mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
290 lines
8.7 KiB
JavaScript
290 lines
8.7 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
223
|
|
%{
|
|
#include "StdH.h"
|
|
%}
|
|
|
|
enum ParticlesHolderType {
|
|
1 PHT_SPIRAL "Spiral",
|
|
2 PHT_EMANATE "Emanate",
|
|
3 PHT_STARDUST "Stardust",
|
|
4 PHT_ATOMIC "Atomic",
|
|
5 PHT_RISING "Rising",
|
|
6 PHT_FOUNTAIN "Fountain",
|
|
7 PHT_SMOKE "Smoke",
|
|
8 PHT_BLOOD "Blood",
|
|
9 PHT_EMANATEPLANE "EmanatePlane",
|
|
10 PHT_SANDFLOW "SandFlow",
|
|
11 PHT_WATERFLOW "WaterFlow",
|
|
12 PHT_LAVAFLOW "Lava Flow",
|
|
13 PHT_LAVAERUPTING "Lava Erupting",
|
|
14 PHT_WATERFALLFOAM "Waterfall foam",
|
|
15 PHT_CHIMNEYSMOKE "Chimney smoke",
|
|
16 PHT_WATERFALL "Waterfall",
|
|
17 PHT_TWISTER "Twister",
|
|
18 PHT_ROCKETMOTOR "Rocket motor",
|
|
19 PHT_COLLECT_ENERGY "Collect energy",
|
|
};
|
|
|
|
class CParticlesHolder : CMovableModelEntity {
|
|
name "ParticlesHolder";
|
|
thumbnail "Thumbnails\\ParticlesHolder.tbn";
|
|
features "HasName", "HasDescription";
|
|
|
|
|
|
properties:
|
|
|
|
1 enum ParticlesHolderType m_phtType "Type" 'Y' = PHT_SPIRAL,
|
|
2 enum ParticleTexture m_ptTexture "Texture" 'T' = PT_STAR01,
|
|
3 INDEX m_ctCount "Count" 'C' = 16,
|
|
4 FLOAT m_fStretchAll "StretchAll" 'S' = 1.0f,
|
|
5 FLOAT m_fStretchX "StretchX" 'X' = 1.0f,
|
|
6 FLOAT m_fStretchY "StretchY" 'Y' = 1.0f,
|
|
7 FLOAT m_fStretchZ "StretchZ" 'Z' = 1.0f,
|
|
8 CTString m_strName "Name" 'N' ="",
|
|
12 CTString m_strDescription = "",
|
|
13 BOOL m_bBackground "Background" 'B' = FALSE, // set if model is rendered in background
|
|
21 BOOL m_bTargetable "Targetable" = FALSE, // st if model should be targetable
|
|
30 FLOAT m_fSize "Size" = 0.1f,
|
|
31 FLOAT m_fParam1 "Param1" 'P' = 1.0f,
|
|
32 FLOAT m_fParam2 "Param2" = 1.0f,
|
|
33 FLOAT m_fParam3 "Param3" = 1.0f,
|
|
34 BOOL m_bActive "Active" 'A' = TRUE, // is particles are active
|
|
35 FLOAT m_fActivateTime = 0.0f,
|
|
36 FLOAT m_fDeactivateTime = -10000.0f,
|
|
37 FLOAT m_fMipFactorDisappear "Disappear mip factor" = 8.0f,
|
|
|
|
|
|
components:
|
|
|
|
1 model MODEL_TELEPORT "Models\\Editor\\Teleport.mdl",
|
|
2 texture TEXTURE_TELEPORT "Models\\Editor\\BoundingBox.tex",
|
|
|
|
|
|
functions:
|
|
|
|
// render particles
|
|
void RenderParticles(void)
|
|
{
|
|
if( !m_bActive)
|
|
{
|
|
return;
|
|
}
|
|
switch (m_phtType)
|
|
{
|
|
case PHT_SPIRAL :
|
|
Particles_Spiral(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
|
|
break;
|
|
case PHT_EMANATE :
|
|
Particles_Emanate(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount, m_fMipFactorDisappear);
|
|
break;
|
|
case PHT_STARDUST :
|
|
Particles_Stardust(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
|
|
break;
|
|
case PHT_ATOMIC :
|
|
Particles_Atomic(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
|
|
break;
|
|
case PHT_RISING :
|
|
Particles_Rising(this, m_fActivateTime, m_fDeactivateTime, m_fStretchAll, m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize, m_ptTexture, m_ctCount);
|
|
break;
|
|
case PHT_FOUNTAIN :
|
|
Particles_Fountain(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
|
|
break;
|
|
case PHT_SMOKE :
|
|
Particles_GrenadeTrail(this);
|
|
break;
|
|
case PHT_BLOOD :
|
|
Particles_BloodTrail(this);
|
|
break;
|
|
case PHT_EMANATEPLANE:
|
|
Particles_EmanatePlane(this,
|
|
m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize,
|
|
m_fParam1, m_fParam2, m_ptTexture, m_ctCount, m_fMipFactorDisappear);
|
|
break;
|
|
case PHT_SANDFLOW :
|
|
Particles_SandFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount);
|
|
break;
|
|
case PHT_WATERFLOW :
|
|
Particles_WaterFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount);
|
|
break;
|
|
case PHT_LAVAFLOW :
|
|
Particles_LavaFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount);
|
|
break;
|
|
case PHT_LAVAERUPTING:
|
|
Particles_LavaErupting(this, m_fStretchAll, m_fSize, m_fStretchX, m_fStretchY, m_fStretchZ, m_fActivateTime);
|
|
break;
|
|
case PHT_WATERFALLFOAM:
|
|
Particles_WaterfallFoam(this,
|
|
m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize,
|
|
m_fParam1, m_fParam2, m_fParam3, m_ctCount);
|
|
break;
|
|
case PHT_CHIMNEYSMOKE:
|
|
Particles_ChimneySmoke(this, m_ctCount, m_fStretchAll, m_fMipFactorDisappear);
|
|
break;
|
|
case PHT_ROCKETMOTOR:
|
|
Particles_RocketMotorBurning(this, m_ctCount,
|
|
FLOAT3D(m_fStretchX,m_fStretchY,m_fStretchZ), m_fSize, m_ctCount);
|
|
break;
|
|
case PHT_COLLECT_ENERGY:
|
|
Particles_CollectEnergy(this, m_fActivateTime, m_fActivateTime+2.0f);
|
|
break;
|
|
case PHT_TWISTER:
|
|
Particles_Twister(this, 1.0f, 0.0f, 1e6, 1.0f);
|
|
break;
|
|
case PHT_WATERFALL:
|
|
Particles_Waterfall(this, m_ctCount, m_fStretchAll, m_fStretchX, m_fStretchY, m_fStretchZ,
|
|
m_fSize, m_fMipFactorDisappear, m_fParam1);
|
|
break;
|
|
}
|
|
}
|
|
BOOL IsTargetable(void) const
|
|
{
|
|
return m_bTargetable;
|
|
}
|
|
|
|
// apply mirror and stretch to the entity
|
|
void MirrorAndStretch(FLOAT fStretch, BOOL bMirrorX)
|
|
{
|
|
m_fStretchAll*=fStretch;
|
|
if (bMirrorX) {
|
|
m_fStretchX = -m_fStretchX;
|
|
}
|
|
}
|
|
|
|
// Stretch model
|
|
void StretchModel(void) {
|
|
// stretch factors must not have extreme values
|
|
if (Abs(m_fStretchX) < 0.01f) { m_fStretchX = 0.01f; }
|
|
if (Abs(m_fStretchY) < 0.01f) { m_fStretchY = 0.01f; }
|
|
if (Abs(m_fStretchZ) < 0.01f) { m_fStretchZ = 0.01f; }
|
|
if (m_fStretchAll< 0.01f) { m_fStretchAll = 0.01f; }
|
|
|
|
if (Abs(m_fStretchX) >100.0f) { m_fStretchX = 100.0f*Sgn(m_fStretchX); }
|
|
if (Abs(m_fStretchY) >100.0f) { m_fStretchY = 100.0f*Sgn(m_fStretchY); }
|
|
if (Abs(m_fStretchZ) >100.0f) { m_fStretchZ = 100.0f*Sgn(m_fStretchZ); }
|
|
if (m_fStretchAll>100.0f) { m_fStretchAll = 100.0f; }
|
|
|
|
GetModelObject()->StretchModel( FLOAT3D(
|
|
m_fStretchAll*m_fStretchX,
|
|
m_fStretchAll*m_fStretchY,
|
|
m_fStretchAll*m_fStretchZ) );
|
|
ModelChangeNotify();
|
|
};
|
|
|
|
CPlacement3D GetLerpedPlacement(void) const
|
|
{
|
|
return CEntity::GetLerpedPlacement(); // we never move anyway, so let's be able to be parented
|
|
}
|
|
|
|
|
|
// returns bytes of memory used by this object
|
|
SLONG GetUsedMemory(void)
|
|
{
|
|
// initial
|
|
SLONG slUsedMemory = sizeof(CParticlesHolder) - sizeof(CMovableModelEntity) + CMovableModelEntity::GetUsedMemory();
|
|
// add some more
|
|
slUsedMemory += m_strName.Length();
|
|
slUsedMemory += m_strDescription.Length();
|
|
return slUsedMemory;
|
|
}
|
|
|
|
|
|
procedures:
|
|
|
|
|
|
// particles are active
|
|
Active()
|
|
{
|
|
m_bActive = TRUE;
|
|
while( TRUE)
|
|
{
|
|
// wait defined time
|
|
wait( m_fParam2+FRnd()*m_fParam3)
|
|
{
|
|
on (ETimer) :
|
|
{
|
|
// for randomly spawned particles
|
|
if( m_phtType == PHT_LAVAERUPTING)
|
|
{
|
|
// spawn new particles
|
|
m_fActivateTime = _pTimer->CurrentTick();
|
|
}
|
|
stop;
|
|
}
|
|
on (EBegin) :
|
|
{
|
|
resume;
|
|
}
|
|
on (EDeactivate) :
|
|
{
|
|
m_fDeactivateTime = _pTimer->CurrentTick();
|
|
jump Inactive();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
// particles are not active
|
|
Inactive() {
|
|
m_bActive = FALSE;
|
|
wait()
|
|
{
|
|
on (EBegin) : { resume; }
|
|
on (EActivate) :
|
|
{
|
|
m_fActivateTime = _pTimer->CurrentTick();
|
|
m_fDeactivateTime = _pTimer->CurrentTick()+10000.0f;
|
|
jump Active();
|
|
}
|
|
}
|
|
};
|
|
|
|
Main()
|
|
{
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
StretchModel();
|
|
SetModel(MODEL_TELEPORT);
|
|
ModelChangeNotify();
|
|
SetModelMainTexture(TEXTURE_TELEPORT);
|
|
|
|
if (m_bBackground) {
|
|
SetFlags(GetFlags()|ENF_BACKGROUND);
|
|
} else {
|
|
SetFlags(GetFlags()&~ENF_BACKGROUND);
|
|
}
|
|
|
|
en_fGravityA = 30.0f;
|
|
GetPitchDirection(-90.0f, en_vGravityDir);
|
|
|
|
m_fActivateTime = 0.0f;
|
|
m_fDeactivateTime = -10000.0f;
|
|
|
|
if (m_bActive) {
|
|
jump Active();
|
|
} else {
|
|
jump Inactive();
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
};
|