Serious-Engine/Sources/GameGUIMP/DlgEditButtonAction.cpp
2016-03-11 15:57:17 +02:00

69 lines
2.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgEditButtonAction.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgEditButtonAction dialog
CDlgEditButtonAction::CDlgEditButtonAction(CButtonAction *pbaButtonAction,
CWnd* pParent /*=NULL*/)
: CDialog(CDlgEditButtonAction::IDD, pParent)
{
// remember button action that is edited
m_pbaButtonAction = pbaButtonAction;
//{{AFX_DATA_INIT(CDlgEditButtonAction)
m_strButtonActionName = _T("");
m_strButtonDownCommand = _T("");
m_strButtonUpCommand = _T("");
//}}AFX_DATA_INIT
}
void CDlgEditButtonAction::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
// if dialog is recieving data
if( pDX->m_bSaveAndValidate == FALSE)
{
m_strButtonActionName = m_pbaButtonAction->ba_strName;
m_strButtonDownCommand = m_pbaButtonAction->ba_strCommandLineWhenPressed;
m_strButtonUpCommand = m_pbaButtonAction->ba_strCommandLineWhenReleased;
}
//{{AFX_DATA_MAP(CDlgEditButtonAction)
DDX_Text(pDX, IDC_BUTTON_ACTION_NAME, m_strButtonActionName);
DDX_Text(pDX, IDC_BUTTON_DOWN_COMMAND, m_strButtonDownCommand);
DDX_Text(pDX, IDC_BUTTON_UP_COMMAND, m_strButtonUpCommand);
//}}AFX_DATA_MAP
// if dialog is giving data
if( pDX->m_bSaveAndValidate != FALSE)
{
m_pbaButtonAction->ba_strName = m_strButtonActionName;
m_pbaButtonAction->ba_strCommandLineWhenPressed = m_strButtonDownCommand;
m_pbaButtonAction->ba_strCommandLineWhenReleased = m_strButtonUpCommand;
}
}
BEGIN_MESSAGE_MAP(CDlgEditButtonAction, CDialog)
//{{AFX_MSG_MAP(CDlgEditButtonAction)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgEditButtonAction message handlers