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https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
Brush.cpp | ||
Brush.h | ||
BrushArchive.cpp | ||
BrushArchive.h | ||
BrushBase.h | ||
BrushExport.cpp | ||
BrushImport.cpp | ||
BrushIO.cpp | ||
BrushMip.cpp | ||
BrushPolygon.cpp | ||
BrushSector.cpp | ||
BrushShadows.cpp | ||
BrushTransformed.h | ||
BrushTriangularize.cpp |