mirror of
https://github.com/ptitSeb/Serious-Engine
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56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_PATHFINDING_H
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#define SE_INCL_PATHFINDING_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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// temporary structure used for path finding
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class DECL_DLL CPathNode {
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public:
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// cunstruction/destruction
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CPathNode(class CNavigationMarker *penMarker);
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~CPathNode(void);
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// get name of this node
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const CTString &GetName(void);
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// get link with given index or null if no more (for iteration along the graph)
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CPathNode *GetLink(INDEX i);
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class CNavigationMarker *pn_pnmMarker; // the marker itself
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CListNode pn_lnInOpen; // for linking in open/closed lists
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CListNode pn_lnInClosed;
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CPathNode *pn_ppnParent; // best found parent in path yet
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FLOAT pn_fG; // total cost to get here through the best parent
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FLOAT pn_fH; // estimate of distance to the goal
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FLOAT pn_fF; // total quality of the path going through this node
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};
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// find first marker for path navigation
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DECL_DLL void PATH_FindFirstMarker(
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CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
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// find next marker for path navigation
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DECL_DLL void PATH_FindNextMarker(
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CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
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#endif /* include-once check. */
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