Serious-Engine/Sources/Engine/Classes/MovableBrushEntity.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

63 lines
1.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
/*
* Brush entity that can move.
*/
3
%{
#include <Engine/StdH.h>
#include <Engine/Entities/InternalClasses.h>
%}
class export CMovableBrushEntity : CMovableEntity {
name "MovableBrushEntity";
thumbnail "";
properties:
components:
functions:
/*
* Calculate physics for moving.
*/
export void DoMoving(void) // override from CMovableEntity
{
CMovableEntity::DoMoving();
// recalculate all bounding boxes relative to new position
// en_pbrBrush->CalculateBoundingBoxes(); // !!! why here (its done in SetPlacement()?)
}
/* Copy entity from another entity of same class. */
/*CMovableBrushEntity &operator=(CMovableBrushEntity &enOther)
{
CMovableEntity::operator=(enOther);
return *this;
}*/
/* Read from stream. */
export void Read_t( CTStream *istr) // throw char *
{
CMovableEntity::Read_t(istr);
}
/* Write to stream. */
export void Write_t( CTStream *ostr) // throw char *
{
CMovableEntity::Write_t(ostr);
}
procedures:
// must have at least one procedure per class
Dummy() {};
};