mirror of
https://github.com/ptitSeb/Serious-Engine
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74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_EnvironmentParticlesHolder_INCLUDED
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#define _EntitiesMP_EnvironmentParticlesHolder_INCLUDED 1
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extern DECL_DLL CEntityPropertyEnumType EnvironmentParticlesHolderType_enum;
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enum EnvironmentParticlesHolderType {
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EPTH_NONE = 0,
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EPTH_GROWTH = 1,
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EPTH_RAIN = 2,
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EPTH_SNOW = 3,
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};
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DECL_DLL inline void ClearToDefault(EnvironmentParticlesHolderType &e) { e = (EnvironmentParticlesHolderType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CEnvironmentParticlesHolder_DLLClass;
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class CEnvironmentParticlesHolder : public CRationalEntity {
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public:
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virtual BOOL IsTargetable(void) const { return TRUE; };
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual const CTString &GetDescription(void) const { return m_strDescription; };
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virtual BOOL IsImportant(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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CTString m_strName;
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CTString m_strDescription;
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CTFileName m_fnHeightMap;
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FLOATaabbox3D m_boxHeightMap;
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enum EnvironmentParticlesHolderType m_eptType;
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CEntityPointer m_penNextHolder;
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FLOAT m_tmRainStart;
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FLOAT m_tmRainEnd;
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FLOAT m_tmSnowStart;
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FLOAT m_tmSnowEnd;
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CModelObject m_moHeightMapHolder;
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CModelObject m_moParticleTextureHolder;
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CTFileName m_fnTexture;
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FLOAT m_fGrowthRenderingStep;
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FLOAT m_fGrowthRenderingRadius;
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FLOAT m_fGrowthRenderingRadiusFade;
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BOOL m_bGrowthHighresMap;
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INDEX m_iGrowthMapX;
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INDEX m_iGrowthMapY;
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FLOAT m_fGrowthMinSize;
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FLOAT m_fGrowthMaxSize;
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FLOAT m_fParticlesSinkFactor;
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FLOAT m_fRainAppearLen;
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FLOAT m_fSnowAppearLen;
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CListHead lhCache;
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#line 70 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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void Precache(void);
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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BOOL IsTargetValid(SLONG slPropertyOffset,CEntity * penTarget);
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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FLOAT GetRainFactor(void);
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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FLOAT GetSnowFactor(void);
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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void GetHeightMapData(CTextureData * & ptdHeightMap,FLOATaabbox3D & boxHeightMap);
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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void GetParticleTexture();
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#define STATE_CEnvironmentParticlesHolder_Main 1
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BOOL
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentParticlesHolder.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x00ed0000_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x00ed0001_Main_02(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_EnvironmentParticlesHolder_INCLUDED
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