mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
1173 lines
28 KiB
C++
1173 lines
28 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// ENABLE/DISABLE FUNCTIONS
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static void ogl_EnableTexture(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_TEXTURE_2D);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_abTexture[GFX_iActiveTexUnit]);
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#endif
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// cached?
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if( GFX_abTexture[GFX_iActiveTexUnit] && gap_bOptimizeStateChanges) return;
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GFX_abTexture[GFX_iActiveTexUnit] = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable(GL_TEXTURE_2D);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableTexture(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_TEXTURE_2D);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_abTexture[GFX_iActiveTexUnit]);
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#endif
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// cached?
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if( !GFX_abTexture[GFX_iActiveTexUnit] && gap_bOptimizeStateChanges) return;
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GFX_abTexture[GFX_iActiveTexUnit] = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable(GL_TEXTURE_2D);
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pglDisableClientState(GL_TEXTURE_COORD_ARRAY);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableDepthTest(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_DEPTH_TEST);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bDepthTest);
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#endif
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// cached?
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if( GFX_bDepthTest && gap_bOptimizeStateChanges) return;
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GFX_bDepthTest = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable( GL_DEPTH_TEST);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableDepthTest(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_DEPTH_TEST);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bDepthTest);
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#endif
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// cached?
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if( !GFX_bDepthTest && gap_bOptimizeStateChanges) return;
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GFX_bDepthTest = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable(GL_DEPTH_TEST);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableDepthBias(void)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable( GL_POLYGON_OFFSET_POINT);
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pglEnable( GL_POLYGON_OFFSET_LINE);
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pglEnable( GL_POLYGON_OFFSET_FILL);
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pglPolygonOffset( -1.0f, -2.0f);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableDepthBias(void)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable( GL_POLYGON_OFFSET_POINT);
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pglDisable( GL_POLYGON_OFFSET_LINE);
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pglDisable( GL_POLYGON_OFFSET_FILL);
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pglPolygonOffset( 0.0f, 0.0f);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableDepthWrite(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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pglGetIntegerv( GL_DEPTH_WRITEMASK, (GLint*)&bRes);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bDepthWrite);
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#endif
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// cached?
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if( GFX_bDepthWrite && gap_bOptimizeStateChanges) return;
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GFX_bDepthWrite = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDepthMask(GL_TRUE);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableDepthWrite(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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pglGetIntegerv( GL_DEPTH_WRITEMASK, (GLint*)&bRes);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bDepthWrite);
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#endif
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// cached?
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if( !GFX_bDepthWrite && gap_bOptimizeStateChanges) return;
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GFX_bDepthWrite = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDepthMask(GL_FALSE);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableDither(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_DITHER);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bDithering);
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#endif
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// cached?
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if( GFX_bDithering && gap_bOptimizeStateChanges) return;
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GFX_bDithering = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable(GL_DITHER);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableDither(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_DITHER);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bDithering);
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#endif
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// cached?
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if( !GFX_bDithering && gap_bOptimizeStateChanges) return;
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GFX_bDithering = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable(GL_DITHER);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableAlphaTest(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_ALPHA_TEST);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bAlphaTest);
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#endif
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// cached?
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if( GFX_bAlphaTest && gap_bOptimizeStateChanges) return;
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GFX_bAlphaTest = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable(GL_ALPHA_TEST);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableAlphaTest(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_ALPHA_TEST);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bAlphaTest);
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#endif
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// cached?
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if( !GFX_bAlphaTest && gap_bOptimizeStateChanges) return;
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GFX_bAlphaTest = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable(GL_ALPHA_TEST);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableBlend(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_BLEND);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bBlending);
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#endif
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// cached?
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if( GFX_bBlending && gap_bOptimizeStateChanges) return;
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GFX_bBlending = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable( GL_BLEND);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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// adjust dithering
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if( gap_iDithering==2) ogl_EnableDither();
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else ogl_DisableDither();
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}
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static void ogl_DisableBlend(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_BLEND);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bBlending);
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#endif
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// cached?
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if( !GFX_bBlending && gap_bOptimizeStateChanges) return;
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GFX_bBlending = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable(GL_BLEND);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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// adjust dithering
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if( gap_iDithering==0) ogl_DisableDither();
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else ogl_EnableDither();
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}
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static void ogl_EnableClipping(void)
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{
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// only if supported
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if( !(_pGfx->gl_ulFlags&GLF_EXT_CLIPHINT)) return;
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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pglGetIntegerv( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, (GLint*)&bRes);
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bRes = (bRes==GL_FASTEST) ? FALSE : TRUE;
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bClipping);
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#endif
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// cached?
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if( GFX_bClipping && gap_bOptimizeStateChanges) return;
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GFX_bClipping = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglHint( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_DONT_CARE);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableClipping(void)
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{
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// only if allowed and supported
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if( gap_iOptimizeClipping<2 || !(_pGfx->gl_ulFlags&GLF_EXT_CLIPHINT)) return;
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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pglGetIntegerv( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, (GLint*)&bRes);
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bRes = (bRes==GL_FASTEST) ? FALSE : TRUE;
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bClipping);
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#endif
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// cached?
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if( !GFX_bClipping && gap_bOptimizeStateChanges) return;
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GFX_bClipping = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglHint( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_FASTEST);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_EnableClipPlane(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_CLIP_PLANE0);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bClipPlane);
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#endif
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// cached?
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if( GFX_bClipPlane && gap_bOptimizeStateChanges) return;
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GFX_bClipPlane = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable( GL_CLIP_PLANE0);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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static void ogl_DisableClipPlane(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_CLIP_PLANE0);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bClipPlane);
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#endif
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// cached?
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if( !GFX_bClipPlane && gap_bOptimizeStateChanges) return;
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GFX_bClipPlane = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisable(GL_CLIP_PLANE0);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// enable usage of color array for subsequent rendering
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static void ogl_EnableColorArray(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_COLOR_ARRAY);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bColorArray);
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#endif
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// cached?
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if( GFX_bColorArray && gap_bOptimizeStateChanges) return;
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GFX_bColorArray = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnableClientState(GL_COLOR_ARRAY);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// enable usage of constant color for subsequent rendering
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static void ogl_DisableColorArray(void)
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{
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_COLOR_ARRAY);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bColorArray);
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#endif
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// cached?
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if( !GFX_bColorArray && gap_bOptimizeStateChanges) return;
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GFX_bColorArray = FALSE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisableClientState(GL_COLOR_ARRAY);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// enable truform rendering
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static void ogl_EnableTruform(void)
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{
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// skip if Truform isn't set
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if( truform_iLevel<1) return;
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// check consistency
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_PN_TRIANGLES_ATI);
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OGL_CHECKERROR;
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ASSERT( !bRes == !GFX_bTruform);
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#endif
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if( GFX_bTruform && gap_bOptimizeStateChanges) return;
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GFX_bTruform = TRUE;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnable( GL_PN_TRIANGLES_ATI);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// disable truform rendering
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static void ogl_DisableTruform(void)
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{
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// skip if Truform isn't set
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if( truform_iLevel<1) return;
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// check consistency
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|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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BOOL bRes;
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bRes = pglIsEnabled(GL_PN_TRIANGLES_ATI);
|
|
OGL_CHECKERROR;
|
|
ASSERT( !bRes == !GFX_bTruform);
|
|
#endif
|
|
|
|
if( !GFX_bTruform && gap_bOptimizeStateChanges) return;
|
|
GFX_bTruform = FALSE;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
pglDisable( GL_PN_TRIANGLES_ATI);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// helper for blending operation function
|
|
__forceinline GLenum BlendToOGL( GfxBlend eFunc) {
|
|
switch( eFunc) {
|
|
case GFX_ZERO: return GL_ZERO;
|
|
case GFX_ONE: return GL_ONE;
|
|
case GFX_SRC_COLOR: return GL_SRC_COLOR;
|
|
case GFX_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
|
|
case GFX_DST_COLOR: return GL_DST_COLOR;
|
|
case GFX_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
|
|
case GFX_SRC_ALPHA: return GL_SRC_ALPHA;
|
|
case GFX_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
|
default: ASSERTALWAYS("Invalid GFX blending function!");
|
|
} return GL_ONE;
|
|
}
|
|
|
|
__forceinline GfxBlend BlendFromOGL( GLenum gFunc) {
|
|
switch( gFunc) {
|
|
case GL_ZERO: return GFX_ZERO;
|
|
case GL_ONE: return GFX_ONE;
|
|
case GL_SRC_COLOR: return GFX_SRC_COLOR;
|
|
case GL_ONE_MINUS_SRC_COLOR: return GFX_INV_SRC_COLOR;
|
|
case GL_DST_COLOR: return GFX_DST_COLOR;
|
|
case GL_ONE_MINUS_DST_COLOR: return GFX_INV_DST_COLOR;
|
|
case GL_SRC_ALPHA: return GFX_SRC_ALPHA;
|
|
case GL_ONE_MINUS_SRC_ALPHA: return GFX_INV_SRC_ALPHA;
|
|
default: ASSERTALWAYS("Unsupported OGL blending function!");
|
|
} return GFX_ONE;
|
|
}
|
|
|
|
|
|
// set blending operations
|
|
static void ogl_BlendFunc( GfxBlend eSrc, GfxBlend eDst)
|
|
{
|
|
// check consistency
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
GLenum gleSrc, gleDst;
|
|
#ifndef NDEBUG
|
|
GfxBlend gfxSrc, gfxDst;
|
|
pglGetIntegerv( GL_BLEND_SRC, (GLint*)&gleSrc);
|
|
pglGetIntegerv( GL_BLEND_DST, (GLint*)&gleDst);
|
|
OGL_CHECKERROR;
|
|
gfxSrc = BlendFromOGL(gleSrc);
|
|
gfxDst = BlendFromOGL(gleDst);
|
|
ASSERT( gfxSrc==GFX_eBlendSrc && gfxDst==GFX_eBlendDst);
|
|
#endif
|
|
// cached?
|
|
if( eSrc==GFX_eBlendSrc && eDst==GFX_eBlendDst && gap_bOptimizeStateChanges) return;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
gleSrc = BlendToOGL(eSrc);
|
|
gleDst = BlendToOGL(eDst);
|
|
pglBlendFunc( gleSrc, gleDst);
|
|
OGL_CHECKERROR;
|
|
// done
|
|
GFX_eBlendSrc = eSrc;
|
|
GFX_eBlendDst = eDst;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// color buffer writing enable
|
|
static void ogl_SetColorMask( ULONG ulColorMask)
|
|
{
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
_ulCurrentColorMask = ulColorMask; // keep for Get...()
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
const BOOL bR = (ulColorMask&CT_RMASK) == CT_RMASK;
|
|
const BOOL bG = (ulColorMask&CT_GMASK) == CT_GMASK;
|
|
const BOOL bB = (ulColorMask&CT_BMASK) == CT_BMASK;
|
|
const BOOL bA = (ulColorMask&CT_AMASK) == CT_AMASK;
|
|
pglColorMask( bR,bG,bB,bA);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// helper for depth compare function
|
|
__forceinline GLenum CompToOGL( GfxComp eFunc) {
|
|
switch( eFunc) {
|
|
case GFX_NEVER: return GL_NEVER;
|
|
case GFX_LESS: return GL_LESS;
|
|
case GFX_LESS_EQUAL: return GL_LEQUAL;
|
|
case GFX_EQUAL: return GL_EQUAL;
|
|
case GFX_NOT_EQUAL: return GL_NOTEQUAL;
|
|
case GFX_GREATER_EQUAL: return GL_GEQUAL;
|
|
case GFX_GREATER: return GL_GREATER;
|
|
case GFX_ALWAYS: return GL_ALWAYS;
|
|
default: ASSERTALWAYS("Invalid GFX compare function!");
|
|
} return GL_ALWAYS;
|
|
}
|
|
|
|
__forceinline GfxComp CompFromOGL( GLenum gFunc) {
|
|
switch( gFunc) {
|
|
case GL_NEVER: return GFX_NEVER;
|
|
case GL_LESS: return GFX_LESS;
|
|
case GL_LEQUAL: return GFX_LESS_EQUAL;
|
|
case GL_EQUAL: return GFX_EQUAL;
|
|
case GL_NOTEQUAL: return GFX_NOT_EQUAL;
|
|
case GL_GEQUAL: return GFX_GREATER_EQUAL;
|
|
case GL_GREATER: return GFX_GREATER;
|
|
case GL_ALWAYS: return GFX_ALWAYS;
|
|
default: ASSERTALWAYS("Invalid OGL compare function!");
|
|
} return GFX_ALWAYS;
|
|
}
|
|
|
|
|
|
|
|
// set depth buffer compare mode
|
|
static void ogl_DepthFunc( GfxComp eFunc)
|
|
{
|
|
// check consistency
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
GLenum gleFunc;
|
|
#ifndef NDEBUG
|
|
GfxComp gfxFunc;
|
|
pglGetIntegerv( GL_DEPTH_FUNC, (GLint*)&gleFunc);
|
|
OGL_CHECKERROR;
|
|
gfxFunc = CompFromOGL( gleFunc);
|
|
ASSERT( gfxFunc==GFX_eDepthFunc);
|
|
#endif
|
|
// cached?
|
|
if( eFunc==GFX_eDepthFunc && gap_bOptimizeStateChanges) return;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
gleFunc = CompToOGL(eFunc);
|
|
pglDepthFunc(gleFunc);
|
|
OGL_CHECKERROR;
|
|
GFX_eDepthFunc = eFunc;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set depth buffer range
|
|
static void ogl_DepthRange( FLOAT fMin, FLOAT fMax)
|
|
{
|
|
// check consistency
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
#ifndef NDEBUG
|
|
FLOAT fDepths[2];
|
|
pglGetFloatv( GL_DEPTH_RANGE,(GLfloat*)&fDepths);
|
|
OGL_CHECKERROR;
|
|
ASSERT( fDepths[0]==GFX_fMinDepthRange && fDepths[1]==GFX_fMaxDepthRange);
|
|
#endif
|
|
|
|
// cached?
|
|
if( GFX_fMinDepthRange==fMin && GFX_fMaxDepthRange==fMax && gap_bOptimizeStateChanges) return;
|
|
GFX_fMinDepthRange = fMin;
|
|
GFX_fMaxDepthRange = fMax;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
pglDepthRange( fMin, fMax);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set face culling
|
|
static void ogl_CullFace( GfxFace eFace)
|
|
{
|
|
// check consistency and face
|
|
ASSERT( eFace==GFX_FRONT || eFace==GFX_BACK || eFace==GFX_NONE);
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
#ifndef NDEBUG
|
|
GLenum gleCull;
|
|
BOOL bRes = pglIsEnabled(GL_CULL_FACE);
|
|
pglGetIntegerv( GL_CULL_FACE_MODE, (GLint*)&gleCull);
|
|
OGL_CHECKERROR;
|
|
ASSERT( (bRes==GL_FALSE && GFX_eCullFace==GFX_NONE)
|
|
|| (bRes==GL_TRUE && gleCull==GL_FRONT && GFX_eCullFace==GFX_FRONT)
|
|
|| (bRes==GL_TRUE && gleCull==GL_BACK && GFX_eCullFace==GFX_BACK));
|
|
#endif
|
|
// cached?
|
|
if( GFX_eCullFace==eFace && gap_bOptimizeStateChanges) return;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
if( eFace==GFX_FRONT) {
|
|
if( GFX_eCullFace==GFX_NONE) pglEnable(GL_CULL_FACE);
|
|
pglCullFace(GL_FRONT);
|
|
} else if( eFace==GFX_BACK) {
|
|
if( GFX_eCullFace==GFX_NONE) pglEnable(GL_CULL_FACE);
|
|
pglCullFace(GL_BACK);
|
|
} else {
|
|
pglDisable(GL_CULL_FACE);
|
|
}
|
|
OGL_CHECKERROR;
|
|
GFX_eCullFace = eFace;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set front face
|
|
static void ogl_FrontFace( GfxFace eFace)
|
|
{
|
|
// check consistency and face
|
|
ASSERT( eFace==GFX_CW || eFace==GFX_CCW);
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
#ifndef NDEBUG
|
|
GLenum gleFace;
|
|
pglGetIntegerv( GL_FRONT_FACE, (GLint*)&gleFace);
|
|
OGL_CHECKERROR;
|
|
ASSERT( (gleFace==GL_CCW && GFX_bFrontFace)
|
|
|| (gleFace==GL_CW && !GFX_bFrontFace));
|
|
#endif
|
|
// cached?
|
|
BOOL bFrontFace = (eFace==GFX_CCW);
|
|
if( !bFrontFace==!GFX_bFrontFace && gap_bOptimizeStateChanges) return;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
if( eFace==GFX_CCW) {
|
|
pglFrontFace( GL_CCW);
|
|
} else {
|
|
pglFrontFace( GL_CW);
|
|
}
|
|
OGL_CHECKERROR;
|
|
GFX_bFrontFace = bFrontFace;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set custom clip plane
|
|
static void ogl_ClipPlane( const DOUBLE *pdViewPlane)
|
|
{
|
|
// check API and plane
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL && pdViewPlane!=NULL);
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
pglClipPlane( GL_CLIP_PLANE0, pdViewPlane);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set texture matrix
|
|
static void ogl_SetTextureMatrix( const FLOAT *pfMatrix/*=NULL*/)
|
|
{
|
|
// check API
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
// set matrix
|
|
pglMatrixMode(GL_TEXTURE);
|
|
if( pfMatrix!=NULL) pglLoadMatrixf(pfMatrix);
|
|
else pglLoadIdentity();
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
|
|
// set view matrix
|
|
static void ogl_SetViewMatrix( const FLOAT *pfMatrix/*=NULL*/)
|
|
{
|
|
// check API
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
|
|
// cached? (only identity matrix)
|
|
if( pfMatrix==NULL && GFX_bViewMatrix==NONE && gap_bOptimizeStateChanges) return;
|
|
GFX_bViewMatrix = (pfMatrix!=NULL);
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
// set matrix
|
|
pglMatrixMode( GL_MODELVIEW);
|
|
if( pfMatrix!=NULL) pglLoadMatrixf(pfMatrix);
|
|
else pglLoadIdentity();
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set orthographic matrix
|
|
static void ogl_SetOrtho( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop,
|
|
const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar,
|
|
const BOOL bSubPixelAdjust/*=FALSE*/)
|
|
{
|
|
// check API and matrix type
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
|
|
// cached?
|
|
if( GFX_fLastL==fLeft && GFX_fLastT==fTop && GFX_fLastN==fNear
|
|
&& GFX_fLastR==fRight && GFX_fLastB==fBottom && GFX_fLastF==fFar && gap_bOptimizeStateChanges) return;
|
|
GFX_fLastL = fLeft; GFX_fLastT = fTop; GFX_fLastN = fNear;
|
|
GFX_fLastR = fRight; GFX_fLastB = fBottom; GFX_fLastF = fFar;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
// set matrix
|
|
pglMatrixMode( GL_PROJECTION);
|
|
pglLoadIdentity();
|
|
pglOrtho( fLeft, fRight, fBottom, fTop, fNear, fFar);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set frustrum matrix
|
|
static void ogl_SetFrustum( const FLOAT fLeft, const FLOAT fRight,
|
|
const FLOAT fTop, const FLOAT fBottom,
|
|
const FLOAT fNear, const FLOAT fFar)
|
|
{
|
|
// check API
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
|
|
// cached?
|
|
if( GFX_fLastL==-fLeft && GFX_fLastT==-fTop && GFX_fLastN==-fNear
|
|
&& GFX_fLastR==-fRight && GFX_fLastB==-fBottom && GFX_fLastF==-fFar && gap_bOptimizeStateChanges) return;
|
|
GFX_fLastL = -fLeft; GFX_fLastT = -fTop; GFX_fLastN = -fNear;
|
|
GFX_fLastR = -fRight; GFX_fLastB = -fBottom; GFX_fLastF = -fFar;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
// set matrix
|
|
pglMatrixMode( GL_PROJECTION);
|
|
pglLoadIdentity();
|
|
pglFrustum( fLeft, fRight, fBottom, fTop, fNear, fFar);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// set polygon mode (point, line or fill)
|
|
static void ogl_PolygonMode( GfxPolyMode ePolyMode)
|
|
{
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
switch(ePolyMode) {
|
|
case GFX_POINT: pglPolygonMode( GL_FRONT_AND_BACK, GL_POINT); break;
|
|
case GFX_LINE: pglPolygonMode( GL_FRONT_AND_BACK, GL_LINE); break;
|
|
case GFX_FILL: pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL); break;
|
|
default: ASSERTALWAYS("Wrong polygon mode!");
|
|
} // check
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
|
|
// TEXTURE MANAGEMENT
|
|
|
|
|
|
// set texture wrapping mode
|
|
static void ogl_SetTextureWrapping( enum GfxWrap eWrapU, enum GfxWrap eWrapV)
|
|
{
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
#ifndef NDEBUG
|
|
// check texture unit consistency
|
|
GLint gliRet;
|
|
pglGetIntegerv( GL_ACTIVE_TEXTURE_ARB, &gliRet);
|
|
ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB));
|
|
pglGetIntegerv( GL_CLIENT_ACTIVE_TEXTURE_ARB, &gliRet);
|
|
ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB));
|
|
#endif
|
|
|
|
_tpGlobal[GFX_iActiveTexUnit].tp_eWrapU = eWrapU;
|
|
_tpGlobal[GFX_iActiveTexUnit].tp_eWrapV = eWrapV;
|
|
}
|
|
|
|
|
|
|
|
// set texture modulation mode
|
|
static void ogl_SetTextureModulation( INDEX iScale)
|
|
{
|
|
// check consistency
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
#ifndef NDEBUG
|
|
// check current modulation
|
|
GLint iRet;
|
|
pglGetTexEnviv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &iRet);
|
|
ASSERT( (GFX_iTexModulation[GFX_iActiveTexUnit]==1 && iRet==GL_MODULATE)
|
|
|| (GFX_iTexModulation[GFX_iActiveTexUnit]==2 && iRet==GL_COMBINE_EXT));
|
|
OGL_CHECKERROR;
|
|
#endif
|
|
|
|
// cached?
|
|
ASSERT( iScale==1 || iScale==2);
|
|
if( GFX_iTexModulation[GFX_iActiveTexUnit]==iScale) return;
|
|
GFX_iTexModulation[GFX_iActiveTexUnit] = iScale;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
if( iScale==2) {
|
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
|
|
pglTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2.0f);
|
|
} else {
|
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
} OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// generate texture for API
|
|
static void ogl_GenerateTexture( ULONG &ulTexObject)
|
|
{
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
_sfStats.StartTimer(CStatForm::STI_BINDTEXTURE);
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
pglGenTextures( 1, (GLuint*)&ulTexObject);
|
|
OGL_CHECKERROR;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_BINDTEXTURE);
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// unbind texture from API
|
|
static void ogl_DeleteTexture( ULONG &ulTexObject)
|
|
{
|
|
// skip if already unbound
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
if( ulTexObject==NONE) return;
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_BINDTEXTURE);
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
pglDeleteTextures( 1, (GLuint*)&ulTexObject);
|
|
ulTexObject = NONE;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_BINDTEXTURE);
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
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// VERTEX ARRAYS
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// prepare vertex array for API
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static void ogl_SetVertexArray( GFXVertex4 *pvtx, INDEX ctVtx)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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ASSERT( ctVtx>0 && pvtx!=NULL && GFX_iActiveTexUnit==0);
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GFX_ctVertices = ctVtx;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglDisableClientState( GL_TEXTURE_COORD_ARRAY);
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pglDisableClientState( GL_COLOR_ARRAY);
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pglDisableClientState( GL_NORMAL_ARRAY);
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ASSERT( !pglIsEnabled( GL_TEXTURE_COORD_ARRAY));
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ASSERT( !pglIsEnabled( GL_COLOR_ARRAY));
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ASSERT( !pglIsEnabled( GL_NORMAL_ARRAY));
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ASSERT( pglIsEnabled( GL_VERTEX_ARRAY));
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pglVertexPointer( 3, GL_FLOAT, 16, pvtx);
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OGL_CHECKERROR;
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GFX_bColorArray = FALSE; // mark that color array has been disabled (because of potential LockArrays)
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// prepare normal array for API
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static void ogl_SetNormalArray( GFXNormal *pnor)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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ASSERT( pnor!=NULL);
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnableClientState(GL_NORMAL_ARRAY);
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ASSERT( pglIsEnabled(GL_NORMAL_ARRAY));
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pglNormalPointer( GL_FLOAT, 16, pnor);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// prepare color array for API (and force rendering with color array!)
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static void ogl_SetColorArray( GFXColor *pcol)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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ASSERT( pcol!=NULL);
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ogl_EnableColorArray();
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglColorPointer( 4, GL_UNSIGNED_BYTE, 0, pcol);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// prepare texture coordinates array for API
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static void ogl_SetTexCoordArray( GFXTexCoord *ptex, BOOL b4/*=FALSE*/)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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ASSERT( ptex!=NULL);
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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ASSERT( pglIsEnabled(GL_TEXTURE_COORD_ARRAY));
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pglTexCoordPointer( b4?4:2, GL_FLOAT, 0, ptex);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// set constant color (and force rendering w/o color array!)
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static void ogl_SetConstantColor( COLOR col)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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ogl_DisableColorArray();
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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glCOLOR(col);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// draw prepared arrays
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static void ogl_DrawElements( INDEX ctElem, INDEX *pidx)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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#ifndef NDEBUG
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// check if all indices are inside lock count (or smaller than 65536)
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if( pidx!=NULL) for( INDEX i=0; i<ctElem; i++) ASSERT( pidx[i] < GFX_ctVertices);
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#endif
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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_pGfx->gl_ctTotalTriangles += ctElem/3; // for profiling
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// arrays or elements
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if( pidx==NULL) pglDrawArrays( GL_QUADS, 0, ctElem);
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else pglDrawElements( GL_TRIANGLES, ctElem, GL_UNSIGNED_INT, pidx);
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// force finish of API rendering queue
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static void ogl_Finish(void)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglFinish();
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OGL_CHECKERROR;
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// routines for locking and unlocking compiled vertex arrays
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static void ogl_LockArrays(void)
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{
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// only if supported
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
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ASSERT( GFX_ctVertices>0 && !_bCVAReallyLocked);
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if( !(_pGfx->gl_ulFlags&GLF_EXT_COMPILEDVERTEXARRAY)) return;
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pglLockArraysEXT( 0, GFX_ctVertices);
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OGL_CHECKERROR;
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_bCVAReallyLocked = TRUE;
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}
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