mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
947 lines
26 KiB
C++
947 lines
26 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/ReplaceFile.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/Base/Anim.h>
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#include <Engine/Base/Shell.h>
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#include <Engine/Graphics/Texture.h>
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#include <Engine/Models/ModelObject.h>
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#include <Engine/Sound/SoundObject.h>
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#include <Engine/Ska/ModelInstance.h>
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#include <Engine/Ska/Mesh.h>
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#include <Engine/Ska/Skeleton.h>
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#include <Engine/Ska/AnimSet.h>
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#include <Engine/Ska/StringTable.h>
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#include <Engine/Templates/Stock_CMesh.h>
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#include <Engine/Templates/Stock_CSkeleton.h>
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#include <Engine/Templates/Stock_CAnimSet.h>
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#include <Engine/Templates/Stock_CTextureData.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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//#include <Engine/Templates/Stock_CShader.h>
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#include <Engine/Base/ListIterator.inl>
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#define FILTER_TEX "Textures (*.tex)\0*.tex\0"
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#define FILTER_MDL "Models (*.mdl)\0*.mdl\0"
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#define FILTER_ANI "Animations (*.ani)\0*.ani\0"
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#define FILTER_END "\0"
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BOOL _bFileReplacingApplied;
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#ifndef NDEBUG
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#define ENGINEGUI_DLL_NAME "EngineGUID.dll"
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#else
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#define ENGINEGUI_DLL_NAME "EngineGUI.dll"
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#endif
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extern INDEX wed_bUseBaseForReplacement;
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static CTFileName CallFileRequester(char *achrTitle, char *achrSelectedFile, const char *pFilter)
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{
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#ifdef PLATFORM_WIN32
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typedef CTFileName FileRequester_t(
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char *pchrTitle,
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char *pchrFilters,
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char *pchrRegistry,
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char *pchrDefaultFileSelected);
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HMODULE hGUI = GetModuleHandleA(ENGINEGUI_DLL_NAME);
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if (hGUI==NULL) {
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WarningMessage(TRANS("Cannot load %s:\n%s\nCannot replace files!"),
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ENGINEGUI_DLL_NAME, GetWindowsError(GetLastError()));
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return CTString("");
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}
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FileRequester_t *pFileRequester = (FileRequester_t*)GetProcAddress(hGUI,
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"?FileRequester@@YA?AVCTFileName@@PAD000@Z");
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if (pFileRequester==NULL) {
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WarningMessage(TRANS("Error in %s:\nFileRequester() function not found\nCannot replace files!"),
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ENGINEGUI_DLL_NAME);
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return CTString("");
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}
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// !!! FIXME: make this const correct? --ryan.
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return pFileRequester( achrTitle, (char *) pFilter, "Replace file directory", achrSelectedFile);
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#else
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STUBBED("wtf?!");
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return CTString("");
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#endif
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}
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BOOL GetReplacingFile(CTFileName fnSourceFile, CTFileName &fnReplacingFile,
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const char *pFilter)
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{
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// don't replace files if this console variable is set
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if (!wed_bUseBaseForReplacement) {
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return FALSE;
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}
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CTString strBaseForReplacingFiles;
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// try to find replacing texture in base
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try
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{
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char achrLine[ 256];
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char achrSource[ 256];
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char achrRemap[ 256];
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// open file containing file names for replacing textures
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CTFileStream fsBase;
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CTFileName fnBaseName = CTString("Data\\BaseForReplacingFiles.txt");
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fsBase.Open_t( fnBaseName);
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while( !fsBase.AtEOF())
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{
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fsBase.GetLine_t( achrLine, 256);
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sscanf( achrLine, "\"%[^\"]\" \"%[^\"]\"", achrSource, achrRemap);
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if (CTString( achrSource) == achrRemap) {
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continue; // skip remaps to self
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}
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if( CTString( achrSource) == fnSourceFile)
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{
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fnReplacingFile = CTString( achrRemap);
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return TRUE;
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}
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}
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fsBase.Close();
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}
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// if file containing base can't be opened
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catch(char *strError)
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{
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(void) strError;
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}
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CTString strTitle;
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strTitle.PrintF(TRANSV("For:\"%s\""), (const char *) (CTString&)fnSourceFile);
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// call file requester for substituting file
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CTString strDefaultFile;
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strDefaultFile = fnSourceFile.FileName() + fnSourceFile.FileExt();
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fnReplacingFile = CallFileRequester((char*)(const char*)strTitle, (char*)(const char*)strDefaultFile, pFilter);
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if( fnReplacingFile == "") return FALSE;
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try
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{
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// add new remap to end of remapping base file
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CTFileName fnBaseName = CTString("Data\\BaseForReplacingFiles.txt");
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CTString strBase;
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if( FileExists( fnBaseName))
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{
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strBase.Load_t( fnBaseName);
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}
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CTString strNewRemap;
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strNewRemap.PrintF( "\"%s\" \"%s\"\n", (const char *) (CTString&)fnSourceFile, (const char *) (CTString&)fnReplacingFile);
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strBase += strNewRemap;
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strBase.Save_t( fnBaseName);
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}
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catch( char *strError)
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{
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WarningMessage( strError);
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return FALSE;
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}
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return TRUE;
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}
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void SetTextureWithPossibleReplacing_t(CTextureObject &to, CTFileName &fnmTexture)
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{
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// try to load texture
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for(;;)
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{
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try
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{
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to.SetData_t(fnmTexture);
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break;
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}
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catch( char *strError)
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{
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(void) strError;
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// if texture was not found, ask for replacing texture
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CTFileName fnReplacingTexture;
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if( GetReplacingFile( fnmTexture, fnReplacingTexture, FILTER_TEX FILTER_END))
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{
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// if replacing texture was provided, repeat reading of polygon's textures
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fnmTexture = fnReplacingTexture;
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}
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else
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{
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if(_pShell->GetINDEX("wed_bUseGenericTextureReplacement")) {
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fnmTexture = CTString("Textures\\Editor\\Default.tex");
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to.SetData_t(fnmTexture);
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} else {
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ThrowF_t( TRANS("Unable to load world because texture \"%s\" can't be found."),
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(const char *) ((CTString&)fnmTexture));
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}
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}
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}
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}
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}
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// read/write a texture object
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void ReadTextureObject_t(CTStream &strm, CTextureObject &to)
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{
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// read model texture data filename
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CTFileName fnTexture;
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strm>>fnTexture;
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// try to load texture
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for(;;) {
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try {
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// set the texture data
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to.SetData_t(fnTexture);
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break;
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} catch( char *strError) {
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(void) strError;
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// if texture was not found, ask for replacing texture
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CTFileName fnReplacingTexture;
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if( GetReplacingFile( fnTexture, fnReplacingTexture, FILTER_TEX FILTER_END)) {
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// replacing texture was provided
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fnTexture = fnReplacingTexture;
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} else {
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ThrowF_t( TRANS("Cannot find substitution for \"%s\""), (const char *) (CTString&)fnTexture);
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}
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}
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}
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// read main texture anim object
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to.Read_t(&strm);
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}
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void SkipTextureObject_t(CTStream &strm)
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{
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// skip texture filename
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CTFileName fnDummy;
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strm>>fnDummy;
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// skip texture object
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CTextureObject toDummy;
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toDummy.Read_t(&strm);
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}
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void WriteTextureObject_t(CTStream &strm, CTextureObject &to)
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{
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// write model texture filename
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CTextureData *ptd = (CTextureData *)to.GetData();
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if (ptd!=NULL) {
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strm<<ptd->GetName();
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} else {
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strm<<CTFileName(CTString(""));
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}
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// write texture anim object
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to.Write_t(&strm);
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}
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// read a model object from a file together with its model data filename
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void ReadModelObject_t(CTStream &strm, CModelObject &mo)
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{
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// read model data filename
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CTFileName fnModel;
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strm>>fnModel;
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// try to load model
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for(;;) {
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try {
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// set the model data
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mo.SetData_t(fnModel);
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break;
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} catch( char *strError) {
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(void) strError;
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// if model was not found, ask for replacing model
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CTFileName fnReplacingModel;
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if( GetReplacingFile( fnModel, fnReplacingModel, FILTER_MDL FILTER_END)) {
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// replacing model was provided
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fnModel = fnReplacingModel;
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} else {
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ThrowF_t( TRANS("Cannot find substitution for \"%s\""), (const char *) (CTString&)fnModel);
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}
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}
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}
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// read model anim object
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mo.Read_t(&strm);
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// if model object has multiple textures
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if (strm.PeekID_t() == CChunkID("MTEX")) { // 'multi-texturing'
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// read all textures
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strm.ExpectID_t("MTEX"); // 'multi-texturing''
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ReadTextureObject_t(strm, mo.mo_toTexture);
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ReadTextureObject_t(strm, mo.mo_toBump);
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ReadTextureObject_t(strm, mo.mo_toReflection);
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ReadTextureObject_t(strm, mo.mo_toSpecular);
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// if model has single texture (old format)
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} else {
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// read main texture
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ReadTextureObject_t(strm, mo.mo_toTexture);
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}
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// if model object has attachments
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if (strm.PeekID_t() == CChunkID("ATCH")) { // 'attachments'
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// read attachments header
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strm.ExpectID_t("ATCH"); // 'attachments'
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INDEX ctAttachments;
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strm>>ctAttachments;
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// for each attachment
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for(INDEX iAttachment=0; iAttachment<ctAttachments; iAttachment++) {
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// read its position and create the attachment
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INDEX iPosition;
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strm>>iPosition;
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CAttachmentModelObject *pamo = mo.AddAttachmentModel(iPosition);
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if (pamo!=NULL) {
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// read its placement and model
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strm>>pamo->amo_plRelative;
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ReadModelObject_t(strm, pamo->amo_moModelObject);
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} else {
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// skip its placement and model
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CPlacement3D plDummy;
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strm>>plDummy;
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SkipModelObject_t(strm);
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}
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}
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}
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}
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void SkipModelObject_t(CTStream &strm)
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{
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CTFileName fnDummy;
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CModelObject moDummy;
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// skip model data filename
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strm>>fnDummy;
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// skip model object
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moDummy.Read_t(&strm);
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// if model object has multiple textures
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if (strm.PeekID_t() == CChunkID("MTEX")) { // 'multi-texturing'
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// skip all textures
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strm.ExpectID_t("MTEX"); // 'multi-texturing''
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SkipTextureObject_t(strm); // texture
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SkipTextureObject_t(strm); // bump
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SkipTextureObject_t(strm); // reflection
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SkipTextureObject_t(strm); // specular
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// if model has single texture (old format)
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} else {
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// skip main texture
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SkipTextureObject_t(strm);
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}
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// if model object has attachments
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if (strm.PeekID_t() == CChunkID("ATCH")) { // 'attachments'
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// read attachments header
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strm.ExpectID_t("ATCH"); // 'attachments'
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INDEX ctAttachments;
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strm>>ctAttachments;
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// for each attachment
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for(INDEX iAttachment=0; iAttachment<ctAttachments; iAttachment++) {
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// skip its position, placement and model
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INDEX iPosition;
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strm>>iPosition;
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CPlacement3D plDummy;
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strm>>plDummy;
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SkipModelObject_t(strm);
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}
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}
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}
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void WriteModelObject_t(CTStream &strm, CModelObject &mo)
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{
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// write model data filename
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CAnimData *pad = (CAnimData *)mo.GetData();
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if (pad!=NULL) {
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strm<<pad->GetName();
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} else {
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strm<<CTFileName(CTString(""));
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}
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// write model anim object
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mo.Write_t(&strm);
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// write all textures
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strm.WriteID_t("MTEX"); // 'multi-texturing''
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WriteTextureObject_t(strm, mo.mo_toTexture);
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WriteTextureObject_t(strm, mo.mo_toBump);
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WriteTextureObject_t(strm, mo.mo_toReflection);
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WriteTextureObject_t(strm, mo.mo_toSpecular);
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// if model object has attachments
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if (!mo.mo_lhAttachments.IsEmpty()) {
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// write attachments header
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strm.WriteID_t("ATCH"); // 'attachments'
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strm<<mo.mo_lhAttachments.Count();
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// for each attachment
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FOREACHINLIST( CAttachmentModelObject, amo_lnInMain, mo.mo_lhAttachments, itamo) {
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CAttachmentModelObject *pamo = itamo;
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// write its position, placement and model
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strm<<pamo->amo_iAttachedPosition;
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strm<<pamo->amo_plRelative;
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WriteModelObject_t(strm, pamo->amo_moModelObject);
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}
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}
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}
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void WriteMeshInstances_t(CTStream &strm, CModelInstance &mi)
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{
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// write mesh instance header
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strm.WriteID_t("MSHI");
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// write all mesh instances for this model instance
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INDEX ctmshi=mi.mi_aMeshInst.Count();
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strm<<ctmshi;
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// for each mesh
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for(INDEX imshi=0;imshi<ctmshi;imshi++) {
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MeshInstance &mshi = mi.mi_aMeshInst[imshi];
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CTFileName fnMesh = mshi.mi_pMesh->GetName();
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strm.WriteID_t("MESH");
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// write binary mesh file name
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strm<<fnMesh;
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strm.WriteID_t("MITS");
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// write texture instances for this mesh instance
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INDEX ctti = mshi.mi_tiTextures.Count();
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strm<<ctti;
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// for each texture instance
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for(INDEX iti=0;iti<ctti;iti++) {
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// write texture file name and texture ID
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TextureInstance &ti = mshi.mi_tiTextures[iti];
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CTextureData *ptd = (CTextureData*)ti.ti_toTexture.GetData();
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CTFileName fnTex = ptd->GetName();
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CTString strTexID = ska_GetStringFromTable(ti.GetID());
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strm.WriteID_t("TITX");
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strm<<fnTex;
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strm<<strTexID;
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}
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}
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}
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void WriteSkeleton_t(CTStream &strm, CModelInstance &mi)
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{
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// write this model instance skeleton binary file name
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CSkeleton *pSkeleton = mi.mi_psklSkeleton;
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BOOL bHasSkeleton = (pSkeleton!=NULL);
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strm.WriteID_t("SKEL");
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strm<<bHasSkeleton;
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if(bHasSkeleton) {
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CTFileName fnSkeleton = pSkeleton->GetName();
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strm<<fnSkeleton;
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}
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}
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void WriteAnimSets(CTStream &strm, CModelInstance &mi)
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{
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strm.WriteID_t("ANAS");
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// write animsets file names
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INDEX ctas = mi.mi_aAnimSet.Count();
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strm<<ctas;
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// for each animset in model instance
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for(INDEX ias=0;ias<ctas;ias++) {
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CAnimSet &as = mi.mi_aAnimSet[ias];
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CTFileName fnAnimSet = as.GetName();
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// write animset binary file name
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strm<<fnAnimSet;
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}
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}
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void WriteColisionBoxes(CTStream &strm, CModelInstance &mi)
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{
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strm.WriteID_t("MICB");
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// write colision boxes and index of current colision box
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INDEX ctcb = mi.mi_cbAABox.Count();
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strm<<ctcb;
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// for each colision box
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for(INDEX icb=0;icb<ctcb;icb++) {
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ColisionBox &cb = mi.mi_cbAABox[icb];
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// write colision box
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strm<<cb.Min();
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strm<<cb.Max();
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strm<<cb.GetName();
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}
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// write all frames bounding box
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strm.WriteID_t("AFBB");
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strm<<mi.mi_cbAllFramesBBox.Min();
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strm<<mi.mi_cbAllFramesBBox.Max();
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}
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void WriteAnimQueue_t(CTStream &strm, CModelInstance &mi)
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{
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strm.WriteID_t("MIAQ"); // model instance animation queue
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// write animation queue
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AnimQueue &aq = mi.mi_aqAnims;
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INDEX ctal = aq.aq_Lists.Count();
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strm<<ctal;
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// for each anim list
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for(INDEX ial=0;ial<ctal;ial++) {
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AnimList &al = aq.aq_Lists[ial];
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strm.WriteID_t("AQAL"); // animation queue animation list
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// save anim list and get all played anims
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strm<<al.al_fStartTime;
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strm<<al.al_fFadeTime;
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INDEX ctpa = al.al_PlayedAnims.Count();
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strm<<ctpa;
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// for each played anim
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for(INDEX ipa=0;ipa<ctpa;ipa++) {
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// save played anim
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PlayedAnim &pa = al.al_PlayedAnims[ipa];
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strm.WriteID_t("ALPA"); // animation list played anim
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strm<<pa.pa_fStartTime;
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strm<<pa.pa_ulFlags;
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strm<<pa.pa_Strength;
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strm<<pa.pa_GroupID;
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CTString strPlayedAnimID = ska_GetStringFromTable(pa.pa_iAnimID);
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strm<<strPlayedAnimID;
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// write anim speed mul
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strm.WriteID_t("PASP"); // played animation speed
|
|
strm<<pa.pa_fSpeedMul;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WriteOffsetAndChildren(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
strm.WriteID_t("MIOF"); // model instance offset
|
|
// write model instance offset and parent bone
|
|
strm<<mi.mi_qvOffset;
|
|
CTString strParenBoneID = ska_GetStringFromTable(mi.mi_iParentBoneID);
|
|
strm<<strParenBoneID;
|
|
|
|
strm.WriteID_t("MICH"); // model instance child
|
|
// write model instance children
|
|
INDEX ctcmi = mi.mi_cmiChildren.Count();
|
|
strm<<ctcmi;
|
|
// for each child model instance
|
|
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
|
|
CModelInstance &cmi = mi.mi_cmiChildren[icmi];
|
|
// save child model instance
|
|
WriteModelInstance_t(strm, cmi);
|
|
}
|
|
}
|
|
|
|
void WriteModelInstance_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
strm.WriteID_t("MI03"); // model instance 03
|
|
// write model instance name
|
|
strm<<mi.GetName();
|
|
// write index of current colision box
|
|
strm<<mi.mi_iCurentBBox;
|
|
// write stretch
|
|
strm<<mi.mi_vStretch;
|
|
// write color
|
|
strm<<mi.mi_colModelColor;
|
|
|
|
WriteMeshInstances_t(strm,mi);
|
|
WriteSkeleton_t(strm, mi);
|
|
WriteAnimSets(strm, mi);
|
|
WriteAnimQueue_t(strm, mi);
|
|
WriteColisionBoxes(strm, mi);
|
|
WriteOffsetAndChildren(strm, mi);
|
|
strm.WriteID_t("ME03"); // model instance end 03
|
|
}
|
|
|
|
|
|
void ReadModelInstanceOld_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
strm.ExpectID_t("SKMI");
|
|
// read model instance name
|
|
CTString strModelInstanceName;
|
|
strm>>strModelInstanceName;
|
|
mi.SetName(strModelInstanceName);
|
|
|
|
// read all mesh instances for this model instance
|
|
INDEX ctmshi = 0; // mesh instance count
|
|
INDEX ctti = 0; // texture instance count
|
|
INDEX ctas = 0; // animset count
|
|
INDEX ctcb = 0; // colision boxes count
|
|
INDEX ctal = 0; // anim lists count
|
|
INDEX ctpa = 0; // played anims count
|
|
INDEX ctcmi = 0; // child model instance count
|
|
|
|
strm>>ctmshi;
|
|
mi.mi_aMeshInst.New(ctmshi);
|
|
|
|
// for each mesh
|
|
for(INDEX imshi=0;imshi<ctmshi;imshi++) {
|
|
MeshInstance &mshi = mi.mi_aMeshInst[imshi];
|
|
CTFileName fnMesh;
|
|
// read binary mesh file name
|
|
strm>>fnMesh;
|
|
mshi.mi_pMesh = _pMeshStock->Obtain_t(fnMesh);
|
|
|
|
// read texture instances for this mesh instance
|
|
strm>>ctti;
|
|
mshi.mi_tiTextures.New(ctti);
|
|
// for each texture instance
|
|
for(INDEX iti=0;iti<ctti;iti++) {
|
|
// read texture file name and texture ID
|
|
TextureInstance &ti = mshi.mi_tiTextures[iti];
|
|
|
|
CTFileName fnTex;
|
|
CTString strTexID;
|
|
strm>>fnTex;
|
|
strm>>strTexID;
|
|
|
|
ti.SetName(strTexID);
|
|
ti.ti_toTexture.SetData_t(fnTex);
|
|
}
|
|
}
|
|
|
|
// read this model instance skeleton binary file name
|
|
BOOL bHasSkeleton;
|
|
mi.mi_psklSkeleton = NULL;
|
|
|
|
strm>>bHasSkeleton;
|
|
if(bHasSkeleton) {
|
|
CTFileName fnSkeleton;
|
|
strm>>fnSkeleton;
|
|
mi.mi_psklSkeleton = _pSkeletonStock->Obtain_t(fnSkeleton);
|
|
}
|
|
|
|
// read animsets file names
|
|
strm>>ctas;
|
|
// for each animset in model instance
|
|
for(INDEX ias=0;ias<ctas;ias++) {
|
|
// read animset binary file name
|
|
CTFileName fnAnimSet;
|
|
strm>>fnAnimSet;
|
|
CAnimSet *pas = _pAnimSetStock->Obtain_t(fnAnimSet);
|
|
mi.mi_aAnimSet.Add(pas);
|
|
}
|
|
|
|
// read colision boxes
|
|
strm>>ctcb;
|
|
mi.mi_cbAABox.New(ctcb);
|
|
// for each colision box
|
|
for(INDEX icb=0;icb<ctcb;icb++) {
|
|
ColisionBox &cb = mi.mi_cbAABox[icb];
|
|
// read colision box
|
|
strm>>cb.Min();
|
|
strm>>cb.Max();
|
|
}
|
|
|
|
// read index of current colision box
|
|
strm>>mi.mi_iCurentBBox;
|
|
|
|
// read stretch
|
|
strm>>mi.mi_vStretch;
|
|
// read color
|
|
strm>>mi.mi_colModelColor;
|
|
|
|
// read animation queue
|
|
AnimQueue &aq = mi.mi_aqAnims;
|
|
strm>>ctal;
|
|
if(ctal>0) aq.aq_Lists.Push(ctal);
|
|
// for each anim list
|
|
for(INDEX ial=0;ial<ctal;ial++) {
|
|
AnimList &al = aq.aq_Lists[ial];
|
|
|
|
// read anim list and get all played anims
|
|
strm>>al.al_fStartTime;
|
|
strm>>al.al_fFadeTime;
|
|
strm>>ctpa;
|
|
if(ctpa>0) al.al_PlayedAnims.Push(ctpa);
|
|
// for each played anim
|
|
for(INDEX ipa=0;ipa<ctpa;ipa++) {
|
|
// save played anim
|
|
PlayedAnim &pa = al.al_PlayedAnims[ipa];
|
|
strm>>pa.pa_fStartTime;
|
|
strm>>pa.pa_ulFlags;
|
|
strm>>pa.pa_Strength;
|
|
strm>>pa.pa_GroupID;
|
|
CTString strPlayedAnimID;
|
|
strm>>strPlayedAnimID;
|
|
pa.pa_iAnimID = ska_GetIDFromStringTable(strPlayedAnimID);
|
|
}
|
|
}
|
|
|
|
// read model instance offset and parent bone
|
|
strm>>mi.mi_qvOffset;
|
|
CTString strParenBoneID;
|
|
strm>>strParenBoneID;
|
|
mi.mi_iParentBoneID = ska_GetIDFromStringTable(strParenBoneID);
|
|
|
|
// read model instance children
|
|
strm>>ctcmi;
|
|
// for each child model instance
|
|
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
|
|
// create empty model instance
|
|
CModelInstance *pcmi = CreateModelInstance("Temp");
|
|
// add as child to parent model isntance
|
|
mi.mi_cmiChildren.Add(pcmi);
|
|
// read child model instance
|
|
ReadModelInstance_t(strm, *pcmi);
|
|
}
|
|
}
|
|
|
|
void ReadMeshInstances_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
INDEX ctmshi = 0;
|
|
INDEX ctti = 0;
|
|
|
|
strm.ExpectID_t("MSHI");
|
|
// Read mesh instance
|
|
strm>>ctmshi;
|
|
mi.mi_aMeshInst.New(ctmshi);
|
|
// for each mesh
|
|
for(INDEX imshi=0;imshi<ctmshi;imshi++) {
|
|
MeshInstance &mshi = mi.mi_aMeshInst[imshi];
|
|
CTFileName fnMesh;
|
|
|
|
strm.ExpectID_t("MESH");
|
|
// read binary mesh file name
|
|
strm>>fnMesh;
|
|
mshi.mi_pMesh = _pMeshStock->Obtain_t(fnMesh);
|
|
|
|
// read texture instances for this mesh instance
|
|
strm.ExpectID_t("MITS"); // mesh instance texture instance
|
|
strm>>ctti;
|
|
mshi.mi_tiTextures.New(ctti);
|
|
// for each texture instance
|
|
for(INDEX iti=0;iti<ctti;iti++) {
|
|
// read texture file name and texture ID
|
|
TextureInstance &ti = mshi.mi_tiTextures[iti];
|
|
strm.ExpectID_t("TITX"); // texture instance texture
|
|
CTFileName fnTex;
|
|
CTString strTexID;
|
|
strm>>fnTex;
|
|
strm>>strTexID;
|
|
|
|
ti.SetName(strTexID);
|
|
ti.ti_toTexture.SetData_t(fnTex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ReadSkeleton_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
// read this model instance skeleton binary file name
|
|
BOOL bHasSkeleton;
|
|
mi.mi_psklSkeleton = NULL;
|
|
|
|
strm.ExpectID_t("SKEL");
|
|
strm>>bHasSkeleton;
|
|
if(bHasSkeleton) {
|
|
CTFileName fnSkeleton;
|
|
strm>>fnSkeleton;
|
|
mi.mi_psklSkeleton = _pSkeletonStock->Obtain_t(fnSkeleton);
|
|
}
|
|
}
|
|
|
|
void ReadAnimSets_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
INDEX ctas = 0;
|
|
strm.ExpectID_t("ANAS");
|
|
// read animsets file names
|
|
strm>>ctas;
|
|
// for each animset in model instance
|
|
for(INDEX ias=0;ias<ctas;ias++) {
|
|
// read animset binary file name
|
|
CTFileName fnAnimSet;
|
|
strm>>fnAnimSet;
|
|
CAnimSet *pas = _pAnimSetStock->Obtain_t(fnAnimSet);
|
|
mi.mi_aAnimSet.Add(pas);
|
|
}
|
|
}
|
|
|
|
void ReadAnimQueue_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
INDEX ctal = 0;
|
|
INDEX ctpa = 0;
|
|
strm.ExpectID_t("MIAQ"); // model instance animation queue
|
|
// read animation queue
|
|
AnimQueue &aq = mi.mi_aqAnims;
|
|
strm>>ctal;
|
|
if(ctal>0) aq.aq_Lists.Push(ctal);
|
|
// for each anim list
|
|
for(INDEX ial=0;ial<ctal;ial++) {
|
|
AnimList &al = aq.aq_Lists[ial];
|
|
strm.ExpectID_t("AQAL"); // animation queue animation list
|
|
// read anim list and get all played anims
|
|
strm>>al.al_fStartTime;
|
|
strm>>al.al_fFadeTime;
|
|
strm>>ctpa;
|
|
if(ctpa>0) al.al_PlayedAnims.Push(ctpa);
|
|
// for each played anim
|
|
for(INDEX ipa=0;ipa<ctpa;ipa++) {
|
|
// read played anim
|
|
PlayedAnim &pa = al.al_PlayedAnims[ipa];
|
|
strm.ExpectID_t("ALPA"); // animation list played anim
|
|
strm>>pa.pa_fStartTime;
|
|
strm>>pa.pa_ulFlags;
|
|
strm>>pa.pa_Strength;
|
|
strm>>pa.pa_GroupID;
|
|
CTString strPlayedAnimID;
|
|
strm>>strPlayedAnimID;
|
|
pa.pa_iAnimID = ska_GetIDFromStringTable(strPlayedAnimID);
|
|
if(strm.PeekID_t()==CChunkID("PASP")) {
|
|
strm.ExpectID_t("PASP"); // played animation speed
|
|
strm>>pa.pa_fSpeedMul;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ReadColisionBoxes_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
INDEX ctcb = 0;
|
|
strm.ExpectID_t("MICB"); // model instance colision boxes
|
|
// read colision boxes
|
|
strm>>ctcb;
|
|
mi.mi_cbAABox.New(ctcb);
|
|
// for each colision box
|
|
for(INDEX icb=0;icb<ctcb;icb++) {
|
|
ColisionBox &cb = mi.mi_cbAABox[icb];
|
|
CTString strName;
|
|
// read colision box
|
|
strm>>cb.Min();
|
|
strm>>cb.Max();
|
|
strm>>strName;
|
|
cb.SetName(strName);
|
|
}
|
|
strm.ExpectID_t("AFBB"); // all frames bounding box
|
|
// read all frames bounding box
|
|
strm>>mi.mi_cbAllFramesBBox.Min();
|
|
strm>>mi.mi_cbAllFramesBBox.Max();
|
|
}
|
|
|
|
void ReadOffsetAndChildren_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
INDEX ctcmi = 0;
|
|
strm.ExpectID_t("MIOF"); // model instance offset
|
|
// read model instance offset and parent bone
|
|
strm>>mi.mi_qvOffset;
|
|
CTString strParenBoneID;
|
|
strm>>strParenBoneID;
|
|
mi.mi_iParentBoneID = ska_GetIDFromStringTable(strParenBoneID);
|
|
|
|
strm.ExpectID_t("MICH"); // model instance child
|
|
// read model instance children
|
|
strm>>ctcmi;
|
|
// for each child model instance
|
|
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
|
|
// create empty model instance
|
|
CModelInstance *pcmi = CreateModelInstance("Temp");
|
|
// add as child to parent model isntance
|
|
mi.mi_cmiChildren.Add(pcmi);
|
|
// read child model instance
|
|
ReadModelInstance_t(strm, *pcmi);
|
|
}
|
|
}
|
|
|
|
void ReadModelInstanceNew_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
strm.ExpectID_t("MI03"); // model instance 02
|
|
// Read model instance name
|
|
CTString strModelInstanceName;
|
|
strm>>strModelInstanceName;
|
|
mi.SetName(strModelInstanceName);
|
|
|
|
// read index of current colision box
|
|
strm>>mi.mi_iCurentBBox;
|
|
// read stretch
|
|
strm>>mi.mi_vStretch;
|
|
// read color
|
|
strm>>mi.mi_colModelColor;
|
|
|
|
ReadMeshInstances_t(strm,mi);
|
|
ReadSkeleton_t(strm, mi);
|
|
ReadAnimSets_t(strm, mi);
|
|
ReadAnimQueue_t(strm, mi);
|
|
ReadColisionBoxes_t(strm, mi);
|
|
ReadOffsetAndChildren_t(strm, mi);
|
|
strm.ExpectID_t("ME03"); // model instance end 02
|
|
}
|
|
|
|
void ReadModelInstance_t(CTStream &strm, CModelInstance &mi)
|
|
{
|
|
// is model instance writen in old format
|
|
if(strm.PeekID_t() == CChunkID("SKMI")) {
|
|
ReadModelInstanceOld_t(strm, mi);
|
|
// is model instance writen in new format
|
|
} else if(strm.PeekID_t() == CChunkID("MI03")) {
|
|
ReadModelInstanceNew_t(strm, mi);
|
|
// unknown format
|
|
} else {
|
|
strm.Throw_t("Unknown model instance format");
|
|
ASSERT(FALSE);
|
|
}
|
|
}
|
|
|
|
void SkipModelInstance_t(CTStream &strm)
|
|
{
|
|
CModelInstance miDummy;
|
|
ReadModelInstance_t(strm,miDummy);
|
|
}
|
|
|
|
// read an anim object from a file together with its anim data filename
|
|
void ReadAnimObject_t(CTStream &strm, CAnimObject &ao)
|
|
{
|
|
// read anim data filename
|
|
CTFileName fnAnim;
|
|
strm>>fnAnim;
|
|
// try to load anim
|
|
for(;;) {
|
|
try {
|
|
// set the anim data
|
|
ao.SetData_t(fnAnim);
|
|
break;
|
|
} catch( char *strError) {
|
|
(void) strError;
|
|
// if anim was not found, ask for replacing anim
|
|
CTFileName fnReplacingAnim;
|
|
if( GetReplacingFile( fnAnim, fnReplacingAnim, FILTER_ANI FILTER_END)) {
|
|
// replacing anim was provided
|
|
fnAnim = fnReplacingAnim;
|
|
} else {
|
|
ThrowF_t( TRANS("Cannot find substitution for \"%s\""), (const char *) (CTString&)fnAnim);
|
|
}
|
|
}
|
|
}
|
|
// read anim object
|
|
ao.Read_t(&strm);
|
|
}
|
|
|
|
void SkipAnimObject_t(CTStream &strm)
|
|
{
|
|
CTFileName fnDummy;
|
|
CAnimObject aoDummy;
|
|
// skip anim data filename
|
|
strm>>fnDummy;
|
|
// skip anim object
|
|
aoDummy.Read_t(&strm);
|
|
}
|
|
|
|
void WriteAnimObject_t(CTStream &strm, CAnimObject &ao)
|
|
{
|
|
// write anim data filename
|
|
CAnimData *pad = (CAnimData *)ao.GetData();
|
|
if (pad!=NULL) {
|
|
strm<<pad->GetName();
|
|
} else {
|
|
strm<<CTFileName(CTString(""));
|
|
}
|
|
// write anim object
|
|
ao.Write_t(&strm);
|
|
}
|
|
|
|
// read a sound object from a file together with its sound data filename
|
|
// NOTE: sound objects cannot be replaced
|
|
void ReadSoundObject_t(CTStream &strm, CSoundObject &so)
|
|
{
|
|
so.Read_t(&strm);
|
|
}
|
|
|
|
void SkipSoundObject_t(CTStream &strm)
|
|
{
|
|
CSoundObject soDummy;
|
|
soDummy.Read_t(&strm);
|
|
}
|
|
|
|
void WriteSoundObject_t(CTStream &strm, CSoundObject &so)
|
|
{
|
|
so.Write_t(&strm);
|
|
}
|