Serious-Engine/Sources/WorldEditor/DlgAutoDeltaCSG.cpp
2016-03-11 15:57:17 +02:00

56 lines
1.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgAutoDeltaCSG.cpp : implementation file
//
#include "stdafx.h"
#include "WorldEditor.h"
#include "DlgAutoDeltaCSG.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgAutoDeltaCSG dialog
CDlgAutoDeltaCSG::CDlgAutoDeltaCSG(CWnd* pParent /*=NULL*/)
: CDialog(CDlgAutoDeltaCSG::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgAutoDeltaCSG)
m_ctNumberOfClones = 0;
//}}AFX_DATA_INIT
}
void CDlgAutoDeltaCSG::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
// if dialog is receiving data
if( pDX->m_bSaveAndValidate == FALSE)
{
// get last used number of CSG clones
m_ctNumberOfClones = theApp.GetProfileInt(L"World editor", L"Number of CSG clones", 2);
}
//{{AFX_DATA_MAP(CDlgAutoDeltaCSG)
DDX_Text(pDX, IDC_NO_OF_CLONES, m_ctNumberOfClones);
DDV_MinMaxUInt(pDX, m_ctNumberOfClones, 1, 100);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgAutoDeltaCSG, CDialog)
//{{AFX_MSG_MAP(CDlgAutoDeltaCSG)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgAutoDeltaCSG message handlers