mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
709 lines
20 KiB
C++
709 lines
20 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "stdh.h"
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/CRC.h>
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#include <Engine/Math/Vector.h>
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#include <Engine/Math/Functions.h>
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#include <Engine/Sound/SoundObject.h>
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#include <Engine/Sound/SoundDecoder.h>
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#include <Engine/Sound/SoundData.h>
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#include <Engine/Sound/SoundLibrary.h>
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#include <Engine/Sound/SoundListener.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Entities/InternalClasses.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Templates/Stock_CSoundData.h>
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// sound event codes for prediction
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#define EVENT_SOUNDPLAY 0x0101
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#define EVENT_SOUNDSTOP 0x0102
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#define EVENT_SOUNDSETOFFSET 0x0103
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extern FLOAT snd_fEarsDistance;
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extern FLOAT snd_fDelaySoundSpeed;
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extern FLOAT snd_fDopplerSoundSpeed;
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extern FLOAT snd_fPanStrength;
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extern FLOAT snd_fLRFilter;
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extern FLOAT snd_fBFilter;
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extern FLOAT snd_fUFilter;
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extern FLOAT snd_fDFilter;
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extern BOOL _bPredictionActive;
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// console variables for volume
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extern FLOAT snd_fSoundVolume;
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extern FLOAT snd_fMusicVolume;
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static CTString GetPred(CEntity*pen)
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{
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CTString str1;
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if (pen->IsPredictor()) {
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str1 = "predictor";
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} else if (pen->IsPredicted()) {
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str1 = "predicted";
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} else if (pen->en_ulFlags & ENF_WILLBEPREDICTED) {
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str1 = "will be predicted";
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} else {
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str1 = "???";
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}
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CTString str;
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str.PrintF("%08x-%s", pen, str1);
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return str;
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}
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/* ====================================================
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*
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* Class global methods
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*/
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/*
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* Constructor
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*/
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CSoundObject::CSoundObject()
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{
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so_pCsdLink = NULL;
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so_psdcDecoder = NULL;
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so_penEntity = NULL;
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so_slFlags = 0;
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// clear sound settings
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so_spNew.sp_fLeftVolume = 1.0f;
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so_spNew.sp_fRightVolume = 1.0f;
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so_spNew.sp_slLeftFilter = 0x7FFF;
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so_spNew.sp_slRightFilter = 0x7FFF;
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so_spNew.sp_fPitchShift = 1.0f;
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so_spNew.sp_fPhaseShift = 0.0f;
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so_spNew.sp_fDelay = 0.0f;
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so_sp = so_spNew;
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so_fLeftOffset = 0.0f;
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so_fRightOffset = 0.0f;
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so_fOffsetDelta = 0.0f;
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so_fDelayed = 0.0f;
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so_fLastLeftVolume = 1.0f;
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so_fLastRightVolume = 1.0f;
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so_swLastLeftSample = 0;
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so_swLastRightSample = 0;
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// 3d effects
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so_sp3.sp3_fFalloff = 0.0f;
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so_sp3.sp3_fHotSpot = 0.0f;
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so_sp3.sp3_fMaxVolume = 0.0f;
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so_sp3.sp3_fPitch = 1.0f;
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};
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/*
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* Destructor
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*/
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CSoundObject::~CSoundObject()
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{
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Stop_internal();
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};
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// copy from another object of same class
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void CSoundObject::Copy(CSoundObject &soOther)
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{
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Stop_internal();
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so_sp = so_spNew = soOther.so_sp;
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so_sp3 = soOther.so_sp3;
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so_penEntity = NULL;
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so_slFlags = soOther.so_slFlags;
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if (soOther.so_slFlags&SOF_PLAY) {
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Play(soOther.so_pCsdLink, soOther.so_slFlags);
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}
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}
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// Set 3D parameters
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void CSoundObject::Set3DParameters( FLOAT fFalloff, FLOAT fHotSpot,
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FLOAT fMaxVolume, FLOAT fPitch)
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{
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ASSERT( (fFalloff > 0) && (fHotSpot >= 0));
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ASSERT( fMaxVolume >= 0);
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ASSERT( fFalloff >= fHotSpot);
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ASSERT( fPitch > 0);
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CSoundObject *pso = this;
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// if the sound's entity is a predictor
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if (_bPredictionActive && so_penEntity!=NULL) {
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if (so_penEntity->IsPredictionHead()) {
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// get your prediction tail
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//CPrintF("SET3D: ");
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CEntity *pen = so_penEntity->GetPredictionTail();
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if (pen!=so_penEntity) {
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pso = (CSoundObject *)( ((UBYTE*)pen) + (int(this)-int(so_penEntity)) );
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}
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}
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}
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pso->so_sp3.sp3_fFalloff = fFalloff;
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pso->so_sp3.sp3_fHotSpot = fHotSpot;
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pso->so_sp3.sp3_fMaxVolume = fMaxVolume;
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pso->so_sp3.sp3_fPitch = fPitch;
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};
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/* ====================================================
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* Sound control methods
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*/
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// get proper sound object for predicted events - return NULL the event is already predicted
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CSoundObject *CSoundObject::GetPredictionTail(ULONG ulTypeID, ULONG ulEventID)
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{
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// if the sound has an entity
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if (so_penEntity!=NULL) {
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//CPrintF(" {%s}", GetPred(so_penEntity));
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// if the entity is temporary predictor
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if (so_penEntity->GetFlags()&ENF_TEMPPREDICTOR) {
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//CPrintF(" temppred\n");
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// it must not play the sound
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return NULL;
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}
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SLONG slOffset = int(this)-int(so_penEntity);
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ULONG ulCRC;
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CRC_Start(ulCRC);
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CRC_AddLONG(ulCRC, slOffset);
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CRC_AddLONG(ulCRC, ulTypeID);
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CRC_Finish(ulCRC);
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// if the event is predicted
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if (so_penEntity->CheckEventPrediction(ulCRC, ulEventID)) {
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//CPrintF(" predicted\n");
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// return nothing
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return NULL;
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}
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CEntity *pen = so_penEntity;
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// find eventual prediction tail sound object
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if (pen->IsPredictor()) {
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pen = pen->GetPredictionTail();
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if (pen!=so_penEntity) {
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//CPrintF(" ROUTED\n");
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return (CSoundObject *)( ((UBYTE*)pen) + slOffset );
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}
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}
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}
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// if no specific prediction states - use this object
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//CPrintF(" ORIGINAL\n");
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return this;
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}
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/*
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* Play
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*/
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void CSoundObject::Play(CSoundData *pCsdLink, SLONG slFlags)
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{
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// synchronize access to sounds
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CTSingleLock slSounds( &_pSound->sl_csSound, TRUE);
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//CPrintF("PLAY: '%s'", (const char*)pCsdLink->GetName().FileName());
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// get prediction tail
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CSoundObject *psoTail = GetPredictionTail(EVENT_SOUNDPLAY, (ULONG)pCsdLink);
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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return;
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}
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// play the sound in the given object
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psoTail->Play_internal(pCsdLink, slFlags);
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}
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// play sound - internal function - doesn't account for prediction
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void CSoundObject::Play_internal( CSoundData *pCsdLink, SLONG slFlags)
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{
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ASSERT(so_penEntity==NULL || !so_penEntity->IsPredictor());
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// check if should continue with new sound
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BOOL bContinue =
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((slFlags&SOF_SMOOTHCHANGE) &&
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(so_slFlags&SOF_PREPARE) &&
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(so_slFlags&SOF_PLAY));
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Stop_internal();
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// mark new data as referenced once more
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pCsdLink->AddReference();
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// mark old data as referenced once less
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so_pCsdLink->RemReference();
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// store init SoundData
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so_pCsdLink = pCsdLink;
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// add to link list
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so_pCsdLink->AddObjectLink(*this);
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// store flags
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so_slFlags = slFlags;
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// if should continue with new sound
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if (bContinue) {
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// play buffer immediately
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so_slFlags = so_slFlags | SOF_PREPARE | SOF_PLAY;
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} else {
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// play buffer
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so_slFlags = (so_slFlags & ~(SOF_PREPARE|SOF_PAUSED)) | SOF_PLAY;
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}
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// if the sound data is encoded
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if (so_pCsdLink->sd_ulFlags&SDF_ENCODED) {
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// create decoder
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if (so_pCsdLink->sd_ulFlags&SDF_STREAMING) {
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so_psdcDecoder = new CSoundDecoder(so_pCsdLink->GetName());
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} else {
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ASSERT(FALSE); // nonstreaming not supported anymore
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}
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}
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// remember starting parameters
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so_sp = so_spNew;
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// initialize mixer temporary variables
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if (!(slFlags&SOF_LOADED)) {
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so_fLastLeftVolume = so_sp.sp_fLeftVolume;
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so_fLastRightVolume = so_sp.sp_fRightVolume;
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so_fLeftOffset = 0.0f;
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so_fRightOffset = 0.0f;
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so_fOffsetDelta = 0.0f;
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so_fDelayed = 0.0f;
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if (!bContinue) {
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so_swLastLeftSample = 0;
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so_swLastRightSample = 0;
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} else {
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// adjust for master volume
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if(so_slFlags&SOF_MUSIC) {
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so_fLastLeftVolume *= snd_fMusicVolume;
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so_fLastRightVolume *= snd_fMusicVolume;
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} else {
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so_fLastLeftVolume *= snd_fSoundVolume;
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so_fLastRightVolume *= snd_fSoundVolume;
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}
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}
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}
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}
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// hard set sound offset in seconds
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void CSoundObject::SetOffset( FLOAT fOffset)
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{
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// synchronize access to sounds
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CTSingleLock slSounds( &_pSound->sl_csSound, TRUE);
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// get prediction tail
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//CPrintF("SETOFF: ");
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CSoundObject *psoTail = GetPredictionTail(EVENT_SOUNDSETOFFSET, 0);
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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return;
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}
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// if sound not playing
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if (psoTail->so_pCsdLink==NULL) {
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// do nothing
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return;
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}
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// safety check
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ASSERT( fOffset>=0);
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if( fOffset<0) {
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CPrintF( "BUG: Trying to set negative offset (%.2g) in sound '%s' !\n", fOffset, (CTString&)psoTail->so_pCsdLink->GetName());
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fOffset = 0.0f;
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}
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// on the other hand, don't set offset for real - might be source for some bugs!
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return;
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// update sound offsets
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CPrintF("Setting offset: %g\n", fOffset);
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psoTail->so_fLeftOffset = psoTail->so_fRightOffset = psoTail->so_pCsdLink->sd_wfeFormat.nSamplesPerSec*fOffset;
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}
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/*
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* Stop
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*/
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void CSoundObject::Stop(void)
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{
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// synchronize access to sounds
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CTSingleLock slSounds( &_pSound->sl_csSound, TRUE);
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//CPrintF("STOP");
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if (so_pCsdLink!=NULL) {
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//CPrintF(" '%s'", (const char*)so_pCsdLink->GetName().FileName());
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}
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CSoundObject *psoTail = this;
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// get prediction tail
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psoTail = GetPredictionTail(EVENT_SOUNDSTOP, (ULONG)so_pCsdLink);
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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return;
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}
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psoTail->Stop_internal();
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}
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void CSoundObject::Stop_internal(void)
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{
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// sound is stoped
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so_slFlags &= ~(SOF_PLAY|SOF_PREPARE|SOF_PAUSED);
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// destroy decoder if exists
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if( so_psdcDecoder!=NULL) {
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delete so_psdcDecoder;
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so_psdcDecoder = NULL;
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}
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// if added in link list, remove it from list
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if( IsHooked()) {
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ASSERT(so_pCsdLink != NULL);
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so_pCsdLink->RemoveObjectLink(*this);
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// remove reference from SoundData
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so_pCsdLink->RemReference();
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// clear SoundData link
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so_pCsdLink = NULL;
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}
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};
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// Update all 3d effects
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void CSoundObject::Update3DEffects(void)
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{
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// if not 3d sound
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if( !(so_slFlags & SOF_3D)) {
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// do nothing;
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return;
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}
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// if (!(so_slFlags&SOF_PREPARE)) {
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// if the sound's entity is a predictor
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/* if (so_penEntity!=NULL && so_penEntity->IsPredictor()) {
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// kill the sound
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so_slFlags&=~SOF_PLAY;
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//CPrintF("Update canceled %s (%s)\n", (const char*)so_pCsdLink->GetName(), GetPred(so_penEntity));
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// do nothing;
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return;
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}
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*/
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//CPrintF("Update PASSED %s (%s)\n", (const char*)so_pCsdLink->GetName(), GetPred(so_penEntity));
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// }
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// total parameters (accounting for all listeners)
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FLOAT fTLVolume = 0, fTRVolume = 0;
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FLOAT fTLFilter = UpperLimit(0.0f), fTRFilter = UpperLimit(0.0f);
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FLOAT fTLDelay = UpperLimit(0.0f), fTRDelay = UpperLimit(0.0f);
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FLOAT fTPitchShift = 0;
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// get your position parameters
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FLOAT3D vPosition(0,0,0);
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FLOAT3D vSpeed(0,0,0);
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if (so_penEntity!=NULL) {
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vPosition = so_penEntity->en_plPlacement.pl_PositionVector;
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if (so_penEntity->en_ulPhysicsFlags&EPF_MOVABLE) {
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CMovableEntity *penMovable = (CMovableEntity *)so_penEntity;
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vSpeed = penMovable->en_vCurrentTranslationAbsolute;
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}
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}
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// for each listener
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INDEX ctEffectiveListeners = 0;
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{FOREACHINLIST( CSoundListener, sli_lnInActiveListeners, _pSound->sl_lhActiveListeners, itsli)
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{
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CSoundListener &sli = *itsli;
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// if local, but not of this listener
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if ((so_slFlags&SOF_LOCAL) && so_penEntity!=sli.sli_penEntity) {
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// don't add this listener
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continue;
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}
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// calculated parameters for this listener
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FLOAT fLVolume, fRVolume;
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FLOAT fLFilter, fRFilter;
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FLOAT fLDelay , fRDelay ;
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FLOAT fPitchShift;
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// calculate distance from listener
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FLOAT3D vAbsDelta = vPosition - sli.sli_vPosition;
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FLOAT fAbsDelta = vAbsDelta.Length();
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// if too far away
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if (fAbsDelta>so_sp3.sp3_fFalloff) {
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// don't add this listener
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continue;
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}
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// calculate distance falloff factor
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FLOAT fDistanceFactor;
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if( fAbsDelta <= so_sp3.sp3_fHotSpot) {
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fDistanceFactor = 1;
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} else {
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fDistanceFactor = (so_sp3.sp3_fFalloff - fAbsDelta) /
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(so_sp3.sp3_fFalloff - so_sp3.sp3_fHotSpot);
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}
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ASSERT(fDistanceFactor>=0 && fDistanceFactor<=+1);
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// calculate volumetric influence
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// NOTE: decoded sounds must be threated as volumetric
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FLOAT fNonVolumetric = 1.0f;
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FLOAT fNonVolumetricAdvanced = 1.0f;
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if( (so_slFlags & SOF_VOLUMETRIC) || so_psdcDecoder!=NULL) {
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fNonVolumetric = 1.0f-fDistanceFactor;
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fNonVolumetricAdvanced = 0.0f;
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}
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ASSERT(fNonVolumetric>=0 && fNonVolumetric<=+1);
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// find doppler effect pitch shift
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fPitchShift = 1.0f;
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if (fAbsDelta>0.001f) {
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FLOAT3D vObjectDirection = vAbsDelta/fAbsDelta;
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FLOAT fObjectSpeed = vSpeed%vObjectDirection; // negative towards listener
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FLOAT fListenerSpeed = sli.sli_vSpeed%vObjectDirection; // positive towards object
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fPitchShift =
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(snd_fDopplerSoundSpeed+fListenerSpeed*fNonVolumetricAdvanced)/
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(snd_fDopplerSoundSpeed+fObjectSpeed*fNonVolumetricAdvanced);
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}
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// find position of sound relative to viewer orientation
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FLOAT3D vRelative = vAbsDelta*!sli.sli_mRotation;
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// find distances from left and right ear
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FLOAT fLDistance = (FLOAT3D(-snd_fEarsDistance*fNonVolumetricAdvanced/2,0,0)-vRelative).Length();
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FLOAT fRDistance = (FLOAT3D(+snd_fEarsDistance*fNonVolumetricAdvanced/2,0,0)-vRelative).Length();
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// calculate sound delay to each ear
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fLDelay = fLDistance/snd_fDelaySoundSpeed;
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fRDelay = fRDistance/snd_fDelaySoundSpeed;
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// calculate relative sound directions
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FLOAT fLRFactor=0; // positive right
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FLOAT fFBFactor=0; // positive front
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FLOAT fUDFactor=0; // positive up
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if (fAbsDelta>0.001f) {
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FLOAT3D vDir = vRelative/fAbsDelta;
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fLRFactor = +vDir(1);
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fFBFactor = -vDir(3);
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fUDFactor = +vDir(2);
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}
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ASSERT(fLRFactor>=-1.1 && fLRFactor<=+1.1);
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ASSERT(fFBFactor>=-1.1 && fFBFactor<=+1.1);
|
|
ASSERT(fUDFactor>=-1.1 && fUDFactor<=+1.1);
|
|
|
|
|
|
// calculate panning influence factor
|
|
FLOAT fPanningFactor= fNonVolumetric*snd_fPanStrength;
|
|
ASSERT(fPanningFactor>=0 && fPanningFactor<=+1);
|
|
|
|
// calc volume for left and right channel
|
|
FLOAT fVolume = so_sp3.sp3_fMaxVolume * fDistanceFactor;
|
|
if( fLRFactor > 0) {
|
|
fLVolume = (1-fLRFactor*fPanningFactor) * fVolume;
|
|
fRVolume = fVolume;
|
|
} else {
|
|
fLVolume = fVolume;
|
|
fRVolume = (1+fLRFactor*fPanningFactor) * fVolume;
|
|
}
|
|
|
|
// calculate filters
|
|
FLOAT fListenerFilter = sli.sli_fFilter;
|
|
if (so_slFlags&SOF_NOFILTER) {
|
|
fListenerFilter = 0.0f;
|
|
}
|
|
fLFilter = fRFilter = 1+fListenerFilter;
|
|
if( fLRFactor > 0) {
|
|
fLFilter += fLRFactor*snd_fLRFilter*fNonVolumetricAdvanced;
|
|
} else {
|
|
fRFilter -= fLRFactor*snd_fLRFilter*fNonVolumetricAdvanced;
|
|
}
|
|
if( fFBFactor<0) {
|
|
fLFilter -= snd_fBFilter*fFBFactor*fNonVolumetricAdvanced;
|
|
fRFilter -= snd_fBFilter*fFBFactor*fNonVolumetricAdvanced;
|
|
}
|
|
if( fUDFactor>0) {
|
|
fLFilter += snd_fUFilter*fUDFactor*fNonVolumetricAdvanced;
|
|
fRFilter += snd_fUFilter*fUDFactor*fNonVolumetricAdvanced;
|
|
} else {
|
|
fLFilter -= snd_fDFilter*fUDFactor*fNonVolumetricAdvanced;
|
|
fRFilter -= snd_fDFilter*fUDFactor*fNonVolumetricAdvanced;
|
|
}
|
|
|
|
// adjust calculated volume to the one of listener
|
|
fLVolume *= sli.sli_fVolume;
|
|
fRVolume *= sli.sli_fVolume;
|
|
|
|
// update parameters for all listener
|
|
fTLVolume = Max( fTLVolume, fLVolume);
|
|
fTRVolume = Max( fTRVolume, fRVolume);
|
|
fTLDelay = Min( fTLDelay , fLDelay );
|
|
fTRDelay = Min( fTRDelay , fRDelay );
|
|
fTLFilter = Min( fTLFilter, fLFilter);
|
|
fTRFilter = Min( fTRFilter, fRFilter);
|
|
fTPitchShift += fPitchShift;
|
|
ctEffectiveListeners++;
|
|
}}
|
|
|
|
fTPitchShift /= ctEffectiveListeners;
|
|
|
|
// calculate 2d parameters
|
|
FLOAT fPitchShift = fTPitchShift * so_sp3.sp3_fPitch;
|
|
FLOAT fPhaseShift = fTLDelay-fTRDelay;
|
|
FLOAT fDelay = Min( fTRDelay,fTLDelay);
|
|
|
|
// CPrintF("V:%f %f F:%f %f P:%f S:%f\n",
|
|
// fTLVolume, fTRVolume,
|
|
// fTLFilter, fTRFilter,
|
|
// fPhaseShift,
|
|
// fPitchShift);
|
|
|
|
// set sound parameters
|
|
fTLVolume = Clamp( fTLVolume, SL_VOLUME_MIN, SL_VOLUME_MAX);
|
|
fTRVolume = Clamp( fTRVolume, SL_VOLUME_MIN, SL_VOLUME_MAX);
|
|
SetVolume( fTLVolume, fTRVolume);
|
|
|
|
if( fTLVolume>0 || fTRVolume>0) {
|
|
// do safety clamping
|
|
fTLFilter = ClampDn( fTLFilter, 1.0f);
|
|
fTRFilter = ClampDn( fTRFilter, 1.0f);
|
|
fDelay = ClampDn( fDelay, 0.0f);
|
|
fPitchShift = ClampDn( fPitchShift, 0.001f);
|
|
fPhaseShift = Clamp( fPhaseShift, -1.0f, +1.0f);
|
|
// set sound params
|
|
SetFilter( fTLFilter, fTRFilter);
|
|
SetDelay( fDelay);
|
|
SetPitch( fPitchShift);
|
|
SetPhase( fPhaseShift);
|
|
}
|
|
}
|
|
|
|
|
|
// Prepare sound
|
|
void CSoundObject::PrepareSound(void)
|
|
{
|
|
ASSERT(so_penEntity==NULL || !so_penEntity->IsPredictor());
|
|
|
|
so_fLastLeftVolume = so_spNew.sp_fLeftVolume;
|
|
so_fLastRightVolume = so_spNew.sp_fRightVolume;
|
|
// adjust for master volume
|
|
if(so_slFlags&SOF_MUSIC) {
|
|
so_fLastLeftVolume *= snd_fMusicVolume;
|
|
so_fLastRightVolume *= snd_fMusicVolume;
|
|
} else {
|
|
so_fLastLeftVolume *= snd_fSoundVolume;
|
|
so_fLastRightVolume *= snd_fSoundVolume;
|
|
}
|
|
};
|
|
|
|
|
|
// Obtain sound and play it for this object
|
|
void CSoundObject::Play_t(const CTFileName &fnmSound, SLONG slFlags) // throw char *
|
|
{
|
|
// obtain it (adds one reference)
|
|
CSoundData *ptd = _pSoundStock->Obtain_t(fnmSound);
|
|
// set it as data (adds one more reference, and remove old reference)
|
|
Play(ptd, slFlags);
|
|
// release it (removes one reference)
|
|
_pSoundStock->Release(ptd);
|
|
// total reference count +1+1-1 = +1 for new data -1 for old data
|
|
};
|
|
|
|
|
|
|
|
// read/write functions
|
|
void CSoundObject::Read_t(CTStream *pistr) // throw char *
|
|
{
|
|
int iDroppedOut;
|
|
|
|
// load file name
|
|
CTFileName fnmSound;
|
|
*pistr >> fnmSound;
|
|
|
|
// load object preferences
|
|
*pistr >> iDroppedOut;
|
|
*pistr >> so_slFlags;
|
|
|
|
*pistr >> so_spNew.sp_fLeftVolume;
|
|
*pistr >> so_spNew.sp_fRightVolume;
|
|
*pistr >> so_spNew.sp_slLeftFilter;
|
|
*pistr >> so_spNew.sp_slRightFilter;
|
|
*pistr >> so_spNew.sp_fPitchShift;
|
|
*pistr >> so_spNew.sp_fPhaseShift;
|
|
*pistr >> so_spNew.sp_fDelay;
|
|
|
|
*pistr >> so_fDelayed;
|
|
*pistr >> so_fLastLeftVolume;
|
|
*pistr >> so_fLastRightVolume;
|
|
*pistr >> so_swLastLeftSample;
|
|
*pistr >> so_swLastRightSample;
|
|
*pistr >> so_fLeftOffset;
|
|
*pistr >> so_fRightOffset;
|
|
*pistr >> so_fOffsetDelta;
|
|
|
|
// load 3D parameters
|
|
so_penEntity = NULL;
|
|
*pistr >> so_sp3.sp3_fFalloff;
|
|
*pistr >> so_sp3.sp3_fHotSpot;
|
|
*pistr >> so_sp3.sp3_fMaxVolume;
|
|
*pistr >> so_sp3.sp3_fPitch;
|
|
|
|
// update current state
|
|
so_sp = so_spNew;
|
|
|
|
// Obtain and play object (sound)
|
|
if ( fnmSound != "" && (so_slFlags&SOF_PLAY)) {
|
|
Play_t( fnmSound, so_slFlags|SOF_LOADED);
|
|
}
|
|
};
|
|
|
|
void CSoundObject::Write_t(CTStream *pistr) // throw char *
|
|
{
|
|
int iDroppedOut=0;
|
|
|
|
// save file name
|
|
if (so_pCsdLink!=NULL) {
|
|
*pistr << (so_pCsdLink->GetName());
|
|
} else {
|
|
*pistr << CTFILENAME("");
|
|
}
|
|
|
|
// save object preferences
|
|
*pistr << iDroppedOut;
|
|
*pistr << so_slFlags;
|
|
|
|
*pistr << so_spNew.sp_fLeftVolume;
|
|
*pistr << so_spNew.sp_fRightVolume;
|
|
*pistr << so_spNew.sp_slLeftFilter;
|
|
*pistr << so_spNew.sp_slRightFilter;
|
|
*pistr << so_spNew.sp_fPitchShift;
|
|
*pistr << so_spNew.sp_fPhaseShift;
|
|
*pistr << so_spNew.sp_fDelay;
|
|
|
|
*pistr << so_fDelayed;
|
|
*pistr << so_fLastLeftVolume;
|
|
*pistr << so_fLastRightVolume;
|
|
*pistr << so_swLastLeftSample;
|
|
*pistr << so_swLastRightSample;
|
|
*pistr << so_fLeftOffset;
|
|
*pistr << so_fRightOffset;
|
|
*pistr << so_fOffsetDelta;
|
|
|
|
// save 3D parameters
|
|
*pistr << so_sp3.sp3_fFalloff;
|
|
*pistr << so_sp3.sp3_fHotSpot;
|
|
*pistr << so_sp3.sp3_fMaxVolume;
|
|
*pistr << so_sp3.sp3_fPitch;
|
|
};
|