Serious-Engine/Sources/SeriousSam/GUI/Menus/MAudioOptions.cpp
2016-03-31 03:38:57 +03:00

77 lines
3.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MAudioOptions.h"
extern void RefreshSoundFormat(void);
void CAudioOptionsMenu::Initialize_t(void)
{
// intialize Audio options menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("AUDIO");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgAudioAutoTrigger, 0,
gm_mgApply, gm_mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes);
gm_mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system");
TRIGGER_MG(gm_mgFrequencyTrigger, 1,
gm_mgAudioAutoTrigger, gm_mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts);
gm_mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off");
gm_mgFrequencyTrigger.mg_pOnTriggerChange = NULL;
TRIGGER_MG(gm_mgAudioAPITrigger, 2,
gm_mgFrequencyTrigger, gm_mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts);
gm_mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use");
gm_mgAudioAPITrigger.mg_pOnTriggerChange = NULL;
gm_mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3);
gm_mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME");
gm_mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects");
gm_mgWaveVolume.mg_pmgUp = &gm_mgAudioAPITrigger;
gm_mgWaveVolume.mg_pmgDown = &gm_mgMPEGVolume;
gm_mgWaveVolume.mg_pOnSliderChange = NULL;
gm_mgWaveVolume.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgWaveVolume.mg_lnNode);
gm_mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4);
gm_mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME");
gm_mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music");
gm_mgMPEGVolume.mg_pmgUp = &gm_mgWaveVolume;
gm_mgMPEGVolume.mg_pmgDown = &gm_mgApply;
gm_mgMPEGVolume.mg_pOnSliderChange = NULL;
gm_mgMPEGVolume.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgMPEGVolume.mg_lnNode);
gm_mgApply.mg_bfsFontSize = BFS_LARGE;
gm_mgApply.mg_boxOnScreen = BoxBigRow(4);
gm_mgApply.mg_strText = TRANS("APPLY");
gm_mgApply.mg_strTip = TRANS("activate selected options");
gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
gm_mgApply.mg_pmgUp = &gm_mgMPEGVolume;
gm_mgApply.mg_pmgDown = &gm_mgAudioAutoTrigger;
gm_mgApply.mg_pActivatedFunction = NULL;
}
void CAudioOptionsMenu::StartMenu(void)
{
RefreshSoundFormat();
CGameMenu::StartMenu();
}