Serious-Engine/Sources/Engine/Network/MessageDispatcher.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

476 lines
14 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include <Engine/StdH.h>
#include <Engine/Base/ThreadLocalStorage.h> //rcg10242001
#include <Engine/Base/Stream.h>
#include <Engine/Base/Console.h>
#include <Engine/Network/MessageDispatcher.h>
#include <Engine/Network/Network.h>
#include <Engine/Network/NetworkProfile.h>
#include <Engine/Network/NetworkMessage.h>
#include <Engine/Network/CommunicationInterface.h>
#include <Engine/Base/ErrorTable.h>
#include <Engine/Base/ListIterator.inl>
// define this to randomly drop messages (for debugging of packet-loss recovery)
//#define LOSEPACKETS_THRESHOLD (RAND_MAX/10)
extern INDEX net_bReportTraffic;
extern BOOL _bTempNetwork;
/////////////////////////////////////////////////////////////////////
// CMessageBuffer helper class+implementation
// class for holding received messages (thread locally)
class CMessageBuffer {
public:
// size of message buffer for one message
ULONG mb_ulMessageBufferSize;
// pointer to message buffer for one message
void *mb_pvMessageBuffer;
void Allocate(void);
void Free(void);
};
// the thread's local buffer
THREADLOCAL(CMessageBuffer, mbReceivedMessage, CMessageBuffer());
void CMessageBuffer::Allocate(void)
{
if (mb_ulMessageBufferSize==0) {
ASSERT(mb_pvMessageBuffer == NULL);
// allocate message buffer
mb_ulMessageBufferSize = 16000;
mb_pvMessageBuffer = AllocMemory(mb_ulMessageBufferSize);
}
}
void CMessageBuffer::Free(void)
{
// if message buffer is allocated
if (mb_ulMessageBufferSize != 0) {
ASSERT(mb_pvMessageBuffer != NULL);
// free it
FreeMemory(mb_pvMessageBuffer);
mb_ulMessageBufferSize = 0;
mb_pvMessageBuffer = NULL;
}
}
/////////////////////////////////////////////////////////////////////
// CNetworkProvider implementation
/*
* Default constructor.
*/
CNetworkProvider::CNetworkProvider(void)
{
}
/*
* Create a human description of driver.
*/
const CTString &CNetworkProvider::GetDescription(void) const
{
return np_Description;
}
/////////////////////////////////////////////////////////////////////
// CNetworkSession implementation
/*
* Default constructor.
*/
CNetworkSession::CNetworkSession(void)
{
}
/* Construct a session for connecting to certain server. */
CNetworkSession::CNetworkSession(const CTString &strAddress)
{
ns_strAddress = strAddress;
}
void CNetworkSession::Copy(const CNetworkSession &nsOriginal)
{
ns_strAddress = nsOriginal.ns_strAddress ;
ns_strSession = nsOriginal.ns_strSession ;
ns_strWorld = nsOriginal.ns_strWorld ;
ns_tmPing = nsOriginal.ns_tmPing ;
ns_ctPlayers = nsOriginal.ns_ctPlayers ;
ns_ctMaxPlayers = nsOriginal.ns_ctMaxPlayers ;
ns_strGameType = nsOriginal.ns_strGameType ;
ns_strMod = nsOriginal.ns_strMod ;
ns_strVer = nsOriginal.ns_strVer ;
}
/////////////////////////////////////////////////////////////////////
// CMessageDispatcher -- construction/destruction
/*
* Default constructor.
*/
CMessageDispatcher::CMessageDispatcher(void) {
if (!_bTempNetwork) {
_cmiComm.Init();
}
// enumerate network providers
EnumNetworkProviders_startup(md_lhProviders);
}
/*
* Destructor.
*/
CMessageDispatcher::~CMessageDispatcher(void)
{
if (!_bTempNetwork) {
_cmiComm.Close();
}
// destroy the list of network providers
FORDELETELIST(CNetworkProvider, np_Node, md_lhProviders, litProviders) {
delete &*litProviders;
}
}
/*
* Initialize for a given game.
*/
void CMessageDispatcher::Init(const CTString &strGameID)
{
md_strGameID = strGameID;
}
/////////////////////////////////////////////////////////////////////
// CMessageDispatcher -- network provider management
/*
* Enumerate all providers at startup (later enumeration just copies this list).
*/
void CMessageDispatcher::EnumNetworkProviders_startup(CListHead &lh)
{
// create local connection provider
CNetworkProvider *pnpLocal = new CNetworkProvider;
pnpLocal->np_Description = "Local";
lh.AddTail(pnpLocal->np_Node);
// create TCP/IP connection provider
CNetworkProvider *pnpTCP = new CNetworkProvider;
pnpTCP->np_Description = "TCP/IP Server";
lh.AddTail(pnpTCP->np_Node);
CNetworkProvider *pnpTCPCl = new CNetworkProvider;
pnpTCPCl->np_Description = "TCP/IP Client";
lh.AddTail(pnpTCPCl->np_Node);
}
/*
* Enumerate all providers.
*/
void CMessageDispatcher::EnumNetworkProviders(CListHead &lh)
{
// for each provider enumerated at startup
FOREACHINLIST(CNetworkProvider, np_Node, md_lhProviders, litProvider) {
// create a copy
CNetworkProvider *pnpNew = new CNetworkProvider(*litProvider);
// add the copy to the list
lh.AddTail(pnpNew->np_Node);
}
}
/*
* Start using a service provider.
*/
void CMessageDispatcher::StartProvider_t(const CNetworkProvider &npProvider)
{
if (npProvider.np_Description=="Local") {
_cmiComm.PrepareForUse(FALSE, FALSE);
} else if (npProvider.np_Description=="TCP/IP Server") {
_cmiComm.PrepareForUse(TRUE, FALSE);
} else {
_cmiComm.PrepareForUse(TRUE, TRUE);
}
}
/*
* Stop using current service provider.
*/
void CMessageDispatcher::StopProvider(void)
{
_cmiComm.Unprepare();
}
/////////////////////////////////////////////////////////////////////
// CMessageDispatcher -- network message management
static void UpdateSentMessageStats(const CNetworkMessage &nmMessage)
{
// increment profile counters
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_MESSAGESSENT);
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_BYTESSENT, nmMessage.nm_slSize);
switch (nmMessage.GetType()) {
case MSG_GAMESTREAMBLOCKS:
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_GAMESTREAM_BYTES_SENT, nmMessage.nm_slSize);
break;
case MSG_ACTION:
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_ACTION_BYTES_SENT, nmMessage.nm_slSize);
break;
}
if (net_bReportTraffic) {
CPrintF("Sent: %d\n", nmMessage.nm_slSize);
}
}
static void UpdateSentStreamStats(SLONG slSize)
{
if (net_bReportTraffic) {
CPrintF("STREAM Sent: %d\n", slSize);
}
}
static void UpdateReceivedMessageStats(const CNetworkMessage &nmMessage)
{
// increment profile counters
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_MESSAGESRECEIVED);
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_BYTESRECEIVED, nmMessage.nm_slSize);
switch (nmMessage.GetType()) {
case MSG_GAMESTREAMBLOCKS:
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_GAMESTREAM_BYTES_RECEIVED, nmMessage.nm_slSize);
break;
case MSG_ACTION:
_pfNetworkProfile.IncrementCounter(CNetworkProfile::PCI_ACTION_BYTES_RECEIVED, nmMessage.nm_slSize);
break;
}
if (net_bReportTraffic) {
CPrintF("Rcvd: %d\n", nmMessage.nm_slSize);
}
}
static void UpdateReceivedStreamStats(SLONG slSize)
{
if (net_bReportTraffic) {
CPrintF("STREAM Rcvd: %d\n", slSize);
}
}
/* Send a message from server to client. */
void CMessageDispatcher::SendToClient(INDEX iClient, const CNetworkMessage &nmMessage)
{
// if testing for packet-loss recovery
#ifdef LOSEPACKETS_THRESHOLD
// every once a while
if (rand()<LOSEPACKETS_THRESHOLD) {
// don't send it
return;
}
#endif
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
// send the message
_cmiComm.Server_Send_Unreliable(iClient, (void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
UpdateSentMessageStats(nmMessage);
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
}
void CMessageDispatcher::SendToClientReliable(INDEX iClient, const CNetworkMessage &nmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
// send the message
_cmiComm.Server_Send_Reliable(iClient, (void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
UpdateSentMessageStats(nmMessage);
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
}
void CMessageDispatcher::SendToClientReliable(INDEX iClient, CTMemoryStream &strmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
// get size and buffer from the stream
void *pvBuffer;
SLONG slSize;
strmMessage.LockBuffer(&pvBuffer, &slSize);
// send the message
_cmiComm.Server_Send_Reliable(iClient, pvBuffer, slSize);
strmMessage.UnlockBuffer();
UpdateSentStreamStats(slSize);
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
}
/* Send a message from client to server. */
void CMessageDispatcher::SendToServer(const CNetworkMessage &nmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
// send the message
_cmiComm.Client_Send_Unreliable((void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
UpdateSentMessageStats(nmMessage);
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
}
void CMessageDispatcher::SendToServerReliable(const CNetworkMessage &nmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_SENDMESSAGE);
// send the message
_cmiComm.Client_Send_Reliable((void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
UpdateSentMessageStats(nmMessage);
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_SENDMESSAGE);
}
/* Receive next message from server to client. */
BOOL CMessageDispatcher::ReceiveFromServer(CNetworkMessage &nmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
// receive message in static buffer
nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
BOOL bReceived = _cmiComm.Client_Receive_Unreliable(
(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
// if there is message
if (bReceived) {
// init the message structure
nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
nmMessage.nm_iBit = 0;
UBYTE ubType;
nmMessage.Read(&ubType, sizeof(ubType));
nmMessage.nm_mtType = (MESSAGETYPE)ubType;
UpdateReceivedMessageStats(nmMessage);
}
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
return bReceived;
}
BOOL CMessageDispatcher::ReceiveFromServerReliable(CNetworkMessage &nmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
// receive message in static buffer
nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
BOOL bReceived = _cmiComm.Client_Receive_Reliable(
(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
// if there is message
if (bReceived) {
// init the message structure
nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
nmMessage.nm_iBit = 0;
UBYTE ubType;
nmMessage.Read(&ubType, sizeof(ubType));
nmMessage.nm_mtType = (MESSAGETYPE)ubType;
UpdateReceivedMessageStats(nmMessage);
}
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
return bReceived;
}
BOOL CMessageDispatcher::ReceiveFromServerReliable(CTMemoryStream &strmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
// receive message in stream
BOOL bReceived = _cmiComm.Client_Receive_Reliable(strmMessage);
// if there is message
if (bReceived) {
try {
UpdateReceivedStreamStats(strmMessage.GetPos_t());
} catch (char *) {
}
}
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
return bReceived;
}
/* Receive next message from client to server. */
BOOL CMessageDispatcher::ReceiveFromClient(INDEX iClient, CNetworkMessage &nmMessage)
{
_pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
// receive message in static buffer
nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
BOOL bReceived = _cmiComm.Server_Receive_Unreliable(iClient,
(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
// if there is message
if (bReceived) {
// init the message structure
nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
nmMessage.nm_iBit = 0;
UBYTE ubType;
nmMessage.Read(&ubType, sizeof(ubType));
nmMessage.nm_mtType = (MESSAGETYPE)ubType;
UpdateReceivedMessageStats(nmMessage);
}
_pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
return bReceived;
}
BOOL CMessageDispatcher::ReceiveFromClientReliable(INDEX iClient, CNetworkMessage &nmMessage)
{
// _pfNetworkProfile.StartTimer(CNetworkProfile::PTI_RECEIVEMESSAGE); // profile this!!!!
// receive message in static buffer
nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
BOOL bReceived = _cmiComm.Server_Receive_Reliable(iClient,
(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize);
// if there is a message
if (bReceived) {
// init the message structure
nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
nmMessage.nm_iBit = 0;
UBYTE ubType;
nmMessage.Read(&ubType, sizeof(ubType));
nmMessage.nm_mtType = (MESSAGETYPE)ubType;
UpdateReceivedMessageStats(nmMessage);
}
// _pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
return bReceived;
}
#define SLASHSLASH 0x2F2F // looks like "//" in ASCII.
/* Send/receive broadcast messages. */
void CMessageDispatcher::SendBroadcast(const CNetworkMessage &nmMessage, ULONG ulAddr, UWORD uwPort)
{
CAddress adrDestination;
adrDestination.adr_ulAddress = ulAddr;
adrDestination.adr_uwPort = uwPort;
adrDestination.adr_uwID = SLASHSLASH;
// send the message
_cmiComm.Broadcast_Send((void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize,adrDestination);
UpdateSentMessageStats(nmMessage);
}
BOOL CMessageDispatcher::ReceiveBroadcast(CNetworkMessage &nmMessage, ULONG &ulAddr, UWORD &uwPort)
{
CAddress adrSource = {0,0,0};
// receive message in static buffer
nmMessage.nm_slSize = nmMessage.nm_slMaxSize;
BOOL bReceived = _cmiComm.Broadcast_Receive(
(void*)nmMessage.nm_pubMessage, nmMessage.nm_slSize,adrSource);
// if there is message
if (bReceived) {
// init the message structure
nmMessage.nm_pubPointer = nmMessage.nm_pubMessage;
nmMessage.nm_iBit = 0;
UBYTE ubType;
nmMessage.Read(&ubType, sizeof(ubType));
nmMessage.nm_mtType = (MESSAGETYPE)ubType;
// read address
ulAddr = adrSource.adr_ulAddress;
uwPort = adrSource.adr_uwPort;
}
// _pfNetworkProfile.StopTimer(CNetworkProfile::PTI_RECEIVEMESSAGE);
return bReceived;
}