mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
130 lines
2.5 KiB
C
130 lines
2.5 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_VERTEX_H
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#define SE_INCL_VERTEX_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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struct GFXVertex3
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{
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FLOAT x,y,z;
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};
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struct GFXNormal3
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{
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FLOAT nx,ny,nz;
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};
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struct GFXTexCoord
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{
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union {
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struct { FLOAT u,v; };
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struct { FLOAT s,t; };
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};
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};
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struct GFXTexCoord4
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{
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FLOAT s,t,r,q;
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};
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struct GFXColor
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{
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union {
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struct { UBYTE r,g,b,a; };
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struct { ULONG abgr; }; // reverse order - use ByteSwap()!
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};
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GFXColor() {};
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GFXColor( COLOR col) {
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_asm mov ecx,dword ptr [this]
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_asm mov eax,dword ptr [col]
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_asm bswap eax
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_asm mov dword ptr [ecx],eax
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}
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__forceinline void Set( COLOR col) {
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_asm mov ecx,dword ptr [this]
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_asm mov eax,dword ptr [col]
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_asm bswap eax
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_asm mov dword ptr [ecx],eax
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}
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void MultiplyRGBA( const GFXColor &col1, const GFXColor &col2) {
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r = (ULONG(col1.r)*col2.r)>>8;
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g = (ULONG(col1.g)*col2.g)>>8;
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b = (ULONG(col1.b)*col2.b)>>8;
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a = (ULONG(col1.a)*col2.a)>>8;
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}
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void MultiplyRGB( const GFXColor &col1, const GFXColor &col2) {
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r = (ULONG(col1.r)*col2.r)>>8;
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g = (ULONG(col1.g)*col2.g)>>8;
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b = (ULONG(col1.b)*col2.b)>>8;
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}
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void MultiplyRGBCopyA1( const GFXColor &col1, const GFXColor &col2) {
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r = (ULONG(col1.r)*col2.r)>>8;
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g = (ULONG(col1.g)*col2.g)>>8;
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b = (ULONG(col1.b)*col2.b)>>8;
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a = col1.a;
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}
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void AttenuateRGB( ULONG ulA) {
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r = (ULONG(r)*ulA)>>8;
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g = (ULONG(g)*ulA)>>8;
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b = (ULONG(b)*ulA)>>8;
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}
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void AttenuateA( ULONG ulA) {
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a = (ULONG(a)*ulA)>>8;
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}
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};
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#define GFXVertex GFXVertex4
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struct GFXVertex4
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{
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GFXVertex4()
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{
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}
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FLOAT x,y,z;
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union {
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struct { struct GFXColor col; };
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struct { SLONG shade; };
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};
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};
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#define GFXNormal GFXNormal4
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struct GFXNormal4
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{
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FLOAT nx,ny,nz;
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ULONG ul;
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};
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#endif /* include-once check. */
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