mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
416 lines
14 KiB
C++
416 lines
14 KiB
C++
107
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%{
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#include "Entities/StdH/StdH.h"
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#include "Entities/Effector.h"
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#include "Entities/MovingBrush.h"
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%}
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uses "Entities/Devil";
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uses "Entities/Debris";
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uses "Entities/GradientMarker";
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uses "Entities/Effector";
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%{
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struct DebrisInfo {
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ULONG ulModelID;
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ULONG ulTextureID;
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FLOAT vOffset[3];
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};
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static struct DebrisInfo _ObeliskDebrisInfo[] =
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{
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{ MODEL_OBELISK01, TEXTURE_OBELISK, 0.0f, 114.4989f, 0.0f},
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{ MODEL_OBELISK02, TEXTURE_OBELISK, 0.035f, 106.8628f, 0.0f},
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{ MODEL_OBELISK03, TEXTURE_OBELISK, 0.0f, 98.628f, 0.0f},
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{ MODEL_OBELISK04, TEXTURE_OBELISK, 0.0f, 90.4996f, 0.0f},
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{ MODEL_OBELISK05, TEXTURE_OBELISK, 0.0f, 82.174f, 0.0f},
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{ MODEL_OBELISK06, TEXTURE_OBELISK, 0.0f, 71.0425f, 0.0f},
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{ MODEL_OBELISK07, TEXTURE_OBELISK, 0.0f, 59.2f, 0.0f},
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{ MODEL_OBELISK08, TEXTURE_OBELISK, 0.0f, 46.65f, 0.0f},
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{ MODEL_OBELISK09, TEXTURE_OBELISK, 0.0f, 36.6f, 0.0f},
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};
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static struct DebrisInfo _PylonDebrisInfo[] =
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{
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{ MODEL_PYLON01, TEXTURE_PYLON, -17.3379f, 55.92f, 0},
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{ MODEL_PYLON02, TEXTURE_PYLON, -10.525f, 58.045f, 0},
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{ MODEL_PYLON03, TEXTURE_PYLON, -17.66f, 42.32f, 0},
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{ MODEL_PYLON04, TEXTURE_PYLON, -0.815000f, 54.69f, 0 },
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{ MODEL_PYLON05, TEXTURE_PYLON, 14.795f, 51.65f, 0},
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{ MODEL_PYLON06, TEXTURE_PYLON, 0.02f, 36.18f, 0},
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{ MODEL_PYLON07, TEXTURE_PYLON, -10.289f, 33.982f, 0},
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{ MODEL_PYLON08, TEXTURE_PYLON, -22.9152f, 28.6205f, 0},
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{ MODEL_PYLON09, TEXTURE_PYLON, 21.932f, 47.2453f, 0},
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};
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%}
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class CDestroyableArchitecture: CMovableBrushEntity {
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name "DestroyableArchitecture";
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thumbnail "Thumbnails\\DestroyableArchitecture.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "DestroyableArchitecture", // name
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2 FLOAT m_fHealth "Health" 'H' = -1.0f, // health
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3 enum EffectorEffectType m_etType "Type" 'Y' = ET_DESTROY_OBELISK, // name
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4 FLOAT3D m_vDamageDir = FLOAT3D(0,0,0), // direction of damage
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5 FLOAT m_fStretch "Stretch" 'S' = 1.0f, // debris stretch
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6 CEntityPointer m_penGradient "Gradient" 'R',
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10 COLOR m_colDebrises "Color of debrises" = C_WHITE,
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11 INDEX m_ctDebrises "Debris count" = 12,
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12 FLOAT m_fCandyEffect "Debris blow power" = 0.0f,
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13 FLOAT m_fCubeFactor "Cube factor" = 1.0f,
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14 BOOL m_bBlowupByDamager "Blowup by Damager" = FALSE, // if only damager can destroy brush
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components:
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// ************** DEBRIS PARTS **************
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10 texture TEXTURE_OBELISK "Models\\CutSequences\\Obelisk\\Obelisk.tex",
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11 model MODEL_OBELISK01 "Models\\CutSequences\\Obelisk\\Part01.mdl",
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12 model MODEL_OBELISK02 "Models\\CutSequences\\Obelisk\\Part02.mdl",
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13 model MODEL_OBELISK03 "Models\\CutSequences\\Obelisk\\Part03.mdl",
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14 model MODEL_OBELISK04 "Models\\CutSequences\\Obelisk\\Part04.mdl",
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15 model MODEL_OBELISK05 "Models\\CutSequences\\Obelisk\\Part05.mdl",
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16 model MODEL_OBELISK06 "Models\\CutSequences\\Obelisk\\Part06.mdl",
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17 model MODEL_OBELISK07 "Models\\CutSequences\\Obelisk\\Part07.mdl",
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18 model MODEL_OBELISK08 "Models\\CutSequences\\Obelisk\\Part08.mdl",
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19 model MODEL_OBELISK09 "Models\\CutSequences\\Obelisk\\Part09.mdl",
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20 texture TEXTURE_PYLON "Models\\CutSequences\\Pylon\\Pylon.tex",
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21 model MODEL_PYLON01 "Models\\CutSequences\\Pylon\\Part01.mdl",
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22 model MODEL_PYLON02 "Models\\CutSequences\\Pylon\\Part02.mdl",
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23 model MODEL_PYLON03 "Models\\CutSequences\\Pylon\\Part03.mdl",
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24 model MODEL_PYLON04 "Models\\CutSequences\\Pylon\\Part04.mdl",
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25 model MODEL_PYLON05 "Models\\CutSequences\\Pylon\\Part05.mdl",
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26 model MODEL_PYLON06 "Models\\CutSequences\\Pylon\\Part06.mdl",
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27 model MODEL_PYLON07 "Models\\CutSequences\\Pylon\\Part07.mdl",
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28 model MODEL_PYLON08 "Models\\CutSequences\\Pylon\\Part08.mdl",
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29 model MODEL_PYLON09 "Models\\CutSequences\\Pylon\\Part09.mdl",
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// ************** NEEDED CLASSES **************
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30 class CLASS_DEBRIS "Classes\\Debris.ecl",
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31 class CLASS_EFFECTOR "Classes\\Effector.ecl",
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// ************** STONE PARTS **************
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32 model MODEL_STONE "Models\\Effects\\Debris\\Stone\\Stone.mdl",
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33 texture TEXTURE_STONE "Models\\Effects\\Debris\\Stone\\Stone.tex",
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functions:
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void Precache(void)
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{
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PrecacheClass (CLASS_DEBRIS);
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PrecacheModel (MODEL_STONE);
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PrecacheTexture (TEXTURE_STONE);
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// precache acording to destroying architecture
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switch( m_etType)
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{
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case ET_DESTROY_OBELISK:
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PrecacheClass (CLASS_EFFECTOR,ET_DESTROY_OBELISK);
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PrecacheTexture (TEXTURE_OBELISK);
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PrecacheModel (MODEL_OBELISK01);
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PrecacheModel (MODEL_OBELISK02);
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PrecacheModel (MODEL_OBELISK03);
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PrecacheModel (MODEL_OBELISK04);
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PrecacheModel (MODEL_OBELISK05);
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PrecacheModel (MODEL_OBELISK06);
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PrecacheModel (MODEL_OBELISK07);
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PrecacheModel (MODEL_OBELISK08);
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PrecacheModel (MODEL_OBELISK09);
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break;
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case ET_DESTROY_PYLON:
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PrecacheClass (CLASS_EFFECTOR,ET_DESTROY_PYLON);
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PrecacheTexture (TEXTURE_PYLON);
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PrecacheModel (MODEL_PYLON01);
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PrecacheModel (MODEL_PYLON02);
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PrecacheModel (MODEL_PYLON03);
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PrecacheModel (MODEL_PYLON04);
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PrecacheModel (MODEL_PYLON05);
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PrecacheModel (MODEL_PYLON06);
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PrecacheModel (MODEL_PYLON07);
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PrecacheModel (MODEL_PYLON08);
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PrecacheModel (MODEL_PYLON09);
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break;
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}
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}
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// Validate offered target for one property
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BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
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{
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if(penTarget==NULL)
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{
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return FALSE;
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}
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// if gradient marker
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if( slPropertyOffset==offsetof(CDestroyableArchitecture, m_penGradient) )
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{
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return (IsDerivedFromClass(penTarget, "Gradient Marker"));
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}
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return CEntity::IsTargetValid(slPropertyOffset, penTarget);
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}
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/* Get gradient type name, return empty string if not used. */
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const CTString &GetGradientName(INDEX iGradient)
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{
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static const CTString strDummyName("");
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static const CTString strMarkerUnused("Marker not set");
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if (iGradient==1)
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{
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CGradientMarker *pgm = (CGradientMarker *)&*m_penGradient;
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if (pgm != NULL) {
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return pgm->GetGradientName();
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} else {
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return strMarkerUnused;
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}
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}
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return strDummyName;
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}
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/* Uncache shadows for given gradient */
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void UncacheShadowsForGradient(class CGradientMarker *penDiscard)
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{
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CGradientMarker *pgm = (CGradientMarker *)&*m_penGradient;
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if(pgm == penDiscard)
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{
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CEntity::UncacheShadowsForGradient(1);
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}
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}
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/* Get gradient, return FALSE for none. */
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BOOL GetGradient(INDEX iGradient, class CGradientParameters &fpGradient)
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{
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if ( iGradient==1)
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{
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CGradientMarker *pgm = (CGradientMarker *)&*m_penGradient;
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if (pgm != NULL) {
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return pgm->GetGradient(0, fpGradient);
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}
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}
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return FALSE;
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}
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/* Receive damage */
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void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
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FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
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{
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// if not destroyable
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if(m_fHealth<0) {
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// ignore damages
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return;
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}
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if(m_bBlowupByDamager)
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{
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if( dmtType == DMT_DAMAGER)
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{
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CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
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}
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}
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else
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{
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// react only on explosions
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if( (dmtType == DMT_EXPLOSION) ||
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(dmtType == DMT_PROJECTILE) ||
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(dmtType == DMT_CANNONBALL) )
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{
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CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
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}
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}
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}
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void DestroyObelisk()
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{
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for( INDEX iDebris=0; iDebris<ARRAYCOUNT(_ObeliskDebrisInfo); iDebris++)
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{
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DebrisInfo &di = _ObeliskDebrisInfo[iDebris];
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FLOAT3D vOffset = FLOAT3D( di.vOffset[0], di.vOffset[1], di.vOffset[2])*m_fStretch;
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FLOAT3D vPos = GetPlacement().pl_PositionVector+vOffset;
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CEntityPointer penDebris = GetWorld()->CreateEntity_t(
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CPlacement3D(vPos, ANGLE3D(0,0,0)), CTFILENAME("Classes\\Debris.ecl"));
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// prepare parameters
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ESpawnDebris eSpawn;
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eSpawn.colDebris = C_WHITE|CT_OPAQUE;
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eSpawn.Eeibt = EIBT_ROCK;
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eSpawn.dptParticles = DPT_NONE;
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eSpawn.betStain = BET_NONE;
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eSpawn.pmd = GetModelDataForComponent(di.ulModelID);
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eSpawn.ptd = GetTextureDataForComponent(di.ulTextureID);
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eSpawn.ptdRefl = NULL;
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eSpawn.ptdSpec = NULL;
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eSpawn.ptdBump = NULL;
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eSpawn.iModelAnim = 0;
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eSpawn.fSize = m_fStretch;
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// initialize it
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penDebris->Initialize(eSpawn);
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// speed it up
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FLOAT fHeightRatio = di.vOffset[1]*m_fStretch/120.0f;
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FLOAT3D vSpeed = FLOAT3D( FRnd()-0.5f, 0.0f, FRnd()-0.5f)*(1.0f-fHeightRatio)*160.0f;
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FLOAT3D vRot = FLOAT3D( FRnd()-0.5f, (FRnd()-0.5f)*(1.0f-fHeightRatio), FRnd()-0.5f)*200.0f;
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/*
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vSpeed = FLOAT3D( 0,0,0);
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vRot = FLOAT3D( 0,0,0);*/
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((CMovableEntity&)*penDebris).LaunchAsFreeProjectile( vSpeed, NULL);
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((CMovableEntity&)*penDebris).SetDesiredRotation( vRot);
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}
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// notify children
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FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
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iten->SendEvent( EBrushDestroyed());
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}
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m_fHealth = -1;
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ForceFullStop();
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SetDefaultProperties();
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CPlacement3D plObelisk = GetPlacement();
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// notify engine to kickstart entities that are cached in stationary position,
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// before we turn off, so they can fall
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NotifyCollisionChanged();
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SetFlags( GetFlags()|ENF_HIDDEN);
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SetCollisionFlags(ECF_IMMATERIAL);
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// spawn spray spray
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CEntity *penEffector = CreateEntity( plObelisk, CLASS_EFFECTOR);
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// set spawn parameters
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ESpawnEffector eSpawnEffector;
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eSpawnEffector.tmLifeTime = 6.0f;
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eSpawnEffector.eetType = ET_DESTROY_OBELISK;
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// initialize spray
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penEffector->Initialize( eSpawnEffector);
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}
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void DestroyPylon()
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{
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for( INDEX iDebris=0; iDebris<ARRAYCOUNT(_PylonDebrisInfo); iDebris++)
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{
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DebrisInfo &di = _PylonDebrisInfo[iDebris];
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FLOAT3D vOffset = FLOAT3D( di.vOffset[0], di.vOffset[1], di.vOffset[2])*m_fStretch;
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FLOAT3D vPos = GetPlacement().pl_PositionVector+vOffset;
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CEntityPointer penDebris = GetWorld()->CreateEntity_t(
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CPlacement3D(vPos, ANGLE3D(0,0,0)), CTFILENAME("Classes\\Debris.ecl"));
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// prepare parameters
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ESpawnDebris eSpawn;
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eSpawn.colDebris = C_WHITE|CT_OPAQUE;
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eSpawn.Eeibt = EIBT_ROCK;
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eSpawn.dptParticles = DPT_NONE;
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eSpawn.betStain = BET_NONE;
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eSpawn.pmd = GetModelDataForComponent(di.ulModelID);
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eSpawn.ptd = GetTextureDataForComponent(di.ulTextureID);
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eSpawn.ptdRefl = NULL;
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eSpawn.ptdSpec = NULL;
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eSpawn.ptdBump = NULL;
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eSpawn.iModelAnim = 0;
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eSpawn.fSize = m_fStretch;
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// initialize it
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penDebris->Initialize(eSpawn);
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// speed it up
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FLOAT fHeightRatio = di.vOffset[1]*m_fStretch/120.0f;
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FLOAT3D vSpeed = (m_vDamageDir*2.0f+FLOAT3D( FRnd()-0.5f, 0.0f, FRnd()))*fHeightRatio*160.0f;
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FLOAT3D vRot = FLOAT3D( FRnd()-0.5f, (FRnd()-0.5f)*fHeightRatio, FRnd()-0.5f)*300.0f;
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((CMovableEntity&)*penDebris).LaunchAsFreeProjectile( vSpeed, NULL);
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((CMovableEntity&)*penDebris).SetDesiredRotation( vRot);
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}
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// notify children
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FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
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iten->SendEvent( EBrushDestroyed());
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}
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m_fHealth = -1;
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CPlacement3D plObelisk = GetPlacement();
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// spawn spray spray
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CEntity *penEffector = CreateEntity( plObelisk, CLASS_EFFECTOR);
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// set spawn parameters
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ESpawnEffector eSpawnEffector;
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eSpawnEffector.eetType = ET_DESTROY_PYLON;
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eSpawnEffector.tmLifeTime = 6.0f;
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eSpawnEffector.vDamageDir = m_vDamageDir;
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// initialize spray
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penEffector->Initialize( eSpawnEffector);
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ForceFullStop();
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SetDefaultProperties();
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// notify engine to kickstart entities that are cached in stationary position,
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// before we turn off, so they can fall
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NotifyCollisionChanged();
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SetFlags( GetFlags()|ENF_HIDDEN);
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SetCollisionFlags(ECF_IMMATERIAL);
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}
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procedures:
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Main() {
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// declare yourself as a brush
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InitAsBrush();
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SetPhysicsFlags(EPF_BRUSH_MOVING);
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SetCollisionFlags(ECF_BRUSH);
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// non-zoning brush
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SetFlags(GetFlags()&~ENF_ZONING);
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SetHealth(m_fHealth);
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// start moving
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wait() {
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on (EBegin) : {
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resume;
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}
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on (EBrushDestroyedByDevil ebdbd) :
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{
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m_vDamageDir = ebdbd.vDamageDir;
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switch( m_etType)
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{
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case ET_DESTROY_OBELISK:
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DestroyObelisk();
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break;
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case ET_DESTROY_PYLON:
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DestroyPylon();
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break;
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}
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stop;
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}
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on (EDeath eDeath) : {
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// get your size
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FLOATaabbox3D box;
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GetSize(box);
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if( m_ctDebrises<=0)
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{
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m_ctDebrises=1;
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}
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FLOAT fEntitySize = pow(box.Size()(1)*box.Size()(2)*box.Size()(3)/m_ctDebrises, 1.0f/3.0f)*m_fCubeFactor;
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Debris_Begin(EIBT_ROCK, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(1.0f,2.0f,3.0f),
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FLOAT3D(0,0,0), 1.0f+m_fCandyEffect/2.0f, m_fCandyEffect, m_colDebrises);
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for(INDEX iDebris = 0; iDebris<m_ctDebrises; iDebris++) {
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Debris_Spawn(this, this, MODEL_STONE, TEXTURE_STONE, 0, 0, 0, IRnd()%4, 1.0f,
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FLOAT3D(FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f));
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}
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// notify children
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FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
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iten->SendEvent( EBrushDestroyed());
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}
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m_fHealth = -1;
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ForceFullStop();
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SetDefaultProperties();
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// notify engine to kickstart entities that are cached in stationary position,
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// before we turn off, so they can fall
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NotifyCollisionChanged();
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SetFlags( GetFlags()|ENF_HIDDEN);
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SetCollisionFlags(ECF_IMMATERIAL);
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// for each child of this entity
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{FOREACHINLIST(CEntity, en_lnInParent, en_lhChildren, itenChild) {
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// send it destruction event
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itenChild->SendEvent(ERangeModelDestruction());
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}}
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stop;
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}
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on (EReturn) :
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{
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stop;
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}
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}
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return;
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}
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};
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