)
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{
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FLOAT fSize = ClampUp(FLOAT(iVisible)/iTotal, 1.0f);
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PIX pixFull = boxFull.Size()(2);
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PIX pixSize = PIX(pixFull*fSize);
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pixSize = ClampDn(pixSize, boxFull.Size()(1));
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PIX pixTop = (PIX) (pixFull*(FLOAT(iFirst)/iTotal)+boxFull.Min()(2));
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PIX pixI0 = boxFull.Min()(1);
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PIX pixI1 = boxFull.Max()(1);
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return PIXaabbox2D(PIX2D(pixI0, pixTop), PIX2D(pixI1, pixTop+pixSize));
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}
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static INDEX SliderPixToIndex(PIX pixOffset, INDEX iVisible, INDEX iTotal, PIXaabbox2D boxFull)
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{
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FLOAT fSize = ClampUp(FLOAT(iVisible)/iTotal, 1.0f);
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PIX pixFull = boxFull.Size()(2);
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PIX pixSize = PIX(pixFull*fSize);
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if (pixSize>=boxFull.Size()(2)) {
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return 0;
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}
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return (iTotal*pixOffset)/pixFull;
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}
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static PIXaabbox2D GetTextSliderSpace(void)
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{
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PIX pixSizeI = _boxMsgText.Size()(1);
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PIX pixSizeJ = _boxMsgText.Size()(2);
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PIX pixSliderSizeI = _pixMarginI*2;
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if (pixSliderSizeI<5) {
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pixSliderSizeI=5;
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}
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return PIXaabbox2D(
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PIX2D(pixSizeI-pixSliderSizeI, _pixMarginJ*4),
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PIX2D(pixSizeI, pixSizeJ));
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}
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static PIXaabbox2D GetMsgSliderSpace(void)
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{
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PIX pixSizeI = _boxMsgList.Size()(1);
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PIX pixSizeJ = _boxMsgList.Size()(2);
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PIX pixSliderSizeI = _pixMarginI*2;
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if (pixSliderSizeI<5) {
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pixSliderSizeI=5;
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}
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return PIXaabbox2D(
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PIX2D(pixSizeI-pixSliderSizeI, 0),
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PIX2D(pixSizeI, pixSizeJ));
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}
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static PIXaabbox2D GetTextSliderBox(void)
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{
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if (_iActiveMessage>=_acmMessages.Count()) {
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return PIXaabbox2D();
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}
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INDEX ctTextLines = _acmMessages[_iActiveMessage].cm_ctFormattedLines;
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PIX pixSizeI = _boxMsgText.Size()(1);
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PIX pixSizeJ = _boxMsgText.Size()(2);
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return GetSliderBox(
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_iTextLineOnScreen, _ctTextLinesOnScreen, ctTextLines, GetTextSliderSpace());
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}
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static PIXaabbox2D GetMsgSliderBox(void)
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{
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INDEX ctLines = _acmMessages.Count();
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PIX pixSizeI = _boxMsgList.Size()(1);
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PIX pixSizeJ = _boxMsgList.Size()(2);
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return GetSliderBox(
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_iFirstMessageOnScreen, _ctMessagesOnScreen, ctLines, GetMsgSliderSpace());
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}
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// syncronize message list scrolling to show active message
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void SyncScrollWithActive(void)
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{
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if (_iActiveMessage<_iFirstMessageOnScreen) {
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_iWantedFirstMessageOnScreen = _iActiveMessage;
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}
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if (_iActiveMessage>_iFirstMessageOnScreen+_ctMessagesOnScreen-1) {
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_iWantedFirstMessageOnScreen = _iActiveMessage-_ctMessagesOnScreen+1;
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}
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}
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// select next unread message
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static void NextUnreadMessage(void)
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{
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INDEX i=_iActiveMessage;
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FOREVER {
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i++;
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if (i>=_acmMessages.Count()) {
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i = 0;
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}
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if (i==_iActiveMessage) {
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return;
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}
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if (!_acmMessages[i].cm_bRead) {
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_iActiveMessage = i;
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SyncScrollWithActive();
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return;
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}
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}
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}
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// select last unread message, or last message if all read
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void LastUnreadMessage(void)
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{
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BOOL bFound = FALSE;
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for(_iActiveMessage=_acmMessages.Count()-1; _iActiveMessage>=0; _iActiveMessage--) {
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if (!_acmMessages[_iActiveMessage].cm_bRead) {
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bFound = TRUE;
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break;
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}
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}
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if (!bFound) {
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_iActiveMessage = ClampDn((long) _acmMessages.Count()-1, (long) 0);
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}
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SyncScrollWithActive();
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}
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// go to next/previous message
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void PrevMessage(void)
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{
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if (_iActiveMessage<_acmMessages.Count()==0) {
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return;
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}
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_iActiveMessage--;
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if (_iActiveMessage<0) {
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_iActiveMessage = 0;
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}
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SyncScrollWithActive();
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}
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void NextMessage(void)
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{
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if (_iActiveMessage<_acmMessages.Count()==0) {
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return;
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}
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_iActiveMessage++;
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if (_iActiveMessage>=_acmMessages.Count()) {
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_iActiveMessage = _acmMessages.Count()-1;
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}
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SyncScrollWithActive();
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}
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void MessagesUpDn(INDEX ctLines)
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{
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INDEX ctMessages = _acmMessages.Count();
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_iWantedFirstMessageOnScreen += ctLines;
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INDEX iMaxFirst = ClampDn(0, ctMessages-_ctMessagesOnScreen);
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_iWantedFirstMessageOnScreen = Clamp(_iWantedFirstMessageOnScreen, 0, iMaxFirst);
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_iActiveMessage = Clamp(_iActiveMessage,
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_iWantedFirstMessageOnScreen,
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_iWantedFirstMessageOnScreen+_ctMessagesOnScreen-1);
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}
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void SelectMessage(INDEX i)
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{
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if (_acmMessages.Count()==0) {
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return;
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}
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_iActiveMessage = i;
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if (_iActiveMessage<0) {
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_iActiveMessage = 0;
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}
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if (_iActiveMessage>=_acmMessages.Count()) {
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_iActiveMessage = _acmMessages.Count()-1;
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}
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SyncScrollWithActive();
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}
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// scroll message text
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void MessageTextUp(INDEX ctLines)
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{
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_iTextLineOnScreen-=ctLines;
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if (_iTextLineOnScreen<0) {
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_iTextLineOnScreen = 0;
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}
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}
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void MessageTextDn(INDEX ctLines)
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{
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// if no message do nothing
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if (_iActiveMessage<_acmMessages.Count()==0) {
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return;
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}
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// find text lines count
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_acmMessages[_iActiveMessage].PrepareMessage(_ctTextCharsPerRow);
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INDEX ctTextLines = _acmMessages[_iActiveMessage].cm_ctFormattedLines;
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// calculate maximum value for first visible line
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INDEX iFirstLine = ctTextLines-_ctTextLinesOnScreen;
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if (iFirstLine<0) {
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iFirstLine = 0;
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}
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// increment
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_iTextLineOnScreen+=ctLines;
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if (_iTextLineOnScreen>iFirstLine) {
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_iTextLineOnScreen = iFirstLine;
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}
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}
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void MessageTextUpDn(INDEX ctLines)
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{
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if (ctLines>0) {
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MessageTextDn(ctLines);
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} else if (ctLines<0) {
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MessageTextUp(-ctLines);
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}
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}
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// mark current message as read
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void MarkCurrentRead(void)
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{
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if (_iActiveMessage>=_acmMessages.Count()) {
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return;
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}
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// if running in background
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if (_pGame->gm_csComputerState == CS_ONINBACKGROUND) {
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// do nothing
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return;
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}
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ASSERT(_ppenPlayer!=NULL);
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if (_ppenPlayer==NULL) {
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return;
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}
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// if already read
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if (_acmMessages[_iActiveMessage].cm_bRead) {
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// do nothing
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return;
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}
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// mark as read
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_ppenPlayer->m_ctUnreadMessages--;
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_acmMessages[_iActiveMessage].MarkRead();
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}
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// update scroll position for message list
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static void UpdateFirstOnScreen(void)
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{
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if (_iFirstMessageOnScreen==_iWantedFirstMessageOnScreen) {
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return;
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}
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_iFirstMessageOnScreen=_iWantedFirstMessageOnScreen;
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ASSERT(
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_iFirstMessageOnScreen>=0&&
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_iFirstMessageOnScreen<=_acmMessages.Count());
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_iFirstMessageOnScreen = Clamp(_iFirstMessageOnScreen, INDEX(0), _acmMessages.Count());
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// for each message
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for(INDEX i=0; i<_acmMessages.Count(); i++) {
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CCompMessage &cm = _acmMessages[i];
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// if on screen
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if (i>=_iWantedFirstMessageOnScreen
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&&i<_iWantedFirstMessageOnScreen+_ctMessagesOnScreen) {
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// load
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cm.PrepareMessage(_ctTextCharsPerRow);
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// if not on screen
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} else {
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// unload
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cm.UnprepareMessage();
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}
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}
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}
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// update current active message category
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static void UpdateType(BOOL bForce=FALSE)
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{
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if (_cmtCurrentType==_cmtWantedType && !bForce) {
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return;
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}
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// cleare message cache
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_acmMessages.Clear();
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// for each player's message
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CDynamicStackArray<CCompMessageID> &acmiMsgs = _ppenPlayer->m_acmiMessages;
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for(INDEX i=0; i<acmiMsgs.Count(); i++) {
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CCompMessageID &cmi = acmiMsgs[i];
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// if it is of given type
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if (cmi.cmi_cmtType == _cmtWantedType) {
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// add it to cache
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CCompMessage &cm = _acmMessages.Push();
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cm.SetMessage(&cmi);
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}
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}
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if (!bForce) {
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_cmtCurrentType=_cmtWantedType;
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_iFirstMessageOnScreen = -1;
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_iWantedFirstMessageOnScreen = 0;
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_iActiveMessage = 0;
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_iLastActiveMessage = -2;
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_iTextLineOnScreen = 0;
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LastUnreadMessage();
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UpdateFirstOnScreen();
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}
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}
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static void UpdateMessageAppearing(void)
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{
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if (_iLastActiveMessage!=_iActiveMessage) {
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_pShell->Execute("FreeUnusedStock();"); // make sure user doesn't overflow memory
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_iTextLineOnScreen = 0;
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_iLastActiveMessage=_iActiveMessage;
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_tvMessageAppear = _pTimer->GetHighPrecisionTimer();
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}
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CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
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_fMsgAppearDelta = (tvNow-_tvMessageAppear).GetSeconds();
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if (fComputerFadeValue<0.99f) {
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_tvMessageAppear = _pTimer->GetHighPrecisionTimer();
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_fMsgAppearDelta = 0.0f;
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}
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_fMsgAppearFade = Clamp(_fMsgAppearDelta/0.5f, 0.0f,1.0f);
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}
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// update screen geometry
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static void UpdateSize(CDrawPort *pdp)
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{
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// get screen size
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PIX pixSizeI = pdp->GetWidth();
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PIX pixSizeJ = pdp->GetHeight();
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// remember new size
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_pixSizeI = pixSizeI;
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_pixSizeJ = pixSizeJ;
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// determine scaling
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_fScaling = 1.0f;
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_fScaling2 = 1.0f;
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if (pixSizeJ<384) {
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_fScaling = 1.0f;
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_fScaling2 = pixSizeJ/480.0f;
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}
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// remember font size
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CFontData *pfd = _pfdConsoleFont;
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_pixCharSizeI = (PIX) (pfd->fd_pixCharWidth + pfd->fd_pixCharSpacing);
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_pixCharSizeJ = (PIX) (pfd->fd_pixCharHeight + pfd->fd_pixLineSpacing);
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_pixCharSize2I = (PIX) (_pixCharSizeI*_fScaling2);
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_pixCharSize2J = (PIX) (_pixCharSizeJ*_fScaling2);
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_pixCharSizeI = (PIX) (_pixCharSizeI*_fScaling);
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_pixCharSizeJ = (PIX) (_pixCharSizeJ*_fScaling);
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_pixMarginI = (PIX) (5*_fScaling2);
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_pixMarginJ = (PIX) (5*_fScaling2);
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PIX pixBoxMarginI = (PIX) (10*_fScaling2);
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PIX pixBoxMarginJ = (PIX) (10*_fScaling2);
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PIX pixJ0Dn = (PIX) (pixBoxMarginJ);
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PIX pixJ1Up = (PIX) (pixJ0Dn+_pixCharSize2J+_pixMarginI*2);
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PIX pixJ1Dn = (PIX) (pixJ1Up+pixBoxMarginJ);
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PIX pixJ2Up = (PIX) (pixJ1Dn+_pixCharSize2J*6*2+pixBoxMarginJ);
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PIX pixJ2Dn = (PIX) (pixJ2Up+pixBoxMarginJ);
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PIX pixJ3Up = (PIX) (_pixSizeJ-pixBoxMarginJ);
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PIX pixI0Rt = (PIX) (pixBoxMarginI);
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PIX pixI1Lt = (PIX) (pixI0Rt+_pixCharSize2I*20+pixBoxMarginI);
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PIX pixI1Rt = (PIX) (pixI1Lt+pixBoxMarginI);
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PIX pixI2Lt = (PIX) (_pixSizeI/2-pixBoxMarginI/2);
|
|
PIX pixI2Rt = (PIX) (_pixSizeI/2+pixBoxMarginI/2);
|
|
PIX pixI4Lt = (PIX) (_pixSizeI-pixBoxMarginI);
|
|
PIX pixI3Rt = (PIX) (pixI4Lt-pixBoxMarginI*2-_pixCharSize2I*10);
|
|
PIX pixI3Lt = (PIX) (pixI3Rt-pixBoxMarginI);
|
|
|
|
// calculate box sizes
|
|
_boxTitle = PIXaabbox2D( PIX2D(0, pixJ0Dn-1), PIX2D(pixI3Lt, pixJ1Up));
|
|
_boxExit = PIXaabbox2D( PIX2D( pixI3Rt, pixJ0Dn-1), PIX2D(_pixSizeI, pixJ1Up));
|
|
PIX pixD = 5;
|
|
PIX pixH = (pixJ2Up-pixJ1Dn-pixD*(CMT_COUNT-1))/CMT_COUNT;
|
|
INDEX i;
|
|
for( i=0; i<CMT_COUNT; i++) {
|
|
_boxButton[i] = PIXaabbox2D(
|
|
PIX2D(0, pixJ1Dn+(pixH+pixD)*i),
|
|
PIX2D(pixI1Lt, pixJ1Dn+(pixH+pixD)*i+pixH));
|
|
}
|
|
_boxMsgList = PIXaabbox2D( PIX2D(pixI1Rt, pixJ1Dn), PIX2D(pixI4Lt, pixJ2Up));
|
|
|
|
if (GetSP()->sp_bCooperative) {
|
|
_boxMsgText = PIXaabbox2D( PIX2D(pixI2Rt, pixJ2Dn), PIX2D(pixI4Lt, pixJ3Up));
|
|
_boxMsgImage= PIXaabbox2D( PIX2D(pixI0Rt, pixJ2Dn), PIX2D(pixI2Lt, pixJ3Up));
|
|
} else {
|
|
_boxMsgText = PIXaabbox2D( PIX2D(pixI0Rt, pixJ2Dn), PIX2D(pixI4Lt, pixJ3Up));
|
|
_boxMsgImage= PIXaabbox2D();
|
|
}
|
|
|
|
FLOAT fSlideSpeed = Max(_pixSizeI, _pixSizeJ*2);
|
|
FLOAT fGroup0 = ClampDn((1-fComputerFadeValue)*fSlideSpeed-_pixSizeJ, 0.0f);
|
|
FLOAT fGroup1 = (1-fComputerFadeValue)*fSlideSpeed;
|
|
// animate box positions
|
|
_boxTitle -= PIX2D( fGroup1, 0);
|
|
_boxExit += PIX2D( fGroup1, 0);
|
|
for( i=0; i<CMT_COUNT; i++) {
|
|
FLOAT fOffs = ClampDn(fGroup1-(CMT_COUNT-i)*_pixMarginJ*10, 0.0f);
|
|
_boxButton[i] -= PIX2D(fOffs, 0);
|
|
}
|
|
_boxMsgList -= PIX2D(0, fGroup0);
|
|
_boxMsgText += PIX2D(fGroup0, 0);
|
|
_boxMsgImage+= PIX2D(0, fGroup0);
|
|
_ctMessagesOnScreen = (_boxMsgList.Size()(2) - _pixMarginJ*2) / _pixCharSizeJ;
|
|
_ctTextCharsPerRow = (_boxMsgText.Size()(1) - _pixMarginI*4) / _pixCharSizeI;
|
|
_ctTextLinesOnScreen = (_boxMsgText.Size()(2) - _pixMarginJ*2 - _pixMarginJ*4) / _pixCharSizeJ;
|
|
}
|
|
|
|
|
|
static char *_astrButtonTexts[CMT_COUNT];
|
|
|
|
// print message type buttons
|
|
void PrintButton(CDrawPort *pdp, INDEX iButton)
|
|
{
|
|
CDrawPort dpButton(pdp, _boxButton[iButton]);
|
|
if (!dpButton.Lock()) {
|
|
return;
|
|
}
|
|
_pGame->LCDSetDrawport(&dpButton);
|
|
_pGame->LCDRenderCompGrid();
|
|
_pGame->LCDRenderClouds2();
|
|
_pGame->LCDScreenBoxOpenLeft(_colBoxes);
|
|
|
|
SetFont2(&dpButton);
|
|
|
|
// count messages
|
|
INDEX ctTotal=0;
|
|
INDEX ctRead=0;
|
|
CDynamicStackArray<CCompMessageID> &acmiMsgs = _ppenPlayer->m_acmiMessages;
|
|
{for(INDEX i=0; i<acmiMsgs.Count(); i++) {
|
|
CCompMessageID &cmi = acmiMsgs[i];
|
|
if (cmi.cmi_cmtType==iButton) {
|
|
ctTotal++;
|
|
if (cmi.cmi_bRead) {
|
|
ctRead++;
|
|
}
|
|
}
|
|
}}
|
|
|
|
INDEX ctUnread = ctTotal-ctRead;
|
|
|
|
// prepare color
|
|
COLOR col = _colMedium;
|
|
if (iButton==_cmtCurrentType) {
|
|
col = _colLight;
|
|
}
|
|
col = MouseOverColor(_boxButton[iButton], col, _colDark, _colLight);
|
|
|
|
// prepare string
|
|
CTString str;
|
|
if (ctUnread==0) {
|
|
str = _astrButtonTexts[iButton];
|
|
} else {
|
|
str.PrintF("%s (%d)", _astrButtonTexts[iButton], ctUnread);
|
|
}
|
|
|
|
// print it
|
|
dpButton.PutTextR( str, _boxButton[iButton].Size()(1)-_pixMarginI, _pixCharSize2J/2+1, col);
|
|
|
|
dpButton.Unlock();
|
|
}
|
|
|
|
// print title
|
|
void PrintTitle(CDrawPort *pdp)
|
|
{
|
|
SetFont2(pdp);
|
|
CTString strTitle;
|
|
strTitle.PrintF(TRANSV("NETRICSA v2.01 - personal version for: %s"),
|
|
(const char *) _ppenPlayer->GetPlayerName());
|
|
pdp->PutText( strTitle, _pixMarginI*3, _pixMarginJ-2*_fScaling2+1, _colMedium);
|
|
}
|
|
|
|
// print exit button
|
|
void PrintExit(CDrawPort *pdp)
|
|
{
|
|
SetFont2(pdp);
|
|
pdp->PutTextR( TRANS("Exit"), _boxExit.Size()(1)-_pixMarginI*3, _pixMarginJ-2*_fScaling2+1,
|
|
MouseOverColor(_boxExit, _colMedium, _colDark, _colLight));
|
|
}
|
|
|
|
// print list of messages
|
|
void PrintMessageList(CDrawPort *pdp)
|
|
{
|
|
PIX pixTextX = _pixMarginI;
|
|
PIX pixYLine = _pixMarginJ;
|
|
SetFont1(pdp);
|
|
|
|
INDEX iFirst = _iFirstMessageOnScreen;
|
|
INDEX iLast = Min(INDEX(_iFirstMessageOnScreen+_ctMessagesOnScreen), _acmMessages.Count())-1;
|
|
if (iFirst>iLast) {
|
|
pdp->PutText( TRANS("no messages"), pixTextX, pixYLine, _colDark);
|
|
}
|
|
for(INDEX i=iFirst; i<=iLast; i++) {
|
|
COLOR col = _colMedium;
|
|
if (_acmMessages[i].cm_bRead) {
|
|
col = _colDark;
|
|
}
|
|
if (i==_iActiveMessage) {
|
|
col = _colLight;
|
|
}
|
|
if (GetMsgListBox(i-_iFirstMessageOnScreen)>=_vpixMouse) {
|
|
col = _pGame->LCDBlinkingColor(_colLight, _colMedium);
|
|
}
|
|
pdp->PutText( _acmMessages[i].cm_strSubject, pixTextX, pixYLine, col);
|
|
pixYLine+=_pixCharSizeJ;
|
|
}
|
|
|
|
PIXaabbox2D boxSliderSpace = GetMsgSliderSpace();
|
|
_pGame->LCDDrawBox(0,0,boxSliderSpace, _colBoxes);
|
|
PIXaabbox2D boxSlider = GetMsgSliderBox();
|
|
COLOR col = _colBoxes;
|
|
PIXaabbox2D boxSliderTrans = boxSlider;
|
|
boxSliderTrans+=_boxMsgList.Min();
|
|
if (boxSliderTrans>=_vpixMouse) {
|
|
col = _pGame->LCDBlinkingColor(_colLight, _colDark);
|
|
}
|
|
pdp->Fill( boxSlider.Min()(1)+2, boxSlider.Min()(2)+2,
|
|
boxSlider.Size()(1)-4, boxSlider.Size()(2)-4, col);
|
|
}
|
|
|
|
// print text of current message
|
|
void PrintMessageText(CDrawPort *pdp)
|
|
{
|
|
if (_acmMessages.Count()==0 ||
|
|
_iActiveMessage>=_acmMessages.Count()||
|
|
fComputerFadeValue<0.99f) {
|
|
return;
|
|
}
|
|
|
|
SetFont2(pdp);
|
|
|
|
// print subject
|
|
CTString strSubject0;
|
|
CTString strSubject1;
|
|
CTString strSubject2;
|
|
//strSubject.PrintF("%g", _fMsgAppearFade);
|
|
const char *strSubject = _acmMessages[_iActiveMessage].cm_strSubject;
|
|
INDEX ctSubjectLen = strlen(strSubject);
|
|
INDEX ctToPrint = int(_fMsgAppearDelta*20.0f);
|
|
for (INDEX iChar=0; iChar<ctSubjectLen; iChar++) {
|
|
char strChar[2];
|
|
strChar[0] = strSubject[iChar];
|
|
strChar[1] = 0;
|
|
if (iChar>ctToPrint) {
|
|
NOTHING;
|
|
} else if (iChar==ctToPrint) {
|
|
strSubject2+=strChar;
|
|
} else if (iChar==ctToPrint-1) {
|
|
strSubject1+=strChar;
|
|
} else {
|
|
strSubject0+=strChar;
|
|
}
|
|
}
|
|
PIX pixWidth0 = pdp->GetTextWidth(strSubject0);
|
|
PIX pixWidth1 = pdp->GetTextWidth(strSubject1);
|
|
pdp->PutText(strSubject0, _pixMarginI, _pixMarginJ-1, _colMedium);
|
|
pdp->PutText(strSubject1, _pixMarginI+pixWidth0, _pixMarginJ-1, LerpColor( _colLight, _colMedium, 0.5f));
|
|
pdp->PutText(strSubject2, _pixMarginI+pixWidth0+pixWidth1, _pixMarginJ-1, _colLight);
|
|
|
|
pdp->DrawLine(0, PIX(_pixMarginJ*4), _boxMsgText.Size()(1), PIX(_pixMarginJ*4), _colBoxes);
|
|
|
|
// fill in fresh player statistics
|
|
if (strncmp(_acmMessages[_iActiveMessage].cm_strText, "$STAT", 5)==0) {
|
|
_ppenPlayer->GetStats(_strStatsDetails, CST_DETAIL, _ctTextCharsPerRow);
|
|
_acmMessages[_iActiveMessage].cm_ctFormattedWidth = 0;
|
|
}
|
|
// format text
|
|
_acmMessages[_iActiveMessage].PrepareMessage(_ctTextCharsPerRow);
|
|
|
|
SetFont1(pdp);
|
|
INDEX ctLineToPrint = int(_fMsgAppearDelta*20.0f);
|
|
// print it
|
|
PIX pixJ = _pixMarginJ*4;
|
|
for (INDEX iLine = _iTextLineOnScreen;
|
|
iLine<_iTextLineOnScreen+_ctTextLinesOnScreen;
|
|
iLine++) {
|
|
INDEX iPrintLine = iLine-_iTextLineOnScreen;
|
|
if (iPrintLine>ctLineToPrint) {
|
|
continue;
|
|
}
|
|
COLOR col = LerpColor( _colLight, _colMedium, Clamp( FLOAT(ctLineToPrint-iPrintLine)/3, 0.0f, 1.0f));
|
|
pdp->PutText(_acmMessages[_iActiveMessage].GetLine(iLine),
|
|
_pixMarginI, pixJ, col);
|
|
pixJ+=_pixCharSizeJ;
|
|
}
|
|
|
|
PIXaabbox2D boxSliderSpace = GetTextSliderSpace();
|
|
_pGame->LCDDrawBox(0,0,boxSliderSpace, _colBoxes);
|
|
PIXaabbox2D boxSlider = GetTextSliderBox();
|
|
COLOR col = _colBoxes;
|
|
PIXaabbox2D boxSliderTrans = boxSlider;
|
|
boxSliderTrans+=_boxMsgText.Min();
|
|
if (boxSliderTrans>=_vpixMouse) {
|
|
col = _pGame->LCDBlinkingColor(_colLight, _colDark);
|
|
}
|
|
pdp->Fill( boxSlider.Min()(1)+2, boxSlider.Min()(2)+2,
|
|
boxSlider.Size()(1)-4, boxSlider.Size()(2)-4, col);
|
|
}
|
|
|
|
|
|
void RenderMessagePicture(CDrawPort *pdp)
|
|
{
|
|
CCompMessage &cm = _acmMessages[_iActiveMessage];
|
|
// try to
|
|
try {
|
|
// load image
|
|
_toPicture.SetData_t(cm.cm_fnmPicture);
|
|
((CTextureData*)_toPicture.GetData())->Force(TEX_CONSTANT);
|
|
// if failed
|
|
} catch(char *strError) {
|
|
// report error
|
|
CPrintF("Cannot load '%s':\n%s\n", (const char *) (CTString&)cm.cm_fnmPicture, strError);
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// get image and box sizes
|
|
PIX pixImgSizeI = _toPicture.GetWidth();
|
|
PIX pixImgSizeJ = _toPicture.GetHeight();
|
|
PIXaabbox2D boxPic(PIX2D(_pixMarginI, _pixMarginJ),
|
|
PIX2D(_boxMsgImage.Size()(1)-_pixMarginI, _boxMsgImage.Size()(2)-_pixMarginJ));
|
|
PIX pixBoxSizeI = boxPic.Size()(1);
|
|
PIX pixBoxSizeJ = boxPic.Size()(2);
|
|
PIX pixCenterI = _boxMsgImage.Size()(1)/2;
|
|
PIX pixCenterJ = _boxMsgImage.Size()(2)/2;
|
|
// find image stretch to fit in box
|
|
FLOAT fStretch = Min(FLOAT(pixBoxSizeI)/pixImgSizeI, FLOAT(pixBoxSizeJ)/pixImgSizeJ);
|
|
// draw the image
|
|
pdp->PutTexture(&_toPicture,
|
|
PIXaabbox2D(
|
|
PIX2D(pixCenterI-pixImgSizeI*fStretch/2, pixCenterJ-pixImgSizeJ*fStretch/2),
|
|
PIX2D(pixCenterI+pixImgSizeI*fStretch/2, pixCenterJ+pixImgSizeJ*fStretch/2)));
|
|
}
|
|
|
|
|
|
void RenderMessageStats(CDrawPort *pdp)
|
|
{
|
|
CSessionProperties *psp = (CSessionProperties *)_pNetwork->GetSessionProperties();
|
|
ULONG ulLevelMask = psp->sp_ulLevelsMask;
|
|
INDEX iLevel = -1;
|
|
if (psp->sp_bCooperative) {
|
|
extern void RenderMap( CDrawPort *pdp, ULONG ulLevelMask, CProgressHookInfo *pphi);
|
|
if (pdp->Lock()) {
|
|
// get sizes
|
|
PIX pixSizeI = pdp->GetWidth();
|
|
PIX pixSizeJ = pdp->GetHeight();
|
|
// clear bcg
|
|
pdp->Fill( 1, 1, pixSizeI-2, pixSizeJ-2, C_BLACK|CT_OPAQUE);
|
|
// render the map if not fading
|
|
COLOR colFade = _pGame->LCDFadedColor(C_WHITE|255);
|
|
if( (colFade&255) == 255) {
|
|
RenderMap( pdp, ulLevelMask, NULL);
|
|
}
|
|
pdp->Unlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
extern void RenderMessageModel(CDrawPort *pdp, const CTString &strModel);
|
|
|
|
// draw image of current message
|
|
void RenderMessageImage(CDrawPort *pdp)
|
|
{
|
|
if (!GetSP()->sp_bCooperative) {
|
|
return;
|
|
}
|
|
// if no message
|
|
if (_acmMessages.Count()==0 || fComputerFadeValue<0.99f) {
|
|
// render empty
|
|
_pGame->LCDRenderClouds2();
|
|
_pGame->LCDScreenBox(_colBoxes);
|
|
return;
|
|
}
|
|
CCompMessage &cm = _acmMessages[_iActiveMessage];
|
|
|
|
if (cm.cm_itImage == CCompMessage::IT_STATISTICS) {
|
|
_pGame->LCDRenderCompGrid();
|
|
}
|
|
_pGame->LCDRenderClouds2();
|
|
_pGame->LCDScreenBox(_colBoxes);
|
|
|
|
// if no image
|
|
if (cm.cm_itImage == CCompMessage::IT_NONE) {
|
|
// do nothing
|
|
return;
|
|
} else if (cm.cm_itImage == CCompMessage::IT_PICTURE) {
|
|
RenderMessagePicture(pdp);
|
|
} else if (cm.cm_itImage == CCompMessage::IT_STATISTICS) {
|
|
RenderMessageStats(pdp);
|
|
} else if (cm.cm_itImage == CCompMessage::IT_MODEL) {
|
|
RenderMessageModel(pdp, cm.cm_strModel);
|
|
} else {
|
|
ASSERT(FALSE);
|
|
}
|
|
}
|
|
|
|
// find first group with some unread message
|
|
static BOOL FindGroupWithUnread(void)
|
|
{
|
|
CDynamicStackArray<CCompMessageID> &acmiMsgs = _ppenPlayer->m_acmiMessages;
|
|
for(INDEX i=acmiMsgs.Count()-1; i>=0; i--) {
|
|
CCompMessageID &cmi = acmiMsgs[i];
|
|
// if it unread
|
|
if (!cmi.cmi_bRead) {
|
|
_cmtWantedType = cmi.cmi_cmtType;
|
|
return TRUE;
|
|
}
|
|
}
|
|
// if none found, select statistics
|
|
_cmtWantedType = CMT_STATISTICS;
|
|
return FALSE;
|
|
}
|
|
|
|
static void ComputerOn(void)
|
|
{
|
|
// init button names
|
|
_astrButtonTexts[CMT_INFORMATION ] = TRANS("tactical data");
|
|
_astrButtonTexts[CMT_BACKGROUND ] = TRANS("strategic data");
|
|
_astrButtonTexts[CMT_WEAPONS ] = TRANS("weapons");
|
|
_astrButtonTexts[CMT_ENEMIES ] = TRANS("enemies");
|
|
_astrButtonTexts[CMT_STATISTICS ] = TRANS("statistics");
|
|
|
|
_iFirstMessageOnScreen = -1;
|
|
_iWantedFirstMessageOnScreen = 0;
|
|
_iActiveMessage = 0;
|
|
_cmtCurrentType = (enum CompMsgType)-1;
|
|
_cmtWantedType = CMT_INFORMATION;
|
|
_acmMessages.Clear();
|
|
|
|
ASSERT(_ppenPlayer!=NULL);
|
|
if (_ppenPlayer==NULL) {
|
|
return;
|
|
}
|
|
|
|
// fill in player statistics
|
|
_ppenPlayer->GetStats(_strStatsDetails, CST_DETAIL, _ctTextCharsPerRow);
|
|
|
|
// if end of level
|
|
if (_ppenPlayer->m_bEndOfLevel || _pNetwork->IsGameFinished()) {
|
|
// select statistics
|
|
_cmtWantedType = CMT_STATISTICS;
|
|
// if not end of level
|
|
} else {
|
|
// find group with some unread messages
|
|
FindGroupWithUnread();
|
|
}
|
|
}
|
|
|
|
static void ComputerOff(void)
|
|
{
|
|
_acmMessages.Clear();
|
|
_pShell->Execute("FreeUnusedStock();");
|
|
}
|
|
|
|
static void ExitRequested(void)
|
|
{
|
|
// if end of game
|
|
if (_ppenPlayer!=NULL && _ppenPlayer->m_bEndOfGame || _pNetwork->IsGameFinished()) {
|
|
// if in single player
|
|
if (GetSP()->sp_bSinglePlayer) {
|
|
// request app to show high score
|
|
_pShell->Execute("sam_bMenuHiScore=1;");
|
|
}
|
|
// hard turn off
|
|
_pGame->gm_csComputerState = CS_OFF;
|
|
fComputerFadeValue = 0.0f;
|
|
ComputerOff();
|
|
cmp_ppenPlayer = NULL;
|
|
// stop current game
|
|
_pGame->StopGame();
|
|
// if not end of level
|
|
} else {
|
|
// if can be rendered on second display
|
|
if (cmp_ppenDHPlayer!=NULL) {
|
|
// clear pressed keys
|
|
_pInput->ClearInput();
|
|
// just switch to background fast
|
|
_pGame->gm_csComputerState = CS_ONINBACKGROUND;
|
|
cmp_ppenPlayer = NULL;
|
|
// if no second display
|
|
} else {
|
|
// start turning off
|
|
_pGame->gm_csComputerState = CS_TURNINGOFF;
|
|
}
|
|
}
|
|
// turn off end of level for player
|
|
if (_ppenPlayer!=NULL) {
|
|
_ppenPlayer->m_bEndOfLevel = FALSE;
|
|
}
|
|
}
|
|
|
|
void CGame::ComputerMouseMove(PIX pixX, PIX pixY)
|
|
{
|
|
_vpixMouse(1) += pixX-_vpixExternMouse(1);
|
|
_vpixMouse(2) += pixY-_vpixExternMouse(2);
|
|
_vpixExternMouse(1) = pixX;
|
|
_vpixExternMouse(2) = pixY;
|
|
|
|
// if dragging
|
|
if (_pixSliderDragJ>=0) {
|
|
PIX pixDelta = _vpixMouse(2)-_pixSliderDragJ;
|
|
|
|
if (_bSliderDragText) {
|
|
if (_iActiveMessage<_acmMessages.Count()) {
|
|
INDEX ctTextLines = _acmMessages[_iActiveMessage].cm_ctFormattedLines;
|
|
INDEX iWantedLine = _iSliderDragLine+
|
|
SliderPixToIndex(pixDelta, _ctTextLinesOnScreen, ctTextLines, GetTextSliderSpace());
|
|
MessageTextUpDn(iWantedLine-_iTextLineOnScreen);
|
|
}
|
|
} else {
|
|
INDEX ctLines = _acmMessages.Count();
|
|
INDEX iWantedLine = _iSliderDragLine+
|
|
SliderPixToIndex(pixDelta, _ctMessagesOnScreen, ctLines, GetMsgSliderSpace());
|
|
MessagesUpDn(iWantedLine-_iFirstMessageOnScreen);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CGame::ComputerKeyDown(MSG msg)
|
|
{
|
|
static BOOL bRDown = FALSE;
|
|
// if computer is not active
|
|
if (_pGame->gm_csComputerState!=CS_ON && _pGame->gm_csComputerState!=CS_TURNINGON) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// if escape pressed
|
|
if (msg.message==WM_KEYDOWN && msg.wParam==VK_ESCAPE) {
|
|
ExitRequested();
|
|
}
|
|
|
|
// if right mouse pressed
|
|
if (msg.message==WM_RBUTTONDOWN || msg.message==WM_RBUTTONDBLCLK) {
|
|
bRDown = TRUE;
|
|
}
|
|
// if right mouse released
|
|
if (bRDown && msg.message==WM_RBUTTONUP) {
|
|
bRDown = FALSE;
|
|
// mark current message as read
|
|
MarkCurrentRead();
|
|
// find a group with first unread message
|
|
BOOL bHasUnread = FindGroupWithUnread();
|
|
// if some
|
|
if (bHasUnread) {
|
|
// select first unread message in it
|
|
NextUnreadMessage();
|
|
} else {
|
|
ExitRequested();
|
|
}
|
|
}
|
|
|
|
if (msg.message==WM_KEYDOWN) {
|
|
switch (msg.wParam) {
|
|
// change message types on number keys
|
|
case '1': _cmtWantedType = CMT_INFORMATION ; return;
|
|
case '2': _cmtWantedType = CMT_WEAPONS ; return;
|
|
case '3': _cmtWantedType = CMT_ENEMIES ; return;
|
|
case '4': _cmtWantedType = CMT_BACKGROUND ; return;
|
|
case '5': _cmtWantedType = CMT_STATISTICS ; return;
|
|
// go to next unread
|
|
case 'U':
|
|
case VK_SPACE:
|
|
NextUnreadMessage(); return;
|
|
// scroll message list
|
|
case 219: PrevMessage(); return;
|
|
case 221: NextMessage(); return;
|
|
// mark current message as read and go to next
|
|
case VK_RETURN: MarkCurrentRead(); NextUnreadMessage(); return;
|
|
// scroll message text
|
|
case VK_UP: MessageTextUp(1); return;
|
|
case VK_DOWN: MessageTextDn(1); return;
|
|
case VK_PRIOR:MessageTextUp(_ctTextLinesOnScreen-1); return;
|
|
case VK_NEXT: MessageTextDn(_ctTextLinesOnScreen-1); return;
|
|
};
|
|
}
|
|
|
|
// if left mouse pressed
|
|
if (msg.message==WM_LBUTTONDOWN || msg.message==WM_LBUTTONDBLCLK) {
|
|
BOOL bOverMsgSlider = FALSE;
|
|
// if over slider
|
|
{PIXaabbox2D boxSlider = GetTextSliderBox();
|
|
PIXaabbox2D boxSliderTrans = boxSlider;
|
|
boxSliderTrans+=_boxMsgText.Min();
|
|
if (boxSliderTrans>=_vpixMouse) {
|
|
bOverMsgSlider = TRUE;
|
|
// start dragging
|
|
_bSliderDragText = TRUE;
|
|
_pixSliderDragJ=_vpixMouse(2);
|
|
_iSliderDragLine = _iTextLineOnScreen;
|
|
}}
|
|
|
|
// if over slider
|
|
{PIXaabbox2D boxSlider = GetMsgSliderBox();
|
|
PIXaabbox2D boxSliderTrans = boxSlider;
|
|
boxSliderTrans+=_boxMsgList.Min();
|
|
if (boxSliderTrans>=_vpixMouse) {
|
|
// start dragging
|
|
_bSliderDragText = FALSE;
|
|
_pixSliderDragJ=_vpixMouse(2);
|
|
_iSliderDragLine = _iFirstMessageOnScreen;
|
|
}}
|
|
// if over some button
|
|
{for(INDEX i=0; i<CMT_COUNT; i++) {
|
|
if (_boxButton[i]>=_vpixMouse) {
|
|
// switch to that message type
|
|
_cmtWantedType = (CompMsgType)i;
|
|
}
|
|
}}
|
|
// if over some message
|
|
{for(INDEX i=0; i<_ctMessagesOnScreen; i++) {
|
|
if (GetMsgListBox(i)>=_vpixMouse && !bOverMsgSlider) {
|
|
// switch to that message
|
|
SelectMessage(_iFirstMessageOnScreen+i);
|
|
}
|
|
}}
|
|
}
|
|
|
|
// if left mouse released
|
|
if (msg.message==WM_LBUTTONUP) {
|
|
// stop dragging
|
|
_pixSliderDragJ=-1;
|
|
// if over exit
|
|
if (_boxExit>=_vpixMouse) {
|
|
// exit
|
|
ExitRequested();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGame::ComputerRender(CDrawPort *pdp)
|
|
{
|
|
// if playing a demo
|
|
if (_pNetwork->IsPlayingDemo()) {
|
|
// never call computer
|
|
cmp_ppenPlayer = NULL;
|
|
}
|
|
|
|
// disable netricsa for non-local players
|
|
if (cmp_ppenPlayer!=NULL && !_pNetwork->IsPlayerLocal(cmp_ppenPlayer)) {
|
|
cmp_ppenPlayer = NULL;
|
|
}
|
|
if (cmp_ppenDHPlayer!=NULL && !_pNetwork->IsPlayerLocal(cmp_ppenDHPlayer)) {
|
|
cmp_ppenDHPlayer = NULL;
|
|
}
|
|
if (cmp_ppenDHPlayer!=NULL && !pdp->IsDualHead()) {
|
|
cmp_ppenDHPlayer = NULL;
|
|
}
|
|
|
|
// initially - no player
|
|
_ppenPlayer=NULL;
|
|
|
|
// if player calls computer
|
|
if (cmp_ppenPlayer!=NULL) {
|
|
// use that player
|
|
_ppenPlayer = cmp_ppenPlayer;
|
|
// if computer is on in background
|
|
if (_pGame->gm_csComputerState==CS_ONINBACKGROUND) {
|
|
// just toggle to on
|
|
_pGame->gm_csComputerState=CS_ON;
|
|
// find group with some unread messages
|
|
FindGroupWithUnread();
|
|
// force reinit
|
|
_cmtCurrentType = (enum CompMsgType)-1;
|
|
}
|
|
// if using dualhead to render computer on second display
|
|
} else if (cmp_ppenDHPlayer!=NULL) {
|
|
// use that player
|
|
_ppenPlayer = cmp_ppenDHPlayer;
|
|
// clear dualhead request - it has to be reinitialized every frame
|
|
cmp_ppenDHPlayer = NULL;
|
|
|
|
// if viewing statistics
|
|
if (_cmtWantedType == CMT_STATISTICS) {
|
|
// fill in fresh player statistics
|
|
_ppenPlayer->GetStats(_strStatsDetails, CST_DETAIL, _ctTextCharsPerRow);
|
|
// force updating
|
|
UpdateType(TRUE);
|
|
}
|
|
|
|
// if computer is not on or on in background
|
|
if (_pGame->gm_csComputerState!=CS_ON && _pGame->gm_csComputerState!=CS_ONINBACKGROUND) {
|
|
// switch on fast
|
|
ComputerOn();
|
|
fComputerFadeValue = 1.0f;
|
|
_pGame->gm_csComputerState = CS_ONINBACKGROUND;
|
|
cmp_bInitialStart = FALSE; // end of eventual initial start
|
|
}
|
|
|
|
// if should update to new message
|
|
if (cmp_bUpdateInBackground) {
|
|
cmp_bUpdateInBackground = FALSE;
|
|
FindGroupWithUnread();
|
|
// force reinit
|
|
_cmtCurrentType = (enum CompMsgType)-1;
|
|
}
|
|
}
|
|
|
|
// if no player
|
|
if (_ppenPlayer==NULL) {
|
|
// make sure computer is off
|
|
_pGame->gm_csComputerState=CS_OFF;
|
|
// do nothing more
|
|
return;
|
|
}
|
|
|
|
// if computer is not active
|
|
if (_pGame->gm_csComputerState==CS_OFF) {
|
|
// just remember time
|
|
tvComputerLast = _pTimer->GetHighPrecisionTimer();
|
|
// if a player wants computer
|
|
if (_ppenPlayer!=NULL) {
|
|
// start turning on
|
|
_pGame->gm_csComputerState=CS_TURNINGON;
|
|
ComputerOn();
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// calculate up-down speed to be independent of refresh speed
|
|
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
|
|
CTimerValue tvDelta = tvNow - tvComputerLast;
|
|
tvComputerLast = tvNow;
|
|
FLOAT fFadeSpeed = (FLOAT)(tvDelta.GetSeconds() / tmComputerFade);
|
|
|
|
// if computer is dropping down
|
|
if( _pGame->gm_csComputerState==CS_TURNINGON) {
|
|
// move it down
|
|
fComputerFadeValue += fFadeSpeed;
|
|
// if finished moving
|
|
if( fComputerFadeValue>1.0f) {
|
|
// stop
|
|
fComputerFadeValue = 1.0f;
|
|
_pGame->gm_csComputerState = CS_ON;
|
|
cmp_bInitialStart = FALSE; // end of eventual initial start
|
|
}
|
|
}
|
|
// if computer is pulling up
|
|
if( _pGame->gm_csComputerState==CS_TURNINGOFF) {
|
|
// move it up
|
|
fComputerFadeValue -= fFadeSpeed;
|
|
// if finished moving
|
|
if( fComputerFadeValue<0.0f) {
|
|
// stop
|
|
fComputerFadeValue = 0.0f;
|
|
_pGame->gm_csComputerState = CS_OFF;
|
|
ComputerOff();
|
|
|
|
if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
|
|
_pInput->ClearRelativeMouseMotion();
|
|
|
|
cmp_ppenPlayer = NULL;
|
|
// exit computer
|
|
return;
|
|
}
|
|
}
|
|
|
|
// safety check -> do not proceed if no player
|
|
if (_ppenPlayer==NULL) {
|
|
return;
|
|
}
|
|
|
|
// lock drawport
|
|
CDrawPort dpComp(pdp, FALSE);
|
|
if(!dpComp.Lock()) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// if in fullscreen
|
|
CDisplayMode dmCurrent;
|
|
_pGfx->GetCurrentDisplayMode(dmCurrent);
|
|
if (dmCurrent.IsFullScreen() && dmCurrent.IsDualHead()) {
|
|
// clamp mouse pointer
|
|
_vpixMouse(1) = Clamp(_vpixMouse(1), 0, dpComp.GetWidth());
|
|
_vpixMouse(2) = Clamp(_vpixMouse(2), 0, dpComp.GetHeight());
|
|
// if in window
|
|
} else {
|
|
// use same mouse pointer as windows
|
|
_vpixMouse = _vpixExternMouse;
|
|
// if dualhead
|
|
if (dpComp.dp_MinI>0) {
|
|
// offset by half screen
|
|
_vpixMouse(1) -= dpComp.GetWidth();
|
|
}
|
|
// if widescreen
|
|
if (dpComp.dp_MinJ>0) {
|
|
// offset by screen top
|
|
_vpixMouse(2) -= dpComp.dp_MinJ;
|
|
}
|
|
}
|
|
|
|
TIME tmOld = _pTimer->CurrentTick();
|
|
FLOAT fLerpOld = _pTimer->GetLerpFactor();
|
|
|
|
FLOAT fSec = tvNow.GetSeconds();
|
|
TIME tmTick = floor(fSec/_pTimer->TickQuantum)*_pTimer->TickQuantum;
|
|
FLOAT fLerp = (fSec-tmTick)/_pTimer->TickQuantum;
|
|
_pTimer->SetCurrentTick(tmTick);
|
|
_pTimer->SetLerp(fLerp);
|
|
|
|
LCDPrepare(1.0f);//ClampUp(fComputerFadeValue*10,1.0f));
|
|
LCDSetDrawport(&dpComp);
|
|
// if initial start
|
|
if (cmp_bInitialStart) {
|
|
// do not allow game to show through
|
|
dpComp.Fill(C_BLACK|255);
|
|
// if normal start
|
|
} else {
|
|
// fade over game view
|
|
dpComp.Fill(LCDFadedColor(C_BLACK|255));
|
|
}
|
|
dpComp.FillZBuffer(1.0f);
|
|
|
|
// update screen geometry
|
|
UpdateSize(&dpComp);
|
|
// update scroll positions
|
|
UpdateType();
|
|
UpdateFirstOnScreen();
|
|
// check for message change
|
|
UpdateMessageAppearing();
|
|
// mark current message as read
|
|
MarkCurrentRead();
|
|
|
|
// get current time and alpha value
|
|
FLOAT tmNow = (FLOAT)tvNow.GetSeconds();
|
|
ULONG ulA = NormFloatToByte(fComputerFadeValue);
|
|
|
|
_colLight = LCDFadedColor(C_WHITE|255);
|
|
_colMedium = LCDFadedColor(SE_COL_BLUE_LIGHT|255);
|
|
_colDark = LCDFadedColor(LerpColor(SE_COL_BLUE_DARK, SE_COL_BLUE_LIGHT, 0.5f)|255);
|
|
_colBoxes = LCDFadedColor(LerpColor(SE_COL_BLUE_DARK, SE_COL_BLUE_LIGHT, 0.5f)|255);
|
|
|
|
// background
|
|
LCDRenderCloudsForComp();
|
|
// dpComp.DrawLine( 0, pixSizeJ-1, pixSizeI, pixSizeJ-1, C_GREEN|ulA);
|
|
|
|
// all done
|
|
dpComp.Unlock();
|
|
|
|
// print title
|
|
CDrawPort dpTitle(&dpComp, _boxTitle);
|
|
if (dpTitle.Lock()) {
|
|
LCDSetDrawport(&dpTitle);
|
|
LCDRenderCompGrid();
|
|
LCDRenderClouds2();
|
|
LCDScreenBoxOpenLeft(_colBoxes);
|
|
PrintTitle(&dpTitle);
|
|
dpTitle.Unlock();
|
|
}
|
|
|
|
// print exit button
|
|
CDrawPort dpExit(&dpComp, _boxExit);
|
|
if (dpExit.Lock()) {
|
|
LCDSetDrawport(&dpExit);
|
|
LCDRenderCompGrid();
|
|
LCDRenderClouds2();
|
|
LCDScreenBoxOpenRight(_colBoxes);
|
|
PrintExit(&dpExit);
|
|
dpExit.Unlock();
|
|
}
|
|
|
|
// print buttons
|
|
for (INDEX i=0; i<CMT_COUNT; i++) {
|
|
PrintButton(&dpComp, i);
|
|
}
|
|
// print list of messages
|
|
CDrawPort dpMsgList(&dpComp, _boxMsgList);
|
|
if (dpMsgList.Lock()) {
|
|
LCDSetDrawport(&dpMsgList);
|
|
LCDRenderCompGrid();
|
|
LCDRenderClouds2();
|
|
LCDScreenBox(_colBoxes);
|
|
PrintMessageList(&dpMsgList);
|
|
dpMsgList.Unlock();
|
|
}
|
|
// print text of current message
|
|
CDrawPort dpMsgText(&dpComp, _boxMsgText);
|
|
if (dpMsgText.Lock()) {
|
|
LCDSetDrawport(&dpMsgText);
|
|
LCDRenderCompGrid();
|
|
LCDRenderClouds2();
|
|
LCDScreenBox(_colBoxes);
|
|
PrintMessageText(&dpMsgText);
|
|
dpMsgText.Unlock();
|
|
}
|
|
// draw image of current message
|
|
CDrawPort dpMsgImage(&dpComp, _boxMsgImage);
|
|
if (dpMsgImage.Lock()) {
|
|
LCDSetDrawport(&dpMsgImage);
|
|
RenderMessageImage(&dpMsgImage);
|
|
dpMsgImage.Unlock();
|
|
}
|
|
|
|
// render mouse pointer on top of everything else
|
|
if (_pGame->gm_csComputerState != CS_ONINBACKGROUND) {
|
|
if (dpComp.Lock()) {
|
|
LCDSetDrawport(&dpComp);
|
|
LCDDrawPointer(_vpixMouse(1), _vpixMouse(2));
|
|
dpComp.Unlock();
|
|
}
|
|
}
|
|
|
|
_pTimer->SetCurrentTick(tmOld);
|
|
_pTimer->SetLerp(fLerpOld);
|
|
}
|
|
|
|
void CGame::ComputerForceOff()
|
|
{
|
|
cmp_ppenPlayer=NULL;
|
|
cmp_ppenDHPlayer=NULL;
|
|
_pGame->gm_csComputerState = CS_OFF;
|
|
fComputerFadeValue = 0.0f;
|
|
_ppenPlayer = NULL;
|
|
|
|
if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
|
|
_pInput->ClearRelativeMouseMotion();
|
|
}
|
|
|