Serious-Engine/Sources/Engine/Network/NetworkProfile.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

49 lines
2.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Network/NetworkProfile.h>
// profile form for profiling world editing
CNetworkProfile npNetworkProfile;
CProfileForm &_pfNetworkProfile = npNetworkProfile;
CNetworkProfile::CNetworkProfile(void)
: CProfileForm("Network", "ticks",
CNetworkProfile::PCI_COUNT, CNetworkProfile::PTI_COUNT)
{
// initialize network profile form
SETTIMERNAME(CNetworkProfile::PTI_MAINLOOP, "MainLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_TIMERLOOP, "TimerLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_SERVER_LOOP, "ServerLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_LOOP, "SessionStateLoop()", "");
SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_PROCESSGAMESTREAM, "CSessionState::ProcessGameStream()", "");
SETTIMERNAME(CNetworkProfile::PTI_SENDMESSAGE, "Send()", "");
SETTIMERNAME(CNetworkProfile::PTI_RECEIVEMESSAGE, "Receive()", "");
SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAMRESENDS, "game stream resends");
SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_SENT, "gamestream bytes sent");
SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_RECEIVED, "gamestream bytes received");
SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_SENT, "action bytes sent");
SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_RECEIVED, "action bytes received");
SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESSENT, "messages sent");
SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESRECEIVED, "messages received");
SETCOUNTERNAME(CNetworkProfile::PCI_BYTESSENT, "bytes sent");
SETCOUNTERNAME(CNetworkProfile::PCI_BYTESRECEIVED, "bytes received");
}