mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
EditModel.cpp | ||
EditModel.h | ||
MipMaker.cpp | ||
MipMaker.h | ||
Model_internal.h | ||
Model.cpp | ||
Model.h | ||
ModelData.h | ||
ModelObject.h | ||
ModelProfile.cpp | ||
ModelProfile.h | ||
Normals.cpp | ||
Normals.h | ||
RenderModel_internal.h | ||
RenderModel_Mask.cpp | ||
RenderModel_View.cpp | ||
RenderModel.cpp | ||
RenderModel.h | ||
VertexGetting.cpp |