mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 11:45:53 +01:00
6153 lines
199 KiB
C++
6153 lines
199 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "SeriousSam/StdH.h"
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#include <Engine/Build.h>
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#include <sys/timeb.h>
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#include <time.h>
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#ifdef PLATFORM_WIN32
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#include <io.h>
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#endif
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#include "MainWindow.h"
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#include <Engine/CurrentVersion.h>
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#include <Engine/Templates/Stock_CSoundData.h>
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#include <GameMP/LCDDrawing.h>
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#include "MenuPrinting.h"
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#include "LevelInfo.h"
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#include "VarList.h"
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// macros for translating radio button text arrays
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#define RADIOTRANS(str) ("ETRS" str)
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#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
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extern CMenuGadget *_pmgLastActivatedGadget;
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extern BOOL bMenuActive;
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extern BOOL bMenuRendering;
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extern CTextureObject *_ptoLogoCT;
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extern CTextureObject *_ptoLogoODI;
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extern CTextureObject *_ptoLogoEAX;
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INDEX _iLocalPlayer = -1;
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BOOL _bPlayerMenuFromSinglePlayer = FALSE;
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GameMode _gmMenuGameMode = GM_NONE;
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GameMode _gmRunningGameMode = GM_NONE;
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CListHead _lhServers;
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static INDEX sam_old_bFullScreenActive;
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static INDEX sam_old_iScreenSizeI;
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static INDEX sam_old_iScreenSizeJ;
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static INDEX sam_old_iDisplayDepth;
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static INDEX sam_old_iDisplayAdapter;
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static INDEX sam_old_iGfxAPI;
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static INDEX sam_old_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom
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ENGINE_API extern INDEX snd_iFormat;
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extern BOOL IsCDInDrive(void);
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void OnPlayerSelect(void);
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ULONG SpawnFlagsForGameType(INDEX iGameType)
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{
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if (iGameType==-1) return SPF_SINGLEPLAYER;
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// get function that will provide us the flags
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CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss==NULL) {
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// error
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ASSERT(FALSE);
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return 0;
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}
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ULONG (*pFunc)(INDEX) = (ULONG (*)(INDEX))pss->ss_pvValue;
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return pFunc(iGameType);
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}
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BOOL IsMenuEnabled(const CTString &strMenuName)
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{
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// get function that will provide us the flags
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CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss==NULL) {
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// error
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ASSERT(FALSE);
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return TRUE;
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}
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BOOL (*pFunc)(const CTString &) = (BOOL (*)(const CTString &))pss->ss_pvValue;
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return pFunc(strMenuName);
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}
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// last tick done
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TIME _tmMenuLastTickDone = -1;
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// all possible menu entities
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CListHead lhMenuEntities;
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// controls that are currently customized
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CTFileName _fnmControlsToCustomize = CTString("");
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static CTString _strLastPlayerAppearance;
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extern CTString sam_strNetworkSettings;
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// function to activate when level is chosen
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void (*_pAfterLevelChosen)(void);
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// functions to activate when user chose 'yes/no' on confirmation
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void (*_pConfimedYes)(void) = NULL;
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void (*_pConfimedNo)(void) = NULL;
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void FixupBackButton(CGameMenu *pgm);
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void ConfirmYes(void)
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{
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if (_pConfimedYes!=NULL) {
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_pConfimedYes();
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}
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void MenuGoToParent(void);
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MenuGoToParent();
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}
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void ConfirmNo(void)
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{
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if (_pConfimedNo!=NULL) {
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_pConfimedNo();
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}
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void MenuGoToParent(void);
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MenuGoToParent();
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}
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void ControlsMenuOn()
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{
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_pGame->SavePlayersAndControls();
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try {
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_pGame->gm_ctrlControlsExtra->Load_t(_fnmControlsToCustomize);
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} catch( char *strError) {
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WarningMessage(strError);
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}
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}
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void ControlsMenuOff()
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{
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try {
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if (_pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count()>0) {
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_pGame->gm_ctrlControlsExtra->Save_t(_fnmControlsToCustomize);
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}
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} catch( char *strError) {
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FatalError(strError);
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}
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_pGame->gm_ctrlControlsExtra->DeleteAllButtonActions();
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_pGame->LoadPlayersAndControls();
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}
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// mouse cursor position
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PIX _pixCursorPosI = 0;
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PIX _pixCursorPosJ = 0;
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PIX _pixCursorExternPosI = 0;
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PIX _pixCursorExternPosJ = 0;
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BOOL _bMouseUsedLast = FALSE;
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CMenuGadget *_pmgUnderCursor = NULL;
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BOOL _bMouseRight = FALSE;
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extern BOOL _bDefiningKey;
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extern BOOL _bEditingString;
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// thumbnail for showing in menu
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CTextureObject _toThumbnail;
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BOOL _bThumbnailOn = FALSE;
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CFontData _fdBig;
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CFontData _fdMedium;
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CFontData _fdSmall;
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CFontData _fdTitle;
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CSoundData *_psdSelect = NULL;
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CSoundData *_psdPress = NULL;
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CSoundObject *_psoMenuSound = NULL;
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static CTextureObject _toPointer;
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static CTextureObject _toLogoMenuA;
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static CTextureObject _toLogoMenuB;
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// -------------- All possible menu entities
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#define BIG_BUTTONS_CT 6
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#define SAVELOAD_BUTTONS_CT 14
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#define TRIGGER_MG(mg, y, up, down, text, astr) \
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mg.mg_pmgUp = &up;\
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mg.mg_pmgDown = &down;\
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mg.mg_boxOnScreen = BoxMediumRow(y);\
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gm_lhGadgets.AddTail( mg.mg_lnNode);\
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mg.mg_astrTexts = astr;\
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mg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
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mg.mg_iSelected = 0;\
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mg.mg_strLabel = text;\
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mg.mg_strValue = astr[0];
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#define CHANGETRIGGERARRAY(ltbmg, astr) \
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ltbmg.mg_astrTexts = astr;\
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ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
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ltbmg.mg_iSelected = 0;\
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ltbmg.mg_strText = astr[ltbmg.mg_iSelected];
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#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
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ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))
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CTString astrNoYes[] = {
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RADIOTRANS( "No"),
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RADIOTRANS( "Yes"),
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};
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CTString astrComputerInvoke[] = {
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RADIOTRANS( "Use"),
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RADIOTRANS( "Double-click use"),
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};
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CTString astrWeapon[] = {
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RADIOTRANS( "Only if new"),
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RADIOTRANS( "Never"),
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RADIOTRANS( "Always"),
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RADIOTRANS( "Only if stronger"),
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};
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CTString astrCrosshair[] = {
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"",
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"Textures\\Interface\\Crosshairs\\Crosshair1.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair2.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair3.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair4.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair5.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair6.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair7.tex",
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};
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CTString astrMaxPlayersRadioTexts[] = {
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RADIOTRANS( "2"),
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RADIOTRANS( "3"),
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RADIOTRANS( "4"),
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RADIOTRANS( "5"),
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RADIOTRANS( "6"),
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RADIOTRANS( "7"),
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RADIOTRANS( "8"),
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RADIOTRANS( "9"),
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RADIOTRANS( "10"),
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RADIOTRANS( "11"),
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RADIOTRANS( "12"),
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RADIOTRANS( "13"),
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RADIOTRANS( "14"),
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RADIOTRANS( "15"),
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RADIOTRANS( "16"),
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};
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// here, we just reserve space for up to 16 different game types
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// actual names are added later
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CTString astrGameTypeRadioTexts[] = {
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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};
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INDEX ctGameTypeRadioTexts = 1;
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CTString astrDifficultyRadioTexts[] = {
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RADIOTRANS("Tourist"),
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RADIOTRANS("Easy"),
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RADIOTRANS("Normal"),
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RADIOTRANS("Hard"),
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RADIOTRANS("Serious"),
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RADIOTRANS("Mental"),
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};
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CTString astrSplitScreenRadioTexts[] = {
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RADIOTRANS( "1"),
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RADIOTRANS( "2 - split screen"),
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RADIOTRANS( "3 - split screen"),
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RADIOTRANS( "4 - split screen"),
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};
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// ptr to current menu
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CGameMenu *pgmCurrentMenu = NULL;
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// global back button
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CMGButton mgBack;
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// -------- Confirm menu
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CConfirmMenu gmConfirmMenu;
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CMGButton mgConfirmLabel;
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CMGButton mgConfirmYes;
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CMGButton mgConfirmNo;
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// -------- Main menu
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CMainMenu gmMainMenu;
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//CMGTitle mgMainTitle;
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CMGButton mgMainVersionLabel;
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CMGButton mgMainModLabel;
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CMGButton mgMainSingle;
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CMGButton mgMainNetwork;
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CMGButton mgMainSplitScreen;
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CMGButton mgMainDemo;
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CMGButton mgMainMods;
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CMGButton mgMainHighScore;
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CMGButton mgMainOptions;
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CMGButton mgMainQuit;
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// -------- InGame menu
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CInGameMenu gmInGameMenu;
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CMGTitle mgInGameTitle;
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CMGButton mgInGameLabel1;
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CMGButton mgInGameLabel2;
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CMGButton mgInGameQuickLoad;
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CMGButton mgInGameQuickSave;
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CMGButton mgInGameLoad;
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CMGButton mgInGameSave;
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CMGButton mgInGameDemoRec;
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CMGButton mgInGameHighScore;
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CMGButton mgInGameOptions;
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CMGButton mgInGameStop;
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CMGButton mgInGameQuit;
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// -------- Single player menu
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CSinglePlayerMenu gmSinglePlayerMenu;
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CMGTitle mgSingleTitle;
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CMGButton mgSinglePlayerLabel;
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CMGButton mgSingleNewGame;
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CMGButton mgSingleCustom;
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CMGButton mgSingleQuickLoad;
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CMGButton mgSingleLoad;
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CMGButton mgSingleTraining;
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CMGButton mgSingleTechTest;
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CMGButton mgSinglePlayersAndControls;
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CMGButton mgSingleOptions;
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// -------- New single player menu
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CSinglePlayerNewMenu gmSinglePlayerNewMenu;
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CMGTitle mgSingleNewTitle;
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CMGButton mgSingleNewTourist;
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CMGButton mgSingleNewEasy;
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CMGButton mgSingleNewMedium;
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CMGButton mgSingleNewHard;
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CMGButton mgSingleNewSerious;
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CMGButton mgSingleNewMental;
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// -------- Disabled menu
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CDisabledMenu gmDisabledFunction;
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CMGTitle mgDisabledTitle;
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CMGButton mgDisabledMenuButton;
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// -------- Manual levels menu
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CLevelsMenu gmLevelsMenu;
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CMGTitle mgLevelsTitle;
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CMGLevelButton mgManualLevel[ LEVELS_ON_SCREEN];
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CMGArrow mgLevelsArrowUp;
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CMGArrow mgLevelsArrowDn;
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// -------- console variable adjustment menu
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BOOL _bVarChanged = FALSE;
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CVarMenu gmVarMenu;
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CMGTitle mgVarTitle;
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CMGVarButton mgVar[LEVELS_ON_SCREEN];
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CMGButton mgVarApply;
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CMGArrow mgVarArrowUp;
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CMGArrow mgVarArrowDn;
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// -------- Player profile menu
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CPlayerProfileMenu gmPlayerProfile;
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CMGTitle mgPlayerProfileTitle;
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CMGButton mgPlayerNoLabel;
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CMGButton mgPlayerNo[8];
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CMGButton mgPlayerNameLabel;
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CMGEdit mgPlayerName;
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CMGButton mgPlayerTeamLabel;
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CMGEdit mgPlayerTeam;
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CMGButton mgPlayerCustomizeControls;
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CMGTrigger mgPlayerCrosshair;
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CMGTrigger mgPlayerWeaponSelect;
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CMGTrigger mgPlayerWeaponHide;
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CMGTrigger mgPlayer3rdPerson;
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CMGTrigger mgPlayerQuotes;
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CMGTrigger mgPlayerAutoSave;
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CMGTrigger mgPlayerCompDoubleClick;
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CMGTrigger mgPlayerViewBobbing;
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CMGTrigger mgPlayerSharpTurning;
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CMGModel mgPlayerModel;
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// -------- Controls menu
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CControlsMenu gmControls;
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CMGTitle mgControlsTitle;
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CMGButton mgControlsNameLabel;
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CMGButton mgControlsButtons;
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CMGSlider mgControlsSensitivity;
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CMGTrigger mgControlsInvertTrigger;
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CMGTrigger mgControlsSmoothTrigger;
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CMGTrigger mgControlsAccelTrigger;
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CMGTrigger mgControlsIFeelTrigger;
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CMGButton mgControlsPredefined;
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CMGButton mgControlsAdvanced;
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// -------- Load/Save menu
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CLoadSaveMenu gmLoadSaveMenu;
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CMGTitle mgLoadSaveTitle;
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CMGButton mgLoadSaveNotes;
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CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
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CMGArrow mgLSArrowUp;
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CMGArrow mgLSArrowDn;
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// -------- High-score menu
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CHighScoreMenu gmHighScoreMenu;
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CMGTitle mgHighScoreTitle;
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CMGHighScore mgHScore;
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// -------- Customize keyboard menu
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CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
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CMGTitle mgCustomizeKeyboardTitle;
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CMGKeyDefinition mgKey[KEYS_ON_SCREEN];
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CMGArrow mgCustomizeArrowUp;
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CMGArrow mgCustomizeArrowDn;
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// -------- Choose servers menu
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CServersMenu gmServersMenu;
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CMGTitle mgServersTitle;
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CMGServerList mgServerList;
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CMGButton mgServerColumn[7];
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CMGEdit mgServerFilter[7];
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CMGButton mgServerRefresh;
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// -------- Customize axis menu
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CCustomizeAxisMenu gmCustomizeAxisMenu;
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CMGTitle mgCustomizeAxisTitle;
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CMGTrigger mgAxisActionTrigger;
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CMGTrigger mgAxisMountedTrigger;
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CMGSlider mgAxisSensitivity;
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CMGSlider mgAxisDeadzone;
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CMGTrigger mgAxisInvertTrigger;
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CMGTrigger mgAxisRelativeTrigger;
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CMGTrigger mgAxisSmoothTrigger;
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// -------- Options menu
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COptionsMenu gmOptionsMenu;
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CMGTitle mgOptionsTitle;
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CMGButton mgVideoOptions;
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CMGButton mgAudioOptions;
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CMGButton mgPlayerProfileOptions;
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CMGButton mgNetworkOptions;
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CMGButton mgCustomOptions;
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CMGButton mgAddonOptions;
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// -------- Video options menu
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CVideoOptionsMenu gmVideoOptionsMenu;
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CMGTitle mgVideoOptionsTitle;
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CMGTrigger mgDisplayAPITrigger;
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CTString astrDisplayAPIRadioTexts[] = {
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RADIOTRANS( "OpenGL"),
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#ifdef SE1_D3D
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RADIOTRANS( "Direct3D"),
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#endif
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};
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CMGTrigger mgDisplayAdaptersTrigger;
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CMGTrigger mgFullScreenTrigger;
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CMGTrigger mgResolutionsTrigger;
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CMGTrigger mgDisplayPrefsTrigger;
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CTString astrDisplayPrefsRadioTexts[] = {
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RADIOTRANS( "Speed"),
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RADIOTRANS( "Normal"),
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RADIOTRANS( "Quality"),
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RADIOTRANS( "Custom"),
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};
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INDEX _ctResolutions = 0;
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CTString * _astrResolutionTexts = NULL;
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CDisplayMode *_admResolutionModes = NULL;
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INDEX _ctAdapters = 0;
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CTString * _astrAdapterTexts = NULL;
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CMGButton mgVideoRendering;
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CMGTrigger mgBitsPerPixelTrigger;
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CTString astrBitsPerPixelRadioTexts[] = {
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RADIOTRANS( "Desktop"),
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RADIOTRANS( "16 BPP"),
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RADIOTRANS( "32 BPP"),
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};
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CMGButton mgVideoOptionsApply;
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// -------- Audio options menu
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CAudioOptionsMenu gmAudioOptionsMenu;
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CMGTitle mgAudioOptionsTitle;
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CMGTrigger mgAudioAutoTrigger;
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CMGTrigger mgAudioAPITrigger;
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CMGTrigger mgFrequencyTrigger;
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CTString astrFrequencyRadioTexts[] = {
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RADIOTRANS( "No sound"),
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RADIOTRANS( "11kHz"),
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RADIOTRANS( "22kHz"),
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RADIOTRANS( "44kHz"),
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};
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CTString astrSoundAPIRadioTexts[] = {
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#ifdef PLATFORM_WIN32
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RADIOTRANS( "WaveOut"),
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RADIOTRANS( "DirectSound"),
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RADIOTRANS( "EAX"),
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#else
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RADIOTRANS( "Simple Directmedia Layer" ),
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#endif
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};
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CMGSlider mgWaveVolume;
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CMGSlider mgMPEGVolume;
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CMGButton mgAudioOptionsApply;
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// -------- Network menu
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CNetworkMenu gmNetworkMenu;
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CMGTitle mgNetworkTitle;
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CMGButton mgNetworkJoin;
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CMGButton mgNetworkStart;
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CMGButton mgNetworkQuickLoad;
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CMGButton mgNetworkLoad;
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// -------- Network join menu
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CNetworkJoinMenu gmNetworkJoinMenu;
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CMGTitle mgNetworkJoinTitle;
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CMGButton mgNetworkJoinLAN;
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CMGButton mgNetworkJoinNET;
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CMGButton mgNetworkJoinOpen;
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// -------- Network start menu
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CNetworkStartMenu gmNetworkStartMenu;
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CMGTitle mgNetworkStartTitle;
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CMGEdit mgNetworkSessionName;
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CMGTrigger mgNetworkGameType;
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CMGTrigger mgNetworkDifficulty;
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CMGButton mgNetworkLevel;
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CMGTrigger mgNetworkMaxPlayers;
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CMGTrigger mgNetworkWaitAllPlayers;
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CMGTrigger mgNetworkVisible;
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CMGButton mgNetworkGameOptions;
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CMGButton mgNetworkStartStart;
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// -------- Network open menu
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CNetworkOpenMenu gmNetworkOpenMenu;
|
|
CMGTitle mgNetworkOpenTitle;
|
|
CMGButton mgNetworkOpenAddressLabel;
|
|
CMGEdit mgNetworkOpenAddress;
|
|
CMGButton mgNetworkOpenPortLabel;
|
|
CMGEdit mgNetworkOpenPort;
|
|
CMGButton mgNetworkOpenJoin;
|
|
|
|
// -------- Split screen menu
|
|
CSplitScreenMenu gmSplitScreenMenu;
|
|
CMGTitle mgSplitScreenTitle;
|
|
CMGButton mgSplitScreenStart;
|
|
CMGButton mgSplitScreenQuickLoad;
|
|
CMGButton mgSplitScreenLoad;
|
|
|
|
// -------- Split screen start menu
|
|
CSplitStartMenu gmSplitStartMenu;
|
|
CMGTitle mgSplitStartTitle;
|
|
CMGTrigger mgSplitGameType;
|
|
CMGTrigger mgSplitDifficulty;
|
|
CMGButton mgSplitLevel;
|
|
CMGButton mgSplitOptions;
|
|
CMGButton mgSplitStartStart;
|
|
|
|
// -------- Select players menu
|
|
CSelectPlayersMenu gmSelectPlayersMenu;
|
|
CMGTitle mgSelectPlayerTitle;
|
|
|
|
CMGTrigger mgDedicated;
|
|
CMGTrigger mgObserver;
|
|
CMGTrigger mgSplitScreenCfg;
|
|
|
|
CMGChangePlayer mgPlayer0Change;
|
|
CMGChangePlayer mgPlayer1Change;
|
|
CMGChangePlayer mgPlayer2Change;
|
|
CMGChangePlayer mgPlayer3Change;
|
|
|
|
CMGButton mgSelectPlayersNotes;
|
|
|
|
CMGButton mgSelectPlayersStart;
|
|
|
|
extern void PlayMenuSound(CSoundData *psd)
|
|
{
|
|
if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
|
|
_psoMenuSound->Play(psd, SOF_NONGAME);
|
|
}
|
|
}
|
|
|
|
CModelObject *AddAttachment_t(CModelObject *pmoParent, INDEX iPosition,
|
|
const CTFileName &fnmModel, INDEX iAnim,
|
|
const CTFileName &fnmTexture,
|
|
const CTFileName &fnmReflection,
|
|
const CTFileName &fnmSpecular)
|
|
{
|
|
CAttachmentModelObject *pamo = pmoParent->AddAttachmentModel(iPosition);
|
|
ASSERT(pamo!=NULL);
|
|
pamo->amo_moModelObject.SetData_t(fnmModel);
|
|
pamo->amo_moModelObject.PlayAnim(iAnim, AOF_LOOPING);
|
|
pamo->amo_moModelObject.mo_toTexture.SetData_t(fnmTexture);
|
|
pamo->amo_moModelObject.mo_toReflection.SetData_t(fnmReflection);
|
|
pamo->amo_moModelObject.mo_toSpecular.SetData_t(fnmSpecular);
|
|
return &pamo->amo_moModelObject;
|
|
}
|
|
|
|
void SetPlayerModel(CModelObject *pmoPlayer)
|
|
{
|
|
/* try {
|
|
pmoPlayer->SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.mdl"));
|
|
pmoPlayer->mo_toTexture.SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.tex"));
|
|
pmoPlayer->PlayAnim(PLAYER_ANIM_WALK, AOF_LOOPING);
|
|
CModelObject *pmoBody = AddAttachment_t(pmoPlayer, PLAYER_ATTACHMENT_TORSO,
|
|
CTFILENAME("Models\\Player\\SeriousSam\\Body.mdl"), BODY_ANIM_MINIGUN_STAND,
|
|
CTFILENAME("Models\\Player\\SeriousSam\\Body.tex"),
|
|
CTFILENAME(""),
|
|
CTFILENAME(""));
|
|
CModelObject *pmoHead = AddAttachment_t(pmoBody, BODY_ATTACHMENT_HEAD,
|
|
CTFILENAME("Models\\Player\\SeriousSam\\Head.mdl"), 0,
|
|
CTFILENAME("Models\\Player\\SeriousSam\\Head.tex"),
|
|
CTFILENAME(""),
|
|
CTFILENAME(""));
|
|
CModelObject *pmoMiniGun = AddAttachment_t(pmoBody, BODY_ATTACHMENT_MINIGUN,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGunItem.mdl"), 0,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
|
|
CTFILENAME(""),
|
|
CTFILENAME(""));
|
|
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BARRELS,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\Barrels.mdl"), 0,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
|
|
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
|
|
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
|
|
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BODY,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\Body.mdl"), 0,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
|
|
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
|
|
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
|
|
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_ENGINE,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\Engine.mdl"), 0,
|
|
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
|
|
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
|
|
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
|
|
|
|
} catch( char *strError) {
|
|
FatalError( strError);
|
|
}
|
|
*/
|
|
}
|
|
|
|
// translate all texts in array for one radio button
|
|
void TranslateRadioTexts(CTString astr[], INDEX ct)
|
|
{
|
|
for (INDEX i=0; i<ct; i++) {
|
|
astr[i] = TranslateConst(astr[i], 4);
|
|
}
|
|
}
|
|
|
|
// make description for a given resolution
|
|
CTString GetResolutionDescription(CDisplayMode &dm)
|
|
{
|
|
CTString str;
|
|
// if dual head
|
|
if (dm.IsDualHead()) {
|
|
str.PrintF(TRANSV("%dx%d double"), dm.dm_pixSizeI/2, dm.dm_pixSizeJ);
|
|
// if widescreen
|
|
} else if (dm.IsWideScreen()) {
|
|
str.PrintF(TRANSV("%dx%d wide"), dm.dm_pixSizeI, dm.dm_pixSizeJ);
|
|
// otherwise it is normal
|
|
} else {
|
|
str.PrintF("%dx%d", dm.dm_pixSizeI, dm.dm_pixSizeJ);
|
|
}
|
|
return str;
|
|
}
|
|
|
|
// make description for a given resolution
|
|
void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
|
|
{
|
|
ASSERT(iRes>=0 && iRes<_ctResolutions);
|
|
|
|
CTString &str = _astrResolutionTexts[iRes];
|
|
CDisplayMode &dm = _admResolutionModes[iRes];
|
|
dm.dm_pixSizeI = pixSizeI;
|
|
dm.dm_pixSizeJ = pixSizeJ;
|
|
str = GetResolutionDescription(dm);
|
|
}
|
|
|
|
// set new thumbnail
|
|
void SetThumbnail(CTFileName fn)
|
|
{
|
|
_bThumbnailOn = TRUE;
|
|
try {
|
|
_toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
|
|
} catch(char *strError) {
|
|
(void)strError;
|
|
try {
|
|
_toThumbnail.SetData_t(fn.NoExt()+".tbn");
|
|
} catch(char *strError) {
|
|
(void)strError;
|
|
_toThumbnail.SetData(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove thumbnail
|
|
void ClearThumbnail(void)
|
|
{
|
|
_bThumbnailOn = FALSE;
|
|
_toThumbnail.SetData(NULL);
|
|
_pShell->Execute( "FreeUnusedStock();");
|
|
}
|
|
|
|
// start load/save menus depending on type of game running
|
|
|
|
void QuickSaveFromMenu()
|
|
{
|
|
_pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting
|
|
StopMenus(TRUE);
|
|
}
|
|
|
|
void StartCurrentLoadMenu()
|
|
{
|
|
if (_gmRunningGameMode==GM_NETWORK) {
|
|
void StartNetworkLoadMenu(void);
|
|
StartNetworkLoadMenu();
|
|
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
|
|
void StartSplitScreenLoadMenu(void);
|
|
StartSplitScreenLoadMenu();
|
|
} else {
|
|
void StartSinglePlayerLoadMenu(void);
|
|
StartSinglePlayerLoadMenu();
|
|
}
|
|
}
|
|
void StartCurrentSaveMenu()
|
|
{
|
|
if (_gmRunningGameMode==GM_NETWORK) {
|
|
void StartNetworkSaveMenu(void);
|
|
StartNetworkSaveMenu();
|
|
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
|
|
void StartSplitScreenSaveMenu(void);
|
|
StartSplitScreenSaveMenu();
|
|
} else {
|
|
void StartSinglePlayerSaveMenu(void);
|
|
StartSinglePlayerSaveMenu();
|
|
}
|
|
}
|
|
void StartCurrentQuickLoadMenu()
|
|
{
|
|
if (_gmRunningGameMode==GM_NETWORK) {
|
|
void StartNetworkQuickLoadMenu(void);
|
|
StartNetworkQuickLoadMenu();
|
|
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
|
|
void StartSplitScreenQuickLoadMenu(void);
|
|
StartSplitScreenQuickLoadMenu();
|
|
} else {
|
|
void StartSinglePlayerQuickLoadMenu(void);
|
|
StartSinglePlayerQuickLoadMenu();
|
|
}
|
|
}
|
|
|
|
void StartMenus(const char *str)
|
|
{
|
|
_tmMenuLastTickDone=_pTimer->GetRealTimeTick();
|
|
// disable printing of last lines
|
|
CON_DiscardLastLineTimes();
|
|
|
|
// stop all IFeel effects
|
|
IFeel_StopEffect(NULL);
|
|
if (pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu) {
|
|
if (_gmRunningGameMode==GM_NONE) {
|
|
pgmCurrentMenu = &gmMainMenu;
|
|
} else {
|
|
pgmCurrentMenu = &gmInGameMenu;
|
|
}
|
|
}
|
|
|
|
// start main menu, or last active one
|
|
if (pgmCurrentMenu!=NULL) {
|
|
ChangeToMenu(pgmCurrentMenu);
|
|
} else {
|
|
if (_gmRunningGameMode==GM_NONE) {
|
|
ChangeToMenu(&gmMainMenu);
|
|
} else {
|
|
ChangeToMenu(&gmInGameMenu);
|
|
}
|
|
}
|
|
if (CTString(str)=="load") {
|
|
StartCurrentLoadMenu();
|
|
gmLoadSaveMenu.gm_pgmParentMenu = NULL;
|
|
}
|
|
if (CTString(str)=="save") {
|
|
StartCurrentSaveMenu();
|
|
gmLoadSaveMenu.gm_pgmParentMenu = NULL;
|
|
FixupBackButton(&gmLoadSaveMenu);
|
|
}
|
|
if (CTString(str)=="controls") {
|
|
void StartControlsMenuFromOptions(void);
|
|
StartControlsMenuFromOptions();
|
|
gmControls.gm_pgmParentMenu = NULL;
|
|
FixupBackButton(&gmControls);
|
|
}
|
|
if (CTString(str)=="join") {
|
|
void StartSelectPlayersMenuFromOpen(void);
|
|
StartSelectPlayersMenuFromOpen();
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
FixupBackButton(&gmSelectPlayersMenu);
|
|
}
|
|
if (CTString(str)=="hiscore") {
|
|
ChangeToMenu( &gmHighScoreMenu);
|
|
gmHighScoreMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
FixupBackButton(&gmHighScoreMenu);
|
|
}
|
|
bMenuActive = TRUE;
|
|
bMenuRendering = TRUE;
|
|
}
|
|
|
|
|
|
void StopMenus( BOOL bGoToRoot /*=TRUE*/)
|
|
{
|
|
ClearThumbnail();
|
|
if (pgmCurrentMenu!=NULL && bMenuActive) {
|
|
pgmCurrentMenu->EndMenu();
|
|
}
|
|
bMenuActive = FALSE;
|
|
if (bGoToRoot) {
|
|
if (_gmRunningGameMode==GM_NONE) {
|
|
pgmCurrentMenu = &gmMainMenu;
|
|
} else {
|
|
pgmCurrentMenu = &gmInGameMenu;
|
|
}
|
|
}
|
|
|
|
// rcg02042003 hack for SDL vs. Win32.
|
|
if (_pInput != NULL)
|
|
_pInput->ClearRelativeMouseMotion();
|
|
}
|
|
|
|
|
|
BOOL IsMenusInRoot(void)
|
|
{
|
|
return pgmCurrentMenu==NULL || pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu;
|
|
}
|
|
|
|
// ---------------------- When activated functions
|
|
void StartSinglePlayerMenu(void)
|
|
{
|
|
ChangeToMenu( &gmSinglePlayerMenu);
|
|
}
|
|
|
|
void ExitGame(void)
|
|
{
|
|
_bRunning = FALSE;
|
|
_bQuitScreen = TRUE;
|
|
}
|
|
|
|
CTFileName _fnmModSelected;
|
|
CTString _strModURLSelected;
|
|
CTString _strModServerSelected;
|
|
|
|
void ExitAndSpawnExplorer(void)
|
|
{
|
|
_bRunning = FALSE;
|
|
_bQuitScreen = FALSE;
|
|
extern CTString _strURLToVisit;
|
|
_strURLToVisit = _strModURLSelected;
|
|
}
|
|
|
|
void ExitConfirm(void)
|
|
{
|
|
_pConfimedYes = &ExitGame;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
|
|
void StopConfirm(void)
|
|
{
|
|
extern void StopCurrentGame(void);
|
|
_pConfimedYes = &StopCurrentGame;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
|
|
void ModConnect(void)
|
|
{
|
|
extern CTFileName _fnmModToLoad;
|
|
extern CTString _strModServerJoin;
|
|
_fnmModToLoad = _fnmModSelected;
|
|
_strModServerJoin = _strModServerSelected;
|
|
}
|
|
|
|
void ModConnectConfirm(void)
|
|
{
|
|
if (_fnmModSelected==" ") {
|
|
_fnmModSelected = CTString("SeriousSam");
|
|
}
|
|
CTFileName fnmModPath = "Mods\\"+_fnmModSelected+"\\";
|
|
if (!FileExists(fnmModPath+"BaseWriteInclude.lst")
|
|
&&!FileExists(fnmModPath+"BaseWriteExclude.lst")
|
|
&&!FileExists(fnmModPath+"BaseBrowseInclude.lst")
|
|
&&!FileExists(fnmModPath+"BaseBrowseExclude.lst")) {
|
|
extern void ModNotInstalled(void);
|
|
ModNotInstalled();
|
|
return;
|
|
}
|
|
|
|
CPrintF(TRANSV("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), (const char *) _fnmModSelected);
|
|
_pConfimedYes = &ModConnect;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
|
|
void SaveConfirm(void)
|
|
{
|
|
extern void OnFileSaveOK(void);
|
|
_pConfimedYes = &OnFileSaveOK;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
|
|
|
|
void ModLoadYes(void)
|
|
{
|
|
extern CTFileName _fnmModToLoad;
|
|
_fnmModToLoad = _fnmModSelected;
|
|
}
|
|
|
|
void ModConfirm(void)
|
|
{
|
|
_pConfimedYes = &ModLoadYes;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
|
|
gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
|
|
void VideoConfirm(void)
|
|
{
|
|
// FIXUP: keyboard focus lost when going from full screen to window mode
|
|
// due to WM_MOUSEMOVE being sent
|
|
_bMouseUsedLast = FALSE;
|
|
_pmgUnderCursor = gmConfirmMenu.gm_pmgSelectedByDefault;
|
|
|
|
_pConfimedYes = NULL;
|
|
void RevertVideoSettings(void);
|
|
_pConfimedNo = RevertVideoSettings;
|
|
|
|
mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
|
|
void CDConfirm(void (*pOk)(void))
|
|
{
|
|
_pConfimedYes = pOk;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
|
|
if (pgmCurrentMenu!=&gmConfirmMenu) {
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeLarge();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
}
|
|
}
|
|
|
|
void StopCurrentGame(void)
|
|
{
|
|
_pGame->StopGame();
|
|
_gmRunningGameMode=GM_NONE;
|
|
StopMenus(TRUE);
|
|
StartMenus("");
|
|
}
|
|
void StartSinglePlayerNewMenuCustom(void)
|
|
{
|
|
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmLevelsMenu;
|
|
ChangeToMenu( &gmSinglePlayerNewMenu);
|
|
}
|
|
void StartSinglePlayerNewMenu(void)
|
|
{
|
|
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
extern CTString sam_strFirstLevel;
|
|
_pGame->gam_strCustomLevel = sam_strFirstLevel;
|
|
ChangeToMenu( &gmSinglePlayerNewMenu);
|
|
}
|
|
|
|
void StartSinglePlayerGame(void)
|
|
{
|
|
/* if (!IsCDInDrive()) {
|
|
CDConfirm(StartSinglePlayerGame);
|
|
return;
|
|
}
|
|
*/
|
|
|
|
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
|
|
_pGame->gm_aiStartLocalPlayers[1] = -1;
|
|
_pGame->gm_aiStartLocalPlayers[2] = -1;
|
|
_pGame->gm_aiStartLocalPlayers[3] = -1;
|
|
|
|
_pGame->gm_strNetworkProvider = "Local";
|
|
CUniversalSessionProperties sp;
|
|
_pGame->SetSinglePlayerSession(sp);
|
|
|
|
if (_pGame->NewGame( _pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp))
|
|
{
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_SINGLE_PLAYER;
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
|
|
void StartSinglePlayerGame_Tourist(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST);
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
StartSinglePlayerGame();
|
|
}
|
|
void StartSinglePlayerGame_Easy(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY);
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
StartSinglePlayerGame();
|
|
}
|
|
void StartSinglePlayerGame_Normal(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL);
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
StartSinglePlayerGame();
|
|
}
|
|
void StartSinglePlayerGame_Hard(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD);
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
StartSinglePlayerGame();
|
|
}
|
|
void StartSinglePlayerGame_Serious(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME);
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
StartSinglePlayerGame();
|
|
}
|
|
void StartSinglePlayerGame_Mental(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME+1);
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
StartSinglePlayerGame();
|
|
}
|
|
|
|
void StartTraining(void)
|
|
{
|
|
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
extern CTString sam_strTrainingLevel;
|
|
_pGame->gam_strCustomLevel = sam_strTrainingLevel;
|
|
ChangeToMenu( &gmSinglePlayerNewMenu);
|
|
}
|
|
void StartTechTest(void)
|
|
{
|
|
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
extern CTString sam_strTechTestLevel;
|
|
_pGame->gam_strCustomLevel = sam_strTechTestLevel;
|
|
StartSinglePlayerGame_Normal();
|
|
}
|
|
|
|
void StartChangePlayerMenuFromOptions(void)
|
|
{
|
|
_bPlayerMenuFromSinglePlayer = FALSE;
|
|
gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
|
|
gmPlayerProfile.gm_pgmParentMenu = &gmOptionsMenu;
|
|
ChangeToMenu( &gmPlayerProfile);
|
|
}
|
|
|
|
void StartChangePlayerMenuFromSinglePlayer(void)
|
|
{
|
|
_iLocalPlayer = -1;
|
|
_bPlayerMenuFromSinglePlayer = TRUE;
|
|
gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
|
|
gmPlayerProfile.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
ChangeToMenu( &gmPlayerProfile);
|
|
}
|
|
|
|
void StartControlsMenuFromPlayer(void)
|
|
{
|
|
gmControls.gm_pgmParentMenu = &gmPlayerProfile;
|
|
ChangeToMenu( &gmControls);
|
|
}
|
|
void StartControlsMenuFromOptions(void)
|
|
{
|
|
gmControls.gm_pgmParentMenu = &gmOptionsMenu;
|
|
ChangeToMenu( &gmControls);
|
|
}
|
|
|
|
void DisabledFunction(void)
|
|
{
|
|
gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
|
|
mgDisabledMenuButton.mg_strText = TRANS("The feature is not available in this version!");
|
|
mgDisabledTitle.mg_strText = TRANS("DISABLED");
|
|
ChangeToMenu( &gmDisabledFunction);
|
|
}
|
|
|
|
void ModNotInstalled(void)
|
|
{
|
|
_pConfimedYes = &ExitAndSpawnExplorer;
|
|
_pConfimedNo = NULL;
|
|
mgConfirmLabel.mg_strText.PrintF(
|
|
TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
|
|
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
gmConfirmMenu.BeSmall();
|
|
ChangeToMenu( &gmConfirmMenu);
|
|
|
|
/*
|
|
gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
|
|
mgDisabledMenuButton.mg_strText.PrintF(
|
|
TRANS("You don't have MOD '%s' installed.\nPlease visit Croteam website for updates."), _fnmModSelected);
|
|
mgDisabledTitle.mg_strText = TRANS("MOD REQUIRED");
|
|
_strModURLSelected
|
|
ChangeToMenu( &gmDisabledFunction);
|
|
*/
|
|
}
|
|
|
|
CTFileName _fnDemoToPlay;
|
|
void StartDemoPlay(void)
|
|
{
|
|
_pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER;
|
|
// play the demo
|
|
_pGame->gm_strNetworkProvider = "Local";
|
|
if( _pGame->StartDemoPlay( _fnDemoToPlay))
|
|
{
|
|
// exit menu and pull up the console
|
|
StopMenus();
|
|
if( _pGame->gm_csConsoleState!=CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF;
|
|
_gmRunningGameMode = GM_DEMO;
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
|
|
void StartSelectLevelFromSingle(void)
|
|
{
|
|
FilterLevels(SpawnFlagsForGameType(-1));
|
|
_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
|
|
ChangeToMenu( &gmLevelsMenu);
|
|
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
}
|
|
|
|
void StartNetworkGame(void)
|
|
{
|
|
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
|
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
|
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
|
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
|
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
|
|
|
CTFileName fnWorld = _pGame->gam_strCustomLevel;
|
|
|
|
_pGame->gm_strNetworkProvider = "TCP/IP Server";
|
|
CUniversalSessionProperties sp;
|
|
_pGame->SetMultiPlayerSession(sp);
|
|
if (_pGame->NewGame( _pGame->gam_strSessionName, fnWorld, sp))
|
|
{
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_NETWORK;
|
|
// if starting a dedicated server
|
|
if (_pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) {
|
|
// pull down the console
|
|
extern INDEX sam_bToggleConsole;
|
|
sam_bToggleConsole = TRUE;
|
|
}
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
void JoinNetworkGame(void)
|
|
{
|
|
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
|
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
|
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
|
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
|
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
|
|
|
_pGame->gm_strNetworkProvider = "TCP/IP Client";
|
|
if (_pGame->JoinGame( CNetworkSession( _pGame->gam_strJoinAddress)))
|
|
{
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_NETWORK;
|
|
} else {
|
|
if (_pNetwork->ga_strRequiredMod != "") {
|
|
extern CTFileName _fnmModToLoad;
|
|
extern CTString _strModServerJoin;
|
|
char strModName[256] = {0};
|
|
char strModURL[256] = {0};
|
|
_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
|
|
_fnmModSelected = CTString(strModName);
|
|
_strModURLSelected = strModURL;
|
|
if (_strModURLSelected=="") {
|
|
_strModURLSelected = "http://www.croteam.com/mods/Old";
|
|
}
|
|
_strModServerSelected.PrintF("%s:%s", (const char *) _pGame->gam_strJoinAddress, (const char *) _pShell->GetValue("net_iPort"));
|
|
ModConnectConfirm();
|
|
}
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
void StartHighScoreMenu(void)
|
|
{
|
|
gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmHighScoreMenu);
|
|
}
|
|
CTFileName _fnGameToLoad;
|
|
void StartNetworkLoadGame(void)
|
|
{
|
|
|
|
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
|
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
|
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
|
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
|
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
|
|
|
_pGame->gm_strNetworkProvider = "TCP/IP Server";
|
|
if (_pGame->LoadGame( _fnGameToLoad))
|
|
{
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_NETWORK;
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
|
|
void StartSplitScreenGame(void)
|
|
{
|
|
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
|
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
|
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
|
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
|
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
|
|
|
CTFileName fnWorld = _pGame->gam_strCustomLevel;
|
|
|
|
_pGame->gm_strNetworkProvider = "Local";
|
|
CUniversalSessionProperties sp;
|
|
_pGame->SetMultiPlayerSession(sp);
|
|
if (_pGame->NewGame( fnWorld.FileName(), fnWorld, sp))
|
|
{
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_SPLIT_SCREEN;
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
|
|
void StartSplitScreenGameLoad(void)
|
|
{
|
|
// _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
|
_pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
|
|
_pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
|
|
_pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
|
|
_pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];
|
|
|
|
_pGame->gm_strNetworkProvider = "Local";
|
|
if (_pGame->LoadGame( _fnGameToLoad))
|
|
{
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_SPLIT_SCREEN;
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
}
|
|
|
|
void StartSelectPlayersMenuFromSplit(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
|
mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitStartMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
}
|
|
|
|
void StartSelectPlayersMenuFromNetwork(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = TRUE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
|
mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkGame;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
}
|
|
|
|
void StartSelectPlayersMenuFromOpen(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
|
mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
|
|
/*if (sam_strNetworkSettings=="")*/ {
|
|
void StartNetworkSettingsMenu(void);
|
|
StartNetworkSettingsMenu();
|
|
gmLoadSaveMenu.gm_bNoEscape = TRUE;
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
|
|
gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu;
|
|
}
|
|
}
|
|
void StartSelectPlayersMenuFromServers(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
|
mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmServersMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
|
|
/*if (sam_strNetworkSettings=="")*/ {
|
|
void StartNetworkSettingsMenu(void);
|
|
StartNetworkSettingsMenu();
|
|
gmLoadSaveMenu.gm_bNoEscape = TRUE;
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmServersMenu;
|
|
gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu;
|
|
}
|
|
}
|
|
void StartSelectServerLAN(void)
|
|
{
|
|
gmServersMenu.m_bInternet = FALSE;
|
|
ChangeToMenu( &gmServersMenu);
|
|
gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
|
|
}
|
|
void StartSelectServerNET(void)
|
|
{
|
|
gmServersMenu.m_bInternet = TRUE;
|
|
ChangeToMenu( &gmServersMenu);
|
|
gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
|
|
}
|
|
|
|
void StartSelectLevelFromSplit(void)
|
|
{
|
|
FilterLevels(SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
|
void StartSplitStartMenu(void);
|
|
_pAfterLevelChosen = StartSplitStartMenu;
|
|
ChangeToMenu( &gmLevelsMenu);
|
|
gmLevelsMenu.gm_pgmParentMenu = &gmSplitStartMenu;
|
|
}
|
|
void StartSelectLevelFromNetwork(void)
|
|
{
|
|
FilterLevels(SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
|
|
void StartNetworkStartMenu(void);
|
|
_pAfterLevelChosen = StartNetworkStartMenu;
|
|
ChangeToMenu( &gmLevelsMenu);
|
|
gmLevelsMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
|
|
}
|
|
|
|
void StartSelectPlayersMenuFromSplitScreen(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
|
// mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
}
|
|
void StartSelectPlayersMenuFromNetworkLoad(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
|
|
mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkLoadGame;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
}
|
|
|
|
void StartSelectPlayersMenuFromSplitScreenLoad(void)
|
|
{
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
|
mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGameLoad;
|
|
gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
|
|
ChangeToMenu( &gmSelectPlayersMenu);
|
|
}
|
|
|
|
BOOL LSLoadSinglePlayer(const CTFileName &fnm)
|
|
{
|
|
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
|
|
|
|
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
|
|
_pGame->gm_aiStartLocalPlayers[1] = -1;
|
|
_pGame->gm_aiStartLocalPlayers[2] = -1;
|
|
_pGame->gm_aiStartLocalPlayers[3] = -1;
|
|
_pGame->gm_strNetworkProvider = "Local";
|
|
if (_pGame->LoadGame(fnm)) {
|
|
StopMenus();
|
|
_gmRunningGameMode = GM_SINGLE_PLAYER;
|
|
} else {
|
|
_gmRunningGameMode = GM_NONE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
BOOL LSLoadNetwork(const CTFileName &fnm)
|
|
{
|
|
// call local players menu
|
|
_fnGameToLoad = fnm;
|
|
StartSelectPlayersMenuFromNetworkLoad();
|
|
return TRUE;
|
|
}
|
|
BOOL LSLoadSplitScreen(const CTFileName &fnm)
|
|
{
|
|
// call local players menu
|
|
_fnGameToLoad = fnm;
|
|
StartSelectPlayersMenuFromSplitScreenLoad();
|
|
return TRUE;
|
|
}
|
|
extern BOOL LSLoadDemo(const CTFileName &fnm)
|
|
{
|
|
// call local players menu
|
|
_fnDemoToPlay = fnm;
|
|
StartDemoPlay();
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LSLoadPlayerModel(const CTFileName &fnm)
|
|
{
|
|
// get base filename
|
|
CTString strBaseName = fnm.FileName();
|
|
// set it for current player
|
|
CPlayerCharacter &pc = _pGame->gm_apcPlayers[*gmPlayerProfile.gm_piCurrentPlayer];
|
|
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
|
memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile));
|
|
strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile));
|
|
|
|
void MenuGoToParent(void);
|
|
MenuGoToParent();
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LSLoadControls(const CTFileName &fnm)
|
|
{
|
|
try {
|
|
ControlsMenuOn();
|
|
_pGame->gm_ctrlControlsExtra->Load_t(fnm);
|
|
ControlsMenuOff();
|
|
} catch (char *strError) {
|
|
CPrintF("%s", strError);
|
|
}
|
|
|
|
void MenuGoToParent(void);
|
|
MenuGoToParent();
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LSLoadAddon(const CTFileName &fnm)
|
|
{
|
|
extern INDEX _iAddonExecState;
|
|
extern CTFileName _fnmAddonToExec;
|
|
_iAddonExecState = 1;
|
|
_fnmAddonToExec = fnm;
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LSLoadMod(const CTFileName &fnm)
|
|
{
|
|
_fnmModSelected = fnm;
|
|
ModConfirm();
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LSLoadCustom(const CTFileName &fnm)
|
|
{
|
|
mgVarTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
|
// LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText);
|
|
// mgVarTitle.mg_strText.OnlyFirstLine();
|
|
gmVarMenu.gm_fnmMenuCFG = fnm;
|
|
gmVarMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
|
|
ChangeToMenu( &gmVarMenu);
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LSLoadNetSettings(const CTFileName &fnm)
|
|
{
|
|
sam_strNetworkSettings = fnm;
|
|
CTString strCmd;
|
|
strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings);
|
|
_pShell->Execute(strCmd);
|
|
|
|
void MenuGoToParent(void);
|
|
MenuGoToParent();
|
|
return TRUE;
|
|
}
|
|
|
|
// same function for saving in singleplay, network and splitscreen
|
|
BOOL LSSaveAnyGame(const CTFileName &fnm)
|
|
{
|
|
if( _pGame->SaveGame( fnm)) {
|
|
StopMenus();
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOL LSSaveDemo(const CTFileName &fnm)
|
|
{
|
|
// save the demo
|
|
if(_pGame->StartDemoRec(fnm)) {
|
|
StopMenus();
|
|
return TRUE;
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// save/load menu calling functions
|
|
void StartPlayerModelLoadMenu(void)
|
|
{
|
|
mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MODEL");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = FALSE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Models\\Player\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = _strLastPlayerAppearance;
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".amc");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadPlayerModel;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmPlayerProfile;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartControlsLoadMenu(void)
|
|
{
|
|
mgLoadSaveTitle.mg_strText = TRANS("LOAD CONTROLS");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = FALSE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Controls\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".ctl");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadControls;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmControls;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartCustomLoadMenu(void)
|
|
{
|
|
mgLoadSaveTitle.mg_strText = TRANS("ADVANCED OPTIONS");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = FALSE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".cfg");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadCustom;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartAddonsLoadMenu(void)
|
|
{
|
|
mgLoadSaveTitle.mg_strText = TRANS("EXECUTE ADDON");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = FALSE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\Addons\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadAddon;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartModsLoadMenu(void)
|
|
{
|
|
mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MOD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = FALSE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Mods\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".des");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadMod;
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartNetworkSettingsMenu(void)
|
|
{
|
|
mgLoadSaveTitle.mg_strText = TRANS("CONNECTION SETTINGS");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = FALSE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\NetSettings\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = sam_strNetworkSettings;
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetSettings;
|
|
if (sam_strNetworkSettings=="") {
|
|
mgLoadSaveNotes.mg_strText = TRANS(
|
|
"Before joining a network game,\n"
|
|
"you have to adjust your connection parameters.\n"
|
|
"Choose one option from the list.\n"
|
|
"If you have problems with connection, you can adjust\n"
|
|
"these parameters again from the Options menu.\n"
|
|
);
|
|
} else {
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
}
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void SetQuickLoadNotes(void)
|
|
{
|
|
if (_pShell->GetINDEX("gam_iQuickSaveSlots")<=8) {
|
|
mgLoadSaveNotes.mg_strText = TRANS(
|
|
"In-game QuickSave shortcuts:\n"
|
|
"F6 - save a new QuickSave\n"
|
|
"F9 - load the last QuickSave\n");
|
|
} else {
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
}
|
|
}
|
|
|
|
void StartSinglePlayerQuickLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer);
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
|
SetQuickLoadNotes();
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartSinglePlayerLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
void StartSinglePlayerSaveMenu(void)
|
|
{
|
|
if( _gmRunningGameMode != GM_SINGLE_PLAYER) return;
|
|
// if no live players
|
|
if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount()<=0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
_gmMenuGameMode = GM_SINGLE_PLAYER;
|
|
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = TRUE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
void StartDemoLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_DEMO;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("PLAY DEMO");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadDemo;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
void StartDemoSaveMenu(void)
|
|
{
|
|
if( _gmRunningGameMode == GM_NONE) return;
|
|
_gmMenuGameMode = GM_DEMO;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("RECORD DEMO");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
|
|
gmLoadSaveMenu.gm_bSave = TRUE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmBaseName = CTString("Demo");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveDemo;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartNetworkQuickLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_NETWORK;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
|
|
SetQuickLoadNotes();
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartNetworkLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_NETWORK;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartNetworkSaveMenu(void)
|
|
{
|
|
if( _gmRunningGameMode != GM_NETWORK) return;
|
|
_gmMenuGameMode = GM_NETWORK;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = TRUE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartSplitScreenQuickLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
|
SetQuickLoadNotes();
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
void StartSplitScreenLoadMenu(void)
|
|
{
|
|
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("LOAD");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = FALSE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
void StartSplitScreenSaveMenu(void)
|
|
{
|
|
if( _gmRunningGameMode != GM_SPLIT_SCREEN) return;
|
|
_gmMenuGameMode = GM_SPLIT_SCREEN;
|
|
|
|
mgLoadSaveTitle.mg_strText = TRANS("SAVE");
|
|
gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
|
|
gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
|
|
gmLoadSaveMenu.gm_bSave = TRUE;
|
|
gmLoadSaveMenu.gm_bManage = TRUE;
|
|
gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
|
|
gmLoadSaveMenu.gm_fnmSelected = CTString("");
|
|
gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
|
|
gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
|
|
gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
|
|
mgLoadSaveNotes.mg_strText = "";
|
|
gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
|
|
|
|
gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmLoadSaveMenu);
|
|
}
|
|
|
|
// game options var settings
|
|
void StartVarGameOptions(void)
|
|
{
|
|
mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
|
|
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
|
|
ChangeToMenu( &gmVarMenu);
|
|
}
|
|
void StartSinglePlayerGameOptions(void)
|
|
{
|
|
mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
|
|
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
|
|
ChangeToMenu( &gmVarMenu);
|
|
gmVarMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
}
|
|
|
|
|
|
void StartGameOptionsFromNetwork(void)
|
|
{
|
|
StartVarGameOptions();
|
|
gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
|
|
}
|
|
|
|
void StartGameOptionsFromSplitScreen(void)
|
|
{
|
|
StartVarGameOptions();
|
|
gmVarMenu.gm_pgmParentMenu = &gmSplitStartMenu;
|
|
}
|
|
|
|
// rendering options var settings
|
|
void StartRenderingOptionsMenu(void)
|
|
{
|
|
mgVarTitle.mg_strText = TRANS("RENDERING OPTIONS");
|
|
gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
|
|
gmVarMenu.gm_pgmParentMenu = &gmVideoOptionsMenu;
|
|
ChangeToMenu( &gmVarMenu);
|
|
}
|
|
|
|
void StartCustomizeKeyboardMenu(void)
|
|
{
|
|
ChangeToMenu( &gmCustomizeKeyboardMenu);
|
|
}
|
|
void StartCustomizeAxisMenu(void)
|
|
{
|
|
ChangeToMenu( &gmCustomizeAxisMenu);
|
|
}
|
|
void StopRecordingDemo(void)
|
|
{
|
|
_pNetwork->StopDemoRec();
|
|
void SetDemoStartStopRecText(void);
|
|
SetDemoStartStopRecText();
|
|
}
|
|
void StartOptionsMenu(void)
|
|
{
|
|
gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
|
ChangeToMenu( &gmOptionsMenu);
|
|
}
|
|
static void ResolutionToSize(INDEX iRes, PIX &pixSizeI, PIX &pixSizeJ)
|
|
{
|
|
ASSERT(iRes>=0 && iRes<_ctResolutions);
|
|
CDisplayMode &dm = _admResolutionModes[iRes];
|
|
pixSizeI = dm.dm_pixSizeI;
|
|
pixSizeJ = dm.dm_pixSizeJ;
|
|
}
|
|
static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, INDEX &iRes)
|
|
{
|
|
for(iRes=0; iRes<_ctResolutions; iRes++) {
|
|
CDisplayMode &dm = _admResolutionModes[iRes];
|
|
if (dm.dm_pixSizeI==pixSizeI && dm.dm_pixSizeJ==pixSizeJ) {
|
|
return;
|
|
}
|
|
}
|
|
// if none was found, search for default
|
|
for(iRes=0; iRes<_ctResolutions; iRes++) {
|
|
CDisplayMode &dm = _admResolutionModes[iRes];
|
|
if (dm.dm_pixSizeI==640 && dm.dm_pixSizeJ==480) {
|
|
return;
|
|
}
|
|
}
|
|
// if still none found
|
|
ASSERT(FALSE); // this should never happen
|
|
// return first one
|
|
iRes = 0;
|
|
}
|
|
|
|
|
|
static INDEX APIToSwitch(enum GfxAPIType gat)
|
|
{
|
|
switch(gat) {
|
|
case GAT_OGL: return 0;
|
|
#ifdef SE1_D3D
|
|
case GAT_D3D: return 1;
|
|
#endif // SE1_D3D
|
|
default: ASSERT(FALSE); return 0;
|
|
}
|
|
}
|
|
static enum GfxAPIType SwitchToAPI(INDEX i)
|
|
{
|
|
switch(i) {
|
|
case 0: return GAT_OGL;
|
|
#ifdef SE1_D3D
|
|
case 1: return GAT_D3D;
|
|
#endif // SE1_D3D
|
|
default: ASSERT(FALSE); return GAT_OGL;
|
|
}
|
|
}
|
|
|
|
static INDEX DepthToSwitch(enum DisplayDepth dd)
|
|
{
|
|
switch(dd) {
|
|
case DD_DEFAULT: return 0;
|
|
case DD_16BIT : return 1;
|
|
case DD_32BIT : return 2;
|
|
default: ASSERT(FALSE); return 0;
|
|
}
|
|
}
|
|
static enum DisplayDepth SwitchToDepth(INDEX i)
|
|
{
|
|
switch(i) {
|
|
case 0: return DD_DEFAULT;
|
|
case 1: return DD_16BIT;
|
|
case 2: return DD_32BIT;
|
|
default: ASSERT(FALSE); return DD_DEFAULT;
|
|
}
|
|
}
|
|
|
|
static void InitVideoOptionsButtons(void);
|
|
static void UpdateVideoOptionsButtons(INDEX i);
|
|
|
|
void RevertVideoSettings(void)
|
|
{
|
|
// restore previous variables
|
|
sam_bFullScreenActive = sam_old_bFullScreenActive;
|
|
sam_iScreenSizeI = sam_old_iScreenSizeI;
|
|
sam_iScreenSizeJ = sam_old_iScreenSizeJ;
|
|
sam_iDisplayDepth = sam_old_iDisplayDepth;
|
|
sam_iDisplayAdapter = sam_old_iDisplayAdapter;
|
|
sam_iGfxAPI = sam_old_iGfxAPI;
|
|
sam_iVideoSetup = sam_old_iVideoSetup;
|
|
|
|
// update the video mode
|
|
extern void ApplyVideoMode(void);
|
|
ApplyVideoMode();
|
|
|
|
// refresh buttons
|
|
InitVideoOptionsButtons();
|
|
UpdateVideoOptionsButtons(-1);
|
|
}
|
|
|
|
void ApplyVideoOptions(void)
|
|
{
|
|
sam_old_bFullScreenActive = sam_bFullScreenActive;
|
|
sam_old_iScreenSizeI = sam_iScreenSizeI;
|
|
sam_old_iScreenSizeJ = sam_iScreenSizeJ;
|
|
sam_old_iDisplayDepth = sam_iDisplayDepth;
|
|
sam_old_iDisplayAdapter = sam_iDisplayAdapter;
|
|
sam_old_iGfxAPI = sam_iGfxAPI;
|
|
sam_old_iVideoSetup = sam_iVideoSetup;
|
|
|
|
BOOL bFullScreenMode = mgFullScreenTrigger.mg_iSelected == 1;
|
|
PIX pixWindowSizeI, pixWindowSizeJ;
|
|
ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixWindowSizeI, pixWindowSizeJ);
|
|
enum GfxAPIType gat = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected);
|
|
enum DisplayDepth dd = SwitchToDepth(mgBitsPerPixelTrigger.mg_iSelected);
|
|
const INDEX iAdapter = mgDisplayAdaptersTrigger.mg_iSelected;
|
|
|
|
// setup preferences
|
|
extern INDEX _iLastPreferences;
|
|
if( sam_iVideoSetup==3) _iLastPreferences = 3;
|
|
sam_iVideoSetup = mgDisplayPrefsTrigger.mg_iSelected;
|
|
|
|
// force fullscreen mode if needed
|
|
CDisplayAdapter &da = _pGfx->gl_gaAPI[gat].ga_adaAdapter[iAdapter];
|
|
if( da.da_ulFlags & DAF_FULLSCREENONLY) bFullScreenMode = TRUE;
|
|
if( da.da_ulFlags & DAF_16BITONLY) dd = DD_16BIT;
|
|
// force window to always be in default colors
|
|
if( !bFullScreenMode) dd = DD_DEFAULT;
|
|
|
|
// (try to) set mode
|
|
StartNewMode( gat, iAdapter, pixWindowSizeI, pixWindowSizeJ, dd, bFullScreenMode);
|
|
|
|
// refresh buttons
|
|
InitVideoOptionsButtons();
|
|
UpdateVideoOptionsButtons(-1);
|
|
|
|
// ask user to keep or restore
|
|
if( bFullScreenMode) VideoConfirm();
|
|
}
|
|
|
|
#define VOLUME_STEPS 50
|
|
|
|
void RefreshSoundFormat( void)
|
|
{
|
|
switch( _pSound->GetFormat())
|
|
{
|
|
case CSoundLibrary::SF_NONE: {mgFrequencyTrigger.mg_iSelected = 0;break;}
|
|
case CSoundLibrary::SF_11025_16: {mgFrequencyTrigger.mg_iSelected = 1;break;}
|
|
case CSoundLibrary::SF_22050_16: {mgFrequencyTrigger.mg_iSelected = 2;break;}
|
|
case CSoundLibrary::SF_44100_16: {mgFrequencyTrigger.mg_iSelected = 3;break;}
|
|
default: mgFrequencyTrigger.mg_iSelected = 0;
|
|
}
|
|
|
|
mgAudioAutoTrigger.mg_iSelected = Clamp(sam_bAutoAdjustAudio, 0, 1);
|
|
mgAudioAPITrigger.mg_iSelected = Clamp(_pShell->GetINDEX("snd_iInterface"), 0, 2);
|
|
|
|
mgWaveVolume.mg_iMinPos = 0;
|
|
mgWaveVolume.mg_iMaxPos = VOLUME_STEPS;
|
|
mgWaveVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fSoundVolume")*VOLUME_STEPS +0.5f);
|
|
mgWaveVolume.ApplyCurrentPosition();
|
|
|
|
mgMPEGVolume.mg_iMinPos = 0;
|
|
mgMPEGVolume.mg_iMaxPos = VOLUME_STEPS;
|
|
mgMPEGVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fMusicVolume")*VOLUME_STEPS +0.5f);
|
|
mgMPEGVolume.ApplyCurrentPosition();
|
|
|
|
mgAudioAutoTrigger.ApplyCurrentSelection();
|
|
mgAudioAPITrigger.ApplyCurrentSelection();
|
|
mgFrequencyTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
void ApplyAudioOptions(void)
|
|
{
|
|
sam_bAutoAdjustAudio = mgAudioAutoTrigger.mg_iSelected;
|
|
if (sam_bAutoAdjustAudio) {
|
|
_pShell->Execute("include \"Scripts\\Addons\\SFX-AutoAdjust.ini\"");
|
|
} else {
|
|
_pShell->SetINDEX("snd_iInterface", mgAudioAPITrigger.mg_iSelected);
|
|
|
|
switch( mgFrequencyTrigger.mg_iSelected)
|
|
{
|
|
case 0: {_pSound->SetFormat(CSoundLibrary::SF_NONE) ;break;}
|
|
case 1: {_pSound->SetFormat(CSoundLibrary::SF_11025_16);break;}
|
|
case 2: {_pSound->SetFormat(CSoundLibrary::SF_22050_16);break;}
|
|
case 3: {_pSound->SetFormat(CSoundLibrary::SF_44100_16);break;}
|
|
default: _pSound->SetFormat(CSoundLibrary::SF_NONE);
|
|
}
|
|
}
|
|
|
|
RefreshSoundFormat();
|
|
snd_iFormat = _pSound->GetFormat();
|
|
}
|
|
|
|
void StartVideoOptionsMenu(void)
|
|
{
|
|
ChangeToMenu( &gmVideoOptionsMenu);
|
|
}
|
|
|
|
void StartAudioOptionsMenu(void)
|
|
{
|
|
ChangeToMenu( &gmAudioOptionsMenu);
|
|
}
|
|
|
|
void StartNetworkMenu(void)
|
|
{
|
|
ChangeToMenu( &gmNetworkMenu);
|
|
}
|
|
void StartNetworkJoinMenu(void)
|
|
{
|
|
ChangeToMenu( &gmNetworkJoinMenu);
|
|
}
|
|
void StartNetworkStartMenu(void)
|
|
{
|
|
ChangeToMenu( &gmNetworkStartMenu);
|
|
}
|
|
|
|
void StartNetworkOpenMenu(void)
|
|
{
|
|
ChangeToMenu( &gmNetworkOpenMenu);
|
|
}
|
|
|
|
void StartSplitScreenMenu(void)
|
|
{
|
|
ChangeToMenu( &gmSplitScreenMenu);
|
|
}
|
|
void StartSplitStartMenu(void)
|
|
{
|
|
ChangeToMenu( &gmSplitStartMenu);
|
|
}
|
|
|
|
// initialize game type strings table
|
|
void InitGameTypes(void)
|
|
{
|
|
// get function that will provide us the info about gametype
|
|
CShellSymbol *pss = _pShell->GetSymbol("GetGameTypeNameSS", /*bDeclaredOnly=*/ TRUE);
|
|
// if none
|
|
if (pss==NULL) {
|
|
// error
|
|
astrGameTypeRadioTexts[0] = "<\?\?\?>";
|
|
ctGameTypeRadioTexts = 1;
|
|
return;
|
|
}
|
|
|
|
// for each mode
|
|
for(ctGameTypeRadioTexts=0; ctGameTypeRadioTexts<ARRAYCOUNT(astrGameTypeRadioTexts); ctGameTypeRadioTexts++) {
|
|
// get the text
|
|
CTString (*pFunc)(INDEX) = (CTString (*)(INDEX))pss->ss_pvValue;
|
|
CTString strMode = pFunc(ctGameTypeRadioTexts);
|
|
// if no mode modes
|
|
if (strMode=="") {
|
|
// stop
|
|
break;
|
|
}
|
|
// add that mode
|
|
astrGameTypeRadioTexts[ctGameTypeRadioTexts] = strMode;
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------ Global menu function implementation
|
|
void InitializeMenus(void)
|
|
{
|
|
try {
|
|
// initialize and load corresponding fonts
|
|
_fdSmall.Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt"));
|
|
_fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt"));
|
|
_fdBig.Load_t( CTFILENAME( "Fonts\\Display3-caps.fnt"));
|
|
_fdTitle.Load_t( CTFILENAME( "Fonts\\Title2.fnt"));
|
|
_fdSmall.SetCharSpacing(-1);
|
|
_fdSmall.SetLineSpacing( 0);
|
|
_fdSmall.SetSpaceWidth(0.4f);
|
|
_fdMedium.SetCharSpacing(+1);
|
|
_fdMedium.SetLineSpacing( 0);
|
|
_fdMedium.SetSpaceWidth(0.4f);
|
|
_fdBig.SetCharSpacing(+1);
|
|
_fdBig.SetLineSpacing( 0);
|
|
_fdTitle.SetCharSpacing(+1);
|
|
_fdTitle.SetLineSpacing( 0);
|
|
|
|
// load menu sounds
|
|
_psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav"));
|
|
_psdPress = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav"));
|
|
_psoMenuSound = new CSoundObject;
|
|
|
|
// initialize and load menu textures
|
|
_toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex"));
|
|
#if _SE_DEMO || TECHTESTONLY
|
|
_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a_demo.tex"));
|
|
_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b_demo.tex"));
|
|
#else
|
|
_toLogoMenuA.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex"));
|
|
_toLogoMenuB.SetData_t( CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex"));
|
|
#endif
|
|
}
|
|
catch( char *strError) {
|
|
FatalError( strError);
|
|
}
|
|
// force logo textures to be of maximal size
|
|
((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT);
|
|
((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT);
|
|
|
|
// menu's relative placement
|
|
//CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f),
|
|
// ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)));
|
|
try
|
|
{
|
|
TRANSLATERADIOARRAY(astrNoYes);
|
|
TRANSLATERADIOARRAY(astrComputerInvoke);
|
|
TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts);
|
|
TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts);
|
|
TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts);
|
|
TRANSLATERADIOARRAY(astrFrequencyRadioTexts);
|
|
TRANSLATERADIOARRAY(astrSoundAPIRadioTexts);
|
|
TRANSLATERADIOARRAY(astrDifficultyRadioTexts);
|
|
TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts);
|
|
TRANSLATERADIOARRAY(astrWeapon);
|
|
TRANSLATERADIOARRAY(astrSplitScreenRadioTexts);
|
|
|
|
// initialize game type strings table
|
|
InitGameTypes();
|
|
|
|
// ------------------- Initialize menus
|
|
gmConfirmMenu.Initialize_t();
|
|
gmConfirmMenu.gm_strName="Confirm";
|
|
gmConfirmMenu.gm_pmgSelectedByDefault = &mgConfirmYes;
|
|
gmConfirmMenu.gm_pgmParentMenu = NULL;
|
|
|
|
gmMainMenu.Initialize_t();
|
|
gmMainMenu.gm_strName="Main";
|
|
gmMainMenu.gm_pmgSelectedByDefault = &mgMainSingle;
|
|
gmMainMenu.gm_pgmParentMenu = NULL;
|
|
|
|
gmInGameMenu.Initialize_t();
|
|
gmInGameMenu.gm_strName="InGame";
|
|
gmInGameMenu.gm_pmgSelectedByDefault = &mgInGameQuickLoad;
|
|
gmInGameMenu.gm_pgmParentMenu = NULL;
|
|
|
|
gmSinglePlayerMenu.Initialize_t();
|
|
gmSinglePlayerMenu.gm_strName="SinglePlayer";
|
|
gmSinglePlayerMenu.gm_pmgSelectedByDefault = &mgSingleNewGame;
|
|
gmSinglePlayerMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
|
|
gmSinglePlayerNewMenu.Initialize_t();
|
|
gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew";
|
|
gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &mgSingleNewMedium;
|
|
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
|
|
gmDisabledFunction.Initialize_t();
|
|
gmDisabledFunction.gm_strName="DisabledFunction";
|
|
gmDisabledFunction.gm_pmgSelectedByDefault = &mgDisabledMenuButton;
|
|
gmDisabledFunction.gm_pgmParentMenu = NULL;
|
|
|
|
gmPlayerProfile.Initialize_t();
|
|
gmPlayerProfile.gm_strName="PlayerProfile";
|
|
gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;
|
|
|
|
gmControls.Initialize_t();
|
|
gmControls.gm_strName="Controls";
|
|
gmControls.gm_pmgSelectedByDefault = &mgControlsButtons;
|
|
|
|
// warning! parent menu has to be set inside button activate function from where
|
|
// Load/Save menu is called
|
|
gmLoadSaveMenu.Initialize_t();
|
|
gmLoadSaveMenu.gm_strName="LoadSave";
|
|
gmLoadSaveMenu.gm_pmgSelectedByDefault = &amgLSButton[0];
|
|
|
|
gmHighScoreMenu.Initialize_t();
|
|
gmHighScoreMenu.gm_strName="HighScore";
|
|
gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack;
|
|
|
|
gmCustomizeKeyboardMenu.Initialize_t();
|
|
gmCustomizeKeyboardMenu.gm_strName="CustomizeKeyboard";
|
|
gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &mgKey[0];
|
|
gmCustomizeKeyboardMenu.gm_pgmParentMenu = &gmControls;
|
|
|
|
gmCustomizeAxisMenu.Initialize_t();
|
|
gmCustomizeAxisMenu.gm_strName="CustomizeAxis";
|
|
gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &mgAxisActionTrigger;
|
|
gmCustomizeAxisMenu.gm_pgmParentMenu = &gmControls;
|
|
|
|
gmOptionsMenu.Initialize_t();
|
|
gmOptionsMenu.gm_strName="Options";
|
|
gmOptionsMenu.gm_pmgSelectedByDefault = &mgVideoOptions;
|
|
gmOptionsMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
|
|
gmVideoOptionsMenu.Initialize_t();
|
|
gmVideoOptionsMenu.gm_strName="VideoOptions";
|
|
gmVideoOptionsMenu.gm_pmgSelectedByDefault = &mgDisplayAPITrigger;
|
|
gmVideoOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
|
|
|
gmAudioOptionsMenu.Initialize_t();
|
|
gmAudioOptionsMenu.gm_strName="AudioOptions";
|
|
gmAudioOptionsMenu.gm_pmgSelectedByDefault = &mgFrequencyTrigger;
|
|
gmAudioOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu;
|
|
|
|
gmLevelsMenu.Initialize_t();
|
|
gmLevelsMenu.gm_strName="Levels";
|
|
gmLevelsMenu.gm_pmgSelectedByDefault = &mgManualLevel[0];
|
|
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
|
|
|
gmVarMenu.Initialize_t();
|
|
gmVarMenu.gm_strName="Var";
|
|
gmVarMenu.gm_pmgSelectedByDefault = &mgVar[0];
|
|
gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
|
|
|
|
gmServersMenu.Initialize_t();
|
|
gmServersMenu.gm_strName="Servers";
|
|
gmServersMenu.gm_pmgSelectedByDefault = &mgServerList;
|
|
gmServersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
|
|
|
|
gmNetworkMenu.Initialize_t();
|
|
gmNetworkMenu.gm_strName="Network";
|
|
gmNetworkMenu.gm_pmgSelectedByDefault = &mgNetworkJoin;
|
|
gmNetworkMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
|
|
gmNetworkStartMenu.Initialize_t();
|
|
gmNetworkStartMenu.gm_strName="NetworkStart";
|
|
gmNetworkStartMenu.gm_pmgSelectedByDefault = &mgNetworkStartStart;
|
|
gmNetworkStartMenu.gm_pgmParentMenu = &gmNetworkMenu;
|
|
|
|
gmNetworkJoinMenu.Initialize_t();
|
|
gmNetworkJoinMenu.gm_strName="NetworkJoin";
|
|
gmNetworkJoinMenu.gm_pmgSelectedByDefault = &mgNetworkJoinLAN;
|
|
gmNetworkJoinMenu.gm_pgmParentMenu = &gmNetworkMenu;
|
|
|
|
gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
|
|
gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
|
|
gmSelectPlayersMenu.Initialize_t();
|
|
gmSelectPlayersMenu.gm_strName="SelectPlayers";
|
|
gmSelectPlayersMenu.gm_pmgSelectedByDefault = &mgSelectPlayersStart;
|
|
|
|
gmNetworkOpenMenu.Initialize_t();
|
|
gmNetworkOpenMenu.gm_strName="NetworkOpen";
|
|
gmNetworkOpenMenu.gm_pmgSelectedByDefault = &mgNetworkOpenJoin;
|
|
gmNetworkOpenMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
|
|
|
|
gmSplitScreenMenu.Initialize_t();
|
|
gmSplitScreenMenu.gm_strName="SplitScreen";
|
|
gmSplitScreenMenu.gm_pmgSelectedByDefault = &mgSplitScreenStart;
|
|
gmSplitScreenMenu.gm_pgmParentMenu = &gmMainMenu;
|
|
|
|
gmSplitStartMenu.Initialize_t();
|
|
gmSplitStartMenu.gm_strName="SplitStart";
|
|
gmSplitStartMenu.gm_pmgSelectedByDefault = &mgSplitStartStart;
|
|
gmSplitStartMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
|
|
}
|
|
catch( char *strError)
|
|
{
|
|
FatalError( strError);
|
|
}
|
|
}
|
|
|
|
|
|
void DestroyMenus( void)
|
|
{
|
|
gmMainMenu.Destroy();
|
|
pgmCurrentMenu = NULL;
|
|
_pSoundStock->Release(_psdSelect);
|
|
_pSoundStock->Release(_psdPress);
|
|
delete _psoMenuSound;
|
|
_psdSelect = NULL;
|
|
_psdPress = NULL;
|
|
_psoMenuSound = NULL;
|
|
}
|
|
|
|
// go to parent menu if possible
|
|
void MenuGoToParent(void)
|
|
{
|
|
// if there is no parent menu
|
|
if( pgmCurrentMenu->gm_pgmParentMenu == NULL) {
|
|
// if in game
|
|
if (_gmRunningGameMode!=GM_NONE) {
|
|
// exit menus
|
|
StopMenus();
|
|
// if no game is running
|
|
} else {
|
|
// go to main menu
|
|
ChangeToMenu( &gmMainMenu);
|
|
}
|
|
// if there is some parent menu
|
|
} else {
|
|
// go to parent menu
|
|
ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu);
|
|
}
|
|
}
|
|
|
|
void MenuOnKeyDown( int iVKey)
|
|
{
|
|
|
|
// check if mouse buttons used
|
|
_bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON
|
|
|| iVKey==10 || iVKey==11);
|
|
|
|
// ignore mouse when editing
|
|
if (_bEditingString && _bMouseUsedLast) {
|
|
_bMouseUsedLast = FALSE;
|
|
return;
|
|
}
|
|
|
|
// initially the message is not handled
|
|
BOOL bHandled = FALSE;
|
|
|
|
// if not a mouse button, or mouse is over some gadget
|
|
if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) {
|
|
// ask current menu to handle the key
|
|
bHandled = pgmCurrentMenu->OnKeyDown( iVKey);
|
|
}
|
|
|
|
// if not handled
|
|
if(!bHandled) {
|
|
// if escape or right mouse pressed
|
|
if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
|
|
if (pgmCurrentMenu==&gmLoadSaveMenu && gmLoadSaveMenu.gm_bNoEscape) {
|
|
return;
|
|
}
|
|
// go to parent menu if possible
|
|
MenuGoToParent();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MenuOnChar(MSG msg)
|
|
{
|
|
// check if mouse buttons used
|
|
_bMouseUsedLast = FALSE;
|
|
|
|
// ask current menu to handle the key
|
|
pgmCurrentMenu->OnChar(msg);
|
|
}
|
|
|
|
void MenuOnMouseMove(PIX pixI, PIX pixJ)
|
|
{
|
|
static PIX pixLastI = 0;
|
|
static PIX pixLastJ = 0;
|
|
if (pixLastI==pixI && pixLastJ==pixJ) {
|
|
return;
|
|
}
|
|
pixLastI = pixI;
|
|
pixLastJ = pixJ;
|
|
_bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled();
|
|
}
|
|
|
|
void MenuUpdateMouseFocus(void)
|
|
{
|
|
// get real cursor position
|
|
POINT pt;
|
|
GetCursorPos(&pt);
|
|
ScreenToClient(_hwndMain, &pt);
|
|
extern INDEX sam_bWideScreen;
|
|
extern CDrawPort *pdp;
|
|
if( sam_bWideScreen) {
|
|
const PIX pixHeight = pdp->GetHeight();
|
|
pt.y -= (LONG) ((pixHeight/0.75f-pixHeight)/2);
|
|
}
|
|
_pixCursorPosI += pt.x-_pixCursorExternPosI;
|
|
_pixCursorPosJ = _pixCursorExternPosJ;
|
|
_pixCursorExternPosI = pt.x;
|
|
_pixCursorExternPosJ = pt.y;
|
|
|
|
// if mouse not used last
|
|
if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
CMenuGadget *pmgActive = NULL;
|
|
// for all gadgets in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
//CMenuGadget &mg = *itmg;
|
|
// if focused
|
|
if( itmg->mg_bFocused) {
|
|
// remember it
|
|
pmgActive = &itmg.Current();
|
|
}
|
|
}
|
|
|
|
// if there is some under cursor
|
|
if (_pmgUnderCursor!=NULL) {
|
|
_pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ);
|
|
// if the one under cursor has no neighbours
|
|
if (_pmgUnderCursor->mg_pmgLeft ==NULL
|
|
&&_pmgUnderCursor->mg_pmgRight==NULL
|
|
&&_pmgUnderCursor->mg_pmgUp ==NULL
|
|
&&_pmgUnderCursor->mg_pmgDown ==NULL) {
|
|
// it cannot be focused
|
|
_pmgUnderCursor = NULL;
|
|
return;
|
|
}
|
|
|
|
// if the one under cursor is not active and not disappearing
|
|
if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) {
|
|
// change focus
|
|
if (pmgActive!=NULL) {
|
|
pmgActive->OnKillFocus();
|
|
}
|
|
_pmgUnderCursor->OnSetFocus();
|
|
}
|
|
}
|
|
}
|
|
|
|
static CTimerValue _tvInitialization;
|
|
static TIME _tmInitializationTick = -1;
|
|
extern TIME _tmMenuLastTickDone;
|
|
|
|
void SetMenuLerping(void)
|
|
{
|
|
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
|
|
|
|
// if lerping was never set before
|
|
if (_tmInitializationTick<0) {
|
|
// initialize it
|
|
_tvInitialization = tvNow;
|
|
_tmInitializationTick = _tmMenuLastTickDone;
|
|
}
|
|
|
|
// get passed time from session state starting in precise time and in ticks
|
|
FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds());
|
|
FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick;
|
|
// calculate factor
|
|
FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum;
|
|
|
|
// if the factor starts getting below zero
|
|
if (fFactor<0) {
|
|
// clamp it
|
|
fFactor = 0.0f;
|
|
// readjust timers so that it gets better
|
|
_tvInitialization = tvNow;
|
|
_tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum;
|
|
}
|
|
if (fFactor>1) {
|
|
// clamp it
|
|
fFactor = 1.0f;
|
|
// readjust timers so that it gets better
|
|
_tvInitialization = tvNow;
|
|
_tmInitializationTick = _tmMenuLastTickDone;
|
|
}
|
|
// set lerping factor and timer
|
|
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
|
|
_pTimer->SetLerp(fFactor);
|
|
}
|
|
|
|
|
|
// render mouse cursor if needed
|
|
void RenderMouseCursor(CDrawPort *pdp)
|
|
{
|
|
// if mouse not used last
|
|
if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) {
|
|
// don't render cursor
|
|
return;
|
|
}
|
|
_pGame->LCDSetDrawport(pdp);
|
|
_pGame->LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ);
|
|
}
|
|
|
|
|
|
BOOL DoMenu( CDrawPort *pdp)
|
|
{
|
|
pdp->Unlock();
|
|
CDrawPort dpMenu(pdp, TRUE);
|
|
dpMenu.Lock();
|
|
|
|
MenuUpdateMouseFocus();
|
|
|
|
// if in fullscreen
|
|
CDisplayMode dmCurrent;
|
|
_pGfx->GetCurrentDisplayMode(dmCurrent);
|
|
if (dmCurrent.IsFullScreen()) {
|
|
// clamp mouse pointer
|
|
_pixCursorPosI = Clamp(_pixCursorPosI, 0, dpMenu.GetWidth());
|
|
_pixCursorPosJ = Clamp(_pixCursorPosJ, 0, dpMenu.GetHeight());
|
|
// if in window
|
|
} else {
|
|
// use same mouse pointer as windows
|
|
_pixCursorPosI = _pixCursorExternPosI;
|
|
_pixCursorPosJ = _pixCursorExternPosJ;
|
|
}
|
|
|
|
pgmCurrentMenu->Think();
|
|
|
|
TIME tmTickNow = _pTimer->GetRealTimeTick();
|
|
|
|
while( _tmMenuLastTickDone<tmTickNow)
|
|
{
|
|
_pTimer->SetCurrentTick(_tmMenuLastTickDone);
|
|
// call think for all gadgets in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
itmg->Think();
|
|
}
|
|
_tmMenuLastTickDone+=_pTimer->TickQuantum;
|
|
}
|
|
|
|
SetMenuLerping();
|
|
|
|
PIX pixW = dpMenu.GetWidth();
|
|
PIX pixH = dpMenu.GetHeight();
|
|
|
|
// blend background if menu is on
|
|
if( bMenuActive)
|
|
{
|
|
// get current time
|
|
//TIME tmNow = _pTimer->GetLerpedCurrentTick();
|
|
//UBYTE ubH1 = (INDEX)(tmNow*08.7f) & 255;
|
|
//UBYTE ubH2 = (INDEX)(tmNow*27.6f) & 255;
|
|
//UBYTE ubH3 = (INDEX)(tmNow*16.5f) & 255;
|
|
//UBYTE ubH4 = (INDEX)(tmNow*35.4f) & 255;
|
|
|
|
// clear screen with background texture
|
|
_pGame->LCDPrepare(1.0f);
|
|
_pGame->LCDSetDrawport(&dpMenu);
|
|
// do not allow game to show through
|
|
dpMenu.Fill(C_BLACK|255);
|
|
_pGame->LCDRenderClouds1();
|
|
_pGame->LCDRenderGrid();
|
|
_pGame->LCDRenderClouds2();
|
|
|
|
FLOAT fScaleW = (FLOAT)pixW / 640.0f;
|
|
FLOAT fScaleH = (FLOAT)pixH / 480.0f;
|
|
PIX pixI0, pixJ0, pixI1, pixJ1;
|
|
// put logo(s) to main menu (if logos exist)
|
|
if( pgmCurrentMenu==&gmMainMenu)
|
|
{
|
|
if( _ptoLogoODI!=NULL) {
|
|
CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData();
|
|
#define LOGOSIZE 50
|
|
const PIX pixLogoWidth = (PIX) (LOGOSIZE * dpMenu.dp_fWideAdjustment);
|
|
const PIX pixLogoHeight = (PIX) (LOGOSIZE* td.GetHeight() / td.GetWidth());
|
|
pixI0 = (PIX) ((640-pixLogoWidth -16)*fScaleW);
|
|
pixJ0 = (PIX) ((480-pixLogoHeight-16)*fScaleH);
|
|
pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
|
|
pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
|
|
dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
|
|
#undef LOGOSIZE
|
|
}
|
|
if( _ptoLogoCT!=NULL) {
|
|
CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData();
|
|
#define LOGOSIZE 50
|
|
const PIX pixLogoWidth = (PIX) (LOGOSIZE * dpMenu.dp_fWideAdjustment);
|
|
const PIX pixLogoHeight = (PIX) (LOGOSIZE* td.GetHeight() / td.GetWidth());
|
|
pixI0 = (PIX) (12*fScaleW);
|
|
pixJ0 = (PIX) ((480-pixLogoHeight-16)*fScaleH);
|
|
pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
|
|
pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
|
|
dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
|
|
#undef LOGOSIZE
|
|
}
|
|
|
|
{
|
|
FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f);
|
|
PIX pixSizeI = (PIX) (256*fResize);
|
|
PIX pixSizeJ = (PIX) (64*fResize);
|
|
PIX pixCenterI = (PIX) (dpMenu.GetWidth()/2);
|
|
PIX pixHeightJ = (PIX) (10*fResize);
|
|
dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D(
|
|
PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ)));
|
|
dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D(
|
|
PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ)));
|
|
}
|
|
|
|
} else if (pgmCurrentMenu==&gmAudioOptionsMenu) {
|
|
if( _ptoLogoEAX!=NULL) {
|
|
CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData();
|
|
const INDEX iSize = 95;
|
|
const PIX pixLogoWidth = (PIX) (iSize * dpMenu.dp_fWideAdjustment);
|
|
const PIX pixLogoHeight = (PIX) (iSize * td.GetHeight() / td.GetWidth());
|
|
pixI0 = (PIX) ((640-pixLogoWidth - 35)*fScaleW);
|
|
pixJ0 = (PIX) ((480-pixLogoHeight - 7)*fScaleH);
|
|
pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
|
|
pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
|
|
dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
|
|
}
|
|
}
|
|
|
|
#define THUMBW 96
|
|
#define THUMBH 96
|
|
// if there is a thumbnail
|
|
if( _bThumbnailOn) {
|
|
const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment;
|
|
PIX pixOfs = (PIX) (8*fScaleW);
|
|
pixI0 = (PIX) (8*fScaleW);
|
|
pixJ0 = (PIX) ((240-THUMBW/2)*fScaleH);
|
|
pixI1 = (PIX) (pixI0+ THUMBW*fThumbScaleW);
|
|
pixJ1 = (PIX) (pixJ0+ THUMBH*fScaleH);
|
|
if( _toThumbnail.GetData()!=NULL)
|
|
{ // show thumbnail with shadow and border
|
|
dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128);
|
|
dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255);
|
|
dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, _pGame->LCDGetColor(C_mdGREEN|255, "thumbnail border"));
|
|
} else {
|
|
dpMenu.SetFont( _pfdDisplayFont);
|
|
dpMenu.SetTextScaling( fScaleW);
|
|
dpMenu.SetTextAspect( 1.0f);
|
|
dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, _pGame->LCDGetColor(C_GREEN|255, "no thumbnail"));
|
|
}
|
|
}
|
|
|
|
// assure we can listen to non-3d sounds
|
|
_pSound->UpdateSounds();
|
|
}
|
|
|
|
// if this is popup menu
|
|
if (pgmCurrentMenu->gm_bPopup) {
|
|
|
|
// render parent menu first
|
|
if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) {
|
|
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) {
|
|
if( itmg->mg_bVisible) {
|
|
itmg->Render( &dpMenu);
|
|
}
|
|
}
|
|
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
|
|
}
|
|
|
|
// gray it out
|
|
dpMenu.Fill(C_BLACK|128);
|
|
|
|
// clear popup box
|
|
dpMenu.Unlock();
|
|
PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup());
|
|
CDrawPort dpPopup(pdp, box);
|
|
dpPopup.Lock();
|
|
_pGame->LCDSetDrawport(&dpPopup);
|
|
dpPopup.Fill(C_BLACK|255);
|
|
_pGame->LCDRenderClouds1();
|
|
_pGame->LCDRenderGrid();
|
|
//_pGame->LCDRenderClouds2();
|
|
_pGame->LCDScreenBox(_pGame->LCDGetColor(C_GREEN|255, "popup box"));
|
|
dpPopup.Unlock();
|
|
dpMenu.Lock();
|
|
}
|
|
|
|
// no entity is under cursor initially
|
|
_pmgUnderCursor = NULL;
|
|
|
|
BOOL bStillInMenus = FALSE;
|
|
_pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName);
|
|
// for each menu gadget
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
// if gadget is visible
|
|
if( itmg->mg_bVisible) {
|
|
bStillInMenus = TRUE;
|
|
itmg->Render( &dpMenu);
|
|
if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
|
|
_pmgUnderCursor = itmg;
|
|
}
|
|
}
|
|
}
|
|
_pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName);
|
|
|
|
// no currently active gadget initially
|
|
CMenuGadget *pmgActive = NULL;
|
|
// if mouse was not active last
|
|
if (!_bMouseUsedLast) {
|
|
// find focused gadget
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
//CMenuGadget &mg = *itmg;
|
|
// if focused
|
|
if( itmg->mg_bFocused) {
|
|
// it is active
|
|
pmgActive = &itmg.Current();
|
|
break;
|
|
}
|
|
}
|
|
// if mouse was active last
|
|
} else {
|
|
// gadget under cursor is active
|
|
pmgActive = _pmgUnderCursor;
|
|
}
|
|
|
|
// if editing
|
|
if (_bEditingString && pmgActive!=NULL) {
|
|
// dim the menu bit
|
|
dpMenu.Fill(C_BLACK|0x40);
|
|
// render the edit gadget again
|
|
pmgActive->Render(&dpMenu);
|
|
}
|
|
|
|
// if there is some active gadget and it has tips
|
|
if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) {
|
|
CTString strTip = pmgActive->mg_strTip;
|
|
if (_bEditingString) {
|
|
strTip = TRANS("Enter - OK, Escape - Cancel");
|
|
}
|
|
// print the tip
|
|
SetFontMedium(&dpMenu);
|
|
dpMenu.PutTextC(strTip,
|
|
pixW*0.5f, pixH*0.92f, _pGame->LCDGetColor(C_WHITE|255, "tool tip"));
|
|
}
|
|
|
|
_pGame->ConsolePrintLastLines(&dpMenu);
|
|
|
|
RenderMouseCursor(&dpMenu);
|
|
|
|
dpMenu.Unlock();
|
|
pdp->Lock();
|
|
|
|
return bStillInMenus;
|
|
}
|
|
|
|
void MenuBack(void)
|
|
{
|
|
MenuGoToParent();
|
|
}
|
|
|
|
void FixupBackButton(CGameMenu *pgm)
|
|
{
|
|
BOOL bResume = FALSE;
|
|
|
|
if (mgBack.mg_lnNode.IsLinked()) {
|
|
mgBack.mg_lnNode.Remove();
|
|
}
|
|
|
|
BOOL bHasBack = TRUE;
|
|
|
|
if (pgm->gm_bPopup) {
|
|
bHasBack = FALSE;
|
|
}
|
|
|
|
if (pgm->gm_pgmParentMenu==NULL) {
|
|
if (_gmRunningGameMode==GM_NONE) {
|
|
bHasBack = FALSE;
|
|
} else {
|
|
bResume = TRUE;
|
|
}
|
|
}
|
|
if (!bHasBack) {
|
|
mgBack.Disappear();
|
|
return;
|
|
}
|
|
|
|
if (bResume) {
|
|
mgBack.mg_strText = TRANS("RESUME");
|
|
mgBack.mg_strTip = TRANS("return to game");
|
|
} else {
|
|
if (_bVarChanged) {
|
|
mgBack.mg_strText = TRANS("CANCEL");
|
|
mgBack.mg_strTip = TRANS("cancel changes");
|
|
} else {
|
|
mgBack.mg_strText = TRANS("BACK");
|
|
mgBack.mg_strTip = TRANS("return to previous menu");
|
|
}
|
|
}
|
|
|
|
mgBack.mg_iCenterI = -1;
|
|
mgBack.mg_bfsFontSize = BFS_LARGE;
|
|
mgBack.mg_boxOnScreen = BoxBack();
|
|
mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f);
|
|
pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode);
|
|
|
|
mgBack.mg_pmgLeft =
|
|
mgBack.mg_pmgRight =
|
|
mgBack.mg_pmgUp =
|
|
mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault;
|
|
|
|
mgBack.mg_pActivatedFunction = &MenuBack;
|
|
|
|
mgBack.Appear();
|
|
}
|
|
|
|
void ChangeToMenu( CGameMenu *pgmNewMenu)
|
|
{
|
|
// auto-clear old thumbnail when going out of menu
|
|
ClearThumbnail();
|
|
|
|
if( pgmCurrentMenu != NULL) {
|
|
if (!pgmNewMenu->gm_bPopup) {
|
|
pgmCurrentMenu->EndMenu();
|
|
} else {
|
|
FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
itmg->OnKillFocus();
|
|
}
|
|
}
|
|
}
|
|
pgmNewMenu->StartMenu();
|
|
if (pgmNewMenu->gm_pmgSelectedByDefault) {
|
|
if (mgBack.mg_bFocused) {
|
|
mgBack.OnKillFocus();
|
|
}
|
|
pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus();
|
|
}
|
|
FixupBackButton(pgmNewMenu);
|
|
pgmCurrentMenu = pgmNewMenu;
|
|
}
|
|
|
|
// ------------------------ SGameMenu implementation
|
|
CGameMenu::CGameMenu( void)
|
|
{
|
|
gm_pgmParentMenu = NULL;
|
|
gm_pmgSelectedByDefault = NULL;
|
|
gm_pmgArrowUp = NULL;
|
|
gm_pmgArrowDn = NULL;
|
|
gm_pmgListTop = NULL;
|
|
gm_pmgListBottom = NULL;
|
|
gm_iListOffset = 0;
|
|
gm_ctListVisible = 0;
|
|
gm_ctListTotal = 0;
|
|
gm_bPopup = FALSE;
|
|
}
|
|
|
|
void CGameMenu::Initialize_t( void)
|
|
{
|
|
}
|
|
|
|
void CGameMenu::Destroy(void)
|
|
{
|
|
}
|
|
void CGameMenu::FillListItems(void)
|
|
{
|
|
ASSERT(FALSE); // must be implemented to scroll up/down
|
|
}
|
|
|
|
// +-1 -> hit top/bottom when pressing up/down on keyboard
|
|
// +-2 -> pressed pageup/pagedown on keyboard
|
|
// +-3 -> pressed arrow up/down button in menu
|
|
// +-4 -> scrolling with mouse wheel
|
|
void CGameMenu::ScrollList(INDEX iDir)
|
|
{
|
|
// if not valid for scrolling
|
|
if (gm_ctListTotal<=0
|
|
|| gm_pmgArrowUp == NULL || gm_pmgArrowDn == NULL
|
|
|| gm_pmgListTop == NULL || gm_pmgListBottom == NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
INDEX iOldTopKey = gm_iListOffset;
|
|
// change offset
|
|
switch(iDir) {
|
|
case -1:
|
|
gm_iListOffset -= 1;
|
|
break;
|
|
case -4:
|
|
gm_iListOffset -= 3;
|
|
break;
|
|
case -2:
|
|
case -3:
|
|
gm_iListOffset -= gm_ctListVisible;
|
|
break;
|
|
case +1:
|
|
gm_iListOffset += 1;
|
|
break;
|
|
case +4:
|
|
gm_iListOffset += 3;
|
|
break;
|
|
case +2:
|
|
case +3:
|
|
gm_iListOffset += gm_ctListVisible;
|
|
break;
|
|
default:
|
|
ASSERT(FALSE);
|
|
return;
|
|
}
|
|
if (gm_ctListTotal<=gm_ctListVisible) {
|
|
gm_iListOffset = 0;
|
|
} else {
|
|
gm_iListOffset = Clamp(gm_iListOffset, INDEX(0), INDEX(gm_ctListTotal-gm_ctListVisible));
|
|
}
|
|
|
|
// set new names
|
|
FillListItems();
|
|
|
|
// if scroling with wheel
|
|
if (iDir==+4 || iDir==-4) {
|
|
// no focus changing
|
|
return;
|
|
}
|
|
|
|
// delete all focuses
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
itmg->OnKillFocus();
|
|
}
|
|
|
|
// set new focus
|
|
//const INDEX iFirst = 0;
|
|
//const INDEX iLast = gm_ctListVisible-1;
|
|
switch(iDir) {
|
|
case +1:
|
|
gm_pmgListBottom->OnSetFocus();
|
|
break;
|
|
case +2:
|
|
if (gm_iListOffset!=iOldTopKey) {
|
|
gm_pmgListTop->OnSetFocus();
|
|
} else {
|
|
gm_pmgListBottom->OnSetFocus();
|
|
}
|
|
break;
|
|
case +3:
|
|
gm_pmgArrowDn->OnSetFocus();
|
|
break;
|
|
case -1:
|
|
gm_pmgListTop->OnSetFocus();
|
|
break;
|
|
case -2:
|
|
gm_pmgListTop->OnSetFocus();
|
|
break;
|
|
case -3:
|
|
gm_pmgArrowUp->OnSetFocus();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGameMenu::KillAllFocuses(void)
|
|
{
|
|
// for each menu gadget in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
|
|
itmg->mg_bFocused = FALSE;
|
|
}
|
|
}
|
|
|
|
void CGameMenu::StartMenu(void)
|
|
{
|
|
// for each menu gadget in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
|
|
{
|
|
itmg->mg_bFocused = FALSE;
|
|
// call appear
|
|
itmg->Appear();
|
|
}
|
|
|
|
// if there is a list
|
|
if (gm_pmgListTop!=NULL) {
|
|
// scroll it so that the wanted tem is centered
|
|
gm_iListOffset = gm_iListWantedItem-gm_ctListVisible/2;
|
|
// clamp the scrolling
|
|
gm_iListOffset = Clamp(gm_iListOffset, 0, Max(0, gm_ctListTotal-gm_ctListVisible));
|
|
|
|
// fill the list
|
|
FillListItems();
|
|
|
|
// for each menu gadget in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
|
|
// if in list, but disabled
|
|
if (itmg->mg_iInList==-2) {
|
|
// hide it
|
|
itmg->mg_bVisible = FALSE;
|
|
// if in list
|
|
} else if (itmg->mg_iInList>=0) {
|
|
// show it
|
|
itmg->mg_bVisible = TRUE;
|
|
}
|
|
// if wanted
|
|
if (itmg->mg_iInList==gm_iListWantedItem) {
|
|
// focus it
|
|
itmg->OnSetFocus();
|
|
gm_pmgSelectedByDefault = itmg;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameMenu::EndMenu(void)
|
|
{
|
|
// for each menu gadget in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
|
|
{
|
|
// call disappear
|
|
itmg->Disappear();
|
|
}
|
|
}
|
|
|
|
// return TRUE if handled
|
|
BOOL CGameMenu::OnKeyDown( int iVKey)
|
|
{
|
|
// find curently active gadget
|
|
CMenuGadget *pmgActive = NULL;
|
|
// for each menu gadget in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
// if focused
|
|
if( itmg->mg_bFocused) {
|
|
// remember as active
|
|
pmgActive = &itmg.Current();
|
|
}
|
|
}
|
|
|
|
// if none focused
|
|
if( pmgActive == NULL) {
|
|
// do nothing
|
|
return FALSE;
|
|
}
|
|
|
|
// if active gadget handles it
|
|
if( pmgActive->OnKeyDown( iVKey)) {
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
|
|
// process normal in menu movement
|
|
switch( iVKey) {
|
|
case VK_PRIOR:
|
|
ScrollList(-2);
|
|
return TRUE;
|
|
case VK_NEXT:
|
|
ScrollList(+2);
|
|
return TRUE;
|
|
|
|
case 11:
|
|
ScrollList(-4);
|
|
return TRUE;
|
|
case 10:
|
|
ScrollList(+4);
|
|
return TRUE;
|
|
|
|
case VK_UP:
|
|
// if this is top button in list
|
|
if (pmgActive==gm_pmgListTop) {
|
|
// scroll list up
|
|
ScrollList(-1);
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
// if we can go up
|
|
if(pmgActive->mg_pmgUp != NULL && pmgActive->mg_pmgUp->mg_bVisible) {
|
|
// call lose focus to still active gadget and
|
|
pmgActive->OnKillFocus();
|
|
// set focus to new one
|
|
pmgActive = pmgActive->mg_pmgUp;
|
|
pmgActive->OnSetFocus();
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
break;
|
|
case VK_DOWN:
|
|
// if this is bottom button in list
|
|
if (pmgActive==gm_pmgListBottom) {
|
|
// scroll list down
|
|
ScrollList(+1);
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
// if we can go down
|
|
if(pmgActive->mg_pmgDown != NULL && pmgActive->mg_pmgDown->mg_bVisible) {
|
|
// call lose focus to still active gadget and
|
|
pmgActive->OnKillFocus();
|
|
// set focus to new one
|
|
pmgActive = pmgActive->mg_pmgDown;
|
|
pmgActive->OnSetFocus();
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
break;
|
|
case VK_LEFT:
|
|
// if we can go left
|
|
if(pmgActive->mg_pmgLeft != NULL) {
|
|
// call lose focus to still active gadget and
|
|
pmgActive->OnKillFocus();
|
|
// set focus to new one
|
|
if (!pmgActive->mg_pmgLeft->mg_bVisible && gm_pmgSelectedByDefault!=NULL) {
|
|
pmgActive = gm_pmgSelectedByDefault;
|
|
} else {
|
|
pmgActive = pmgActive->mg_pmgLeft;
|
|
}
|
|
pmgActive->OnSetFocus();
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
break;
|
|
case VK_RIGHT:
|
|
// if we can go right
|
|
if(pmgActive->mg_pmgRight != NULL) {
|
|
// call lose focus to still active gadget and
|
|
pmgActive->OnKillFocus();
|
|
// set focus to new one
|
|
if (!pmgActive->mg_pmgRight->mg_bVisible && gm_pmgSelectedByDefault!=NULL) {
|
|
pmgActive = gm_pmgSelectedByDefault;
|
|
} else {
|
|
pmgActive = pmgActive->mg_pmgRight;
|
|
}
|
|
pmgActive->OnSetFocus();
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// key is not handled
|
|
return FALSE;
|
|
}
|
|
|
|
void CGameMenu::Think(void)
|
|
{
|
|
}
|
|
|
|
BOOL CGameMenu::OnChar(MSG msg)
|
|
{
|
|
// find curently active gadget
|
|
CMenuGadget *pmgActive = NULL;
|
|
// for each menu gadget in menu
|
|
FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
|
|
// if focused
|
|
if( itmg->mg_bFocused) {
|
|
// remember as active
|
|
pmgActive = &itmg.Current();
|
|
}
|
|
}
|
|
|
|
// if none focused
|
|
if( pmgActive == NULL) {
|
|
// do nothing
|
|
return FALSE;
|
|
}
|
|
|
|
// if active gadget handles it
|
|
if( pmgActive->OnChar(msg)) {
|
|
// key is handled
|
|
return TRUE;
|
|
}
|
|
|
|
// key is not handled
|
|
return FALSE;
|
|
}
|
|
|
|
// ------------------------ CConfirmMenu implementation
|
|
void CConfirmMenu::Initialize_t(void)
|
|
{
|
|
gm_bPopup = TRUE;
|
|
|
|
mgConfirmLabel.mg_strText = "";
|
|
gm_lhGadgets.AddTail(mgConfirmLabel.mg_lnNode);
|
|
mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
|
|
mgConfirmLabel.mg_iCenterI = 0;
|
|
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
|
|
|
|
mgConfirmYes.mg_strText = TRANS("YES");
|
|
gm_lhGadgets.AddTail(mgConfirmYes.mg_lnNode);
|
|
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
|
|
mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
|
|
mgConfirmYes.mg_pmgLeft =
|
|
mgConfirmYes.mg_pmgRight = &mgConfirmNo;
|
|
mgConfirmYes.mg_iCenterI = 1;
|
|
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
|
|
|
|
mgConfirmNo.mg_strText = TRANS("NO");
|
|
gm_lhGadgets.AddTail(mgConfirmNo.mg_lnNode);
|
|
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
|
|
mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
|
|
mgConfirmNo.mg_pmgLeft =
|
|
mgConfirmNo.mg_pmgRight = &mgConfirmYes;
|
|
mgConfirmNo.mg_iCenterI = -1;
|
|
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
|
|
}
|
|
|
|
void CConfirmMenu::BeLarge(void)
|
|
{
|
|
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
|
|
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
|
|
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
|
|
mgConfirmLabel.mg_iCenterI = 0;
|
|
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
|
|
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
|
|
}
|
|
|
|
void CConfirmMenu::BeSmall(void)
|
|
{
|
|
mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgConfirmLabel.mg_iCenterI = -1;
|
|
mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
|
|
mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
|
|
}
|
|
|
|
// return TRUE if handled
|
|
BOOL CConfirmMenu::OnKeyDown(int iVKey)
|
|
{
|
|
if (iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
|
|
ConfirmNo();
|
|
return TRUE;
|
|
}
|
|
return CGameMenu::OnKeyDown(iVKey);
|
|
}
|
|
|
|
// ------------------------ CMainMenu implementation
|
|
void CMainMenu::Initialize_t(void)
|
|
{
|
|
// intialize main menu
|
|
/*
|
|
mgMainTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
|
|
mgMainTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgMainTitle.mg_lnNode);
|
|
*/
|
|
|
|
extern CTString sam_strVersion;
|
|
mgMainVersionLabel.mg_strText = sam_strVersion;
|
|
mgMainVersionLabel.mg_boxOnScreen = BoxVersion();
|
|
mgMainVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgMainVersionLabel.mg_iCenterI = +1;
|
|
mgMainVersionLabel.mg_bEnabled = FALSE;
|
|
mgMainVersionLabel.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgMainVersionLabel.mg_lnNode);
|
|
|
|
extern CTString sam_strModName;
|
|
mgMainModLabel.mg_strText = sam_strModName;
|
|
mgMainModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
|
|
mgMainModLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgMainModLabel.mg_iCenterI = 0;
|
|
mgMainModLabel.mg_bEnabled = FALSE;
|
|
mgMainModLabel.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgMainModLabel.mg_lnNode);
|
|
|
|
mgMainSingle.mg_strText = TRANS("SINGLE PLAYER");
|
|
mgMainSingle.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainSingle.mg_boxOnScreen = BoxBigRow(0.0f);
|
|
mgMainSingle.mg_strTip = TRANS("single player game menus");
|
|
gm_lhGadgets.AddTail( mgMainSingle.mg_lnNode);
|
|
mgMainSingle.mg_pmgUp = &mgMainQuit;
|
|
mgMainSingle.mg_pmgDown = &mgMainNetwork;
|
|
mgMainSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
|
|
|
|
mgMainNetwork.mg_strText = TRANS("NETWORK");
|
|
mgMainNetwork.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgMainNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
|
|
gm_lhGadgets.AddTail( mgMainNetwork.mg_lnNode);
|
|
mgMainNetwork.mg_pmgUp = &mgMainSingle;
|
|
mgMainNetwork.mg_pmgDown = &mgMainSplitScreen;
|
|
mgMainNetwork.mg_pActivatedFunction = StartNetworkMenu;
|
|
|
|
mgMainSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
|
|
mgMainSplitScreen.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgMainSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
|
|
gm_lhGadgets.AddTail( mgMainSplitScreen.mg_lnNode);
|
|
mgMainSplitScreen.mg_pmgUp = &mgMainNetwork;
|
|
mgMainSplitScreen.mg_pmgDown = &mgMainDemo;
|
|
mgMainSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
|
|
|
|
mgMainDemo.mg_strText = TRANS("DEMO");
|
|
mgMainDemo.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainDemo.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgMainDemo.mg_strTip = TRANS("play a game demo");
|
|
gm_lhGadgets.AddTail( mgMainDemo.mg_lnNode);
|
|
mgMainDemo.mg_pmgUp = &mgMainSplitScreen;
|
|
mgMainDemo.mg_pmgDown = &mgMainMods;
|
|
mgMainDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
|
|
|
|
mgMainMods.mg_strText = TRANS("MODS");
|
|
mgMainMods.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainMods.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgMainMods.mg_strTip = TRANS("run one of installed game modifications");
|
|
gm_lhGadgets.AddTail( mgMainMods.mg_lnNode);
|
|
mgMainMods.mg_pmgUp = &mgMainDemo;
|
|
mgMainMods.mg_pmgDown = &mgMainHighScore;
|
|
|
|
#if TECHTESTONLY
|
|
mgMainMods.mg_pActivatedFunction = &DisabledFunction;
|
|
#else
|
|
mgMainMods.mg_pActivatedFunction = &StartModsLoadMenu;
|
|
#endif
|
|
|
|
mgMainHighScore.mg_strText = TRANS("HIGH SCORES");
|
|
mgMainHighScore.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
|
|
mgMainHighScore.mg_strTip = TRANS("view list of top ten best scores");
|
|
gm_lhGadgets.AddTail( mgMainHighScore.mg_lnNode);
|
|
mgMainHighScore.mg_pmgUp = &mgMainMods;
|
|
mgMainHighScore.mg_pmgDown = &mgMainOptions;
|
|
mgMainHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
|
|
|
|
mgMainOptions.mg_strText = TRANS("OPTIONS");
|
|
mgMainOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
|
mgMainOptions.mg_strTip = TRANS("adjust video, audio and input options");
|
|
gm_lhGadgets.AddTail( mgMainOptions.mg_lnNode);
|
|
mgMainOptions.mg_pmgUp = &mgMainHighScore;
|
|
mgMainOptions.mg_pmgDown = &mgMainQuit;
|
|
mgMainOptions.mg_pActivatedFunction = &StartOptionsMenu;
|
|
|
|
mgMainQuit.mg_strText = TRANS("QUIT");
|
|
mgMainQuit.mg_bfsFontSize = BFS_LARGE;
|
|
mgMainQuit.mg_boxOnScreen = BoxBigRow(7.0f);
|
|
mgMainQuit.mg_strTip = TRANS("exit game immediately");
|
|
gm_lhGadgets.AddTail( mgMainQuit.mg_lnNode);
|
|
mgMainQuit.mg_pmgUp = &mgMainOptions;
|
|
mgMainQuit.mg_pmgDown = &mgMainSingle;
|
|
mgMainQuit.mg_pActivatedFunction = &ExitConfirm;
|
|
}
|
|
void CMainMenu::StartMenu(void)
|
|
{
|
|
mgMainSingle.mg_bEnabled = IsMenuEnabled("Single Player");
|
|
mgMainNetwork.mg_bEnabled = IsMenuEnabled("Network");
|
|
mgMainSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
|
|
mgMainHighScore.mg_bEnabled = IsMenuEnabled("High Score");
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
// ------------------------ CMainMenu implementation
|
|
void CInGameMenu::Initialize_t(void)
|
|
{
|
|
// intialize main menu
|
|
mgInGameTitle.mg_strText = TRANS("GAME");
|
|
mgInGameTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgInGameTitle.mg_lnNode);
|
|
|
|
mgInGameLabel1.mg_strText = "";
|
|
mgInGameLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
|
|
mgInGameLabel1.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgInGameLabel1.mg_iCenterI = -1;
|
|
mgInGameLabel1.mg_bEnabled = FALSE;
|
|
mgInGameLabel1.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgInGameLabel1.mg_lnNode);
|
|
|
|
mgInGameLabel2.mg_strText = "";
|
|
mgInGameLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
|
|
mgInGameLabel2.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgInGameLabel2.mg_iCenterI = -1;
|
|
mgInGameLabel2.mg_bEnabled = FALSE;
|
|
mgInGameLabel2.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgInGameLabel2.mg_lnNode);
|
|
|
|
mgInGameQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
|
mgInGameQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
|
|
mgInGameQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
|
gm_lhGadgets.AddTail( mgInGameQuickLoad.mg_lnNode);
|
|
mgInGameQuickLoad.mg_pmgUp = &mgInGameQuit;
|
|
mgInGameQuickLoad.mg_pmgDown = &mgInGameQuickSave;
|
|
mgInGameQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
|
|
|
|
mgInGameQuickSave.mg_strText = TRANS("QUICK SAVE");
|
|
mgInGameQuickSave.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgInGameQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
|
|
gm_lhGadgets.AddTail( mgInGameQuickSave.mg_lnNode);
|
|
mgInGameQuickSave.mg_pmgUp = &mgInGameQuickLoad;
|
|
mgInGameQuickSave.mg_pmgDown = &mgInGameLoad;
|
|
mgInGameQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
|
|
|
|
mgInGameLoad.mg_strText = TRANS("LOAD");
|
|
mgInGameLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameLoad.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgInGameLoad.mg_strTip = TRANS("load a saved game");
|
|
gm_lhGadgets.AddTail( mgInGameLoad.mg_lnNode);
|
|
mgInGameLoad.mg_pmgUp = &mgInGameQuickSave;
|
|
mgInGameLoad.mg_pmgDown = &mgInGameSave;
|
|
mgInGameLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
|
|
|
|
mgInGameSave.mg_strText = TRANS("SAVE");
|
|
mgInGameSave.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameSave.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgInGameSave.mg_strTip = TRANS("save current game (each player has own slots!)");
|
|
gm_lhGadgets.AddTail( mgInGameSave.mg_lnNode);
|
|
mgInGameSave.mg_pmgUp = &mgInGameLoad;
|
|
mgInGameSave.mg_pmgDown = &mgInGameDemoRec;
|
|
mgInGameSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
|
|
|
|
mgInGameDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgInGameDemoRec.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameDemoRec.mg_pmgUp = &mgInGameSave;
|
|
mgInGameDemoRec.mg_pmgDown = &mgInGameHighScore;
|
|
mgInGameDemoRec.mg_strText = "Text not set";
|
|
gm_lhGadgets.AddTail( mgInGameDemoRec.mg_lnNode);
|
|
mgInGameDemoRec.mg_pActivatedFunction = NULL; // !!! must be set on start menu
|
|
|
|
mgInGameHighScore.mg_strText = TRANS("HIGH SCORES");
|
|
mgInGameHighScore.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
|
|
mgInGameHighScore.mg_strTip = TRANS("view list of top ten best scores");
|
|
gm_lhGadgets.AddTail( mgInGameHighScore.mg_lnNode);
|
|
mgInGameHighScore.mg_pmgUp = &mgInGameDemoRec;
|
|
mgInGameHighScore.mg_pmgDown = &mgInGameOptions;
|
|
mgInGameHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
|
|
|
|
mgInGameOptions.mg_strText = TRANS("OPTIONS");
|
|
mgInGameOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
|
mgInGameOptions.mg_strTip = TRANS("adjust video, audio and input options");
|
|
gm_lhGadgets.AddTail( mgInGameOptions.mg_lnNode);
|
|
mgInGameOptions.mg_pmgUp = &mgInGameHighScore;
|
|
mgInGameOptions.mg_pmgDown = &mgInGameStop;
|
|
mgInGameOptions.mg_pActivatedFunction = &StartOptionsMenu;
|
|
|
|
mgInGameStop.mg_strText = TRANS("STOP GAME");
|
|
mgInGameStop.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameStop.mg_boxOnScreen = BoxBigRow(7.0f);
|
|
mgInGameStop.mg_strTip = TRANS("stop currently running game");
|
|
gm_lhGadgets.AddTail( mgInGameStop.mg_lnNode);
|
|
mgInGameStop.mg_pmgUp = &mgInGameOptions;
|
|
mgInGameStop.mg_pmgDown = &mgInGameQuit;
|
|
#if TECHTESTONLY
|
|
mgInGameStop.mg_pActivatedFunction = &ExitConfirm;
|
|
#else
|
|
mgInGameStop.mg_pActivatedFunction = &StopConfirm;
|
|
#endif
|
|
|
|
mgInGameQuit.mg_strText = TRANS("QUIT");
|
|
mgInGameQuit.mg_bfsFontSize = BFS_LARGE;
|
|
mgInGameQuit.mg_boxOnScreen = BoxBigRow(8.0f);
|
|
mgInGameQuit.mg_strTip = TRANS("exit game immediately");
|
|
gm_lhGadgets.AddTail( mgInGameQuit.mg_lnNode);
|
|
mgInGameQuit.mg_pmgUp = &mgInGameStop;
|
|
mgInGameQuit.mg_pmgDown = &mgInGameQuickLoad;
|
|
mgInGameQuit.mg_pActivatedFunction = &ExitConfirm;
|
|
}
|
|
|
|
void SetDemoStartStopRecText(void)
|
|
{
|
|
if( _pNetwork->IsRecordingDemo())
|
|
{
|
|
mgInGameDemoRec.SetText( TRANS("STOP RECORDING"));
|
|
mgInGameDemoRec.mg_strTip = TRANS("stop current recording");
|
|
mgInGameDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
|
|
}
|
|
else
|
|
{
|
|
mgInGameDemoRec.SetText( TRANS("RECORD DEMO"));
|
|
mgInGameDemoRec.mg_strTip = TRANS("start recording current game");
|
|
mgInGameDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
|
|
}
|
|
}
|
|
|
|
void CInGameMenu::StartMenu(void)
|
|
{
|
|
mgInGameQuickLoad.mg_bEnabled = _pNetwork->IsServer();
|
|
mgInGameQuickSave.mg_bEnabled = _pNetwork->IsServer();
|
|
mgInGameLoad.mg_bEnabled = _pNetwork->IsServer();
|
|
mgInGameSave.mg_bEnabled = _pNetwork->IsServer();
|
|
mgInGameDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
|
|
SetDemoStartStopRecText();
|
|
|
|
|
|
if (_gmRunningGameMode==GM_SINGLE_PLAYER) {
|
|
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
|
|
mgInGameLabel1.mg_strText.PrintF( TRANS("Player: %s"), (const char *) pc.GetNameForPrinting());
|
|
mgInGameLabel2.mg_strText = "";
|
|
|
|
} else {
|
|
if (_pNetwork->IsServer()) {
|
|
|
|
CTString strHost, strAddress;
|
|
CTString strHostName;
|
|
_pNetwork->GetHostName(strHost, strAddress);
|
|
if (strHost=="") {
|
|
strHostName = TRANS("<not started yet>");
|
|
} else {
|
|
strHostName = strHost + " ("+strAddress+")";
|
|
}
|
|
|
|
mgInGameLabel1.mg_strText = TRANS("Address: ")+strHostName;
|
|
mgInGameLabel2.mg_strText = "";
|
|
} else {
|
|
|
|
CTString strConfig;
|
|
strConfig = TRANS("<not adjusted>");
|
|
if (sam_strNetworkSettings!="") {
|
|
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt()+".des", strConfig);
|
|
strConfig.OnlyFirstLine();
|
|
}
|
|
|
|
mgInGameLabel1.mg_strText = TRANS("Connected to: ")+_pGame->gam_strJoinAddress;
|
|
mgInGameLabel2.mg_strText = TRANS("Connection: ")+strConfig;
|
|
}
|
|
}
|
|
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
// ------------------------ CSinglePlayerMenu implementation
|
|
void CSinglePlayerMenu::Initialize_t(void)
|
|
{
|
|
// intialize single player menu
|
|
mgSingleTitle.mg_strText = TRANS("SINGLE PLAYER");
|
|
mgSingleTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgSingleTitle.mg_lnNode);
|
|
|
|
mgSinglePlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
|
|
mgSinglePlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgSinglePlayerLabel.mg_iCenterI = -1;
|
|
mgSinglePlayerLabel.mg_bEnabled = FALSE;
|
|
mgSinglePlayerLabel.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail(mgSinglePlayerLabel.mg_lnNode);
|
|
|
|
mgSingleNewGame.mg_strText = TRANS("NEW GAME");
|
|
mgSingleNewGame.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
|
|
mgSingleNewGame.mg_strTip = TRANS("start new game with current player");
|
|
gm_lhGadgets.AddTail( mgSingleNewGame.mg_lnNode);
|
|
mgSingleNewGame.mg_pmgUp = &mgSingleOptions;
|
|
mgSingleNewGame.mg_pmgDown = &mgSingleCustom;
|
|
mgSingleNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
|
|
|
|
mgSingleCustom.mg_strText = TRANS("CUSTOM LEVEL");
|
|
mgSingleCustom.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleCustom.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgSingleCustom.mg_strTip = TRANS("start new game on a custom level");
|
|
gm_lhGadgets.AddTail( mgSingleCustom.mg_lnNode);
|
|
mgSingleCustom.mg_pmgUp = &mgSingleNewGame;
|
|
mgSingleCustom.mg_pmgDown = &mgSingleQuickLoad;
|
|
#if _SE_DEMO || TECHTESTONLY
|
|
mgSingleCustom.mg_pActivatedFunction = &DisabledFunction;
|
|
#else
|
|
mgSingleCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
|
|
#endif
|
|
|
|
mgSingleQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
|
mgSingleQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgSingleQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
|
gm_lhGadgets.AddTail( mgSingleQuickLoad.mg_lnNode);
|
|
mgSingleQuickLoad.mg_pmgUp = &mgSingleCustom;
|
|
mgSingleQuickLoad.mg_pmgDown = &mgSingleLoad;
|
|
mgSingleQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
|
|
|
|
mgSingleLoad.mg_strText = TRANS("LOAD");
|
|
mgSingleLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgSingleLoad.mg_strTip = TRANS("load a saved game of current player");
|
|
gm_lhGadgets.AddTail( mgSingleLoad.mg_lnNode);
|
|
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
|
|
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
|
|
mgSingleLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
|
|
|
|
mgSingleTraining.mg_strText = TRANS("TRAINING");
|
|
mgSingleTraining.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgSingleTraining.mg_strTip = TRANS("start training level - KarnakDemo");
|
|
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
|
|
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
|
|
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
|
|
mgSingleTraining.mg_pActivatedFunction = &StartTraining;
|
|
|
|
mgSingleTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
|
|
mgSingleTechTest.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
|
|
mgSingleTechTest.mg_strTip = TRANS("start technology testing level");
|
|
gm_lhGadgets.AddTail( mgSingleTechTest.mg_lnNode);
|
|
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
|
|
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
|
|
mgSingleTechTest.mg_pActivatedFunction = &StartTechTest;
|
|
|
|
mgSinglePlayersAndControls.mg_bfsFontSize = BFS_LARGE;
|
|
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
|
|
mgSinglePlayersAndControls.mg_pmgUp = &mgSingleTechTest;
|
|
mgSinglePlayersAndControls.mg_pmgDown = &mgSingleOptions;
|
|
mgSinglePlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
|
|
mgSinglePlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
|
|
gm_lhGadgets.AddTail( mgSinglePlayersAndControls.mg_lnNode);
|
|
mgSinglePlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
|
|
|
|
mgSingleOptions.mg_strText = TRANS("GAME OPTIONS");
|
|
mgSingleOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
|
|
mgSingleOptions.mg_strTip = TRANS("adjust miscellaneous game options");
|
|
gm_lhGadgets.AddTail( mgSingleOptions.mg_lnNode);
|
|
mgSingleOptions.mg_pmgUp = &mgSinglePlayersAndControls;
|
|
mgSingleOptions.mg_pmgDown = &mgSingleNewGame;
|
|
mgSingleOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
|
|
}
|
|
|
|
void CSinglePlayerMenu::StartMenu(void)
|
|
{
|
|
mgSingleTraining.mg_bEnabled = IsMenuEnabled("Training");
|
|
mgSingleTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
|
|
|
|
if (mgSingleTraining.mg_bEnabled) {
|
|
if (!mgSingleTraining.mg_lnNode.IsLinked()) {
|
|
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
|
|
}
|
|
|
|
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
|
|
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
|
|
|
|
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
|
|
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
|
|
|
|
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
|
|
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
|
|
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
|
|
|
|
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
|
|
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
|
|
|
|
} else {
|
|
if (mgSingleTraining.mg_lnNode.IsLinked()) {
|
|
mgSingleTraining.mg_lnNode.Remove();
|
|
}
|
|
|
|
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
|
|
mgSingleLoad.mg_pmgDown = &mgSingleTechTest;
|
|
|
|
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgSingleTechTest.mg_pmgUp = &mgSingleLoad;
|
|
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
|
|
|
|
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
|
|
mgSingleOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
|
}
|
|
|
|
CGameMenu::StartMenu();
|
|
|
|
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
|
|
mgSinglePlayerLabel.mg_strText.PrintF( TRANS("Player: %s\n"), (const char *) pc.GetNameForPrinting());
|
|
}
|
|
|
|
// ------------------------ CSinglePlayerNewMenu implementation
|
|
void CSinglePlayerNewMenu::Initialize_t(void)
|
|
{
|
|
// intialize single player new menu
|
|
mgSingleNewTitle.mg_strText = TRANS("NEW GAME");
|
|
mgSingleNewTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgSingleNewTitle.mg_lnNode);
|
|
|
|
mgSingleNewTourist.mg_strText = TRANS("TOURIST");
|
|
mgSingleNewTourist.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewTourist.mg_boxOnScreen = BoxBigRow(0.0f);
|
|
mgSingleNewTourist.mg_strTip = TRANS("for non-FPS players");
|
|
gm_lhGadgets.AddTail( mgSingleNewTourist.mg_lnNode);
|
|
mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
|
|
mgSingleNewTourist.mg_pmgDown = &mgSingleNewEasy;
|
|
mgSingleNewTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist;
|
|
|
|
mgSingleNewEasy.mg_strText = TRANS("EASY");
|
|
mgSingleNewEasy.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewEasy.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgSingleNewEasy.mg_strTip = TRANS("for unexperienced FPS players");
|
|
gm_lhGadgets.AddTail( mgSingleNewEasy.mg_lnNode);
|
|
mgSingleNewEasy.mg_pmgUp = &mgSingleNewTourist;
|
|
mgSingleNewEasy.mg_pmgDown = &mgSingleNewMedium;
|
|
mgSingleNewEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy;
|
|
|
|
mgSingleNewMedium.mg_strText = TRANS("NORMAL");
|
|
mgSingleNewMedium.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewMedium.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgSingleNewMedium.mg_strTip = TRANS("for experienced FPS players");
|
|
gm_lhGadgets.AddTail( mgSingleNewMedium.mg_lnNode);
|
|
mgSingleNewMedium.mg_pmgUp = &mgSingleNewEasy;
|
|
mgSingleNewMedium.mg_pmgDown = &mgSingleNewHard;
|
|
mgSingleNewMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal;
|
|
|
|
mgSingleNewHard.mg_strText = TRANS("HARD");
|
|
mgSingleNewHard.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewHard.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgSingleNewHard.mg_strTip = TRANS("for experienced Serious Sam players");
|
|
gm_lhGadgets.AddTail( mgSingleNewHard.mg_lnNode);
|
|
mgSingleNewHard.mg_pmgUp = &mgSingleNewMedium;
|
|
mgSingleNewHard.mg_pmgDown = &mgSingleNewSerious;
|
|
mgSingleNewHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard;
|
|
|
|
mgSingleNewSerious.mg_strText = TRANS("SERIOUS");
|
|
mgSingleNewSerious.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewSerious.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgSingleNewSerious.mg_strTip = TRANS("are you serious?");
|
|
gm_lhGadgets.AddTail( mgSingleNewSerious.mg_lnNode);
|
|
mgSingleNewSerious.mg_pmgUp = &mgSingleNewHard;
|
|
mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
|
|
mgSingleNewSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious;
|
|
|
|
mgSingleNewMental.mg_strText = TRANS("MENTAL");
|
|
mgSingleNewMental.mg_bfsFontSize = BFS_LARGE;
|
|
mgSingleNewMental.mg_boxOnScreen = BoxBigRow(5.0f);
|
|
mgSingleNewMental.mg_strTip = TRANS("you are not serious!");
|
|
gm_lhGadgets.AddTail( mgSingleNewMental.mg_lnNode);
|
|
mgSingleNewMental.mg_pmgUp = &mgSingleNewSerious;
|
|
mgSingleNewMental.mg_pmgDown = &mgSingleNewTourist;
|
|
mgSingleNewMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental;
|
|
mgSingleNewMental.mg_bMental = TRUE;
|
|
}
|
|
void CSinglePlayerNewMenu::StartMenu(void)
|
|
{
|
|
CGameMenu::StartMenu();
|
|
extern INDEX sam_bMentalActivated;
|
|
if (sam_bMentalActivated) {
|
|
mgSingleNewMental.Appear();
|
|
mgSingleNewSerious.mg_pmgDown = &mgSingleNewMental;
|
|
mgSingleNewTourist.mg_pmgUp = &mgSingleNewMental;
|
|
} else {
|
|
mgSingleNewMental.Disappear();
|
|
mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
|
|
mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
|
|
}
|
|
}
|
|
|
|
void CDisabledMenu::Initialize_t(void)
|
|
{
|
|
mgDisabledTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgDisabledTitle.mg_lnNode);
|
|
|
|
mgDisabledMenuButton.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgDisabledMenuButton.mg_boxOnScreen = BoxBigRow(0.0f);
|
|
gm_lhGadgets.AddTail( mgDisabledMenuButton.mg_lnNode);
|
|
mgDisabledMenuButton.mg_pActivatedFunction = NULL;
|
|
}
|
|
|
|
void ChangeCrosshair(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
pps->ps_iCrossHairType = iNew-1;
|
|
}
|
|
void ChangeWeaponSelect(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
pps->ps_iWeaponAutoSelect = iNew;
|
|
}
|
|
void ChangeWeaponHide(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags |= PSF_HIDEWEAPON;
|
|
} else {
|
|
pps->ps_ulFlags &= ~PSF_HIDEWEAPON;
|
|
}
|
|
}
|
|
void Change3rdPerson(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags |= PSF_PREFER3RDPERSON;
|
|
} else {
|
|
pps->ps_ulFlags &= ~PSF_PREFER3RDPERSON;
|
|
}
|
|
}
|
|
void ChangeQuotes(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags &= ~PSF_NOQUOTES;
|
|
} else {
|
|
pps->ps_ulFlags |= PSF_NOQUOTES;
|
|
}
|
|
}
|
|
void ChangeAutoSave(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags |= PSF_AUTOSAVE;
|
|
} else {
|
|
pps->ps_ulFlags &= ~PSF_AUTOSAVE;
|
|
}
|
|
}
|
|
void ChangeCompDoubleClick(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags &= ~PSF_COMPSINGLECLICK;
|
|
} else {
|
|
pps->ps_ulFlags |= PSF_COMPSINGLECLICK;
|
|
}
|
|
}
|
|
|
|
void ChangeViewBobbing(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags &= ~PSF_NOBOBBING;
|
|
} else {
|
|
pps->ps_ulFlags |= PSF_NOBOBBING;
|
|
}
|
|
}
|
|
|
|
void ChangeSharpTurning(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags |= PSF_SHARPTURNING;
|
|
} else {
|
|
pps->ps_ulFlags &= ~PSF_SHARPTURNING;
|
|
}
|
|
}
|
|
|
|
// ------------------------ CPlayerProfileMenu implementation
|
|
void CPlayerProfileMenu::Initialize_t(void)
|
|
{
|
|
// intialize player and controls menu
|
|
_bPlayerMenuFromSinglePlayer = FALSE;
|
|
mgPlayerProfileTitle.mg_boxOnScreen = BoxTitle();
|
|
mgPlayerProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
|
|
gm_lhGadgets.AddTail( mgPlayerProfileTitle.mg_lnNode);
|
|
|
|
mgPlayerNoLabel.mg_strText = TRANS("PROFILE:");
|
|
mgPlayerNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f);
|
|
mgPlayerNoLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgPlayerNoLabel.mg_iCenterI = -1;
|
|
gm_lhGadgets.AddTail( mgPlayerNoLabel.mg_lnNode);
|
|
|
|
#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
|
|
mg.mg_iIndex = index;\
|
|
mg.mg_bfsFontSize = BFS_MEDIUM;\
|
|
mg.mg_boxOnScreen = BoxNoUp(index);\
|
|
mg.mg_bRectangle = TRUE;\
|
|
mg.mg_pmgLeft = &mgprev;\
|
|
mg.mg_pmgRight = &mgnext;\
|
|
mg.mg_pmgUp = &mgPlayerCustomizeControls;\
|
|
mg.mg_pmgDown = &mgPlayerName;\
|
|
mg.mg_pActivatedFunction = &OnPlayerSelect;\
|
|
mg.mg_strText = #index;\
|
|
mg.mg_strTip = TRANS("select new currently active player");\
|
|
gm_lhGadgets.AddTail( mg.mg_lnNode);
|
|
|
|
ADD_SELECT_PLAYER_MG( 0, mgPlayerNo[0], mgPlayerNo[7], mgPlayerNo[1], mePlayerNo[0]);
|
|
ADD_SELECT_PLAYER_MG( 1, mgPlayerNo[1], mgPlayerNo[0], mgPlayerNo[2], mePlayerNo[1]);
|
|
ADD_SELECT_PLAYER_MG( 2, mgPlayerNo[2], mgPlayerNo[1], mgPlayerNo[3], mePlayerNo[2]);
|
|
ADD_SELECT_PLAYER_MG( 3, mgPlayerNo[3], mgPlayerNo[2], mgPlayerNo[4], mePlayerNo[3]);
|
|
ADD_SELECT_PLAYER_MG( 4, mgPlayerNo[4], mgPlayerNo[3], mgPlayerNo[5], mePlayerNo[4]);
|
|
ADD_SELECT_PLAYER_MG( 5, mgPlayerNo[5], mgPlayerNo[4], mgPlayerNo[6], mePlayerNo[5]);
|
|
ADD_SELECT_PLAYER_MG( 6, mgPlayerNo[6], mgPlayerNo[5], mgPlayerNo[7], mePlayerNo[6]);
|
|
ADD_SELECT_PLAYER_MG( 7, mgPlayerNo[7], mgPlayerNo[6], mgPlayerNo[0], mePlayerNo[7]);
|
|
mgPlayerNo[7].mg_pmgRight = &mgPlayerModel;
|
|
|
|
mgPlayerNameLabel.mg_strText = TRANS("NAME:");
|
|
mgPlayerNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f);
|
|
mgPlayerNameLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgPlayerNameLabel.mg_iCenterI = -1;
|
|
gm_lhGadgets.AddTail( mgPlayerNameLabel.mg_lnNode);
|
|
|
|
// setup of player name button is done on start menu
|
|
mgPlayerName.mg_strText = "<\?\?\?>";
|
|
mgPlayerName.mg_ctMaxStringLen = 25;
|
|
mgPlayerName.mg_boxOnScreen = BoxPlayerEdit(1.25);
|
|
mgPlayerName.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgPlayerName.mg_iCenterI = -1;
|
|
mgPlayerName.mg_pmgUp = &mgPlayerNo[0];
|
|
mgPlayerName.mg_pmgDown = &mgPlayerTeam;
|
|
mgPlayerName.mg_pmgRight = &mgPlayerModel;
|
|
mgPlayerName.mg_strTip = TRANS("rename currently active player");
|
|
gm_lhGadgets.AddTail( mgPlayerName.mg_lnNode);
|
|
|
|
mgPlayerTeamLabel.mg_strText = TRANS("TEAM:");
|
|
mgPlayerTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f);
|
|
mgPlayerTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgPlayerTeamLabel.mg_iCenterI = -1;
|
|
gm_lhGadgets.AddTail( mgPlayerTeamLabel.mg_lnNode);
|
|
|
|
// setup of player name button is done on start menu
|
|
mgPlayerTeam.mg_strText = "<\?\?\?>";
|
|
mgPlayerName.mg_ctMaxStringLen = 25;
|
|
mgPlayerTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f);
|
|
mgPlayerTeam.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgPlayerTeam.mg_iCenterI = -1;
|
|
mgPlayerTeam.mg_pmgUp = &mgPlayerName;
|
|
mgPlayerTeam.mg_pmgDown = &mgPlayerCrosshair;
|
|
mgPlayerTeam.mg_pmgRight = &mgPlayerModel;
|
|
//mgPlayerTeam.mg_strTip = TRANS("teamplay is disabled in this version");
|
|
mgPlayerTeam.mg_strTip = TRANS("enter team name, if playing in team");
|
|
gm_lhGadgets.AddTail( mgPlayerTeam.mg_lnNode);
|
|
|
|
TRIGGER_MG(mgPlayerCrosshair, 4.0, mgPlayerTeam, mgPlayerWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
|
|
mgPlayerCrosshair.mg_bVisual = TRUE;
|
|
mgPlayerCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f);
|
|
mgPlayerCrosshair.mg_iCenterI = -1;
|
|
mgPlayerCrosshair.mg_pOnTriggerChange = ChangeCrosshair;
|
|
TRIGGER_MG(mgPlayerWeaponSelect, 4.0, mgPlayerCrosshair, mgPlayerWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
|
|
mgPlayerWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f);
|
|
mgPlayerWeaponSelect.mg_iCenterI = -1;
|
|
mgPlayerWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect;
|
|
TRIGGER_MG(mgPlayerWeaponHide, 4.0, mgPlayerWeaponSelect, mgPlayer3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
|
|
mgPlayerWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f);
|
|
mgPlayerWeaponHide.mg_iCenterI = -1;
|
|
mgPlayerWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide;
|
|
TRIGGER_MG(mgPlayer3rdPerson, 4.0, mgPlayerWeaponHide, mgPlayerQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
|
|
mgPlayer3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f);
|
|
mgPlayer3rdPerson.mg_iCenterI = -1;
|
|
mgPlayer3rdPerson.mg_pOnTriggerChange = Change3rdPerson;
|
|
TRIGGER_MG(mgPlayerQuotes, 4.0, mgPlayer3rdPerson, mgPlayerAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
|
|
mgPlayerQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f);
|
|
mgPlayerQuotes.mg_iCenterI = -1;
|
|
mgPlayerQuotes.mg_pOnTriggerChange = ChangeQuotes;
|
|
TRIGGER_MG(mgPlayerAutoSave, 4.0, mgPlayerQuotes, mgPlayerCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
|
|
mgPlayerAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f);
|
|
mgPlayerAutoSave.mg_iCenterI = -1;
|
|
mgPlayerAutoSave.mg_pOnTriggerChange = ChangeAutoSave;
|
|
TRIGGER_MG(mgPlayerCompDoubleClick, 4.0, mgPlayerAutoSave, mgPlayerSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
|
|
mgPlayerCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f);
|
|
mgPlayerCompDoubleClick.mg_iCenterI = -1;
|
|
mgPlayerCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick;
|
|
TRIGGER_MG(mgPlayerSharpTurning, 4.0, mgPlayerCompDoubleClick, mgPlayerViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
|
|
mgPlayerSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f);
|
|
mgPlayerSharpTurning.mg_iCenterI = -1;
|
|
mgPlayerSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning;
|
|
TRIGGER_MG(mgPlayerViewBobbing, 4.0, mgPlayerSharpTurning, mgPlayerCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
|
|
mgPlayerViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f);
|
|
mgPlayerViewBobbing.mg_iCenterI = -1;
|
|
mgPlayerViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing;
|
|
|
|
mgPlayerCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
|
|
mgPlayerCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f);
|
|
mgPlayerCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgPlayerCustomizeControls.mg_iCenterI = -1;
|
|
mgPlayerCustomizeControls.mg_pmgUp = &mgPlayerViewBobbing;
|
|
mgPlayerCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer;
|
|
mgPlayerCustomizeControls.mg_pmgDown = &mgPlayerNo[0];
|
|
mgPlayerCustomizeControls.mg_pmgRight = &mgPlayerModel;
|
|
mgPlayerCustomizeControls.mg_strTip = TRANS("customize controls for this player");
|
|
gm_lhGadgets.AddTail( mgPlayerCustomizeControls.mg_lnNode);
|
|
|
|
mgPlayerModel.mg_boxOnScreen = BoxPlayerModel();
|
|
mgPlayerModel.mg_pmgLeft = &mgPlayerName;
|
|
mgPlayerModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu;
|
|
mgPlayerModel.mg_pmgDown = &mgPlayerName;
|
|
mgPlayerModel.mg_pmgLeft = &mgPlayerName;
|
|
mgPlayerModel.mg_strTip = TRANS("change model for this player");
|
|
gm_lhGadgets.AddTail( mgPlayerModel.mg_lnNode);
|
|
}
|
|
|
|
INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
|
|
{
|
|
return iPlayer;
|
|
}
|
|
|
|
INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
|
|
{
|
|
return iCombo;
|
|
}
|
|
|
|
void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
|
|
{
|
|
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
|
|
|
|
for( INDEX iPl=0; iPl<8; iPl++)
|
|
{
|
|
mgPlayerNo[iPl].mg_bHighlighted = FALSE;
|
|
}
|
|
|
|
mgPlayerNo[iPlayer].mg_bHighlighted = TRUE;
|
|
|
|
iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));
|
|
|
|
if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
|
|
_pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
|
|
} else {
|
|
_pGame->gm_iSinglePlayer = iPlayer;
|
|
}
|
|
mgPlayerName.mg_pstrToChange = &pc.pc_strName;
|
|
mgPlayerName.SetText( *mgPlayerName.mg_pstrToChange);
|
|
mgPlayerTeam.mg_pstrToChange = &pc.pc_strTeam;
|
|
mgPlayerTeam.SetText( *mgPlayerTeam.mg_pstrToChange);
|
|
|
|
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
|
|
|
mgPlayerCrosshair.mg_iSelected = pps->ps_iCrossHairType+1;
|
|
mgPlayerCrosshair.ApplyCurrentSelection();
|
|
mgPlayerWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
|
|
mgPlayerWeaponSelect.ApplyCurrentSelection();
|
|
mgPlayerWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON)?1:0;
|
|
mgPlayerWeaponHide.ApplyCurrentSelection();
|
|
mgPlayer3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON)?1:0;
|
|
mgPlayer3rdPerson.ApplyCurrentSelection();
|
|
mgPlayerQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES)?0:1;
|
|
mgPlayerQuotes.ApplyCurrentSelection();
|
|
mgPlayerAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE)?1:0;
|
|
mgPlayerAutoSave.ApplyCurrentSelection();
|
|
mgPlayerCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK)?0:1;
|
|
mgPlayerCompDoubleClick.ApplyCurrentSelection();
|
|
mgPlayerViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING)?0:1;
|
|
mgPlayerViewBobbing.ApplyCurrentSelection();
|
|
mgPlayerSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING)?1:0;
|
|
mgPlayerSharpTurning.ApplyCurrentSelection();
|
|
|
|
// get function that will set player appearance
|
|
CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
|
|
// if none
|
|
if (pss==NULL) {
|
|
// no model
|
|
mgPlayerModel.mg_moModel.SetData(NULL);
|
|
// if there is some
|
|
} else {
|
|
// set the model
|
|
BOOL (*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
|
|
(BOOL (*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
|
|
CTString strName;
|
|
BOOL bSet;
|
|
if( _gmRunningGameMode!=GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
|
|
bSet = pFunc(&mgPlayerModel.mg_moModel, &pc, strName, TRUE);
|
|
mgPlayerModel.mg_strTip = TRANS("change model for this player");
|
|
mgPlayerModel.mg_bEnabled = TRUE;
|
|
} else {
|
|
// cannot change player appearance in single player mode
|
|
bSet = pFunc(&mgPlayerModel.mg_moModel, NULL, strName, TRUE);
|
|
mgPlayerModel.mg_strTip = TRANS("cannot change model for single-player game");
|
|
mgPlayerModel.mg_bEnabled = FALSE;
|
|
}
|
|
(void)bSet;
|
|
// ignore gender flags, if any
|
|
strName.RemovePrefix("#female#");
|
|
strName.RemovePrefix("#male#");
|
|
mgPlayerModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f,-1.0f,-3.5f), ANGLE3D(150,0,0));
|
|
mgPlayerModel.mg_strText = strName;
|
|
CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
|
|
_strLastPlayerAppearance = pps->GetModelFilename();
|
|
try {
|
|
mgPlayerModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
|
|
mgPlayerModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
|
|
} catch (char *strError) {
|
|
(void)strError;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void OnPlayerSelect(void)
|
|
{
|
|
ASSERT( _pmgLastActivatedGadget != NULL);
|
|
if (_pmgLastActivatedGadget->mg_bEnabled) {
|
|
gmPlayerProfile.SelectPlayer( ((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex);
|
|
}
|
|
}
|
|
|
|
void CPlayerProfileMenu::StartMenu(void)
|
|
{
|
|
gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;
|
|
|
|
if (_gmRunningGameMode==GM_NONE || _gmRunningGameMode==GM_DEMO) {
|
|
for(INDEX i=0; i<8; i++) {
|
|
mgPlayerNo[i].mg_bEnabled = TRUE;
|
|
}
|
|
} else {
|
|
for(INDEX i=0; i<8; i++) {
|
|
mgPlayerNo[i].mg_bEnabled = FALSE;
|
|
}
|
|
INDEX iFirstEnabled = 0;
|
|
{for(INDEX ilp=0; ilp<4; ilp++) {
|
|
CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
|
|
if (lp.lp_bActive) {
|
|
mgPlayerNo[lp.lp_iPlayer].mg_bEnabled = TRUE;
|
|
if (iFirstEnabled==0) {
|
|
iFirstEnabled = lp.lp_iPlayer;
|
|
}
|
|
}
|
|
}}
|
|
// backup to first player in case current player is disabled
|
|
if( !mgPlayerNo[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
|
|
}
|
|
// done
|
|
SelectPlayer( *gm_piCurrentPlayer);
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
|
|
void CPlayerProfileMenu::EndMenu(void)
|
|
{
|
|
_pGame->SavePlayersAndControls();
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
// ------------------------ CControlsMenu implementation
|
|
void CControlsMenu::Initialize_t(void)
|
|
{
|
|
// intialize player and controls menu
|
|
mgControlsTitle.mg_boxOnScreen = BoxTitle();
|
|
mgControlsTitle.mg_strText = TRANS("CONTROLS");
|
|
gm_lhGadgets.AddTail( mgControlsTitle.mg_lnNode);
|
|
|
|
mgControlsNameLabel.mg_strText = "";
|
|
mgControlsNameLabel.mg_boxOnScreen = BoxMediumRow(0.0);
|
|
mgControlsNameLabel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgControlsNameLabel.mg_iCenterI = -1;
|
|
mgControlsNameLabel.mg_bEnabled = FALSE;
|
|
mgControlsNameLabel.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgControlsNameLabel.mg_lnNode);
|
|
|
|
mgControlsButtons.mg_strText = TRANS("CUSTOMIZE BUTTONS");
|
|
mgControlsButtons.mg_boxOnScreen = BoxMediumRow(2.0);
|
|
mgControlsButtons.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgControlsButtons.mg_iCenterI = 0;
|
|
gm_lhGadgets.AddTail( mgControlsButtons.mg_lnNode);
|
|
mgControlsButtons.mg_pmgUp = &mgControlsPredefined;
|
|
mgControlsButtons.mg_pmgDown = &mgControlsAdvanced;
|
|
mgControlsButtons.mg_pActivatedFunction = &StartCustomizeKeyboardMenu;
|
|
mgControlsButtons.mg_strTip = TRANS("customize buttons in current controls");
|
|
|
|
mgControlsAdvanced.mg_strText = TRANS("ADVANCED JOYSTICK SETUP");
|
|
mgControlsAdvanced.mg_iCenterI = 0;
|
|
mgControlsAdvanced.mg_boxOnScreen = BoxMediumRow(3);
|
|
mgControlsAdvanced.mg_bfsFontSize = BFS_MEDIUM;
|
|
gm_lhGadgets.AddTail( mgControlsAdvanced.mg_lnNode);
|
|
mgControlsAdvanced.mg_pmgUp = &mgControlsButtons;
|
|
mgControlsAdvanced.mg_pmgDown = &mgControlsSensitivity;
|
|
mgControlsAdvanced.mg_pActivatedFunction = &StartCustomizeAxisMenu;
|
|
mgControlsAdvanced.mg_strTip = TRANS("adjust advanced settings for joystick axis");
|
|
|
|
mgControlsSensitivity.mg_boxOnScreen = BoxMediumRow(4.5);
|
|
mgControlsSensitivity.mg_strText = TRANS("SENSITIVITY");
|
|
mgControlsSensitivity.mg_pmgUp = &mgControlsAdvanced;
|
|
mgControlsSensitivity.mg_pmgDown = &mgControlsInvertTrigger;
|
|
mgControlsSensitivity.mg_strTip = TRANS("sensitivity for all axis in this control set");
|
|
gm_lhGadgets.AddTail( mgControlsSensitivity.mg_lnNode);
|
|
|
|
TRIGGER_MG( mgControlsInvertTrigger, 5.5, mgControlsSensitivity, mgControlsSmoothTrigger,
|
|
TRANS("INVERT LOOK"), astrNoYes);
|
|
mgControlsInvertTrigger.mg_strTip = TRANS("invert up/down looking");
|
|
TRIGGER_MG( mgControlsSmoothTrigger, 6.5, mgControlsInvertTrigger, mgControlsAccelTrigger,
|
|
TRANS("SMOOTH AXIS"), astrNoYes);
|
|
mgControlsSmoothTrigger.mg_strTip = TRANS("smooth mouse/joystick movements");
|
|
TRIGGER_MG( mgControlsAccelTrigger, 7.5, mgControlsSmoothTrigger, mgControlsIFeelTrigger,
|
|
TRANS("MOUSE ACCELERATION"), astrNoYes);
|
|
mgControlsAccelTrigger.mg_strTip = TRANS("allow mouse acceleration");
|
|
TRIGGER_MG( mgControlsIFeelTrigger, 8.5, mgControlsAccelTrigger, mgControlsPredefined,
|
|
TRANS("ENABLE IFEEL"), astrNoYes);
|
|
mgControlsIFeelTrigger.mg_strTip = TRANS("enable support for iFeel tactile feedback mouse");
|
|
|
|
mgControlsPredefined.mg_strText = TRANS("LOAD PREDEFINED SETTINGS");
|
|
mgControlsPredefined.mg_iCenterI = 0;
|
|
mgControlsPredefined.mg_boxOnScreen = BoxMediumRow(10);
|
|
mgControlsPredefined.mg_bfsFontSize = BFS_MEDIUM;
|
|
gm_lhGadgets.AddTail( mgControlsPredefined.mg_lnNode);
|
|
mgControlsPredefined.mg_pmgUp = &mgControlsIFeelTrigger;
|
|
mgControlsPredefined.mg_pmgDown = &mgControlsButtons;
|
|
mgControlsPredefined.mg_pActivatedFunction = &StartControlsLoadMenu;
|
|
mgControlsPredefined.mg_strTip = TRANS("load one of several predefined control settings");
|
|
}
|
|
|
|
void CControlsMenu::StartMenu(void)
|
|
{
|
|
gm_pmgSelectedByDefault = &mgControlsButtons;
|
|
INDEX iPlayer = _pGame->gm_iSinglePlayer;
|
|
if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
|
|
iPlayer = _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer];
|
|
}
|
|
_fnmControlsToCustomize.PrintF("Controls\\Controls%d.ctl", iPlayer);
|
|
|
|
ControlsMenuOn();
|
|
|
|
mgControlsNameLabel.mg_strText.PrintF(TRANSV("CONTROLS FOR: %s"), (const char *) _pGame->gm_apcPlayers[iPlayer].GetNameForPrinting());
|
|
|
|
ObtainActionSettings();
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void CControlsMenu::EndMenu(void)
|
|
{
|
|
ApplyActionSettings();
|
|
|
|
ControlsMenuOff();
|
|
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
void CControlsMenu::ObtainActionSettings(void)
|
|
{
|
|
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
|
|
|
|
mgControlsSensitivity.mg_iMinPos = 0;
|
|
mgControlsSensitivity.mg_iMaxPos = 50;
|
|
mgControlsSensitivity.mg_iCurPos = (INDEX) (ctrls.ctrl_fSensitivity/2);
|
|
mgControlsSensitivity.ApplyCurrentPosition();
|
|
|
|
mgControlsInvertTrigger.mg_iSelected = ctrls.ctrl_bInvertLook ? 1 : 0;
|
|
mgControlsSmoothTrigger.mg_iSelected = ctrls.ctrl_bSmoothAxes ? 1 : 0;
|
|
mgControlsAccelTrigger .mg_iSelected = _pShell->GetINDEX("inp_bAllowMouseAcceleration") ? 1 : 0;
|
|
mgControlsIFeelTrigger .mg_bEnabled = _pShell->GetINDEX("sys_bIFeelEnabled") ? 1 : 0;
|
|
mgControlsIFeelTrigger .mg_iSelected = _pShell->GetFLOAT("inp_fIFeelGain")>0 ? 1 : 0;
|
|
|
|
mgControlsInvertTrigger.ApplyCurrentSelection();
|
|
mgControlsSmoothTrigger.ApplyCurrentSelection();
|
|
mgControlsAccelTrigger .ApplyCurrentSelection();
|
|
mgControlsIFeelTrigger .ApplyCurrentSelection();
|
|
}
|
|
|
|
void CControlsMenu::ApplyActionSettings(void)
|
|
{
|
|
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
|
|
|
|
FLOAT fSensitivity =
|
|
FLOAT(mgControlsSensitivity.mg_iCurPos-mgControlsSensitivity.mg_iMinPos) /
|
|
FLOAT(mgControlsSensitivity.mg_iMaxPos-mgControlsSensitivity.mg_iMinPos)*100.0f;
|
|
|
|
BOOL bInvert = mgControlsInvertTrigger.mg_iSelected != 0;
|
|
BOOL bSmooth = mgControlsSmoothTrigger.mg_iSelected != 0;
|
|
BOOL bAccel = mgControlsAccelTrigger .mg_iSelected != 0;
|
|
BOOL bIFeel = mgControlsIFeelTrigger .mg_iSelected != 0;
|
|
|
|
if (INDEX(ctrls.ctrl_fSensitivity)!=INDEX(fSensitivity)) {
|
|
ctrls.ctrl_fSensitivity = fSensitivity;
|
|
}
|
|
ctrls.ctrl_bInvertLook = bInvert;
|
|
ctrls.ctrl_bSmoothAxes = bSmooth;
|
|
_pShell->SetINDEX("inp_bAllowMouseAcceleration", bAccel);
|
|
_pShell->SetFLOAT("inp_fIFeelGain", bIFeel ? 1.0f : 0.0f);
|
|
ctrls.CalculateInfluencesForAllAxis();
|
|
}
|
|
|
|
// ------------------------ CLoadSaveMenu implementation
|
|
void CLoadSaveMenu::Initialize_t(void)
|
|
{
|
|
gm_pgmNextMenu = NULL;
|
|
|
|
mgLoadSaveTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgLoadSaveTitle.mg_lnNode);
|
|
|
|
mgLoadSaveNotes.mg_boxOnScreen = BoxMediumRow(10.0);
|
|
mgLoadSaveNotes.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgLoadSaveNotes.mg_iCenterI = -1;
|
|
mgLoadSaveNotes.mg_bEnabled = FALSE;
|
|
mgLoadSaveNotes.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgLoadSaveNotes.mg_lnNode);
|
|
|
|
for( INDEX iLabel=0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
|
|
{
|
|
INDEX iPrev = (SAVELOAD_BUTTONS_CT+iLabel-1)%SAVELOAD_BUTTONS_CT;
|
|
INDEX iNext = (iLabel+1)%SAVELOAD_BUTTONS_CT;
|
|
// initialize label gadgets
|
|
amgLSButton[iLabel].mg_pmgUp = &amgLSButton[iPrev];
|
|
amgLSButton[iLabel].mg_pmgDown = &amgLSButton[iNext];
|
|
amgLSButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel);
|
|
amgLSButton[iLabel].mg_pActivatedFunction = NULL; // never called!
|
|
amgLSButton[iLabel].mg_iCenterI = -1;
|
|
gm_lhGadgets.AddTail( amgLSButton[iLabel].mg_lnNode);
|
|
}
|
|
|
|
gm_lhGadgets.AddTail( mgLSArrowUp.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgLSArrowDn.mg_lnNode);
|
|
mgLSArrowUp.mg_adDirection = AD_UP;
|
|
mgLSArrowDn.mg_adDirection = AD_DOWN;
|
|
mgLSArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
|
mgLSArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
|
mgLSArrowUp.mg_pmgRight = mgLSArrowUp.mg_pmgDown = &amgLSButton[0];
|
|
mgLSArrowDn.mg_pmgRight = mgLSArrowDn.mg_pmgUp = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
|
|
|
|
gm_ctListVisible = SAVELOAD_BUTTONS_CT;
|
|
gm_pmgArrowUp = &mgLSArrowUp;
|
|
gm_pmgArrowDn = &mgLSArrowDn;
|
|
gm_pmgListTop = &amgLSButton[0];
|
|
gm_pmgListBottom = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
|
|
}
|
|
|
|
int qsort_CompareFileInfos_NameUp(const void *elem1, const void *elem2 )
|
|
{
|
|
const CFileInfo &fi1 = **(CFileInfo **)elem1;
|
|
const CFileInfo &fi2 = **(CFileInfo **)elem2;
|
|
return strcmp(fi1.fi_strName, fi2.fi_strName);
|
|
}
|
|
int qsort_CompareFileInfos_NameDn(const void *elem1, const void *elem2 )
|
|
{
|
|
const CFileInfo &fi1 = **(CFileInfo **)elem1;
|
|
const CFileInfo &fi2 = **(CFileInfo **)elem2;
|
|
return -strcmp(fi1.fi_strName, fi2.fi_strName);
|
|
}
|
|
int qsort_CompareFileInfos_FileUp(const void *elem1, const void *elem2 )
|
|
{
|
|
const CFileInfo &fi1 = **(CFileInfo **)elem1;
|
|
const CFileInfo &fi2 = **(CFileInfo **)elem2;
|
|
return strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
|
|
}
|
|
int qsort_CompareFileInfos_FileDn(const void *elem1, const void *elem2 )
|
|
{
|
|
const CFileInfo &fi1 = **(CFileInfo **)elem1;
|
|
const CFileInfo &fi2 = **(CFileInfo **)elem2;
|
|
return -strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
|
|
}
|
|
|
|
void CLoadSaveMenu::StartMenu(void)
|
|
{
|
|
gm_bNoEscape = FALSE;
|
|
|
|
// delete all file infos
|
|
FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
|
delete &itfi.Current();
|
|
}
|
|
|
|
// list the directory
|
|
CDynamicStackArray<CTFileName> afnmDir;
|
|
MakeDirList(afnmDir, gm_fnmDirectory, CTString(""), 0);
|
|
gm_iLastFile = -1;
|
|
|
|
// for each file in the directory
|
|
for (INDEX i=0; i<afnmDir.Count(); i++) {
|
|
CTFileName fnm = afnmDir[i];
|
|
|
|
// if it can be parsed
|
|
CTString strName;
|
|
if (ParseFile(fnm, strName)) {
|
|
// create new info for that file
|
|
CFileInfo *pfi = new CFileInfo;
|
|
pfi->fi_fnFile = fnm;
|
|
pfi->fi_strName = strName;
|
|
// add it to list
|
|
gm_lhFileInfos.AddTail(pfi->fi_lnNode);
|
|
}
|
|
}
|
|
|
|
// sort if needed
|
|
switch (gm_iSortType) {
|
|
default: ASSERT(FALSE);
|
|
case LSSORT_NONE: break;
|
|
case LSSORT_NAMEUP:
|
|
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, _offsetof(CFileInfo, fi_lnNode));
|
|
break;
|
|
case LSSORT_NAMEDN:
|
|
gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, _offsetof(CFileInfo, fi_lnNode));
|
|
break;
|
|
case LSSORT_FILEUP:
|
|
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, _offsetof(CFileInfo, fi_lnNode));
|
|
break;
|
|
case LSSORT_FILEDN:
|
|
gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, _offsetof(CFileInfo, fi_lnNode));
|
|
break;
|
|
}
|
|
|
|
// if saving
|
|
if (gm_bSave) {
|
|
// add one info as empty slot
|
|
CFileInfo *pfi = new CFileInfo;
|
|
CTString strNumber;
|
|
strNumber.PrintF("%04d", gm_iLastFile+1);
|
|
pfi->fi_fnFile = gm_fnmDirectory+gm_fnmBaseName+strNumber+gm_fnmExt;
|
|
pfi->fi_strName = EMPTYSLOTSTRING;
|
|
// add it to beginning
|
|
gm_lhFileInfos.AddHead(pfi->fi_lnNode);
|
|
}
|
|
|
|
// set default parameters for the list
|
|
gm_iListOffset = 0;
|
|
gm_ctListTotal = gm_lhFileInfos.Count();
|
|
|
|
// find which one should be selected
|
|
gm_iListWantedItem = 0;
|
|
if (gm_fnmSelected != "") {
|
|
INDEX i = 0;
|
|
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
|
CFileInfo &fi = *itfi;
|
|
if (fi.fi_fnFile==gm_fnmSelected) {
|
|
gm_iListWantedItem = i;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
CGameMenu::StartMenu();
|
|
}
|
|
void CLoadSaveMenu::EndMenu(void)
|
|
{
|
|
// delete all file infos
|
|
FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
|
delete &itfi.Current();
|
|
}
|
|
gm_pgmNextMenu = NULL;
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
void CLoadSaveMenu::FillListItems(void)
|
|
{
|
|
// disable all items first
|
|
for(INDEX i=0; i<SAVELOAD_BUTTONS_CT; i++) {
|
|
amgLSButton[i].mg_bEnabled = FALSE;
|
|
amgLSButton[i].mg_strText = TRANS("<empty>");
|
|
amgLSButton[i].mg_strTip = "";
|
|
amgLSButton[i].mg_iInList = -2;
|
|
}
|
|
|
|
BOOL bHasFirst = FALSE;
|
|
BOOL bHasLast = FALSE;
|
|
INDEX ctLabels = gm_lhFileInfos.Count();
|
|
INDEX iLabel=0;
|
|
FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
|
|
CFileInfo &fi = *itfi;
|
|
INDEX iInMenu = iLabel-gm_iListOffset;
|
|
if( (iLabel>=gm_iListOffset) &&
|
|
(iLabel<(gm_iListOffset+SAVELOAD_BUTTONS_CT)) )
|
|
{
|
|
bHasFirst|=(iLabel==0);
|
|
bHasLast |=(iLabel==ctLabels-1);
|
|
amgLSButton[iInMenu].mg_iInList = iLabel;
|
|
amgLSButton[iInMenu].mg_strDes = fi.fi_strName;
|
|
amgLSButton[iInMenu].mg_fnm = fi.fi_fnFile;
|
|
amgLSButton[iInMenu].mg_bEnabled = TRUE;
|
|
amgLSButton[iInMenu].RefreshText();
|
|
if (gm_bSave) {
|
|
if (!FileExistsForWriting(amgLSButton[iInMenu].mg_fnm)) {
|
|
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
|
|
} else {
|
|
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
|
|
}
|
|
} else if (gm_bManage) {
|
|
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
|
|
} else {
|
|
amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this");
|
|
}
|
|
}
|
|
iLabel++;
|
|
}
|
|
|
|
// enable/disable up/down arrows
|
|
mgLSArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
|
mgLSArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
|
}
|
|
|
|
// called to get info of a file from directory, or to skip it
|
|
BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
|
|
{
|
|
if (fnm.FileExt()!=gm_fnmExt) {
|
|
return FALSE;
|
|
}
|
|
CTFileName fnSaveGameDescription = fnm.NoExt()+".des";
|
|
try {
|
|
strName.Load_t( fnSaveGameDescription);
|
|
} catch( char *strError) {
|
|
(void)strError;
|
|
strName = fnm.FileName();
|
|
|
|
if (fnm.FileExt()==".ctl") {
|
|
INDEX iCtl = -1;
|
|
strName.ScanF("Controls%d", &iCtl);
|
|
if (iCtl>=0 && iCtl<=7) {
|
|
strName.PrintF(TRANSV("From player: %s"), (const char *) (_pGame->gm_apcPlayers[iCtl].GetNameForPrinting()));
|
|
}
|
|
}
|
|
}
|
|
|
|
INDEX iFile = -1;
|
|
fnm.FileName().ScanF((const char*)(gm_fnmBaseName+"%d"), &iFile);
|
|
|
|
gm_iLastFile = Max(gm_iLastFile, iFile);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CHighScoreMenu::Initialize_t(void)
|
|
{
|
|
mgHScore.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,0.5));
|
|
gm_lhGadgets.AddTail( mgHScore.mg_lnNode);
|
|
|
|
mgHighScoreTitle.mg_strText = TRANS("HIGH SCORE TABLE");
|
|
mgHighScoreTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgHighScoreTitle.mg_lnNode);
|
|
}
|
|
|
|
void CHighScoreMenu::StartMenu(void)
|
|
{
|
|
gm_pgmParentMenu = pgmCurrentMenu;
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
// ------------------------ CCustomizeKeyboardMenu implementation
|
|
void CCustomizeKeyboardMenu::FillListItems(void)
|
|
{
|
|
// disable all items first
|
|
for(INDEX i=0; i<KEYS_ON_SCREEN; i++) {
|
|
mgKey[i].mg_bEnabled = FALSE;
|
|
mgKey[i].mg_iInList = -2;
|
|
}
|
|
|
|
BOOL bHasFirst = FALSE;
|
|
BOOL bHasLast = FALSE;
|
|
// set diks to key buttons
|
|
INDEX iLabel=0;
|
|
INDEX ctLabels = _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count();
|
|
FOREACHINLIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions, itAct)
|
|
{
|
|
INDEX iInMenu = iLabel-gm_iListOffset;
|
|
if( (iLabel>=gm_iListOffset) &&
|
|
(iLabel<(gm_iListOffset+gm_ctListVisible)) )
|
|
{
|
|
bHasFirst|=(iLabel==0);
|
|
bHasLast |=(iLabel==ctLabels-1);
|
|
mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0);
|
|
mgKey[iInMenu].mg_iControlNumber = iLabel;
|
|
mgKey[iInMenu].SetBindingNames(FALSE);
|
|
mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind");
|
|
mgKey[iInMenu].mg_bEnabled = TRUE;
|
|
mgKey[iInMenu].mg_iInList = iLabel;
|
|
}
|
|
iLabel++;
|
|
}
|
|
|
|
// enable/disable up/down arrows
|
|
mgCustomizeArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
|
mgCustomizeArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
|
}
|
|
|
|
void CCustomizeKeyboardMenu::Initialize_t(void)
|
|
{
|
|
// intialize Audio options menu
|
|
mgCustomizeKeyboardTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS");
|
|
mgCustomizeKeyboardTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgCustomizeKeyboardTitle.mg_lnNode);
|
|
|
|
#define KL_START 3.0f
|
|
#define KL_STEEP -1.45f
|
|
for( INDEX iLabel=0; iLabel<KEYS_ON_SCREEN; iLabel++)
|
|
{
|
|
INDEX iPrev = (gm_ctListVisible+iLabel-1)%KEYS_ON_SCREEN;
|
|
INDEX iNext = (iLabel+1)%KEYS_ON_SCREEN;
|
|
// initialize label entities
|
|
mgKey[iLabel].mg_boxOnScreen = BoxKeyRow(iLabel);
|
|
// initialize label gadgets
|
|
mgKey[iLabel].mg_pmgUp = &mgKey[iPrev];
|
|
mgKey[iLabel].mg_pmgDown = &mgKey[iNext];
|
|
mgKey[iLabel].mg_bVisible = TRUE;
|
|
gm_lhGadgets.AddTail( mgKey[iLabel].mg_lnNode);
|
|
}
|
|
// arrows just exist
|
|
gm_lhGadgets.AddTail( mgCustomizeArrowDn.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgCustomizeArrowUp.mg_lnNode);
|
|
mgCustomizeArrowDn.mg_adDirection = AD_DOWN;
|
|
mgCustomizeArrowUp.mg_adDirection = AD_UP;
|
|
mgCustomizeArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
|
mgCustomizeArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
|
mgCustomizeArrowDn.mg_pmgRight = mgCustomizeArrowDn.mg_pmgUp =
|
|
&mgKey[KEYS_ON_SCREEN-1];
|
|
mgCustomizeArrowUp.mg_pmgRight = mgCustomizeArrowUp.mg_pmgDown =
|
|
&mgKey[0];
|
|
|
|
gm_ctListVisible = KEYS_ON_SCREEN;
|
|
gm_pmgArrowUp = &mgCustomizeArrowUp;
|
|
gm_pmgArrowDn = &mgCustomizeArrowDn;
|
|
gm_pmgListTop = &mgKey[0];
|
|
gm_pmgListBottom = &mgKey[KEYS_ON_SCREEN-1];
|
|
}
|
|
void CCustomizeKeyboardMenu::StartMenu(void)
|
|
{
|
|
ControlsMenuOn();
|
|
gm_iListOffset = 0;
|
|
gm_ctListTotal = _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count();
|
|
gm_iListWantedItem = 0;
|
|
CGameMenu::StartMenu();
|
|
}
|
|
void CCustomizeKeyboardMenu::EndMenu(void)
|
|
{
|
|
ControlsMenuOff();
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
CCustomizeAxisMenu::~CCustomizeAxisMenu(void)
|
|
{
|
|
delete[] mgAxisActionTrigger.mg_astrTexts;
|
|
delete[] mgAxisMountedTrigger.mg_astrTexts;
|
|
}
|
|
|
|
void PreChangeAxis(INDEX iDummy)
|
|
{
|
|
gmCustomizeAxisMenu.ApplyActionSettings();
|
|
}
|
|
void PostChangeAxis(INDEX iDummy)
|
|
{
|
|
gmCustomizeAxisMenu.ObtainActionSettings();
|
|
}
|
|
|
|
void CCustomizeAxisMenu::Initialize_t(void)
|
|
{
|
|
// intialize axis menu
|
|
mgCustomizeAxisTitle.mg_strText = TRANS("CUSTOMIZE AXIS");
|
|
mgCustomizeAxisTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_lhGadgets.AddTail( mgCustomizeAxisTitle.mg_lnNode);
|
|
|
|
TRIGGER_MG(mgAxisActionTrigger, 0, mgAxisSmoothTrigger, mgAxisMountedTrigger, TRANS("ACTION"), astrNoYes);
|
|
mgAxisActionTrigger.mg_strTip = TRANS("choose action to customize");
|
|
TRIGGER_MG(mgAxisMountedTrigger, 2, mgAxisActionTrigger, mgAxisSensitivity, TRANS("MOUNTED TO"), astrNoYes);
|
|
mgAxisMountedTrigger.mg_strTip = TRANS("choose controller axis that will perform the action");
|
|
|
|
mgAxisActionTrigger.mg_astrTexts = new CTString[ AXIS_ACTIONS_CT];
|
|
mgAxisActionTrigger.mg_ctTexts = AXIS_ACTIONS_CT;
|
|
|
|
mgAxisActionTrigger.mg_pPreTriggerChange = PreChangeAxis;
|
|
mgAxisActionTrigger.mg_pOnTriggerChange = PostChangeAxis;
|
|
|
|
// for all available axis type controlers
|
|
for( INDEX iControler=0; iControler<AXIS_ACTIONS_CT; iControler++) {
|
|
mgAxisActionTrigger.mg_astrTexts[ iControler] = TranslateConst(CTString(_pGame->gm_astrAxisNames[ iControler]), 0);
|
|
}
|
|
mgAxisActionTrigger.mg_iSelected = 3;
|
|
|
|
INDEX ctAxis = _pInput->GetAvailableAxisCount();
|
|
mgAxisMountedTrigger.mg_astrTexts = new CTString[ ctAxis];
|
|
mgAxisMountedTrigger.mg_ctTexts = ctAxis;
|
|
// for all axis actions that can be mounted
|
|
for( INDEX iAxis=0; iAxis<ctAxis; iAxis++) {
|
|
mgAxisMountedTrigger.mg_astrTexts[ iAxis] = _pInput->GetAxisTransName( iAxis);
|
|
}
|
|
|
|
mgAxisSensitivity.mg_boxOnScreen = BoxMediumRow(3);
|
|
mgAxisSensitivity.mg_strText = TRANS("SENSITIVITY");
|
|
mgAxisSensitivity.mg_pmgUp = &mgAxisMountedTrigger;
|
|
mgAxisSensitivity.mg_pmgDown = &mgAxisDeadzone;
|
|
gm_lhGadgets.AddTail( mgAxisSensitivity.mg_lnNode);
|
|
mgAxisSensitivity.mg_strTip = TRANS("set sensitivity for this axis");
|
|
|
|
mgAxisDeadzone.mg_boxOnScreen = BoxMediumRow(4);
|
|
mgAxisDeadzone.mg_strText = TRANS("DEAD ZONE");
|
|
mgAxisDeadzone.mg_pmgUp = &mgAxisSensitivity;
|
|
mgAxisDeadzone.mg_pmgDown = &mgAxisInvertTrigger;
|
|
gm_lhGadgets.AddTail( mgAxisDeadzone.mg_lnNode);
|
|
mgAxisDeadzone.mg_strTip = TRANS("set dead zone for this axis");
|
|
|
|
TRIGGER_MG(mgAxisInvertTrigger, 5, mgAxisDeadzone, mgAxisRelativeTrigger, TRANS("INVERTED"), astrNoYes);
|
|
mgAxisInvertTrigger.mg_strTip = TRANS("choose whether to invert this axis or not");
|
|
TRIGGER_MG(mgAxisRelativeTrigger, 6, mgAxisInvertTrigger, mgAxisSmoothTrigger, TRANS("RELATIVE"), astrNoYes);
|
|
mgAxisRelativeTrigger.mg_strTip = TRANS("select relative or absolute axis reading");
|
|
TRIGGER_MG(mgAxisSmoothTrigger, 7, mgAxisRelativeTrigger, mgAxisActionTrigger, TRANS("SMOOTH"), astrNoYes);
|
|
mgAxisSmoothTrigger.mg_strTip = TRANS("turn this on to filter readings on this axis");
|
|
}
|
|
|
|
void CCustomizeAxisMenu::ObtainActionSettings(void)
|
|
{
|
|
ControlsMenuOn();
|
|
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
|
|
INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected;
|
|
INDEX iMountedAxis = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction;
|
|
|
|
mgAxisMountedTrigger.mg_iSelected = iMountedAxis;
|
|
|
|
mgAxisSensitivity.mg_iMinPos = 0;
|
|
mgAxisSensitivity.mg_iMaxPos = 50;
|
|
mgAxisSensitivity.mg_iCurPos = (INDEX) (ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity/2);
|
|
mgAxisSensitivity.ApplyCurrentPosition();
|
|
|
|
mgAxisDeadzone.mg_iMinPos = 0;
|
|
mgAxisDeadzone.mg_iMaxPos = 50;
|
|
mgAxisDeadzone.mg_iCurPos = (INDEX) (ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone/2);
|
|
mgAxisDeadzone.ApplyCurrentPosition();
|
|
|
|
mgAxisInvertTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert ? 1 : 0;
|
|
mgAxisRelativeTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler ? 1 : 0;
|
|
mgAxisSmoothTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth ? 1 : 0;
|
|
|
|
mgAxisActionTrigger.ApplyCurrentSelection();
|
|
mgAxisMountedTrigger.ApplyCurrentSelection();
|
|
mgAxisInvertTrigger.ApplyCurrentSelection();
|
|
mgAxisRelativeTrigger.ApplyCurrentSelection();
|
|
mgAxisSmoothTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
void CCustomizeAxisMenu::ApplyActionSettings(void)
|
|
{
|
|
CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
|
|
INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected;
|
|
INDEX iMountedAxis = mgAxisMountedTrigger.mg_iSelected;
|
|
FLOAT fSensitivity =
|
|
FLOAT(mgAxisSensitivity.mg_iCurPos-mgAxisSensitivity.mg_iMinPos) /
|
|
FLOAT(mgAxisSensitivity.mg_iMaxPos-mgAxisSensitivity.mg_iMinPos)*100.0f;
|
|
FLOAT fDeadZone =
|
|
FLOAT(mgAxisDeadzone.mg_iCurPos-mgAxisDeadzone.mg_iMinPos) /
|
|
FLOAT(mgAxisDeadzone.mg_iMaxPos-mgAxisDeadzone.mg_iMinPos)*100.0f;
|
|
|
|
BOOL bInvert = mgAxisInvertTrigger.mg_iSelected != 0;
|
|
BOOL bRelative = mgAxisRelativeTrigger.mg_iSelected != 0;
|
|
BOOL bSmooth = mgAxisSmoothTrigger.mg_iSelected != 0;
|
|
|
|
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction = iMountedAxis;
|
|
if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity)!=INDEX(fSensitivity)) {
|
|
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity = fSensitivity;
|
|
}
|
|
if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone)!=INDEX(fDeadZone)) {
|
|
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone = fDeadZone;
|
|
}
|
|
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert = bInvert;
|
|
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler = bRelative;
|
|
ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth = bSmooth;
|
|
ctrls.CalculateInfluencesForAllAxis();
|
|
ControlsMenuOff();
|
|
}
|
|
|
|
void CCustomizeAxisMenu::StartMenu(void)
|
|
{
|
|
ObtainActionSettings();
|
|
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void CCustomizeAxisMenu::EndMenu(void)
|
|
{
|
|
ApplyActionSettings();
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
// ------------------------ COptionsMenu implementation
|
|
void COptionsMenu::Initialize_t(void)
|
|
{
|
|
// intialize options menu
|
|
mgOptionsTitle.mg_boxOnScreen = BoxTitle();
|
|
mgOptionsTitle.mg_strText = TRANS("OPTIONS");
|
|
gm_lhGadgets.AddTail( mgOptionsTitle.mg_lnNode);
|
|
|
|
mgVideoOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgVideoOptions.mg_boxOnScreen = BoxBigRow(0.0f);
|
|
mgVideoOptions.mg_pmgUp = &mgAddonOptions;
|
|
mgVideoOptions.mg_pmgDown = &mgAudioOptions;
|
|
mgVideoOptions.mg_strText = TRANS("VIDEO OPTIONS");
|
|
mgVideoOptions.mg_strTip = TRANS("set video mode and driver");
|
|
gm_lhGadgets.AddTail( mgVideoOptions.mg_lnNode);
|
|
mgVideoOptions.mg_pActivatedFunction = &StartVideoOptionsMenu;
|
|
|
|
mgAudioOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgAudioOptions.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgAudioOptions.mg_pmgUp = &mgVideoOptions;
|
|
mgAudioOptions.mg_pmgDown = &mgPlayerProfileOptions;
|
|
mgAudioOptions.mg_strText = TRANS("AUDIO OPTIONS");
|
|
mgAudioOptions.mg_strTip = TRANS("set audio quality and volume");
|
|
gm_lhGadgets.AddTail( mgAudioOptions.mg_lnNode);
|
|
mgAudioOptions.mg_pActivatedFunction = &StartAudioOptionsMenu;
|
|
|
|
mgPlayerProfileOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgPlayerProfileOptions.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgPlayerProfileOptions.mg_pmgUp = &mgAudioOptions;
|
|
mgPlayerProfileOptions.mg_pmgDown = &mgNetworkOptions;
|
|
mgPlayerProfileOptions.mg_strText = TRANS("PLAYERS AND CONTROLS");
|
|
mgPlayerProfileOptions.mg_strTip = TRANS("change currently active player or adjust controls");
|
|
gm_lhGadgets.AddTail( mgPlayerProfileOptions.mg_lnNode);
|
|
mgPlayerProfileOptions.mg_pActivatedFunction = &StartChangePlayerMenuFromOptions;
|
|
|
|
mgNetworkOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkOptions.mg_boxOnScreen = BoxBigRow(3);
|
|
mgNetworkOptions.mg_pmgUp = &mgPlayerProfileOptions;
|
|
mgNetworkOptions.mg_pmgDown = &mgCustomOptions;
|
|
mgNetworkOptions.mg_strText = TRANS("NETWORK CONNECTION");
|
|
mgNetworkOptions.mg_strTip = TRANS("choose your connection parameters");
|
|
gm_lhGadgets.AddTail( mgNetworkOptions.mg_lnNode);
|
|
mgNetworkOptions.mg_pActivatedFunction = &StartNetworkSettingsMenu;
|
|
|
|
mgCustomOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgCustomOptions.mg_boxOnScreen = BoxBigRow(4);
|
|
mgCustomOptions.mg_pmgUp = &mgNetworkOptions;
|
|
mgCustomOptions.mg_pmgDown = &mgAddonOptions;
|
|
mgCustomOptions.mg_strText = TRANS("ADVANCED OPTIONS");
|
|
mgCustomOptions.mg_strTip = TRANS("for advanced users only");
|
|
gm_lhGadgets.AddTail( mgCustomOptions.mg_lnNode);
|
|
mgCustomOptions.mg_pActivatedFunction = &StartCustomLoadMenu;
|
|
|
|
mgAddonOptions.mg_bfsFontSize = BFS_LARGE;
|
|
mgAddonOptions.mg_boxOnScreen = BoxBigRow(5);
|
|
mgAddonOptions.mg_pmgUp = &mgCustomOptions;
|
|
mgAddonOptions.mg_pmgDown = &mgVideoOptions;
|
|
mgAddonOptions.mg_strText = TRANS("EXECUTE ADDON");
|
|
mgAddonOptions.mg_strTip = TRANS("choose from list of addons to execute");
|
|
gm_lhGadgets.AddTail( mgAddonOptions.mg_lnNode);
|
|
mgAddonOptions.mg_pActivatedFunction = &StartAddonsLoadMenu;
|
|
}
|
|
|
|
|
|
// ------------------------ CVideoOptionsMenu implementation
|
|
|
|
static void FillResolutionsList(void)
|
|
{
|
|
// free resolutions
|
|
if (_astrResolutionTexts!=NULL) {
|
|
delete [] _astrResolutionTexts;
|
|
}
|
|
if (_admResolutionModes!=NULL) {
|
|
delete [] _admResolutionModes;
|
|
}
|
|
_ctResolutions = 0;
|
|
|
|
// if window
|
|
if( mgFullScreenTrigger.mg_iSelected==0) {
|
|
// always has fixed resolutions, but not greater than desktop
|
|
static PIX apixWidths[][2] = {
|
|
{ 320, 240 },
|
|
{ 400, 300 },
|
|
{ 512, 384 },
|
|
{ 640, 240 },
|
|
{ 640, 480 },
|
|
{ 720, 540 },
|
|
{ 800, 300 },
|
|
{ 800, 600 },
|
|
{ 960, 720 },
|
|
{ 1024, 384 },
|
|
{ 1024, 768 },
|
|
{ 1152, 864 },
|
|
{ 1280, 480 },
|
|
{ 1280, 960 },
|
|
{ 1600, 600 },
|
|
{ 1600, 1200 },
|
|
{ 1920, 720 },
|
|
{ 1920, 1440 },
|
|
{ 2048, 786 },
|
|
{ 2048, 1536 }
|
|
};
|
|
_ctResolutions = ARRAYCOUNT(apixWidths);
|
|
_astrResolutionTexts = new CTString [_ctResolutions];
|
|
_admResolutionModes = new CDisplayMode[_ctResolutions];
|
|
extern PIX _pixDesktopWidth;
|
|
INDEX iRes;
|
|
for( iRes=0; iRes<_ctResolutions; iRes++) {
|
|
if( apixWidths[iRes][0]>_pixDesktopWidth) break;
|
|
SetResolutionInList( iRes, apixWidths[iRes][0], apixWidths[iRes][1]);
|
|
}
|
|
_ctResolutions = iRes;
|
|
|
|
// if fullscreen
|
|
} else {
|
|
// get resolutions list from engine
|
|
CDisplayMode *pdm = _pGfx->EnumDisplayModes(_ctResolutions,
|
|
SwitchToAPI(mgDisplayAPITrigger.mg_iSelected), mgDisplayAdaptersTrigger.mg_iSelected);
|
|
// allocate that much
|
|
_astrResolutionTexts = new CTString [_ctResolutions];
|
|
_admResolutionModes = new CDisplayMode[_ctResolutions];
|
|
// for each resolution
|
|
for( INDEX iRes=0; iRes<_ctResolutions; iRes++) {
|
|
// add it to list
|
|
SetResolutionInList( iRes, pdm[iRes].dm_pixSizeI, pdm[iRes].dm_pixSizeJ);
|
|
}
|
|
}
|
|
mgResolutionsTrigger.mg_astrTexts = _astrResolutionTexts;
|
|
mgResolutionsTrigger.mg_ctTexts = _ctResolutions;
|
|
}
|
|
|
|
|
|
static void FillAdaptersList(void)
|
|
{
|
|
if (_astrAdapterTexts!=NULL) {
|
|
delete [] _astrAdapterTexts;
|
|
}
|
|
_ctAdapters = 0;
|
|
|
|
INDEX iApi = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected);
|
|
_ctAdapters = _pGfx->gl_gaAPI[iApi].ga_ctAdapters;
|
|
_astrAdapterTexts = new CTString[_ctAdapters];
|
|
for(INDEX iAdapter = 0; iAdapter<_ctAdapters; iAdapter++) {
|
|
_astrAdapterTexts[iAdapter] = _pGfx->gl_gaAPI[iApi].ga_adaAdapter[iAdapter].da_strRenderer;
|
|
}
|
|
mgDisplayAdaptersTrigger.mg_astrTexts = _astrAdapterTexts;
|
|
mgDisplayAdaptersTrigger.mg_ctTexts = _ctAdapters;
|
|
}
|
|
|
|
|
|
static void UpdateVideoOptionsButtons(INDEX iSelected)
|
|
{
|
|
const BOOL _bVideoOptionsChanged = (iSelected != -1);
|
|
|
|
const BOOL bOGLEnabled = _pGfx->HasAPI(GAT_OGL);
|
|
#ifdef SE1_D3D
|
|
const BOOL bD3DEnabled = _pGfx->HasAPI(GAT_D3D);
|
|
ASSERT( bOGLEnabled || bD3DEnabled);
|
|
#else //
|
|
ASSERT( bOGLEnabled );
|
|
#endif // SE1_D3D
|
|
CDisplayAdapter &da = _pGfx->gl_gaAPI[SwitchToAPI(mgDisplayAPITrigger.mg_iSelected)]
|
|
.ga_adaAdapter[mgDisplayAdaptersTrigger.mg_iSelected];
|
|
|
|
// number of available preferences is higher if video setup is custom
|
|
mgDisplayPrefsTrigger.mg_ctTexts = 3;
|
|
if( sam_iVideoSetup==3) mgDisplayPrefsTrigger.mg_ctTexts++;
|
|
|
|
// enumerate adapters
|
|
FillAdaptersList();
|
|
|
|
// show or hide buttons
|
|
#ifdef SE1_D3D
|
|
mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled && bD3DEnabled;
|
|
#else
|
|
mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled;
|
|
#endif
|
|
mgDisplayAdaptersTrigger.mg_bEnabled = _ctAdapters>1;
|
|
mgVideoOptionsApply.mg_bEnabled = _bVideoOptionsChanged;
|
|
// determine which should be visible
|
|
mgFullScreenTrigger.mg_bEnabled = TRUE;
|
|
if( da.da_ulFlags&DAF_FULLSCREENONLY) {
|
|
mgFullScreenTrigger.mg_bEnabled = FALSE;
|
|
mgFullScreenTrigger.mg_iSelected = 1;
|
|
mgFullScreenTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
#ifdef PLATFORM_UNIX
|
|
mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
|
|
#else
|
|
mgBitsPerPixelTrigger.mg_bEnabled = TRUE;
|
|
#endif
|
|
if( mgFullScreenTrigger.mg_iSelected==0) {
|
|
mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
|
|
mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_DEFAULT);
|
|
mgBitsPerPixelTrigger.ApplyCurrentSelection();
|
|
} else if( da.da_ulFlags&DAF_16BITONLY) {
|
|
mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
|
|
mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_16BIT);
|
|
mgBitsPerPixelTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
// remember current selected resolution
|
|
PIX pixSizeI, pixSizeJ;
|
|
ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixSizeI, pixSizeJ);
|
|
|
|
// select same resolution again if possible
|
|
FillResolutionsList();
|
|
SizeToResolution(pixSizeI, pixSizeJ, mgResolutionsTrigger.mg_iSelected);
|
|
|
|
// apply adapter and resolutions
|
|
mgDisplayAdaptersTrigger.ApplyCurrentSelection();
|
|
mgResolutionsTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
|
|
static void InitVideoOptionsButtons(void)
|
|
{
|
|
if( sam_bFullScreenActive) {
|
|
mgFullScreenTrigger.mg_iSelected = 1;
|
|
} else {
|
|
mgFullScreenTrigger.mg_iSelected = 0;
|
|
}
|
|
|
|
mgDisplayAPITrigger.mg_iSelected = APIToSwitch((GfxAPIType)(INDEX)sam_iGfxAPI);
|
|
mgDisplayAdaptersTrigger.mg_iSelected = sam_iDisplayAdapter;
|
|
mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch((enum DisplayDepth)(INDEX)sam_iDisplayDepth);
|
|
|
|
FillResolutionsList();
|
|
SizeToResolution( sam_iScreenSizeI, sam_iScreenSizeJ, mgResolutionsTrigger.mg_iSelected);
|
|
mgDisplayPrefsTrigger.mg_iSelected = Clamp(int(sam_iVideoSetup), 0,3);
|
|
|
|
mgFullScreenTrigger.ApplyCurrentSelection();
|
|
mgDisplayPrefsTrigger.ApplyCurrentSelection();
|
|
mgDisplayAPITrigger.ApplyCurrentSelection();
|
|
mgDisplayAdaptersTrigger.ApplyCurrentSelection();
|
|
mgResolutionsTrigger.ApplyCurrentSelection();
|
|
mgBitsPerPixelTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
|
|
void CVideoOptionsMenu::Initialize_t(void)
|
|
{
|
|
// intialize video options menu
|
|
mgVideoOptionsTitle.mg_boxOnScreen = BoxTitle();
|
|
mgVideoOptionsTitle.mg_strText = TRANS("VIDEO");
|
|
gm_lhGadgets.AddTail( mgVideoOptionsTitle.mg_lnNode);
|
|
|
|
TRIGGER_MG(mgDisplayAPITrigger, 0,
|
|
mgVideoOptionsApply, mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts);
|
|
mgDisplayAPITrigger.mg_strTip = TRANS("choose graphics API to be used");
|
|
TRIGGER_MG(mgDisplayAdaptersTrigger, 1,
|
|
mgDisplayAPITrigger, mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes);
|
|
mgDisplayAdaptersTrigger.mg_strTip = TRANS("choose display adapter to be used");
|
|
TRIGGER_MG(mgDisplayPrefsTrigger, 2,
|
|
mgDisplayAdaptersTrigger, mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts);
|
|
mgDisplayPrefsTrigger.mg_strTip = TRANS("balance between speed and rendering quality, depending on your system");
|
|
TRIGGER_MG(mgResolutionsTrigger, 3,
|
|
mgDisplayPrefsTrigger, mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes);
|
|
mgResolutionsTrigger.mg_strTip = TRANS("select video mode resolution");
|
|
TRIGGER_MG(mgFullScreenTrigger, 4,
|
|
mgResolutionsTrigger, mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes);
|
|
mgFullScreenTrigger.mg_strTip = TRANS("make game run in a window or in full screen");
|
|
TRIGGER_MG(mgBitsPerPixelTrigger, 5,
|
|
mgFullScreenTrigger, mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts);
|
|
mgBitsPerPixelTrigger.mg_strTip = TRANS("select number of colors used for display");
|
|
|
|
mgDisplayPrefsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
mgDisplayAPITrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
mgDisplayAdaptersTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
mgFullScreenTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
mgResolutionsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
mgBitsPerPixelTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
|
|
|
|
mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f);
|
|
mgVideoRendering.mg_pmgUp = &mgBitsPerPixelTrigger;
|
|
mgVideoRendering.mg_pmgDown = &mgVideoOptionsApply;
|
|
mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS");
|
|
mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings");
|
|
gm_lhGadgets.AddTail( mgVideoRendering.mg_lnNode);
|
|
mgVideoRendering.mg_pActivatedFunction = &StartRenderingOptionsMenu;
|
|
|
|
mgVideoOptionsApply.mg_bfsFontSize = BFS_LARGE;
|
|
mgVideoOptionsApply.mg_boxOnScreen = BoxBigRow(5.5f);
|
|
mgVideoOptionsApply.mg_pmgUp = &mgVideoRendering;
|
|
mgVideoOptionsApply.mg_pmgDown = &mgDisplayAPITrigger;
|
|
mgVideoOptionsApply.mg_strText = TRANS("APPLY");
|
|
mgVideoOptionsApply.mg_strTip = TRANS("apply selected options");
|
|
gm_lhGadgets.AddTail( mgVideoOptionsApply.mg_lnNode);
|
|
mgVideoOptionsApply.mg_pActivatedFunction = &ApplyVideoOptions;
|
|
}
|
|
|
|
|
|
void CVideoOptionsMenu::StartMenu(void)
|
|
{
|
|
InitVideoOptionsButtons();
|
|
|
|
CGameMenu::StartMenu();
|
|
|
|
UpdateVideoOptionsButtons(-1);
|
|
}
|
|
|
|
// ------------------------ CAudioOptionsMenu implementation
|
|
static void OnWaveVolumeChange(INDEX iCurPos)
|
|
{
|
|
_pShell->SetFLOAT("snd_fSoundVolume", iCurPos/FLOAT(VOLUME_STEPS));
|
|
}
|
|
|
|
void WaveSliderChange(void)
|
|
{
|
|
if (_bMouseRight) {
|
|
mgWaveVolume.mg_iCurPos+=5;
|
|
} else {
|
|
mgWaveVolume.mg_iCurPos-=5;
|
|
}
|
|
mgWaveVolume.ApplyCurrentPosition();
|
|
}
|
|
|
|
void FrequencyTriggerChange(INDEX iDummy)
|
|
{
|
|
sam_bAutoAdjustAudio = 0;
|
|
mgAudioAutoTrigger.mg_iSelected = 0;
|
|
mgAudioAutoTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
void MPEGSliderChange(void)
|
|
{
|
|
if (_bMouseRight) {
|
|
mgMPEGVolume.mg_iCurPos+=5;
|
|
} else {
|
|
mgMPEGVolume.mg_iCurPos-=5;
|
|
}
|
|
mgMPEGVolume.ApplyCurrentPosition();
|
|
}
|
|
|
|
static void OnMPEGVolumeChange(INDEX iCurPos)
|
|
{
|
|
_pShell->SetFLOAT("snd_fMusicVolume", iCurPos/FLOAT(VOLUME_STEPS));
|
|
}
|
|
|
|
void CAudioOptionsMenu::Initialize_t(void)
|
|
{
|
|
// intialize Audio options menu
|
|
mgAudioOptionsTitle.mg_boxOnScreen = BoxTitle();
|
|
mgAudioOptionsTitle.mg_strText = TRANS("AUDIO");
|
|
gm_lhGadgets.AddTail( mgAudioOptionsTitle.mg_lnNode);
|
|
|
|
TRIGGER_MG(mgAudioAutoTrigger, 0,
|
|
mgAudioOptionsApply, mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes);
|
|
mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system");
|
|
|
|
TRIGGER_MG(mgFrequencyTrigger, 1,
|
|
mgAudioAutoTrigger, mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts);
|
|
mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off");
|
|
mgFrequencyTrigger.mg_pOnTriggerChange = FrequencyTriggerChange;
|
|
|
|
TRIGGER_MG(mgAudioAPITrigger, 2,
|
|
mgFrequencyTrigger, mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts);
|
|
mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use");
|
|
mgAudioAPITrigger.mg_pOnTriggerChange = FrequencyTriggerChange;
|
|
|
|
mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3);
|
|
mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME");
|
|
mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects");
|
|
mgWaveVolume.mg_pmgUp = &mgAudioAPITrigger;
|
|
mgWaveVolume.mg_pmgDown = &mgMPEGVolume;
|
|
mgWaveVolume.mg_pOnSliderChange = &OnWaveVolumeChange;
|
|
mgWaveVolume.mg_pActivatedFunction = WaveSliderChange;
|
|
gm_lhGadgets.AddTail( mgWaveVolume.mg_lnNode);
|
|
|
|
mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4);
|
|
mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME");
|
|
mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music");
|
|
mgMPEGVolume.mg_pmgUp = &mgWaveVolume;
|
|
mgMPEGVolume.mg_pmgDown = &mgAudioOptionsApply;
|
|
mgMPEGVolume.mg_pOnSliderChange = &OnMPEGVolumeChange;
|
|
mgMPEGVolume.mg_pActivatedFunction = MPEGSliderChange;
|
|
gm_lhGadgets.AddTail( mgMPEGVolume.mg_lnNode);
|
|
|
|
mgAudioOptionsApply.mg_bfsFontSize = BFS_LARGE;
|
|
mgAudioOptionsApply.mg_boxOnScreen = BoxBigRow(4);
|
|
mgAudioOptionsApply.mg_strText = TRANS("APPLY");
|
|
mgAudioOptionsApply.mg_strTip = TRANS("activate selected options");
|
|
gm_lhGadgets.AddTail( mgAudioOptionsApply.mg_lnNode);
|
|
mgAudioOptionsApply.mg_pmgUp = &mgMPEGVolume;
|
|
mgAudioOptionsApply.mg_pmgDown = &mgAudioAutoTrigger;
|
|
mgAudioOptionsApply.mg_pActivatedFunction = &ApplyAudioOptions;
|
|
}
|
|
|
|
void CAudioOptionsMenu::StartMenu(void)
|
|
{
|
|
RefreshSoundFormat();
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
// ------------------------ CLevelsMenu implementation
|
|
void CLevelsMenu::FillListItems(void)
|
|
{
|
|
// disable all items first
|
|
for(INDEX i=0; i<LEVELS_ON_SCREEN; i++) {
|
|
mgManualLevel[i].mg_bEnabled = FALSE;
|
|
mgManualLevel[i].mg_strText = TRANS("<empty>");
|
|
mgManualLevel[i].mg_iInList = -2;
|
|
}
|
|
|
|
BOOL bHasFirst = FALSE;
|
|
BOOL bHasLast = FALSE;
|
|
INDEX ctLabels = _lhFilteredLevels.Count();
|
|
INDEX iLabel=0;
|
|
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
|
|
CLevelInfo &li = *itli;
|
|
INDEX iInMenu = iLabel-gm_iListOffset;
|
|
if( (iLabel>=gm_iListOffset) &&
|
|
(iLabel<(gm_iListOffset+LEVELS_ON_SCREEN)) )
|
|
{
|
|
bHasFirst|=(iLabel==0);
|
|
bHasLast |=(iLabel==ctLabels-1);
|
|
mgManualLevel[iInMenu].mg_strText = li.li_strName;
|
|
mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
|
|
mgManualLevel[iInMenu].mg_bEnabled = TRUE;
|
|
mgManualLevel[iInMenu].mg_iInList = iLabel;
|
|
}
|
|
iLabel++;
|
|
}
|
|
|
|
// enable/disable up/down arrows
|
|
mgLevelsArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
|
mgLevelsArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
|
}
|
|
|
|
void CLevelsMenu::Initialize_t(void)
|
|
{
|
|
mgLevelsTitle.mg_boxOnScreen = BoxTitle();
|
|
mgLevelsTitle.mg_strText = TRANS("CHOOSE LEVEL");
|
|
gm_lhGadgets.AddTail( mgLevelsTitle.mg_lnNode);
|
|
|
|
for( INDEX iLabel=0; iLabel<LEVELS_ON_SCREEN; iLabel++)
|
|
{
|
|
INDEX iPrev = (LEVELS_ON_SCREEN+iLabel-1)%LEVELS_ON_SCREEN;
|
|
INDEX iNext = (iLabel+1)%LEVELS_ON_SCREEN;
|
|
// initialize label gadgets
|
|
mgManualLevel[iLabel].mg_pmgUp = &mgManualLevel[iPrev];
|
|
mgManualLevel[iLabel].mg_pmgDown = &mgManualLevel[iNext];
|
|
mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
|
|
mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
|
|
gm_lhGadgets.AddTail( mgManualLevel[iLabel].mg_lnNode);
|
|
}
|
|
|
|
gm_lhGadgets.AddTail( mgLevelsArrowUp.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgLevelsArrowDn.mg_lnNode);
|
|
mgLevelsArrowUp.mg_adDirection = AD_UP;
|
|
mgLevelsArrowDn.mg_adDirection = AD_DOWN;
|
|
mgLevelsArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
|
mgLevelsArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
|
mgLevelsArrowUp.mg_pmgRight = mgLevelsArrowUp.mg_pmgDown =
|
|
&mgManualLevel[0];
|
|
mgLevelsArrowDn.mg_pmgRight = mgLevelsArrowDn.mg_pmgUp =
|
|
&mgManualLevel[LEVELS_ON_SCREEN-1];
|
|
|
|
gm_ctListVisible = LEVELS_ON_SCREEN;
|
|
gm_pmgArrowUp = &mgLevelsArrowUp;
|
|
gm_pmgArrowDn = &mgLevelsArrowDn;
|
|
gm_pmgListTop = &mgManualLevel[0];
|
|
gm_pmgListBottom = &mgManualLevel[LEVELS_ON_SCREEN-1];
|
|
}
|
|
void CLevelsMenu::StartMenu(void)
|
|
{
|
|
// set default parameters for the list
|
|
gm_iListOffset = 0;
|
|
gm_ctListTotal = _lhFilteredLevels.Count();
|
|
gm_iListWantedItem = 0;
|
|
// for each level
|
|
INDEX i=0;
|
|
FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
|
|
CLevelInfo &lid = *itlid;
|
|
// if it is the chosen one
|
|
if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
|
|
// demand focus on it
|
|
gm_iListWantedItem = i;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void VarApply(void)
|
|
{
|
|
FlushVarSettings(TRUE);
|
|
gmVarMenu.EndMenu();
|
|
gmVarMenu.StartMenu();
|
|
}
|
|
|
|
void CVarMenu::Initialize_t(void)
|
|
{
|
|
mgVarTitle.mg_boxOnScreen = BoxTitle();
|
|
mgVarTitle.mg_strText = "";
|
|
gm_lhGadgets.AddTail( mgVarTitle.mg_lnNode);
|
|
|
|
for( INDEX iLabel=0; iLabel<VARS_ON_SCREEN; iLabel++)
|
|
{
|
|
INDEX iPrev = (VARS_ON_SCREEN+iLabel-1)%VARS_ON_SCREEN;
|
|
INDEX iNext = (iLabel+1)%VARS_ON_SCREEN;
|
|
// initialize label gadgets
|
|
mgVar[iLabel].mg_pmgUp = &mgVar[iPrev];
|
|
mgVar[iLabel].mg_pmgDown = &mgVar[iNext];
|
|
mgVar[iLabel].mg_pmgLeft = &mgVarApply;
|
|
mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
|
|
mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
|
|
gm_lhGadgets.AddTail( mgVar[iLabel].mg_lnNode);
|
|
}
|
|
|
|
mgVarApply.mg_boxOnScreen = BoxMediumRow(16.5f);
|
|
mgVarApply.mg_bfsFontSize = BFS_LARGE;
|
|
mgVarApply.mg_iCenterI = 1;
|
|
mgVarApply.mg_pmgLeft =
|
|
mgVarApply.mg_pmgRight =
|
|
mgVarApply.mg_pmgUp =
|
|
mgVarApply.mg_pmgDown = &mgVar[0];
|
|
mgVarApply.mg_strText = TRANS("APPLY");
|
|
mgVarApply.mg_strTip = TRANS("apply changes");
|
|
gm_lhGadgets.AddTail( mgVarApply.mg_lnNode);
|
|
mgVarApply.mg_pActivatedFunction = &VarApply;
|
|
|
|
gm_lhGadgets.AddTail( mgVarArrowUp.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgVarArrowDn.mg_lnNode);
|
|
mgVarArrowUp.mg_adDirection = AD_UP;
|
|
mgVarArrowDn.mg_adDirection = AD_DOWN;
|
|
mgVarArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
|
|
mgVarArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
|
|
mgVarArrowUp.mg_pmgRight = mgVarArrowUp.mg_pmgDown =
|
|
&mgVar[0];
|
|
mgVarArrowDn.mg_pmgRight = mgVarArrowDn.mg_pmgUp =
|
|
&mgVar[VARS_ON_SCREEN-1];
|
|
|
|
gm_ctListVisible = VARS_ON_SCREEN;
|
|
gm_pmgArrowUp = &mgVarArrowUp;
|
|
gm_pmgArrowDn = &mgVarArrowDn;
|
|
gm_pmgListTop = &mgVar[0];
|
|
gm_pmgListBottom = &mgVar[VARS_ON_SCREEN-1];
|
|
}
|
|
|
|
void CVarMenu::FillListItems(void)
|
|
{
|
|
// disable all items first
|
|
for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
|
|
mgVar[i].mg_bEnabled = FALSE;
|
|
mgVar[i].mg_pvsVar = NULL;
|
|
mgVar[i].mg_iInList = -2;
|
|
}
|
|
BOOL bHasFirst = FALSE;
|
|
BOOL bHasLast = FALSE;
|
|
INDEX ctLabels = _lhVarSettings.Count();
|
|
INDEX iLabel=0;
|
|
|
|
FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
|
|
CVarSetting &vs = *itvs;
|
|
INDEX iInMenu = iLabel-gm_iListOffset;
|
|
if( (iLabel>=gm_iListOffset) &&
|
|
(iLabel<(gm_iListOffset+VARS_ON_SCREEN)) )
|
|
{
|
|
bHasFirst|=(iLabel==0);
|
|
bHasLast |=(iLabel==ctLabels-1);
|
|
mgVar[iInMenu].mg_pvsVar = &vs;
|
|
mgVar[iInMenu].mg_strTip = vs.vs_strTip;
|
|
mgVar[iInMenu].mg_bEnabled = mgVar[iInMenu].IsEnabled();
|
|
mgVar[iInMenu].mg_iInList = iLabel;
|
|
}
|
|
iLabel++;
|
|
}
|
|
// enable/disable up/down arrows
|
|
mgVarArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
|
|
mgVarArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
|
|
}
|
|
|
|
void CVarMenu::StartMenu(void)
|
|
{
|
|
LoadVarSettings(gm_fnmMenuCFG);
|
|
// set default parameters for the list
|
|
gm_iListOffset = 0;
|
|
gm_ctListTotal = _lhVarSettings.Count();
|
|
gm_iListWantedItem = 0;
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void CVarMenu::EndMenu(void)
|
|
{
|
|
// disable all items first
|
|
for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
|
|
mgVar[i].mg_bEnabled = FALSE;
|
|
mgVar[i].mg_pvsVar = NULL;
|
|
mgVar[i].mg_iInList = -2;
|
|
}
|
|
FlushVarSettings(FALSE);
|
|
_bVarChanged = FALSE;
|
|
}
|
|
|
|
void CVarMenu::Think(void)
|
|
{
|
|
mgVarApply.mg_bEnabled = _bVarChanged;
|
|
FixupBackButton(this);
|
|
}
|
|
|
|
// ------------------------ CServersMenu implementation
|
|
void RefreshServerList(void)
|
|
{
|
|
_pNetwork->EnumSessions(gmServersMenu.m_bInternet);
|
|
}
|
|
|
|
void RefreshServerListManually(void)
|
|
{
|
|
ChangeToMenu(&gmServersMenu); // this refreshes the list and sets focuses
|
|
}
|
|
|
|
void CServersMenu::Think(void)
|
|
{
|
|
if (!_pNetwork->ga_bEnumerationChange) {
|
|
return;
|
|
}
|
|
_pNetwork->ga_bEnumerationChange = FALSE;
|
|
}
|
|
|
|
CTString _strServerFilter[7];
|
|
|
|
void SortByColumn(int i)
|
|
{
|
|
if (mgServerList.mg_iSort==i) {
|
|
mgServerList.mg_bSortDown = !mgServerList.mg_bSortDown;
|
|
} else {
|
|
mgServerList.mg_bSortDown = FALSE;
|
|
}
|
|
mgServerList.mg_iSort=i;
|
|
}
|
|
|
|
void SortByServer(void) { SortByColumn(0); }
|
|
void SortByMap(void) { SortByColumn(1); }
|
|
void SortByPing(void) { SortByColumn(2); }
|
|
void SortByPlayers(void){ SortByColumn(3); }
|
|
void SortByGame(void) { SortByColumn(4); }
|
|
void SortByMod(void) { SortByColumn(5); }
|
|
void SortByVer(void) { SortByColumn(6); }
|
|
|
|
void CServersMenu::Initialize_t(void)
|
|
{
|
|
mgServersTitle.mg_boxOnScreen = BoxTitle();
|
|
mgServersTitle.mg_strText = TRANS("CHOOSE SERVER");
|
|
gm_lhGadgets.AddTail( mgServersTitle.mg_lnNode);
|
|
|
|
mgServerList.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,1));
|
|
mgServerList.mg_pmgLeft = &mgServerList; // make sure it can get focus
|
|
mgServerList.mg_bEnabled = TRUE;
|
|
gm_lhGadgets.AddTail(mgServerList.mg_lnNode);
|
|
|
|
ASSERT(ARRAYCOUNT(mgServerColumn)==ARRAYCOUNT(mgServerFilter));
|
|
for (INDEX i=0; i<ARRAYCOUNT(mgServerFilter); i++) {
|
|
mgServerColumn[i].mg_strText = "";
|
|
mgServerColumn[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
|
|
mgServerColumn[i].mg_bfsFontSize = BFS_SMALL;
|
|
mgServerColumn[i].mg_iCenterI = -1;
|
|
mgServerColumn[i].mg_pmgUp = &mgServerList;
|
|
mgServerColumn[i].mg_pmgDown = &mgServerFilter[i];
|
|
gm_lhGadgets.AddTail( mgServerColumn[i].mg_lnNode);
|
|
|
|
mgServerFilter[i].mg_ctMaxStringLen = 25;
|
|
mgServerFilter[i].mg_boxOnScreen = BoxPlayerEdit(5.0);
|
|
mgServerFilter[i].mg_bfsFontSize = BFS_SMALL;
|
|
mgServerFilter[i].mg_iCenterI = -1;
|
|
mgServerFilter[i].mg_pmgUp = &mgServerColumn[i];
|
|
mgServerFilter[i].mg_pmgDown = &mgServerList;
|
|
gm_lhGadgets.AddTail( mgServerFilter[i].mg_lnNode);
|
|
mgServerFilter[i].mg_pstrToChange = &_strServerFilter[i];
|
|
mgServerFilter[i].SetText( *mgServerFilter[i].mg_pstrToChange);
|
|
}
|
|
|
|
mgServerRefresh.mg_strText = TRANS("REFRESH");
|
|
mgServerRefresh.mg_boxOnScreen = BoxLeftColumn(15.0);
|
|
mgServerRefresh.mg_bfsFontSize = BFS_SMALL;
|
|
mgServerRefresh.mg_iCenterI = -1;
|
|
mgServerRefresh.mg_pmgDown = &mgServerList;
|
|
mgServerRefresh.mg_pActivatedFunction = &RefreshServerList;
|
|
gm_lhGadgets.AddTail( mgServerRefresh.mg_lnNode);
|
|
|
|
//CTString astrColumns[7];
|
|
mgServerColumn[0].mg_strText = TRANS("Server") ;
|
|
mgServerColumn[1].mg_strText = TRANS("Map") ;
|
|
mgServerColumn[2].mg_strText = TRANS("Ping") ;
|
|
mgServerColumn[3].mg_strText = TRANS("Players");
|
|
mgServerColumn[4].mg_strText = TRANS("Game") ;
|
|
mgServerColumn[5].mg_strText = TRANS("Mod") ;
|
|
mgServerColumn[6].mg_strText = TRANS("Ver") ;
|
|
mgServerColumn[0].mg_pActivatedFunction = SortByServer;
|
|
mgServerColumn[1].mg_pActivatedFunction = SortByMap;
|
|
mgServerColumn[2].mg_pActivatedFunction = SortByPing;
|
|
mgServerColumn[3].mg_pActivatedFunction = SortByPlayers;
|
|
mgServerColumn[4].mg_pActivatedFunction = SortByGame;
|
|
mgServerColumn[5].mg_pActivatedFunction = SortByMod;
|
|
mgServerColumn[6].mg_pActivatedFunction = SortByVer;
|
|
mgServerColumn[0].mg_strTip = TRANS("sort by server") ;
|
|
mgServerColumn[1].mg_strTip = TRANS("sort by map") ;
|
|
mgServerColumn[2].mg_strTip = TRANS("sort by ping") ;
|
|
mgServerColumn[3].mg_strTip = TRANS("sort by players");
|
|
mgServerColumn[4].mg_strTip = TRANS("sort by game") ;
|
|
mgServerColumn[5].mg_strTip = TRANS("sort by mod") ;
|
|
mgServerColumn[6].mg_strTip = TRANS("sort by version");
|
|
mgServerFilter[0].mg_strTip = TRANS("filter by server");
|
|
mgServerFilter[1].mg_strTip = TRANS("filter by map") ;
|
|
mgServerFilter[2].mg_strTip = TRANS("filter by ping (ie. <200)") ;
|
|
mgServerFilter[3].mg_strTip = TRANS("filter by players (ie. >=2)");
|
|
mgServerFilter[4].mg_strTip = TRANS("filter by game (ie. coop)") ;
|
|
mgServerFilter[5].mg_strTip = TRANS("filter by mod") ;
|
|
mgServerFilter[6].mg_strTip = TRANS("filter by version");
|
|
}
|
|
|
|
void CServersMenu::StartMenu(void)
|
|
{
|
|
RefreshServerList();
|
|
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
// ------------------------ CNetworkMenu implementation
|
|
void CNetworkMenu::Initialize_t(void)
|
|
{
|
|
// intialize network menu
|
|
mgNetworkTitle.mg_boxOnScreen = BoxTitle();
|
|
mgNetworkTitle.mg_strText = TRANS("NETWORK");
|
|
gm_lhGadgets.AddTail( mgNetworkTitle.mg_lnNode);
|
|
|
|
mgNetworkJoin.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkJoin.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgNetworkJoin.mg_pmgUp = &mgNetworkLoad;
|
|
mgNetworkJoin.mg_pmgDown = &mgNetworkStart;
|
|
mgNetworkJoin.mg_strText = TRANS("JOIN GAME");
|
|
mgNetworkJoin.mg_strTip = TRANS("join a network game");
|
|
gm_lhGadgets.AddTail( mgNetworkJoin.mg_lnNode);
|
|
mgNetworkJoin.mg_pActivatedFunction = &StartNetworkJoinMenu;
|
|
|
|
mgNetworkStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkStart.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgNetworkStart.mg_pmgUp = &mgNetworkJoin;
|
|
mgNetworkStart.mg_pmgDown = &mgNetworkQuickLoad;
|
|
mgNetworkStart.mg_strText = TRANS("START SERVER");
|
|
mgNetworkStart.mg_strTip = TRANS("start a network game server");
|
|
gm_lhGadgets.AddTail( mgNetworkStart.mg_lnNode);
|
|
mgNetworkStart.mg_pActivatedFunction = &StartNetworkStartMenu;
|
|
|
|
mgNetworkQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkQuickLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgNetworkQuickLoad.mg_pmgUp = &mgNetworkStart;
|
|
mgNetworkQuickLoad.mg_pmgDown = &mgNetworkLoad;
|
|
mgNetworkQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
|
mgNetworkQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
|
gm_lhGadgets.AddTail( mgNetworkQuickLoad.mg_lnNode);
|
|
mgNetworkQuickLoad.mg_pActivatedFunction = &StartNetworkQuickLoadMenu;
|
|
|
|
mgNetworkLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkLoad.mg_boxOnScreen = BoxBigRow(4.0f);
|
|
mgNetworkLoad.mg_pmgUp = &mgNetworkQuickLoad;
|
|
mgNetworkLoad.mg_pmgDown = &mgNetworkJoin;
|
|
mgNetworkLoad.mg_strText = TRANS("LOAD");
|
|
mgNetworkLoad.mg_strTip = TRANS("start server and load a network game (server only)");
|
|
gm_lhGadgets.AddTail( mgNetworkLoad.mg_lnNode);
|
|
mgNetworkLoad.mg_pActivatedFunction = &StartNetworkLoadMenu;
|
|
|
|
}
|
|
void CNetworkMenu::StartMenu(void)
|
|
{
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void UpdateNetworkLevel(INDEX iDummy)
|
|
{
|
|
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
|
SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
|
|
mgNetworkLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
|
}
|
|
|
|
// ------------------------ CNetworkJoinMenu implementation
|
|
void CNetworkJoinMenu::Initialize_t(void)
|
|
{
|
|
// title
|
|
mgNetworkJoinTitle.mg_boxOnScreen = BoxTitle();
|
|
mgNetworkJoinTitle.mg_strText = TRANS("JOIN GAME");
|
|
gm_lhGadgets.AddTail( mgNetworkJoinTitle.mg_lnNode);
|
|
|
|
mgNetworkJoinLAN.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkJoinLAN.mg_boxOnScreen = BoxBigRow(1.0f);
|
|
mgNetworkJoinLAN.mg_pmgUp = &mgNetworkJoinOpen;
|
|
mgNetworkJoinLAN.mg_pmgDown = &mgNetworkJoinNET;
|
|
mgNetworkJoinLAN.mg_strText = TRANS("SEARCH LAN");
|
|
mgNetworkJoinLAN.mg_strTip = TRANS("search local network for servers");
|
|
gm_lhGadgets.AddTail( mgNetworkJoinLAN.mg_lnNode);
|
|
mgNetworkJoinLAN.mg_pActivatedFunction = &StartSelectServerLAN;
|
|
|
|
mgNetworkJoinNET.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkJoinNET.mg_boxOnScreen = BoxBigRow(2.0f);
|
|
mgNetworkJoinNET.mg_pmgUp = &mgNetworkJoinLAN;
|
|
mgNetworkJoinNET.mg_pmgDown = &mgNetworkJoinOpen;
|
|
mgNetworkJoinNET.mg_strText = TRANS("SEARCH INTERNET");
|
|
mgNetworkJoinNET.mg_strTip = TRANS("search internet for servers");
|
|
gm_lhGadgets.AddTail( mgNetworkJoinNET.mg_lnNode);
|
|
mgNetworkJoinNET.mg_pActivatedFunction = &StartSelectServerNET;
|
|
|
|
mgNetworkJoinOpen.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkJoinOpen.mg_boxOnScreen = BoxBigRow(3.0f);
|
|
mgNetworkJoinOpen.mg_pmgUp = &mgNetworkJoinNET;
|
|
mgNetworkJoinOpen.mg_pmgDown = &mgNetworkJoinLAN;
|
|
mgNetworkJoinOpen.mg_strText = TRANS("SPECIFY SERVER");
|
|
mgNetworkJoinOpen.mg_strTip = TRANS("type in server address to connect to");
|
|
gm_lhGadgets.AddTail( mgNetworkJoinOpen.mg_lnNode);
|
|
mgNetworkJoinOpen.mg_pActivatedFunction = &StartNetworkOpenMenu;
|
|
}
|
|
|
|
// ------------------------ CNetworkStartMenu implementation
|
|
void CNetworkStartMenu::Initialize_t(void)
|
|
{
|
|
// title
|
|
mgNetworkStartTitle.mg_boxOnScreen = BoxTitle();
|
|
mgNetworkStartTitle.mg_strText = TRANS("START SERVER");
|
|
gm_lhGadgets.AddTail( mgNetworkStartTitle.mg_lnNode);
|
|
|
|
// session name edit box
|
|
mgNetworkSessionName.mg_strText = _pGame->gam_strSessionName;
|
|
mgNetworkSessionName.mg_strLabel = TRANS("Session name:");
|
|
mgNetworkSessionName.mg_ctMaxStringLen = 25;
|
|
mgNetworkSessionName.mg_pstrToChange = &_pGame->gam_strSessionName;
|
|
mgNetworkSessionName.mg_boxOnScreen = BoxMediumRow(1);
|
|
mgNetworkSessionName.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgNetworkSessionName.mg_iCenterI = -1;
|
|
mgNetworkSessionName.mg_pmgUp = &mgNetworkStartStart;
|
|
mgNetworkSessionName.mg_pmgDown = &mgNetworkGameType;
|
|
mgNetworkSessionName.mg_strTip = TRANS("name the session to start");
|
|
gm_lhGadgets.AddTail( mgNetworkSessionName.mg_lnNode);
|
|
|
|
// game type trigger
|
|
TRIGGER_MG(mgNetworkGameType, 2,
|
|
mgNetworkSessionName, mgNetworkDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
|
|
mgNetworkGameType.mg_ctTexts = ctGameTypeRadioTexts;
|
|
mgNetworkGameType.mg_strTip = TRANS("choose type of multiplayer game");
|
|
mgNetworkGameType.mg_pOnTriggerChange = &UpdateNetworkLevel;
|
|
// difficulty trigger
|
|
TRIGGER_MG(mgNetworkDifficulty, 3,
|
|
mgNetworkGameType, mgNetworkLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
|
|
mgNetworkDifficulty.mg_strTip = TRANS("choose difficulty level");
|
|
|
|
// level name
|
|
mgNetworkLevel.mg_strText = "";
|
|
mgNetworkLevel.mg_strLabel = TRANS("Level:");
|
|
mgNetworkLevel.mg_boxOnScreen = BoxMediumRow(4);
|
|
mgNetworkLevel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgNetworkLevel.mg_iCenterI = -1;
|
|
mgNetworkLevel.mg_pmgUp = &mgNetworkDifficulty;
|
|
mgNetworkLevel.mg_pmgDown = &mgNetworkMaxPlayers;
|
|
mgNetworkLevel.mg_strTip = TRANS("choose the level to start");
|
|
mgNetworkLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork;
|
|
gm_lhGadgets.AddTail( mgNetworkLevel.mg_lnNode);
|
|
|
|
// max players trigger
|
|
TRIGGER_MG(mgNetworkMaxPlayers, 5,
|
|
mgNetworkLevel, mgNetworkWaitAllPlayers, TRANS("Max players:"), astrMaxPlayersRadioTexts);
|
|
mgNetworkMaxPlayers.mg_strTip = TRANS("choose maximum allowed number of players");
|
|
|
|
// wait all players trigger
|
|
TRIGGER_MG(mgNetworkWaitAllPlayers, 6,
|
|
mgNetworkMaxPlayers, mgNetworkVisible, TRANS("Wait for all players:"), astrNoYes);
|
|
mgNetworkWaitAllPlayers.mg_strTip = TRANS("if on, game won't start until all players have joined");
|
|
|
|
// server visible trigger
|
|
TRIGGER_MG(mgNetworkVisible, 7,
|
|
mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes);
|
|
mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, clients have to join manually");
|
|
|
|
// options button
|
|
mgNetworkGameOptions.mg_strText = TRANS("Game options");
|
|
mgNetworkGameOptions.mg_boxOnScreen = BoxMediumRow(8);
|
|
mgNetworkGameOptions.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgNetworkGameOptions.mg_iCenterI = 0;
|
|
mgNetworkGameOptions.mg_pmgUp = &mgNetworkVisible;
|
|
mgNetworkGameOptions.mg_pmgDown = &mgNetworkStartStart;
|
|
mgNetworkGameOptions.mg_strTip = TRANS("adjust game rules");
|
|
mgNetworkGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork;
|
|
gm_lhGadgets.AddTail( mgNetworkGameOptions.mg_lnNode);
|
|
|
|
// start button
|
|
mgNetworkStartStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgNetworkStartStart.mg_boxOnScreen = BoxBigRow(7);
|
|
mgNetworkStartStart.mg_pmgUp = &mgNetworkGameOptions;
|
|
mgNetworkStartStart.mg_pmgDown = &mgNetworkSessionName;
|
|
mgNetworkStartStart.mg_strText = TRANS("START");
|
|
gm_lhGadgets.AddTail( mgNetworkStartStart.mg_lnNode);
|
|
mgNetworkStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
|
|
}
|
|
|
|
void CNetworkStartMenu::StartMenu(void)
|
|
{
|
|
extern INDEX sam_bMentalActivated;
|
|
mgNetworkDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;
|
|
|
|
mgNetworkGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0, ctGameTypeRadioTexts-1);
|
|
mgNetworkGameType.ApplyCurrentSelection();
|
|
mgNetworkDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
|
|
mgNetworkDifficulty.ApplyCurrentSelection();
|
|
|
|
_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
|
|
|
|
INDEX ctMaxPlayers = _pShell->GetINDEX("gam_ctMaxPlayers");
|
|
if (ctMaxPlayers<2 || ctMaxPlayers>16) {
|
|
ctMaxPlayers = 2;
|
|
_pShell->SetINDEX("gam_ctMaxPlayers", ctMaxPlayers);
|
|
}
|
|
|
|
mgNetworkMaxPlayers.mg_iSelected = ctMaxPlayers-2;
|
|
mgNetworkMaxPlayers.ApplyCurrentSelection();
|
|
|
|
mgNetworkWaitAllPlayers.mg_iSelected = Clamp(_pShell->GetINDEX("gam_bWaitAllPlayers"), 0, 1);
|
|
mgNetworkWaitAllPlayers.ApplyCurrentSelection();
|
|
|
|
mgNetworkVisible.mg_iSelected = _pShell->GetINDEX("ser_bEnumeration");
|
|
mgNetworkVisible.ApplyCurrentSelection();
|
|
|
|
UpdateNetworkLevel(0);
|
|
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void CNetworkStartMenu::EndMenu(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", mgNetworkDifficulty.mg_iSelected-1);
|
|
_pShell->SetINDEX("gam_iStartMode", mgNetworkGameType.mg_iSelected);
|
|
_pShell->SetINDEX("gam_bWaitAllPlayers", mgNetworkWaitAllPlayers.mg_iSelected);
|
|
_pShell->SetINDEX("gam_ctMaxPlayers", mgNetworkMaxPlayers.mg_iSelected+2);
|
|
_pShell->SetINDEX("ser_bEnumeration", mgNetworkVisible.mg_iSelected);
|
|
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
|
|
gd.mg_boxOnScreen = box;\
|
|
gd.mg_pmgUp = up;\
|
|
gd.mg_pmgDown = dn;\
|
|
gd.mg_pmgLeft = lf;\
|
|
gd.mg_pmgRight = rt;\
|
|
gd.mg_strText = txt;\
|
|
gm_lhGadgets.AddTail( gd.mg_lnNode);
|
|
|
|
#define SET_CHGPLR( gd, iplayer, bnone, bauto, pmgit) \
|
|
gd.mg_pmgInfoTable = pmgit;\
|
|
gd.mg_bResetToNone = bnone;\
|
|
gd.mg_bAutomatic = bauto;\
|
|
gd.mg_iLocalPlayer = iplayer;
|
|
|
|
// ------------------------ CSelectPlayersMenu implementation
|
|
INDEX FindUnusedPlayer(void)
|
|
{
|
|
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
|
|
INDEX iPlayer;
|
|
for(iPlayer=0; iPlayer<8; iPlayer++) {
|
|
BOOL bUsed = FALSE;
|
|
for (INDEX iLocal=0; iLocal<4; iLocal++) {
|
|
if (ai[iLocal] == iPlayer) {
|
|
bUsed = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!bUsed) {
|
|
return iPlayer;
|
|
}
|
|
}
|
|
ASSERT(FALSE);
|
|
return iPlayer;
|
|
}
|
|
void SelectPlayersFillMenu(void)
|
|
{
|
|
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
|
|
|
|
mgPlayer0Change.mg_iLocalPlayer = 0;
|
|
mgPlayer1Change.mg_iLocalPlayer = 1;
|
|
mgPlayer2Change.mg_iLocalPlayer = 2;
|
|
mgPlayer3Change.mg_iLocalPlayer = 3;
|
|
|
|
if (gmSelectPlayersMenu.gm_bAllowDedicated && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) {
|
|
mgDedicated.mg_iSelected = 1;
|
|
} else {
|
|
mgDedicated.mg_iSelected = 0;
|
|
}
|
|
mgDedicated.ApplyCurrentSelection();
|
|
|
|
if (gmSelectPlayersMenu.gm_bAllowObserving && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_OBSERVER) {
|
|
mgObserver.mg_iSelected = 1;
|
|
} else {
|
|
mgObserver.mg_iSelected = 0;
|
|
}
|
|
mgObserver.ApplyCurrentSelection();
|
|
|
|
if (_pGame->gm_MenuSplitScreenCfg>=CGame::SSC_PLAY1) {
|
|
mgSplitScreenCfg.mg_iSelected = _pGame->gm_MenuSplitScreenCfg;
|
|
mgSplitScreenCfg.ApplyCurrentSelection();
|
|
}
|
|
|
|
BOOL bHasDedicated = gmSelectPlayersMenu.gm_bAllowDedicated;
|
|
BOOL bHasObserver = gmSelectPlayersMenu.gm_bAllowObserving;
|
|
BOOL bHasPlayers = TRUE;
|
|
|
|
if (bHasDedicated && mgDedicated.mg_iSelected) {
|
|
bHasObserver = FALSE;
|
|
bHasPlayers = FALSE;
|
|
}
|
|
|
|
if (bHasObserver && mgObserver.mg_iSelected) {
|
|
bHasPlayers = FALSE;
|
|
}
|
|
|
|
CMenuGadget *apmg[8];
|
|
memset(apmg, 0, sizeof(apmg));
|
|
INDEX i=0;
|
|
|
|
if (bHasDedicated) {
|
|
mgDedicated.Appear();
|
|
apmg[i++] = &mgDedicated;
|
|
} else {
|
|
mgDedicated.Disappear();
|
|
}
|
|
if (bHasObserver) {
|
|
mgObserver.Appear();
|
|
apmg[i++] = &mgObserver;
|
|
} else {
|
|
mgObserver.Disappear();
|
|
}
|
|
|
|
for (INDEX iLocal=0; iLocal<4; iLocal++) {
|
|
if (ai[iLocal]<0 || ai[iLocal]>7) {
|
|
ai[iLocal] = 0;
|
|
}
|
|
for (INDEX iCopy=0; iCopy<iLocal; iCopy++) {
|
|
if (ai[iCopy]==ai[iLocal]) {
|
|
ai[iLocal] = FindUnusedPlayer();
|
|
}
|
|
}
|
|
}
|
|
|
|
mgPlayer0Change.Disappear();
|
|
mgPlayer1Change.Disappear();
|
|
mgPlayer2Change.Disappear();
|
|
mgPlayer3Change.Disappear();
|
|
|
|
if (bHasPlayers) {
|
|
mgSplitScreenCfg.Appear();
|
|
apmg[i++] = &mgSplitScreenCfg;
|
|
mgPlayer0Change.Appear();
|
|
apmg[i++] = &mgPlayer0Change;
|
|
if (mgSplitScreenCfg.mg_iSelected>=1) {
|
|
mgPlayer1Change.Appear();
|
|
apmg[i++] = &mgPlayer1Change;
|
|
}
|
|
if (mgSplitScreenCfg.mg_iSelected>=2) {
|
|
mgPlayer2Change.Appear();
|
|
apmg[i++] = &mgPlayer2Change;
|
|
}
|
|
if (mgSplitScreenCfg.mg_iSelected>=3) {
|
|
mgPlayer3Change.Appear();
|
|
apmg[i++] = &mgPlayer3Change;
|
|
}
|
|
} else {
|
|
mgSplitScreenCfg.Disappear();
|
|
}
|
|
apmg[i++] = &mgSelectPlayersStart;
|
|
|
|
// relink
|
|
for (INDEX img=0; img<8; img++) {
|
|
if (apmg[img]==NULL) {
|
|
continue;
|
|
}
|
|
INDEX imgPred;
|
|
for (imgPred=(img+8-1)%8; imgPred!=img; imgPred = (imgPred+8-1)%8) {
|
|
if (apmg[imgPred]!=NULL) {
|
|
break;
|
|
}
|
|
}
|
|
INDEX imgSucc;
|
|
for (imgSucc=(img+1)%8; imgSucc!=img; imgSucc = (imgSucc+1)%8) {
|
|
if (apmg[imgSucc]!=NULL) {
|
|
break;
|
|
}
|
|
}
|
|
apmg[img]->mg_pmgUp = apmg[imgPred];
|
|
apmg[img]->mg_pmgDown = apmg[imgSucc];
|
|
}
|
|
|
|
mgPlayer0Change.SetPlayerText();
|
|
mgPlayer1Change.SetPlayerText();
|
|
mgPlayer2Change.SetPlayerText();
|
|
mgPlayer3Change.SetPlayerText();
|
|
|
|
if (bHasPlayers && mgSplitScreenCfg.mg_iSelected>=1) {
|
|
mgSelectPlayersNotes.mg_strText = TRANS("Make sure you set different controls for each player!");
|
|
} else {
|
|
mgSelectPlayersNotes.mg_strText = "";
|
|
}
|
|
}
|
|
void SelectPlayersApplyMenu(void)
|
|
{
|
|
if (gmSelectPlayersMenu.gm_bAllowDedicated && mgDedicated.mg_iSelected) {
|
|
_pGame->gm_MenuSplitScreenCfg = CGame::SSC_DEDICATED;
|
|
return;
|
|
}
|
|
|
|
if (gmSelectPlayersMenu.gm_bAllowObserving && mgObserver.mg_iSelected) {
|
|
_pGame->gm_MenuSplitScreenCfg = CGame::SSC_OBSERVER;
|
|
return;
|
|
}
|
|
|
|
_pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
|
|
}
|
|
|
|
void UpdateSelectPlayers(INDEX i)
|
|
{
|
|
SelectPlayersApplyMenu();
|
|
SelectPlayersFillMenu();
|
|
}
|
|
|
|
void CSelectPlayersMenu::Initialize_t(void)
|
|
{
|
|
// intialize split screen menu
|
|
mgSelectPlayerTitle.mg_boxOnScreen = BoxTitle();
|
|
mgSelectPlayerTitle.mg_strText = TRANS("SELECT PLAYERS");
|
|
gm_lhGadgets.AddTail( mgSelectPlayerTitle.mg_lnNode);
|
|
|
|
TRIGGER_MG(mgDedicated, 0, mgSelectPlayersStart, mgObserver, TRANS("Dedicated:"), astrNoYes);
|
|
mgDedicated.mg_strTip = TRANS("select to start dedicated server");
|
|
mgDedicated.mg_pOnTriggerChange = UpdateSelectPlayers;
|
|
|
|
TRIGGER_MG(mgObserver, 1, mgDedicated, mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
|
|
mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
|
|
mgObserver.mg_pOnTriggerChange = UpdateSelectPlayers;
|
|
|
|
// split screen config trigger
|
|
TRIGGER_MG(mgSplitScreenCfg, 2, mgObserver, mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
|
|
mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
|
|
mgSplitScreenCfg.mg_pOnTriggerChange = UpdateSelectPlayers;
|
|
|
|
mgPlayer0Change.mg_iCenterI = -1;
|
|
mgPlayer1Change.mg_iCenterI = -1;
|
|
mgPlayer2Change.mg_iCenterI = -1;
|
|
mgPlayer3Change.mg_iCenterI = -1;
|
|
mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4);
|
|
mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5);
|
|
mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6);
|
|
mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7);
|
|
mgPlayer0Change.mg_strTip =
|
|
mgPlayer1Change.mg_strTip =
|
|
mgPlayer2Change.mg_strTip =
|
|
mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
|
|
gm_lhGadgets.AddTail( mgPlayer0Change.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgPlayer1Change.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgPlayer2Change.mg_lnNode);
|
|
gm_lhGadgets.AddTail( mgPlayer3Change.mg_lnNode);
|
|
|
|
mgSelectPlayersNotes.mg_boxOnScreen = BoxMediumRow(9.0);
|
|
mgSelectPlayersNotes.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgSelectPlayersNotes.mg_iCenterI = -1;
|
|
mgSelectPlayersNotes.mg_bEnabled = FALSE;
|
|
mgSelectPlayersNotes.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail( mgSelectPlayersNotes.mg_lnNode);
|
|
mgSelectPlayersNotes.mg_strText = "";
|
|
|
|
/* // options button
|
|
mgSplitOptions.mg_strText = TRANS("Game options");
|
|
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
|
|
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgSplitOptions.mg_iCenterI = 0;
|
|
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
|
|
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
|
|
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
|
|
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
|
|
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/
|
|
|
|
/* // start button
|
|
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
|
|
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
|
|
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
|
|
mgSplitStartStart.mg_strText = TRANS("START");
|
|
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
|
|
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
|
|
*/
|
|
|
|
ADD_GADGET( mgSelectPlayersStart, BoxMediumRow(11), &mgSplitScreenCfg, &mgPlayer0Change, NULL, NULL, TRANS("START"));
|
|
mgSelectPlayersStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgSelectPlayersStart.mg_iCenterI = 0;
|
|
}
|
|
|
|
void CSelectPlayersMenu::StartMenu(void)
|
|
{
|
|
CGameMenu::StartMenu();
|
|
SelectPlayersFillMenu();
|
|
SelectPlayersApplyMenu();
|
|
}
|
|
|
|
void CSelectPlayersMenu::EndMenu(void)
|
|
{
|
|
SelectPlayersApplyMenu();
|
|
CGameMenu::EndMenu();
|
|
}
|
|
|
|
CTString _strPort;
|
|
// ------------------------ CNetworkOpenMenu implementation
|
|
void CNetworkOpenMenu::Initialize_t(void)
|
|
{
|
|
// intialize network join menu
|
|
mgNetworkOpenTitle.mg_boxOnScreen = BoxTitle();
|
|
mgNetworkOpenTitle.mg_strText = TRANS("JOIN");
|
|
gm_lhGadgets.AddTail( mgNetworkOpenTitle.mg_lnNode);
|
|
|
|
mgNetworkOpenAddressLabel.mg_strText = TRANS("Address:");
|
|
mgNetworkOpenAddressLabel.mg_boxOnScreen = BoxMediumLeft(1);
|
|
mgNetworkOpenAddressLabel.mg_iCenterI = -1;
|
|
gm_lhGadgets.AddTail( mgNetworkOpenAddressLabel.mg_lnNode);
|
|
|
|
mgNetworkOpenAddress.mg_strText = _pGame->gam_strJoinAddress;
|
|
mgNetworkOpenAddress.mg_ctMaxStringLen = 20;
|
|
mgNetworkOpenAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress;
|
|
mgNetworkOpenAddress.mg_boxOnScreen = BoxMediumMiddle(1);
|
|
mgNetworkOpenAddress.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgNetworkOpenAddress.mg_iCenterI = -1;
|
|
mgNetworkOpenAddress.mg_pmgUp = &mgNetworkOpenJoin;
|
|
mgNetworkOpenAddress.mg_pmgDown = &mgNetworkOpenPort;
|
|
mgNetworkOpenAddress.mg_strTip = TRANS("specify server address");
|
|
gm_lhGadgets.AddTail( mgNetworkOpenAddress.mg_lnNode);
|
|
|
|
mgNetworkOpenPortLabel.mg_strText = TRANS("Port:");
|
|
mgNetworkOpenPortLabel.mg_boxOnScreen = BoxMediumLeft(2);
|
|
mgNetworkOpenPortLabel.mg_iCenterI = -1;
|
|
gm_lhGadgets.AddTail( mgNetworkOpenPortLabel.mg_lnNode);
|
|
|
|
mgNetworkOpenPort.mg_strText = "";
|
|
mgNetworkOpenPort.mg_ctMaxStringLen = 10;
|
|
mgNetworkOpenPort.mg_pstrToChange = &_strPort;
|
|
mgNetworkOpenPort.mg_boxOnScreen = BoxMediumMiddle(2);
|
|
mgNetworkOpenPort.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgNetworkOpenPort.mg_iCenterI = -1;
|
|
mgNetworkOpenPort.mg_pmgUp = &mgNetworkOpenAddress;
|
|
mgNetworkOpenPort.mg_pmgDown = &mgNetworkOpenJoin;
|
|
mgNetworkOpenPort.mg_strTip = TRANS("specify server address");
|
|
gm_lhGadgets.AddTail( mgNetworkOpenPort.mg_lnNode);
|
|
|
|
mgNetworkOpenJoin.mg_boxOnScreen = BoxMediumMiddle(3);
|
|
mgNetworkOpenJoin.mg_pmgUp = &mgNetworkOpenPort;
|
|
mgNetworkOpenJoin.mg_pmgDown = &mgNetworkOpenAddress;
|
|
mgNetworkOpenJoin.mg_strText = TRANS("Join");
|
|
gm_lhGadgets.AddTail( mgNetworkOpenJoin.mg_lnNode);
|
|
mgNetworkOpenJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen;
|
|
}
|
|
|
|
void CNetworkOpenMenu::StartMenu(void)
|
|
{
|
|
_strPort = _pShell->GetValue("net_iPort");
|
|
mgNetworkOpenPort.mg_strText = _strPort;
|
|
}
|
|
|
|
void CNetworkOpenMenu::EndMenu(void)
|
|
{
|
|
_pShell->SetValue("net_iPort", _strPort);
|
|
}
|
|
|
|
// ------------------------ CSplitScreenMenu implementation
|
|
void CSplitScreenMenu::Initialize_t(void)
|
|
{
|
|
// intialize split screen menu
|
|
mgSplitScreenTitle.mg_boxOnScreen = BoxTitle();
|
|
mgSplitScreenTitle.mg_strText = TRANS("SPLIT SCREEN");
|
|
gm_lhGadgets.AddTail( mgSplitScreenTitle.mg_lnNode);
|
|
|
|
mgSplitScreenStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgSplitScreenStart.mg_boxOnScreen = BoxBigRow(0);
|
|
mgSplitScreenStart.mg_pmgUp = &mgSplitScreenLoad;
|
|
mgSplitScreenStart.mg_pmgDown = &mgSplitScreenQuickLoad;
|
|
mgSplitScreenStart.mg_strText = TRANS("NEW GAME");
|
|
mgSplitScreenStart.mg_strTip = TRANS("start new split-screen game");
|
|
gm_lhGadgets.AddTail( mgSplitScreenStart.mg_lnNode);
|
|
mgSplitScreenStart.mg_pActivatedFunction = &StartSplitStartMenu;
|
|
|
|
mgSplitScreenQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgSplitScreenQuickLoad.mg_boxOnScreen = BoxBigRow(1);
|
|
mgSplitScreenQuickLoad.mg_pmgUp = &mgSplitScreenStart;
|
|
mgSplitScreenQuickLoad.mg_pmgDown = &mgSplitScreenLoad;
|
|
mgSplitScreenQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
|
mgSplitScreenQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
|
gm_lhGadgets.AddTail( mgSplitScreenQuickLoad.mg_lnNode);
|
|
mgSplitScreenQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu;
|
|
|
|
mgSplitScreenLoad.mg_bfsFontSize = BFS_LARGE;
|
|
mgSplitScreenLoad.mg_boxOnScreen = BoxBigRow(2);
|
|
mgSplitScreenLoad.mg_pmgUp = &mgSplitScreenQuickLoad;
|
|
mgSplitScreenLoad.mg_pmgDown = &mgSplitScreenStart;
|
|
mgSplitScreenLoad.mg_strText = TRANS("LOAD");
|
|
mgSplitScreenLoad.mg_strTip = TRANS("load a saved split-screen game");
|
|
gm_lhGadgets.AddTail( mgSplitScreenLoad.mg_lnNode);
|
|
mgSplitScreenLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu;
|
|
}
|
|
|
|
void CSplitScreenMenu::StartMenu(void)
|
|
{
|
|
CGameMenu::StartMenu();
|
|
}
|
|
|
|
void UpdateSplitLevel(INDEX iDummy)
|
|
{
|
|
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
|
SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
|
mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
|
}
|
|
|
|
// ------------------------ CSplitStartMenu implementation
|
|
void CSplitStartMenu::Initialize_t(void)
|
|
{
|
|
// intialize split screen menu
|
|
mgSplitStartTitle.mg_boxOnScreen = BoxTitle();
|
|
mgSplitStartTitle.mg_strText = TRANS("START SPLIT SCREEN");
|
|
gm_lhGadgets.AddTail( mgSplitStartTitle.mg_lnNode);
|
|
|
|
// game type trigger
|
|
TRIGGER_MG(mgSplitGameType, 0,
|
|
mgSplitStartStart, mgSplitDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
|
|
mgSplitGameType.mg_ctTexts = ctGameTypeRadioTexts;
|
|
mgSplitGameType.mg_strTip = TRANS("choose type of multiplayer game");
|
|
mgSplitGameType.mg_pOnTriggerChange = UpdateSplitLevel;
|
|
// difficulty trigger
|
|
TRIGGER_MG(mgSplitDifficulty, 1,
|
|
mgSplitGameType, mgSplitLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
|
|
mgSplitDifficulty.mg_strTip = TRANS("choose difficulty level");
|
|
|
|
// level name
|
|
mgSplitLevel.mg_strText = "";
|
|
mgSplitLevel.mg_strLabel = TRANS("Level:");
|
|
mgSplitLevel.mg_boxOnScreen = BoxMediumRow(2);
|
|
mgSplitLevel.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgSplitLevel.mg_iCenterI = -1;
|
|
mgSplitLevel.mg_pmgUp = &mgSplitDifficulty;
|
|
mgSplitLevel.mg_pmgDown = &mgSplitOptions;
|
|
mgSplitLevel.mg_strTip = TRANS("choose the level to start");
|
|
mgSplitLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit;
|
|
gm_lhGadgets.AddTail( mgSplitLevel.mg_lnNode);
|
|
|
|
// options button
|
|
mgSplitOptions.mg_strText = TRANS("Game options");
|
|
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
|
|
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgSplitOptions.mg_iCenterI = 0;
|
|
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
|
|
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
|
|
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
|
|
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
|
|
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);
|
|
|
|
// start button
|
|
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
|
|
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
|
|
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
|
|
mgSplitStartStart.mg_strText = TRANS("START");
|
|
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
|
|
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
|
|
}
|
|
|
|
void CSplitStartMenu::StartMenu(void)
|
|
{
|
|
extern INDEX sam_bMentalActivated;
|
|
mgSplitDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;
|
|
|
|
mgSplitGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0, ctGameTypeRadioTexts-1);
|
|
mgSplitGameType.ApplyCurrentSelection();
|
|
mgSplitDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
|
|
mgSplitDifficulty.ApplyCurrentSelection();
|
|
|
|
// clamp maximum number of players to at least 4
|
|
_pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4));
|
|
|
|
UpdateSplitLevel(0);
|
|
CGameMenu::StartMenu();
|
|
}
|
|
void CSplitStartMenu::EndMenu(void)
|
|
{
|
|
_pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1);
|
|
_pShell->SetINDEX("gam_iStartMode", mgSplitGameType.mg_iSelected);
|
|
|
|
CGameMenu::EndMenu();
|
|
}
|