mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 07:14:50 +01:00
211 lines
6.7 KiB
C++
211 lines
6.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
// DlgPgPosition.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "DlgPgPosition.h"
|
|
|
|
#ifdef _DEBUG
|
|
#undef new
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgPgPosition property page
|
|
|
|
IMPLEMENT_DYNCREATE(CDlgPgPosition, CPropertyPage)
|
|
|
|
CDlgPgPosition::CDlgPgPosition() : CPropertyPage(CDlgPgPosition::IDD)
|
|
{
|
|
//{{AFX_DATA_INIT(CDlgPgPosition)
|
|
m_fBanking = 0.0f;
|
|
m_fHeading = 0.0f;
|
|
m_fPitch = 0.0f;
|
|
m_fX = 0.0f;
|
|
m_fY = 0.0f;
|
|
m_fZ = 0.0f;
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
CDlgPgPosition::~CDlgPgPosition()
|
|
{
|
|
}
|
|
|
|
void CDlgPgPosition::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
if( theApp.m_bDisableDataExchange) return;
|
|
|
|
CPropertyPage::DoDataExchange(pDX);
|
|
|
|
SetModified( TRUE);
|
|
|
|
// obtain document
|
|
CWorldEditorDoc* pDoc = theApp.GetDocument();
|
|
// if document doesn't exist, return
|
|
if( pDoc == NULL) return;
|
|
// get active view
|
|
CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
|
|
|
|
// if dialog is recieving data
|
|
if( pDX->m_bSaveAndValidate == FALSE)
|
|
{
|
|
// is CSG on?
|
|
if( pDoc->m_pwoSecondLayer != NULL)
|
|
{
|
|
// yes, pick up coordinates for editting from second layer
|
|
m_fHeading = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(1));
|
|
m_fPitch = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(2));
|
|
m_fBanking = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(3));
|
|
|
|
m_fX = pDoc->m_plSecondLayer.pl_PositionVector(1);
|
|
m_fY = pDoc->m_plSecondLayer.pl_PositionVector(2);
|
|
m_fZ = pDoc->m_plSecondLayer.pl_PositionVector(3);
|
|
}
|
|
// otherwise if we are in entity mode and there is only one entity selected
|
|
else if( (pDoc->m_iMode == ENTITY_MODE) && ( pDoc->m_selEntitySelection.Count() == 1) )
|
|
{
|
|
// lock selection's dynamic container
|
|
pDoc->m_selEntitySelection.Lock();
|
|
// get first entity
|
|
CEntity *penEntityOne = pDoc->m_selEntitySelection.Pointer(0);
|
|
// unlock selection's dynamic container
|
|
pDoc->m_selEntitySelection.Unlock();
|
|
|
|
// get placement of first entity
|
|
CPlacement3D plEntityOnePlacement = penEntityOne->GetPlacement();
|
|
m_fHeading = DegAngle( plEntityOnePlacement.pl_OrientationAngle(1));
|
|
m_fPitch = DegAngle( plEntityOnePlacement.pl_OrientationAngle(2));
|
|
m_fBanking = DegAngle( plEntityOnePlacement.pl_OrientationAngle(3));
|
|
|
|
m_fX = plEntityOnePlacement.pl_PositionVector(1);
|
|
m_fY = plEntityOnePlacement.pl_PositionVector(2);
|
|
m_fZ = plEntityOnePlacement.pl_PositionVector(3);
|
|
}
|
|
m_udSelection.MarkUpdated();
|
|
}
|
|
|
|
//{{AFX_DATA_MAP(CDlgPgPosition)
|
|
DDX_Text(pDX, IDC_EDIT_BANKING, m_fBanking);
|
|
DDX_Text(pDX, IDC_EDIT_HEADING, m_fHeading);
|
|
DDX_Text(pDX, IDC_EDIT_PITCH, m_fPitch);
|
|
DDX_Text(pDX, IDC_EDIT_X, m_fX);
|
|
DDX_Text(pDX, IDC_EDIT_Y, m_fY);
|
|
DDX_Text(pDX, IDC_EDIT_Z, m_fZ);
|
|
//}}AFX_DATA_MAP
|
|
|
|
// if dialog is giving data
|
|
if( pDX->m_bSaveAndValidate != FALSE)
|
|
{
|
|
// is CSG on?
|
|
if( pDoc->m_pwoSecondLayer != NULL)
|
|
{
|
|
// yes, copy coordinates from editting controls into second layer
|
|
pDoc->m_plSecondLayer.pl_OrientationAngle(1) = AngleDeg( m_fHeading);
|
|
pDoc->m_plSecondLayer.pl_OrientationAngle(2) = AngleDeg( m_fPitch);
|
|
pDoc->m_plSecondLayer.pl_OrientationAngle(3) = AngleDeg( m_fBanking);
|
|
pDoc->m_plSecondLayer.pl_PositionVector(1) = m_fX;
|
|
pDoc->m_plSecondLayer.pl_PositionVector(2) = m_fY;
|
|
pDoc->m_plSecondLayer.pl_PositionVector(3) = m_fZ;
|
|
|
|
// snap values to grid
|
|
pDoc->SnapToGrid( pDoc->m_plSecondLayer, SNAP_FLOAT_12);
|
|
theApp.m_vfpCurrent.vfp_plPrimitive = pDoc->m_plSecondLayer;
|
|
|
|
// update all document's views
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
// otherwise if we are in entity mode
|
|
else if( pDoc->m_iMode == ENTITY_MODE)
|
|
{
|
|
// there must be only one entity selected
|
|
ASSERT( pDoc->m_selEntitySelection.Count() == 1);
|
|
|
|
// lock selection's dynamic container
|
|
pDoc->m_selEntitySelection.Lock();
|
|
// get first entity
|
|
CEntity *penEntityOne = pDoc->m_selEntitySelection.Pointer(0);
|
|
// unlock selection's dynamic container
|
|
pDoc->m_selEntitySelection.Unlock();
|
|
|
|
// get placement of first entity
|
|
CPlacement3D plEntityOnePlacement = penEntityOne->GetPlacement();
|
|
plEntityOnePlacement.pl_OrientationAngle(1) = AngleDeg( m_fHeading);
|
|
plEntityOnePlacement.pl_OrientationAngle(2) = AngleDeg( m_fPitch);
|
|
plEntityOnePlacement.pl_OrientationAngle(3) = AngleDeg( m_fBanking);
|
|
|
|
plEntityOnePlacement.pl_PositionVector(1) = m_fX;
|
|
plEntityOnePlacement.pl_PositionVector(2) = m_fY;
|
|
plEntityOnePlacement.pl_PositionVector(3) = m_fZ;
|
|
|
|
// snap entity's placement
|
|
pDoc->SnapToGrid( plEntityOnePlacement, SNAP_FLOAT_12);
|
|
|
|
// set placement back to entity
|
|
penEntityOne->SetPlacement( plEntityOnePlacement);
|
|
|
|
pDoc->SetModifiedFlag( TRUE);
|
|
pDoc->UpdateAllViews( NULL);
|
|
m_udSelection.MarkUpdated();
|
|
|
|
// update all document's views
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDlgPgPosition, CPropertyPage)
|
|
//{{AFX_MSG_MAP(CDlgPgPosition)
|
|
// NOTE: the ClassWizard will add message map macros here
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgPgPosition message handlers
|
|
|
|
BOOL CDlgPgPosition::OnIdle(LONG lCount)
|
|
{
|
|
// obtain document
|
|
CWorldEditorDoc* pDoc = theApp.GetDocument();
|
|
if( (pDoc == NULL) || !IsWindow(m_hWnd)) return FALSE;
|
|
|
|
// if selections have been changed (they are not up to date)
|
|
if( !pDoc->m_chSelections.IsUpToDate( m_udSelection))
|
|
{
|
|
// update dialog data
|
|
UpdateData( FALSE);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CDlgPgPosition::PreTranslateMessage(MSG* pMsg)
|
|
{
|
|
if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
|
|
{
|
|
// move coordinates from page to entity and snap them
|
|
UpdateData( TRUE);
|
|
// place snapped coordinates back to dialog
|
|
UpdateData( FALSE);
|
|
// the message is handled
|
|
return TRUE;
|
|
}
|
|
return CPropertyPage::PreTranslateMessage(pMsg);
|
|
}
|