Serious-Engine/Sources/Engine/Base/Shell.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

77 lines
2.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_SHELL_H
#define SE_INCL_SHELL_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Synchronization.h>
#include <Engine/Templates/DynamicArray.h>
#include <Engine/Base/Shell_internal.h>
#define NEXTARGUMENT(type) ( *((type*&)pArgs)++ )
// Object that takes care of shell functions, variables, macros etc.
class ENGINE_API CShell {
public:
// implementation:
CTCriticalSection sh_csShell; // critical section for access to shell data
CDynamicArray<CShellSymbol> sh_assSymbols; // all defined symbols
// Get a shell symbol by its name.
CShellSymbol *GetSymbol(const CTString &strName, BOOL bDeclaredOnly);
// Report error in shell script processing.
void ErrorF(const char *strFormat, ...);
// interface:
// Constructor.
CShell(void);
~CShell(void);
// Initialize the shell.
void Initialize(void);
// Declare a symbol in the shell.
void DeclareSymbol(const CTString &strDeclaration, void *pvValue);
/* rcg10072001 Added this version of DeclareSymbol()... */
void DeclareSymbol(const char *strDeclaration, void *pvValue);
// Execute command(s).
void Execute(const CTString &strCommands);
// Save shell commands to restore persistent symbols to a script file
void StorePersistentSymbols(const CTFileName &fnScript);
// get/set symbols
FLOAT GetFLOAT(const CTString &strName);
void SetFLOAT(const CTString &strName, FLOAT fValue);
INDEX GetINDEX(const CTString &strName);
void SetINDEX(const CTString &strName, INDEX iValue);
CTString GetString(const CTString &strName);
void SetString(const CTString &strName, const CTString &strValue);
CTString GetValue(const CTString &strName);
void SetValue(const CTString &strName, const CTString &strValue);
};
// pointer to global shell object
ENGINE_API extern CShell *_pShell;
#endif /* include-once check. */