mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
130 lines
3.6 KiB
C++
130 lines
3.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
|
|
#ifndef TERRAINEDITING_H
|
|
#define TERRAINEDITING_H
|
|
|
|
#include <Engine/Terrain/TerrainEditing.h>
|
|
|
|
#define FLT_FINEBLUR 0
|
|
#define FLT_SHARPEN 1
|
|
#define FLT_EMBOSS 2
|
|
#define FLT_EDGEDETECT 3
|
|
|
|
#define FLT_COUNT 4
|
|
|
|
enum ETerrainEdit {
|
|
TE_NONE,
|
|
// brush based altitude editing tools
|
|
TE_BRUSH_ALTITUDE_START,
|
|
TE_BRUSH_ALTITUDE_PAINT,
|
|
TE_BRUSH_ALTITUDE_SMOOTH,
|
|
TE_BRUSH_ALTITUDE_FILTER,
|
|
TE_BRUSH_ALTITUDE_MINIMUM,
|
|
TE_BRUSH_ALTITUDE_MAXIMUM,
|
|
TE_BRUSH_ALTITUDE_FLATTEN,
|
|
TE_BRUSH_ALTITUDE_POSTERIZE,
|
|
TE_BRUSH_ALTITUDE_RND_NOISE,
|
|
TE_BRUSH_ALTITUDE_CONTINOUS_NOISE,
|
|
TE_BRUSH_ALTITUDE_END,
|
|
// brush based layer texture editing tools
|
|
TE_BRUSH_LAYER_START,
|
|
TE_BRUSH_LAYER_PAINT,
|
|
TE_BRUSH_LAYER_SMOOTH,
|
|
TE_BRUSH_LAYER_FILTER,
|
|
TE_BRUSH_LAYER_RND_NOISE,
|
|
TE_BRUSH_LAYER_CONTINOUS_NOISE,
|
|
TE_BRUSH_LAYER_END,
|
|
// edge editing tools
|
|
TE_BRUSH_EDGE_START,
|
|
TE_BRUSH_EDGE_ERASE,
|
|
TE_BRUSH_EDGE_END,
|
|
// whole terrain altitude operations
|
|
TE_ALTITUDE_START,
|
|
TE_ALTITUDE_SMOOTH,
|
|
TE_ALTITUDE_FILTER,
|
|
TE_ALTITUDE_MINIMUM,
|
|
TE_ALTITUDE_MAXIMUM,
|
|
TE_ALTITUDE_FLATTEN,
|
|
TE_ALTITUDE_POSTERIZE,
|
|
TE_ALTITUDE_RND_NOISE,
|
|
TE_ALTITUDE_CONTINOUS_NOISE,
|
|
TE_ALTITUDE_END,
|
|
// generate terrain
|
|
TE_GENERATE_TERRAIN,
|
|
// equalize heightmap
|
|
TE_ALTITUDE_EQUALIZE,
|
|
// tile painting
|
|
TE_TILE_PAINT,
|
|
// whole layer operations
|
|
TE_LAYER_START,
|
|
TE_LAYER_SMOOTH,
|
|
TE_LAYER_FILTER,
|
|
TE_LAYER_RND_NOISE,
|
|
TE_LAYER_CONTINOUS_NOISE,
|
|
TE_CLEAR_LAYER_MASK,
|
|
TE_FILL_LAYER_MASK,
|
|
TE_LAYER_END,
|
|
};
|
|
|
|
class CTerrainUndo {
|
|
public:
|
|
ULONG tu_ulEntityID;
|
|
UWORD *tu_puwUndoBuffer;
|
|
UWORD *tu_puwRedoBuffer;
|
|
Rect tu_rcRect;
|
|
BufferType tu_btUndoBufferType;
|
|
INDEX tu_iUndoBufferData;
|
|
|
|
// constructor
|
|
CTerrainUndo();
|
|
};
|
|
|
|
class CTileInfo {
|
|
public:
|
|
INDEX ti_ix;
|
|
INDEX ti_iy;
|
|
BOOL ti_bSwapXY;
|
|
BOOL ti_bFlipX;
|
|
BOOL ti_bFlipY;
|
|
CTileInfo();
|
|
};
|
|
|
|
extern CTextureData *_ptdContinousRandomNoise;
|
|
extern CTextureData *_ptdDistributionRandomNoise;
|
|
BOOL SetupContinousNoiseTexture( void);
|
|
void FreeContinousNoiseTexture( void);
|
|
BOOL SetupDistributionNoiseTexture( void);
|
|
void FreeDistributionNoiseTexture( void);
|
|
|
|
void RandomizeWhiteNoise(void);
|
|
FLOAT *GenerateTerrain_FBMBuffer(PIX pixW, PIX pixH, INDEX ctOctaves, FLOAT fHighFrequencyStep,
|
|
FLOAT fStepFactor, FLOAT fMaxAmplitude, FLOAT fAmplitudeDecreaser,
|
|
BOOL bAddNegativeValues, BOOL bRandomOffest, FLOAT &fMin, FLOAT &fMax);
|
|
void GenerateLayerDistribution(INDEX iForLayer, Rect rect);
|
|
void GenerateLayerDistribution(INDEX iLayer);
|
|
void OptimizeLayers(void);
|
|
void RecalculateShadows(void);
|
|
void SetHMPixel( UWORD pix, INDEX x, INDEX y);
|
|
UWORD GetHMPixel(INDEX x, INDEX y);
|
|
void EditTerrain(CTextureData *ptdBrush, FLOAT3D &vHitPoint, FLOAT fStrength, ETerrainEdit teTool);
|
|
void UpdateLayerDistribution(void);
|
|
void ApplyFilterOntoTerrain(void);
|
|
void ApplySmoothOntoTerrain(void);
|
|
void ApplyContinousNoiseOntoTerrain(void);
|
|
void ApplyRndNoiseOntoTerrain(void);
|
|
void ApplyGenerateTerrain(void);
|
|
void ApplyEqualizeOntoTerrain(void);
|
|
void ApplyMinimumOntoTerrain(void);
|
|
void ApplyMaximumOntoTerrain(void);
|
|
void ApplyFlattenOntoTerrain(void);
|
|
void ApplyPosterizeOntoTerrain(void);
|
|
void DiscardLayerDistribution(Rect rect);
|
|
void ApplyTerrainUndo(CTerrainUndo *ptrud);
|
|
void ApplyTerrainRedo(CTerrainUndo *ptrud);
|
|
void DeleteTerrainUndo(CWorldEditorDoc* pDoc);
|
|
void TerrainEditBegin(void);
|
|
void TerrainEditEnd(void);
|
|
void ObtainLayerTileInfo(CDynamicContainer<CTileInfo> *pdcTileInfo, CTextureData *ptdTexture, INDEX &ctTilesPerRaw);
|
|
|
|
#endif // TERRAINEDITING_H
|