mirror of
https://github.com/ptitSeb/Serious-Engine
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177 lines
6.7 KiB
C++
177 lines
6.7 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _Engine_Classes_MovableEntity_INCLUDED
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#define _Engine_Classes_MovableEntity_INCLUDED 1
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extern "C" DECL_DLL CDLLEntityClass CMovableEntity_DLLClass;
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class DECL_DLL CMovableEntity : public CRationalEntity {
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public:
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virtual void SetDefaultProperties(void);
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FLOAT3D en_vDesiredTranslationRelative;
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ANGLE3D en_aDesiredRotationRelative;
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FLOAT3D en_vCurrentTranslationAbsolute;
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ANGLE3D en_aCurrentRotationAbsolute;
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CEntityPointer en_penReference;
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FLOAT3D en_vReferencePlane;
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INDEX en_iReferenceSurface;
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CEntityPointer en_penLastValidReference;
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FLOAT en_tmLastSignificantVerticalMovement;
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FLOAT en_tmLastBreathed;
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FLOAT en_tmMaxHoldBreath;
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FLOAT en_fDensity;
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FLOAT en_tmLastSwimDamage;
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INDEX en_iUpContent;
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INDEX en_iDnContent;
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FLOAT en_fImmersionFactor;
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FLOAT3D en_vGravityDir;
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FLOAT en_fGravityA;
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FLOAT en_fGravityV;
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FLOAT3D en_vForceDir;
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FLOAT en_fForceA;
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FLOAT en_fForceV;
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FLOAT en_tmJumped;
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FLOAT en_tmMaxJumpControl;
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FLOAT en_fJumpControlMultiplier;
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FLOAT en_fAcceleration;
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FLOAT en_fDeceleration;
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FLOAT en_fStepUpHeight;
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FLOAT en_fStepDnHeight;
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FLOAT en_fBounceDampParallel;
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FLOAT en_fBounceDampNormal;
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FLOAT en_fCollisionSpeedLimit;
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FLOAT en_fCollisionDamageFactor;
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FLOATaabbox3D en_boxMovingEstimate;
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FLOATaabbox3D en_boxNearCached;
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FLOAT3D en_vIntendedTranslation;
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FLOATmatrix3D en_mIntendedRotation;
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CPlacement3D en_plLastPlacement;
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CListNode en_lnInMovers;
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CBrushPolygon * en_pbpoStandOn;
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CStaticStackArray < CBrushPolygon * > en_apbpoNearPolygons;
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FLOAT en_tmLastPredictionHead;
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FLOAT3D en_vLastHead;
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FLOAT3D en_vPredError;
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FLOAT3D en_vPredErrorLast;
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FLOAT3D en_vNextPosition;
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FLOATmatrix3D en_mNextRotation;
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FLOAT3D en_vMoveTranslation;
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FLOATmatrix3D en_mMoveRotation;
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FLOAT3D en_vAppliedTranslation;
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FLOATmatrix3D en_mAppliedRotation;
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#line 319 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void ResetPredictionFilter(void);
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CMovableEntity(void);
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~ CMovableEntity(void);
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void OnInitialize(const CEntityEvent & eeInput);
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void OnEnd(void);
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void Copy(CEntity & enOther,ULONG ulFlags);
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#line 391 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void ClearTemporaryData(void);
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void ChecksumForSync(ULONG & ulCRC,INDEX iExtensiveSyncCheck);
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void DumpSync_t(CTStream & strm,INDEX iExtensiveSyncCheck);
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void Read_t(CTStream * istr);
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void Write_t(CTStream * ostr);
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CPlacement3D GetLerpedPlacement(void)const;
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void AddToMovers(void);
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void AddToMoversDuringMoving(void);
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void SetDesiredRotation(const ANGLE3D & aRotation);
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const ANGLE3D & GetDesiredRotation(void)const;
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void SetDesiredTranslation(const FLOAT3D & vTranslation);
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const FLOAT3D & GetDesiredTranslation(void)const;
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void GiveImpulseTranslationRelative(const FLOAT3D & vImpulseSpeedRelative);
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void GiveImpulseTranslationAbsolute(const FLOAT3D & vImpulseSpeed);
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void LaunchAsPropelledProjectile(const FLOAT3D & vImpulseSpeedRelative,
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#line 642 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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CMovableEntity * penLauncher);
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void LaunchAsFreeProjectile(const FLOAT3D & vImpulseSpeedRelative,
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#line 650 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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CMovableEntity * penLauncher);
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void ForceStopTranslation(void);
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void ForceStopRotation(void);
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void ForceFullStop(void);
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void FakeJump(const FLOAT3D & vOrgSpeed,const FLOAT3D & vDirection,FLOAT fStrength,
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#line 680 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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FLOAT fParallelMultiplier,FLOAT fNormalMultiplier,FLOAT fMaxExitSpeed,TIME tmControl);
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ANGLE GetRelativeHeading(const FLOAT3D & vDirection);
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ANGLE GetRelativePitch(const FLOAT3D & vDirection);
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void GetReferenceHeadingDirection(const FLOAT3D & vReference,ANGLE aH,FLOAT3D & vDirection);
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void GetHeadingDirection(ANGLE aH,FLOAT3D & vDirection);
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void GetPitchDirection(ANGLE aH,FLOAT3D & vDirection);
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#line 781 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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CEntity * MiscDamageInflictor(void);
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#line 798 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void UpdateOneSectorForce(CBrushSector & bsc,FLOAT fRatio);
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#line 847 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void TestFields(INDEX & iUpContent,INDEX & iDnContent,FLOAT & fImmersionFactor);
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#line 990 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void TestBreathing(CContentType & ctUp);
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#line 1026 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void TestContentDamage(CContentType & ctDn,FLOAT fImmersion);
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#line 1059 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void TestSurfaceDamage(CSurfaceType & stDn);
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#line 1085 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void SendTouchEvent(const CClipMove & cmMove);
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#line 1100 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void SendBlockEvent(CClipMove & cmMove);
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#line 1108 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL IsStandingOnPolygon(CBrushPolygon * pbpo);
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#line 1171 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL IsPolygonBelowPoint(CBrushPolygon * pbpo,const FLOAT3D & vPoint,FLOAT fMaxDist);
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virtual BOOL AllowForGroundPolygon(CBrushPolygon * pbpo);
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#line 1261 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL IsSomeNearPolygonBelowPoint(const FLOAT3D & vPoint,FLOAT fMaxDist);
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#line 1268 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL IsSomeSectorPolygonBelowPoint(CBrushSector * pbsc,const FLOAT3D & vPoint,FLOAT fMaxDist);
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#line 1284 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL WouldFallInNextPosition(void);
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#line 1394 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void ClearNextPosition(void);
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#line 1400 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void SetPlacementFromNextPosition(void);
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#line 1427 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL TryToGoUpstairs(const FLOAT3D & vTranslationAbsolute,const CSurfaceType & stHit,
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#line 1428 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL bHitStairsOrg);
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#line 1581 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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BOOL TryToMove(CMovableEntity * penPusher,BOOL bTranslate,BOOL bRotate);
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void ClearMovingTemp(void);
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void PreMoving(void);
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#line 2012 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void PreMovingNew(void);
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#line 2428 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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void PreMovingOld(void);
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void DoMoving(void);
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void PostMoving(void);
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void CacheNearPolygons(void);
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#line 3091 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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SLONG GetUsedMemory(void);
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#define STATE_CMovableEntity_Dummy 0x00010000
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BOOL
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#line 3105 "D:/SE1_GPL/Sources/Engine/Classes/MovableEntity.es"
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Dummy(const CEntityEvent &__eeInput);
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};
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#endif // _Engine_Classes_MovableEntity_INCLUDED
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