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https://github.com/ptitSeb/Serious-Engine
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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_RollingStone_INCLUDED
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#define _EntitiesMP_RollingStone_INCLUDED 1
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#include <EntitiesMP/Debris.h>
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extern "C" DECL_DLL CDLLEntityClass CRollingStone_DLLClass;
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class CRollingStone : public CMovableModelEntity {
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public:
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virtual BOOL IsTargetable(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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FLOAT m_fBounce;
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FLOAT m_fHealth;
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FLOAT m_fDamage;
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BOOL m_bFixedDamage;
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FLOAT m_fStretch;
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FLOAT m_fDeceleration;
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FLOAT m_fStartSpeed;
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ANGLE3D m_vStartDir;
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CEntityPointer m_penDeathTarget;
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CSoundObject m_soBounce0;
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CSoundObject m_soBounce1;
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CSoundObject m_soBounce2;
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CSoundObject m_soBounce3;
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CSoundObject m_soBounce4;
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INDEX m_iNextChannel;
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CSoundObject m_soRoll;
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BOOL m_bRollPlaying;
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FLOATquat3D m_qA;
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FLOATquat3D m_qALast;
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FLOAT m_fASpeed;
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FLOAT3D m_vR;
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void Precache(void);
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#line 63 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void PostMoving();
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void AdjustMipFactor(FLOAT & fMipFactor);
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void AdjustSpeedOnOneAxis(FLOAT & fTraNow,FLOAT & aRotNow,BOOL bRolling);
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void AdjustSpeeds(const FLOAT3D & vPlane);
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#line 203 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void BounceSound(FLOAT fSpeed);
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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void RollSound(FLOAT fSpeed);
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#define STATE_CRollingStone_Main 1
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BOOL
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#line 244 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x025c0000_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x025c0001_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x025c0002_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x025c0003_Main_04(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_RollingStone_INCLUDED
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