Serious-Engine/Sources/Engine/Math/Plane.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

327 lines
12 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_PLANE_H
#define SE_INCL_PLANE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Assert.h>
/*
* Template class for plane in space of arbitrary dimensions and arbitrary type of coordinates
*/
template<class Type, int iDimensions>
class Plane : public Vector<Type, iDimensions> { // normal vector
public:
Type pl_distance; // distance from point 0 along the normal vector
public:
/* Default constructor. */
inline Plane(void);
/* Constructor from normal vector and distance. */
inline Plane(const Vector<Type, iDimensions> &normal, const Type distance);
/* Constructor from normal vector and a point on plane. */
inline Plane(const Vector<Type, iDimensions> &normal, const Vector<Type, iDimensions> &point);
/* Constructor from 3 points on plane, counter clockwise order. */
inline Plane(const Vector<Type, iDimensions> &point0, const Vector<Type, iDimensions> &point1, const Vector<Type, iDimensions> &point2);
/* Reference distance. */
inline Type &Distance(void);
inline const Type &Distance(void) const;
/* Get a reference point on the plane. */
inline Vector<Type, iDimensions> ReferencePoint(void) const;
/* Get a reference point on the plane, if origin is at given vector. */
inline Vector<Type, iDimensions> ReferencePoint(const Vector<Type, iDimensions> &vOrigin) const;
/* Get distance of point from plane. */
inline const Type PointDistance(const Vector<Type, iDimensions> &point) const;
/* Get missing coordinate value */
inline void GetCoordinate(const int iIndex, Vector<Type, iDimensions> &point) const;
/* Get distance of plane from plane. */
inline const Type PlaneDistance(const Plane<Type, iDimensions> &plOther) const;
/* Project a point to the plane. */
inline Vector<Type, iDimensions> ProjectPoint(const Vector<Type, iDimensions> &point) const;
/* Project a direction vector to the plane. */
inline Vector<Type, iDimensions> ProjectDirection(const Vector<Type, iDimensions> &direction) const;
/* Get index of the greatest coordinate of normal. */
inline INDEX GetMaxNormal(void) const;
/* Deproject a point to the plane. */
inline Vector<Type, iDimensions> DeprojectPoint(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const;
/* Deproject a direction vector to the plane. */
inline Vector<Type, iDimensions> DeprojectDirection(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const;
/* Offset the plane forward for a given distance. */
inline void Offset(const Type offset);
/* Mathematical operators. */
// unary minus (fliping of the plane)
inline Plane<Type, iDimensions> operator-(void) const;
// addition of vector (translation of the plane by the vector)
inline Plane<Type, iDimensions> operator+(const Vector<Type, iDimensions> &vector2) const;
inline Plane<Type, iDimensions> &operator+=(const Vector<Type, iDimensions> &vector2);
inline Plane<Type, iDimensions> operator-(const Vector<Type, iDimensions> &vector2) const;
inline Plane<Type, iDimensions> &operator-=(const Vector<Type, iDimensions> &vector2);
// multiplication by a square matrix (sides swapped -- see implementation for notes)
inline Plane<Type, iDimensions> &operator*=(const Matrix<Type, iDimensions, iDimensions> &matrix2);
Plane<Type, iDimensions> operator*(const Matrix<Type, iDimensions, iDimensions> &matrix2) const;
friend __forceinline CTStream &operator>>(CTStream &strm, Plane<Type, iDimensions> &p) {
strm>>(Vector<Type, iDimensions>&)p;
strm>>p.pl_distance;
return strm;
}
friend __forceinline CTStream &operator<<(CTStream &strm, const Plane<Type, iDimensions> &p) {
strm<<(const Vector<Type, iDimensions>&)p;
strm<<p.pl_distance;
return strm;
}
};
// inline functions implementation
/*
* Default constructor.
*/
template<class Type, int iDimensions>
inline Plane<Type, iDimensions>::Plane(void) {}
/*
* Constructor from normal vector and distance.
*/
template<class Type, int iDimensions>
inline Plane<Type, iDimensions>::Plane(const Vector<Type, iDimensions> &normal, const Type distance)
: Vector<Type, iDimensions>(normal),
pl_distance(distance)
{
// normalize normal vector
((Vector<Type, iDimensions>)*this).Normalize();
}
/*
* Constructor from normal vector and a point on plane.
*/
template<class Type, int iDimensions>
inline Plane<Type, iDimensions>::Plane(const Vector<Type, iDimensions> &normal, const Vector<Type, iDimensions> &point)
: Vector<Type, iDimensions>(normal)
{
// normalize normal vector
this->Normalize();
pl_distance = (*this)%point; // distance = normalized_normal * point (dot product)
}
/*
* Constructor from 3 points on plane, counter clockwise order.
*/
template<class Type, int iDimensions>
inline Plane<Type, iDimensions>::Plane(const Vector<Type, iDimensions> &point0, const Vector<Type, iDimensions> &point1, const Vector<Type, iDimensions> &point2)
{
// create normal vector of plane
Vector<Type, iDimensions> normal = (point2-point1)*(point0-point1); // cross product
// construct plane with normal and one point
*this = Plane<Type, iDimensions>(normal, point0);
}
/*
* Reference distance.
*/
template<class Type, int iDimensions>
inline Type &Plane<Type, iDimensions>::Distance(void) {
return pl_distance;
}
template<class Type, int iDimensions>
inline const Type &Plane<Type, iDimensions>::Distance(void) const {
return pl_distance;
}
/*
* Get distance of point from plane.
*/
template<class Type, int iDimensions>
inline const Type Plane<Type, iDimensions>::PointDistance(const Vector<Type, iDimensions> &point) const
{
/* Distance of the point from (0,0,0) along the normal vector of the plane
* minus distance of the plane from (0,0,0) along the normal vector of the plane.
*/
return (*this)%point-pl_distance;
}
/*
* Get missing coordinate
*/
template<class Type, int iDimensions>
inline void Plane<Type, iDimensions>::GetCoordinate(const int iIndex, Vector<Type, iDimensions> &point) const
{
Type sum = pl_distance;
for( INDEX i=1; i<=iDimensions; i++)
{
if( i != iIndex)
sum -= (*this)(i) * point(i);
}
point( iIndex) = sum/(*this)( iIndex);
}
/*
* Get distance of plane from plane.
*/
template<class Type, int iDimensions>
inline const Type Plane<Type, iDimensions>::PlaneDistance(const Plane<Type, iDimensions> &plOther) const
{
/* Distance of the reference point of ther other plane
*/
return PointDistance(plOther.ReferencePoint());
}
/*
* Get a reference point on the plane.
*/
template<class Type, int iDimensions>
inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ReferencePoint(void) const
{
// let the reference point be from (0,0,0) along the normal vector
return ((Vector<Type, iDimensions>)*this)*pl_distance;
}
/*
* Get a reference point on the plane, if origin is at given vector.
*/
template<class Type, int iDimensions>
inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ReferencePoint(const Vector<Type, iDimensions> &vOrigin) const
{
// let the reference point be from the origin along the normal vector,
// as far as the origin is away from the plane
return vOrigin-((Vector<Type, iDimensions>)*this)*(PointDistance(vOrigin));
}
/*
* Project a point to the plane.
*/
template<class Type, int iDimensions>
inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ProjectPoint(const Vector<Type, iDimensions> &point) const
{
return ReferencePoint(point);
}
/*
* Project a direction vector on the plane.
*/
template<class Type, int iDimensions>
inline Vector<Type, iDimensions> Plane<Type, iDimensions>::ProjectDirection(const Vector<Type, iDimensions> &direction) const
{
// projected direction is vector between projected endpoint and projected origin
return ProjectPoint(direction) - ReferencePoint();
}
template<class Type, int iDimensions>
/* Deproject a point to the plane. */
inline Vector<Type, iDimensions> Plane<Type, iDimensions>::DeprojectPoint(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const
{
Vector<Type, iDimensions> &vNormal = (Vector<Type, iDimensions> &) *this;
Vector<Type, iDimensions> &vNormalOther = (Vector<Type, iDimensions> &) plOther;
return point - vNormalOther*( PointDistance(point)/(vNormal%vNormalOther) );
}
template<class Type, int iDimensions>
/* Deproject a direction vector to the plane. */
inline Vector<Type, iDimensions> Plane<Type, iDimensions>::DeprojectDirection(const Plane<Type, iDimensions> &plOther, const Vector<Type, iDimensions> &point) const
{
Vector<Type, iDimensions> &vNormal = (Vector<Type, iDimensions> &) *this;
Vector<Type, iDimensions> &vNormalOther = (Vector<Type, iDimensions> &) plOther;
return point - vNormalOther*( (point%vNormal)/(vNormal%vNormalOther) );
}
/*
* Get index of the greatest coordinate of normal.
*/
template<class Type, int iDimensions>
inline INDEX Plane<Type, iDimensions>::GetMaxNormal(void) const
{
INDEX iMax = 1;
Type tMax = Abs((*this)(1));
for(INDEX i=2; i<=iDimensions; i++) {
if (Abs((*this)(i)) > tMax) {
tMax = Abs((*this)(i));
iMax = i;
}
}
return iMax;
}
/* Offset the plane forward for a given distance. */
template<class Type, int iDimensions>
inline void Plane<Type, iDimensions>::Offset(const Type offset)
{
pl_distance+=offset;
}
// unary minus (fliping of the plane)
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator-(void) const {
return Plane<Type, iDimensions>(-(Vector<Type, iDimensions>)*this, -pl_distance);
}
// addition of vector (translation along the vector)
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> &Plane<Type, iDimensions>::operator+=(const Vector<Type, iDimensions> &vector2) {
/* Calculate the length of the projection of the translation vector on the
normal vector of the plane and add it to the plane distance.
*/
pl_distance += (*static_cast<Vector<Type, iDimensions> *>(this))%vector2;
return *this;
}
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator+(const Vector<Type, iDimensions> &vector2) const {
return Plane<Type, iDimensions>(*this)+=vector2;
}
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> &Plane<Type, iDimensions>::operator-=(const Vector<Type, iDimensions> &vector2) {
/* Calculate the length of the projection of the translation vector on the
normal vector of the plane and add it to the plane distance.
*/
pl_distance -= (*static_cast<Vector<Type, iDimensions> *>(this))%vector2;
return *this;
}
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator-(const Vector<Type, iDimensions> &vector2) const {
return Plane<Type, iDimensions>(*this)-=vector2;
}
/*
* Multiplication of a plane by a square matrix.
*/
// NOTE: The matrix should have been on the left side of the vector, but the template syntax
// wouldn't allow that.
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> &Plane<Type, iDimensions>::operator*=(const Matrix<Type, iDimensions, iDimensions> &matrix2) {
(*static_cast<Vector<Type, iDimensions> *>(this))*=matrix2;
return *this;
}
template<class Type, int iDimensions>
inline Plane<Type, iDimensions> Plane<Type, iDimensions>::operator*(const Matrix<Type, iDimensions, iDimensions> &matrix2) const {
return Plane<Type, iDimensions>(*this)*=matrix2;
}
// helper functions for converting between FLOAT and DOUBLE planes
inline DOUBLEplane3D FLOATtoDOUBLE(const FLOATplane3D &plf) {
return DOUBLEplane3D(
FLOATtoDOUBLE((FLOAT3D&)plf),
FLOATtoDOUBLE(plf.Distance())
);
}
inline FLOATplane3D DOUBLEtoFLOAT(const DOUBLEplane3D &pld) {
return FLOATplane3D(
DOUBLEtoFLOAT((DOUBLE3D&)pld),
DOUBLEtoFLOAT(pld.Distance())
);
}
#endif /* include-once check. */