mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 07:14:50 +01:00
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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235
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%{
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#include "StdH.h"
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%}
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enum TacticType {
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0 TCT_NONE "None",
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1 TCT_DAMP_ANGLE_STRIFE "Damp angle strafe",
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2 TCT_PARALLEL_RANDOM_DISTANCE "Parallel random distance",
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3 TCT_STATIC_RANDOM_V_DISTANCE "Static random V distance",
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};
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class CTacticsHolder : CRationalEntity {
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name "TacticsHolder";
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thumbnail "Thumbnails\\TacticsHolder.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "TacticsHolder",
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2 CTString m_strDescription = "",
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10 enum TacticType m_tctType "Type" 'Y' = TCT_NONE, // tactic type
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11 FLOAT m_fParam1 "Parameter 1" 'D' = 0.0f, // parameter 1
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12 FLOAT m_fParam2 "Parameter 2" 'F' = 0.0f, // parameter 2
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13 FLOAT m_fParam3 "Parameter 3" 'G' = 0.0f, // parameter 3
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14 FLOAT m_fParam4 "Parameter 4" 'H' = 0.0f, // parameter 4
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15 FLOAT m_fParam5 "Parameter 5" 'J' = 0.0f, // parameter 5
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/*16 BOOL m_bRetryOnBlock "Retry tactic when blocked" = FALSE,
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17 INDEX m_bRetryCount "Number of retries" = 1,*/
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20 FLOAT m_tmLastActivation = 0.0f, // internal - the last time when manager was triggered
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components:
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1 model MODEL_MANAGER "ModelsMP\\Editor\\TacticsHolder.mdl",
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2 texture TEXTURE_MANAGER "ModelsMP\\Editor\\TacticsHolder.tex"
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functions:
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const CTString &GetDescription(void) const {
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return m_strDescription;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MANAGER);
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SetModelMainTexture(TEXTURE_MANAGER);
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while(TRUE) {
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wait()
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{
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on (ETrigger) : {
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m_tmLastActivation = _pTimer->CurrentTick();
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stop;
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}
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otherwise() : {
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resume;
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}
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};
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// wait a bit to recover
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autowait(0.1f);
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}
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}
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};
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