mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
358 lines
14 KiB
JavaScript
358 lines
14 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
805
|
|
%{
|
|
#include "StdH.h"
|
|
#include "Models/Items/ItemHolder/ItemHolder.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/Item";
|
|
|
|
// key type
|
|
enum KeyItemType {
|
|
0 KIT_BOOKOFWISDOM "Book of wisdom",
|
|
1 KIT_CROSSWOODEN "Wooden cross",
|
|
2 KIT_CROSSMETAL "Silver cross",
|
|
3 KIT_CROSSGOLD "Gold cross",
|
|
4 KIT_JAGUARGOLDDUMMY "Gold jaguar",
|
|
5 KIT_HAWKWINGS01DUMMY "Hawk wings - part 1",
|
|
6 KIT_HAWKWINGS02DUMMY "Hawk wings - part 2",
|
|
7 KIT_HOLYGRAIL "Holy grail",
|
|
8 KIT_TABLESDUMMY "Tablet of wisdom",
|
|
9 KIT_WINGEDLION "Winged lion",
|
|
10 KIT_ELEPHANTGOLD "Gold elephant",
|
|
11 KIT_STATUEHEAD01 "Seriously scary ceremonial mask",
|
|
12 KIT_STATUEHEAD02 "Hilariously happy ceremonial mask",
|
|
13 KIT_STATUEHEAD03 "Ix Chel mask",
|
|
14 KIT_KINGSTATUE "Statue of King Tilmun",
|
|
15 KIT_CRYSTALSKULL "Crystal Skull",
|
|
};
|
|
|
|
// event for sending through receive item
|
|
event EKey {
|
|
enum KeyItemType kitType,
|
|
};
|
|
|
|
%{
|
|
|
|
const char *GetKeyName(enum KeyItemType kit)
|
|
{
|
|
switch(kit) {
|
|
case KIT_BOOKOFWISDOM : return TRANS("Book of wisdom"); break;
|
|
case KIT_CROSSWOODEN : return TRANS("Wooden cross"); break;
|
|
case KIT_CROSSGOLD : return TRANS("Gold cross"); break;
|
|
case KIT_CROSSMETAL : return TRANS("Silver cross"); break;
|
|
case KIT_JAGUARGOLDDUMMY : return TRANS("Gold jaguar"); break;
|
|
case KIT_HAWKWINGS01DUMMY : return TRANS("Hawk wings - part 1"); break;
|
|
case KIT_HAWKWINGS02DUMMY : return TRANS("Hawk wings - part 2"); break;
|
|
case KIT_HOLYGRAIL : return TRANS("Holy grail"); break;
|
|
case KIT_TABLESDUMMY : return TRANS("Tablet of wisdom"); break;
|
|
case KIT_WINGEDLION : return TRANS("Winged lion"); break;
|
|
case KIT_ELEPHANTGOLD : return TRANS("Gold elephant"); break;
|
|
case KIT_STATUEHEAD01 : return TRANS("Seriously scary ceremonial mask"); break;
|
|
case KIT_STATUEHEAD02 : return TRANS("Hilariously happy ceremonial mask"); break;
|
|
case KIT_STATUEHEAD03 : return TRANS("Ix Chel mask"); break;
|
|
case KIT_KINGSTATUE : return TRANS("Statue of King Tilmun"); break;
|
|
case KIT_CRYSTALSKULL : return TRANS("Crystal Skull"); break;
|
|
default: return TRANS("unknown item"); break;
|
|
};
|
|
}
|
|
|
|
%}
|
|
|
|
class CKeyItem : CItem {
|
|
name "KeyItem";
|
|
thumbnail "Thumbnails\\KeyItem.tbn";
|
|
features "IsImportant";
|
|
|
|
properties:
|
|
1 enum KeyItemType m_kitType "Type" 'Y' = KIT_BOOKOFWISDOM, // key type
|
|
3 INDEX m_iSoundComponent = 0,
|
|
5 FLOAT m_fSize "Size" = 1.0f,
|
|
|
|
components:
|
|
0 class CLASS_BASE "Classes\\Item.ecl",
|
|
|
|
// ********* ANKH KEY *********
|
|
1 model MODEL_BOOKOFWISDOM "ModelsMP\\Items\\Keys\\BookOfWisdom\\Book.mdl",
|
|
2 texture TEXTURE_BOOKOFWISDOM "ModelsMP\\Items\\Keys\\BookOfWisdom\\Book.tex",
|
|
|
|
5 model MODEL_CROSSWOODEN "ModelsMP\\Items\\Keys\\Cross\\Cross.mdl",
|
|
6 texture TEXTURE_CROSSWOODEN "ModelsMP\\Items\\Keys\\Cross\\CrossWooden.tex",
|
|
|
|
7 model MODEL_CROSSMETAL "ModelsMP\\Items\\Keys\\Cross\\Cross.mdl",
|
|
8 texture TEXTURE_CROSSMETAL "ModelsMP\\Items\\Keys\\Cross\\CrossMetal.tex",
|
|
|
|
10 model MODEL_CROSSGOLD "ModelsMP\\Items\\Keys\\GoldCross\\Cross.mdl",
|
|
11 texture TEXTURE_CROSSGOLD "ModelsMP\\Items\\Keys\\GoldCross\\Cross.tex",
|
|
|
|
15 model MODEL_JAGUARGOLD "ModelsMP\\Items\\Keys\\GoldJaguar\\Jaguar.mdl",
|
|
|
|
20 model MODEL_HAWKWINGS01 "ModelsMP\\Items\\Keys\\HawkWings\\WingRight.mdl",
|
|
21 model MODEL_HAWKWINGS02 "ModelsMP\\Items\\Keys\\HawkWings\\WingLeft.mdl",
|
|
22 texture TEXTURE_HAWKWINGS "ModelsMP\\Items\\Keys\\HawkWings\\Wings.tex",
|
|
|
|
30 model MODEL_HOLYGRAIL "ModelsMP\\Items\\Keys\\HolyGrail\\Grail.mdl",
|
|
31 texture TEXTURE_HOLYGRAIL "ModelsMP\\Items\\Keys\\HolyGrail\\Grail.tex",
|
|
|
|
35 model MODEL_TABLESOFWISDOM "ModelsMP\\Items\\Keys\\TablesOfWisdom\\Tables.mdl",
|
|
36 texture TEXTURE_TABLESOFWISDOM "ModelsMP\\Items\\Keys\\TablesOfWisdom\\Tables.tex",
|
|
|
|
40 model MODEL_WINGEDLION "ModelsMP\\Items\\Keys\\WingLion\\WingLion.mdl",
|
|
|
|
45 model MODEL_ELEPHANTGOLD "ModelsMP\\Items\\Keys\\GoldElephant\\Elephant.mdl",
|
|
|
|
50 model MODEL_STATUEHEAD01 "ModelsMP\\Items\\Keys\\Statue01\\Statue.mdl",
|
|
51 texture TEXTURE_STATUEHEAD01 "ModelsMP\\Items\\Keys\\Statue01\\Statue.tex",
|
|
52 model MODEL_STATUEHEAD02 "ModelsMP\\Items\\Keys\\Statue02\\Statue.mdl",
|
|
53 texture TEXTURE_STATUEHEAD02 "ModelsMP\\Items\\Keys\\Statue02\\Statue.tex",
|
|
54 model MODEL_STATUEHEAD03 "ModelsMP\\Items\\Keys\\Statue03\\Statue.mdl",
|
|
55 texture TEXTURE_STATUEHEAD03 "ModelsMP\\Items\\Keys\\Statue03\\Statue.tex",
|
|
|
|
58 model MODEL_KINGSTATUE "ModelsMP\\Items\\Keys\\ManStatue\\Statue.mdl",
|
|
|
|
60 model MODEL_CRYSTALSKULL "ModelsMP\\Items\\Keys\\CrystalSkull\\Skull.mdl",
|
|
61 texture TEXTURE_CRYSTALSKULL "ModelsMP\\Items\\Keys\\CrystalSkull\\Skull.tex",
|
|
|
|
// ********* MISC *********
|
|
250 texture TEXTURE_FLARE "ModelsMP\\Items\\Flares\\Flare.tex",
|
|
251 model MODEL_FLARE "ModelsMP\\Items\\Flares\\Flare.mdl",
|
|
252 texture TEX_REFL_GOLD01 "ModelsMP\\ReflectionTextures\\Gold01.tex",
|
|
253 texture TEX_REFL_METAL01 "ModelsMP\\ReflectionTextures\\LightMetal01.tex",
|
|
254 texture TEX_SPEC_MEDIUM "ModelsMP\\SpecularTextures\\Medium.tex",
|
|
255 texture TEX_SPEC_STRONG "ModelsMP\\SpecularTextures\\Strong.tex",
|
|
|
|
// ************** SOUNDS **************
|
|
300 sound SOUND_KEY "Sounds\\Items\\Key.wav",
|
|
|
|
functions:
|
|
void Precache(void) {
|
|
PrecacheSound(SOUND_KEY);
|
|
}
|
|
/* Fill in entity statistics - for AI purposes only */
|
|
BOOL FillEntityStatistics(EntityStats *pes)
|
|
{
|
|
pes->es_strName = GetKeyName(m_kitType);
|
|
pes->es_ctCount = 1;
|
|
pes->es_ctAmmount = 1;
|
|
pes->es_fValue = 1;
|
|
pes->es_iScore = 0;//m_iScore;
|
|
return TRUE;
|
|
}
|
|
|
|
// render particles
|
|
void RenderParticles(void) {
|
|
// no particles when not existing
|
|
if (GetRenderType()!=CEntity::RT_MODEL || !ShowItemParticles()) {
|
|
return;
|
|
}
|
|
switch (m_kitType) {
|
|
case KIT_BOOKOFWISDOM :
|
|
case KIT_CRYSTALSKULL :
|
|
case KIT_HOLYGRAIL :
|
|
Particles_Stardust(this, 1.0f, 0.5f, PT_STAR08, 64);
|
|
break;
|
|
case KIT_JAGUARGOLDDUMMY :
|
|
Particles_Stardust(this, 2.0f, 2.0f, PT_STAR08, 64);
|
|
break;
|
|
case KIT_CROSSWOODEN :
|
|
case KIT_CROSSMETAL :
|
|
case KIT_CROSSGOLD :
|
|
case KIT_HAWKWINGS01DUMMY:
|
|
case KIT_HAWKWINGS02DUMMY:
|
|
case KIT_TABLESDUMMY :
|
|
case KIT_WINGEDLION :
|
|
case KIT_ELEPHANTGOLD :
|
|
case KIT_STATUEHEAD01 :
|
|
case KIT_STATUEHEAD02 :
|
|
case KIT_STATUEHEAD03 :
|
|
case KIT_KINGSTATUE :
|
|
default:
|
|
Particles_Stardust(this, 1.5f, 1.1f, PT_STAR08, 64);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// set health properties depending on type
|
|
void SetProperties(void)
|
|
{
|
|
m_fRespawnTime = (m_fCustomRespawnTime>0) ? m_fCustomRespawnTime : 10.0f;
|
|
m_strDescription = GetKeyName(m_kitType);
|
|
|
|
switch (m_kitType) {
|
|
case KIT_BOOKOFWISDOM :
|
|
// set appearance
|
|
AddItem(MODEL_BOOKOFWISDOM, TEXTURE_BOOKOFWISDOM , 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_CROSSWOODEN:
|
|
// set appearance
|
|
AddItem(MODEL_CROSSWOODEN, TEXTURE_CROSSWOODEN, 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_CROSSMETAL:
|
|
// set appearance
|
|
AddItem(MODEL_CROSSMETAL, TEXTURE_CROSSMETAL, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_CROSSGOLD:
|
|
// set appearance
|
|
AddItem(MODEL_CROSSGOLD, TEXTURE_CROSSGOLD, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_JAGUARGOLDDUMMY:
|
|
// set appearance
|
|
AddItem(MODEL_JAGUARGOLD, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.5f,0), FLOAT3D(2,2,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_HAWKWINGS01DUMMY:
|
|
// set appearance
|
|
AddItem(MODEL_HAWKWINGS01, TEXTURE_HAWKWINGS, 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_HAWKWINGS02DUMMY:
|
|
// set appearance
|
|
AddItem(MODEL_HAWKWINGS02, TEXTURE_HAWKWINGS, 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_HOLYGRAIL:
|
|
// set appearance
|
|
AddItem(MODEL_HOLYGRAIL, TEXTURE_HOLYGRAIL, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_TABLESDUMMY:
|
|
// set appearance
|
|
AddItem(MODEL_TABLESOFWISDOM, TEXTURE_TABLESOFWISDOM, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_WINGEDLION:
|
|
// set appearance
|
|
AddItem(MODEL_WINGEDLION, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_ELEPHANTGOLD:
|
|
// set appearance
|
|
AddItem(MODEL_ELEPHANTGOLD, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.5f,0), FLOAT3D(2,2,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_STATUEHEAD01:
|
|
// set appearance
|
|
AddItem(MODEL_STATUEHEAD01, TEXTURE_STATUEHEAD01, 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_STATUEHEAD02:
|
|
// set appearance
|
|
AddItem(MODEL_STATUEHEAD02, TEXTURE_STATUEHEAD02, 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_STATUEHEAD03:
|
|
// set appearance
|
|
AddItem(MODEL_STATUEHEAD03, TEXTURE_STATUEHEAD03, 0, 0, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_KINGSTATUE:
|
|
// set appearance
|
|
AddItem(MODEL_KINGSTATUE, TEX_REFL_GOLD01, TEX_REFL_GOLD01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
case KIT_CRYSTALSKULL:
|
|
// set appearance
|
|
AddItem(MODEL_CRYSTALSKULL, TEXTURE_CRYSTALSKULL, TEX_REFL_METAL01, TEX_SPEC_MEDIUM, 0);
|
|
// add flare
|
|
AddFlare(MODEL_FLARE, TEXTURE_FLARE, FLOAT3D(0,0.2f,0), FLOAT3D(1,1,0.3f) );
|
|
StretchItem(FLOAT3D(1.0f, 1.0f, 1.0f));
|
|
m_iSoundComponent = SOUND_KEY;
|
|
break;
|
|
}
|
|
GetModelObject()->StretchModel(FLOAT3D(m_fSize, m_fSize, m_fSize));
|
|
};
|
|
|
|
procedures:
|
|
ItemCollected(EPass epass) : CItem::ItemCollected {
|
|
ASSERT(epass.penOther!=NULL);
|
|
|
|
// send key to entity
|
|
EKey eKey;
|
|
eKey.kitType = m_kitType;
|
|
// if health is received
|
|
if (epass.penOther->ReceiveItem(eKey)) {
|
|
if(_pNetwork->IsPlayerLocal(epass.penOther)) {IFeel_PlayEffect("PU_Key");}
|
|
// play the pickup sound
|
|
m_soPick.Set3DParameters(50.0f, 1.0f, 1.0f, 1.0f);
|
|
PlaySound(m_soPick, m_iSoundComponent, SOF_3D);
|
|
m_fPickSoundLen = GetSoundLength(m_iSoundComponent);
|
|
jump CItem::ItemReceived();
|
|
}
|
|
return;
|
|
};
|
|
|
|
Main() {
|
|
Initialize(); // initialize base class
|
|
StartModelAnim(ITEMHOLDER_ANIM_SMALLOSCILATION, AOF_LOOPING|AOF_NORESTART);
|
|
ForceCollisionBoxIndexChange(ITEMHOLDER_COLLISION_BOX_BIG);
|
|
SetProperties(); // set properties
|
|
|
|
jump CItem::ItemLoop();
|
|
};
|
|
};
|