mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
290 lines
10 KiB
C++
290 lines
10 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "EngineGui/StdH.h"
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#include <Engine/Templates/Stock_CTextureData.h>
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// global engine gui handling object
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CEngineGUI _EngineGUI;
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/*
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We cannot use dllmain if using MFC.
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See MSDN article "Regular DLLs Dynamically Linked to MFC" if initialization is needed.
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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*/
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void CEngineGUI::SelectMode( CDisplayMode &dm, GfxAPIType &gat)
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{
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// stupid way to change resources, but it must be done
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HANDLE hOldResource = AfxGetResourceHandle();
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// call select mode dialog
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CDlgSelectMode dlgSelectMode( dm, gat);
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// activate CTGfx resources
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AfxSetResourceHandle( GetModuleHandleA(ENGINEGUI_DLL_NAME));
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INDEX iDialogResult = dlgSelectMode.DoModal();
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// restore resources
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AfxSetResourceHandle( (HINSTANCE)hOldResource);
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// if mode dialog ended successfully
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if( iDialogResult == IDOK) SetFullScreenModeToRegistry( "Display modes", dm, gat);
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}
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CTFileName CEngineGUI::CreateTexture(CTFileName fnTexFileToRecreate/*=CTString("")*/,
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CDynamicArray<CTFileName> *pafnCreatedTextures/*=NULL*/)
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{
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CTFileName fnResult;
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// stupid way to change resources, but it must be done
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HANDLE hOldResource = AfxGetResourceHandle();
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// activate CTGfx resources
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AfxSetResourceHandle( GetModuleHandleA(ENGINEGUI_DLL_NAME) );
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// if create texture is called with a wish to recreate texture
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if( fnTexFileToRecreate != "")
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{
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fnResult = fnTexFileToRecreate;
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CTextureData *ptdTextureToRecreate;
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CTFileName fnToRecreateNoExt =
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fnTexFileToRecreate.FileDir()+fnTexFileToRecreate.FileName();
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// try to
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try
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{
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// obtain texture to recreate
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ptdTextureToRecreate = _pTextureStock->Obtain_t( fnTexFileToRecreate);
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ptdTextureToRecreate->Reload();
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// if texture is of effect type, call create effect texture dialog
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if( ptdTextureToRecreate->td_ptegEffect != NULL)
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{
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// call create effect texture dialog with .tex name
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CDlgCreateEffectTexture dlgCreateEffectTexture( fnTexFileToRecreate);
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dlgCreateEffectTexture.DoModal();
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}
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// else this texture was created from script or from single picture
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else
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{
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// search for script with same name
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CTString strFullNameNoExt = _fnmApplicationPath +
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fnTexFileToRecreate.FileDir() + fnTexFileToRecreate.FileName();
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// if there is tga picture with same name
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if( GetFileAttributesA( strFullNameNoExt+".tga") != -1)
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{
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// call create normal texture dialog with tga picture name
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CDlgCreateNormalTexture dlgCreateNormalTexture( fnToRecreateNoExt+".tga");
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if( dlgCreateNormalTexture.m_bSourcePictureValid)
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{
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if( dlgCreateNormalTexture.DoModal() == IDOK)
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{
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fnResult = dlgCreateNormalTexture.m_fnCreatedFileName;
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}
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}
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}
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// else if there is pcx picture with same name
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else if( GetFileAttributesA( strFullNameNoExt+".pcx") != -1)
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{
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// call create normal texture dialog with tga picture name
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CDlgCreateNormalTexture dlgCreateNormalTexture( fnToRecreateNoExt+".pcx");
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if( dlgCreateNormalTexture.m_bSourcePictureValid)
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{
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if( dlgCreateNormalTexture.DoModal() == IDOK)
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{
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fnResult = dlgCreateNormalTexture.m_fnCreatedFileName;
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}
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}
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}
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// else if script exists
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else if( GetFileAttributesA( strFullNameNoExt+".scr") != -1)
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{
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CDynamicArray<CTFileName> afnScript;
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CTFileName *pfnScript = afnScript.New();
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*pfnScript = fnToRecreateNoExt+".scr";
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// call create animated texture dialog with script name
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CDlgCreateAnimatedTexture dlgCreateAnimatedTexture( afnScript);
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dlgCreateAnimatedTexture.DoModal();
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}
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else
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{
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WarningMessage( "Cannot find source for recreating texture: \"%s\"", (CTString&)fnTexFileToRecreate);
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}
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}
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// reload the texture
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ptdTextureToRecreate->Reload();
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// release obtained texture
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_pTextureStock->Release( ptdTextureToRecreate);
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}
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catch( char *err_str)
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{
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WarningMessage( err_str);
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}
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}
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else
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{
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// call choose texture type dialog
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CDlgChooseTextureType dlgChooseTextureType;
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int iDlgResult = dlgChooseTextureType.DoModal();
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// if user choosed a texture type
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if( (iDlgResult != -1) && (iDlgResult >= 0) && (iDlgResult <= 2) )
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{
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// if result is 2 we want to create effect texture
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if( iDlgResult == 2)
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{
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// no file requester, just call dialog
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CDlgCreateEffectTexture dlgCreateEffectTexture;
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if( dlgCreateEffectTexture.DoModal() == IDOK)
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{
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fnResult = dlgCreateEffectTexture.m_fnCreatedTextureName;
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if( pafnCreatedTextures != NULL)
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{
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CTFileName *pfnCreatedTexture = pafnCreatedTextures->New();
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*pfnCreatedTexture = fnResult;
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}
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}
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}
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// both normal and animated textures need to call open file requester
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else
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{
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// different filters for different requests
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char *pFilters = "All files (*.*)\0*.*\0\0";
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// if dialog result is 0 we want to create normal texture
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if( iDlgResult == 0)
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{
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pFilters = "Pictures (*.pcx;*.tga)\0*.pcx;*.tga\0"
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"PCX files (*.pcx)\0*.pcx\0"
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"TGA files (*.tga)\0*.tga\0\0";
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}
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// if dialog result is 1 we want to create animated texture
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else if( iDlgResult == 1)
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{
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pFilters = "Picture or script files (*.pcx;*.tga;*.scr)\0*.pcx;*.tga;*.scr\0"
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"PCX files (*.pcx)\0*.pcx\0"
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"TGA files (*.tga)\0*.tga\0"
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"Script files (*.scr)\0;*.scr\0\0";
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}
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// call file requester for opening textures
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CDynamicArray<CTFileName> afnCreateTexture;
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FileRequester( "Create texture", pFilters, KEY_NAME_CREATE_TEXTURE_DIR,
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"Textures\\", "", &afnCreateTexture);
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if( afnCreateTexture.Count() == 0)
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{
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// restore resources
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AfxSetResourceHandle( (HINSTANCE) hOldResource);
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return CTString("");
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}
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// if requested texture type is 0 we want to create normal texture
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if( iDlgResult == 0)
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{
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// create textures
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FOREACHINDYNAMICARRAY( afnCreateTexture, CTFileName, itPicture)
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{
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CTFileName fnSource = itPicture.Current();
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if( (fnSource.FileExt() == ".pcx") || (fnSource.FileExt() == ".tga") )
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{
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// call create normal texture dialog
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CDlgCreateNormalTexture dlgCreateNormalTexture( fnSource);
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if( dlgCreateNormalTexture.m_bSourcePictureValid)
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{
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if( dlgCreateNormalTexture.DoModal() == IDOK)
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{
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fnResult = dlgCreateNormalTexture.m_fnCreatedFileName;
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if( pafnCreatedTextures != NULL)
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{
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CTFileName *pfnCreatedTexture = pafnCreatedTextures->New();
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*pfnCreatedTexture = fnResult;
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}
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}
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}
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}
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}
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}
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// if requested texture type is 1 we want to create animated texture
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else if( iDlgResult == 1)
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{
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// call create animated texture dialog
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CDlgCreateAnimatedTexture dlgCreateAnimatedTexture( afnCreateTexture);
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INDEX iDlgResult = dlgCreateAnimatedTexture.DoModal();
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if( iDlgResult == IDOK)
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{
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fnResult = dlgCreateAnimatedTexture.m_fnCreatedFileName;
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if( pafnCreatedTextures != NULL)
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{
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CTFileName *pfnCreatedTexture = pafnCreatedTextures->New();
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*pfnCreatedTexture = fnResult;
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}
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}
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}
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}
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}
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}
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// restore resources
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AfxSetResourceHandle( (HINSTANCE) hOldResource);
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return fnResult;
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}
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/* Functions used by application for getting and setting registry keys concerning modes */
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void CEngineGUI::GetFullScreenModeFromRegistry( CTString strSectionName, CDisplayMode &dm, GfxAPIType &gat)
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{
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// prepare full screen mode as default
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dm.dm_pixSizeI = 640;
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dm.dm_pixSizeJ = 480;
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dm.dm_ddDepth = DD_DEFAULT;
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// read FS parameters from registry
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CTString strResult = CStringA(AfxGetApp()->GetProfileString( CString(strSectionName), L"Full screen mode", L"640 x 480 x 0"));
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strResult.ScanF( "%d x %d x %d", &dm.dm_pixSizeI, &dm.dm_pixSizeJ, &dm.dm_ddDepth);
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if( dm.dm_ddDepth<DD_DEFAULT || dm.dm_ddDepth>DD_32BIT) dm.dm_ddDepth = DD_DEFAULT;
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strResult = CStringA(AfxGetApp()->GetProfileString( CString(strSectionName), L"Full screen API", L"OpenGL"));
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#ifdef SE1_D3D
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gat = (strResult=="Direct3D") ? GAT_D3D : GAT_OGL;
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#else // SE1_D3D
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gat = GAT_OGL;
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#endif // SE1_D3D
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}
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void CEngineGUI::SetFullScreenModeToRegistry( CTString strSectionName, CDisplayMode dm, GfxAPIType gat)
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{
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CTString strDM( 0, "%d x %d x %d", dm.dm_pixSizeI, dm.dm_pixSizeJ, dm.dm_ddDepth);
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#ifdef SE1_D3D
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CTString strGAT = (gat==GAT_D3D) ? "Direct3D" : "OpenGL";
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#else // SE1_D3D
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CTString strGAT = "OpenGL";
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#endif // SE1_D3D
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AfxGetApp()->WriteProfileString(CString(strSectionName), L"Full screen mode", CString(strDM));
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AfxGetApp()->WriteProfileString(CString(strSectionName), L"Full screen API", CString(strGAT));
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}
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