mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
227 lines
5.1 KiB
JavaScript
227 lines
5.1 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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%{
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#include "StdH.h"
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#include "EntitiesMP/WorldSettingsController.h"
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#include "EntitiesMP/BackgroundViewer.h"
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%}
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%{
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BOOL _bDataLoaded = FALSE;
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BOOL _bDataError = FALSE;
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CTextureObject _toTexture;
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%}
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class CHudPicHolder: CRationalEntity {
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name "HudPicHolder";
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thumbnail "Thumbnails\\HudPicHolder.tbn";
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features "IsTargetable", "HasName", "IsImportant";
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properties:
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1 CTString m_strName "Name" 'N' = "Hud pic holder",
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2 CTString m_strDescription = "",
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3 CTFileName m_fnmPicture "Picture file" 'P' = CTString(""),
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4 FLOAT m_tmFadeInStart = 1e6,
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5 FLOAT m_tmFadeOutStart = 1e6,
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6 FLOAT m_tmFadeInLen "Fade in time" 'I' = 0.5f,
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7 FLOAT m_tmFadeOutLen "Fade out time" 'O' = 0.5f,
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8 FLOAT m_tmAutoFadeOut "Auto fade out time" 'A' = -1.0f,
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9 FLOAT m_fYRatio "Vertical position ratio" 'Y' = 0.5f,
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10 FLOAT m_fXRatio "Horizontal position ratio" 'X' = 0.5f,
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11 FLOAT m_fPictureStretch "Picture stretch" 'S' = 1.0f,
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components:
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1 model MODEL_MARKER "Models\\Editor\\MessageHolder.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\MessageHolder.tex"
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functions:
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const CTString &GetDescription(void) const {
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((CTString&)m_strDescription).PrintF("%s", (const char *) m_fnmPicture.FileName());
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return m_strDescription;
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}
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BOOL ReloadData(void)
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{
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_bDataError = FALSE;
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if (!Picture_On(m_fnmPicture))
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{
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Picture_Off();
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return FALSE;
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}
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return TRUE;
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}
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BOOL LoadOneFile(const CTFileName &fnm)
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{
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if(fnm=="") { return FALSE; }
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try
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{
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_toTexture.SetData_t(fnm);
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return TRUE;
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}
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catch (char *strError)
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{
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CPrintF("%s\n", strError);
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return FALSE;
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}
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}
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// turn text on
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BOOL Picture_On(CTFileName fnPic)
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{
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return LoadOneFile(fnPic);
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}
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// turn text off
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void Picture_Off(void)
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{
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_toTexture.SetData(NULL);
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}
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// render credits to given drawport
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FLOAT HudPic_Render(CHudPicHolder *penThis, CDrawPort *pdp)
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{
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if (_bDataError) { return 0; }
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if (!_bDataLoaded) {
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if (!ReloadData()) {
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_bDataError = TRUE;
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return 0;
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}
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_bDataLoaded = TRUE;
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return 1;
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}
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FLOAT fNow=_pTimer->CurrentTick();
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if( fNow<m_tmFadeInStart) { return 0; }
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if( fNow>m_tmFadeOutStart+m_tmFadeOutLen) { return 0;}
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CDrawPort *pdpCurr=pdp;
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pdp->Unlock();
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pdpCurr->Lock();
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FLOAT fRatio=1.0f;
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if( fNow>m_tmFadeOutStart)
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{
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fRatio=CalculateRatio(fNow, m_tmFadeOutStart, m_tmFadeOutStart+m_tmFadeOutLen, 0, 1);
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}
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if( fNow<m_tmFadeInStart+m_tmFadeInLen)
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{
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fRatio=CalculateRatio(fNow, m_tmFadeInStart, m_tmFadeInStart+m_tmFadeInLen, 1, 0);
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}
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UBYTE ubA=ClampUp(UBYTE(fRatio*255.0f), UBYTE(255));
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CTextureData *ptd=(CTextureData *)_toTexture.GetData();
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FLOAT fResScale = (FLOAT)pdpCurr->GetHeight() / 480.0f;
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const MEX mexTexW = ptd->GetWidth();
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const MEX mexTexH = ptd->GetHeight();
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FLOAT fPicRatioW, fPicRatioH;
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if( mexTexW > mexTexH) {
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fPicRatioW = mexTexW/mexTexH;
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fPicRatioH = 1.0f;
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} else {
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fPicRatioW = 1.0f;
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fPicRatioH = mexTexH/mexTexW;
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}
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PIX picW = (PIX) (128*m_fPictureStretch*fResScale*fPicRatioW);
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PIX picH = (PIX) (128*m_fPictureStretch*fResScale*fPicRatioH);
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FLOAT fXCenter = m_fXRatio * pdpCurr->GetWidth();
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FLOAT fYCenter = m_fYRatio * pdpCurr->GetHeight();
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PIXaabbox2D boxScr=PIXaabbox2D(
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PIX2D(fXCenter-picW/2, fYCenter-picH/2),
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PIX2D(fXCenter+picW/2, fYCenter+picH/2) );
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pdpCurr->PutTexture(&_toTexture, boxScr, C_WHITE|ubA);
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pdpCurr->Unlock();
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pdp->Lock();
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return 1;
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}
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procedures:
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WaitAndFadeOut(EVoid)
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{
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autowait( m_tmAutoFadeOut);
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jump ApplyFadeOut();
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}
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ApplyFadeOut(EVoid)
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{
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m_tmFadeOutStart = _pTimer->CurrentTick();
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CWorldSettingsController *pwsc = GetWSC(this);
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if( pwsc!=NULL)
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{
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autowait(m_tmFadeOutLen);
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CWorldSettingsController *pwsc = GetWSC(this);
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ETextFX etfx;
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etfx.bStart=FALSE;
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etfx.penSender=this;
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pwsc->SendEvent(etfx);
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}
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return EReturn();
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}
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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autowait(0.05f);
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if( !Picture_On(m_fnmPicture))
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{
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Picture_Off();
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return;
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}
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_bDataError = FALSE;
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wait() {
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on (EBegin):
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{
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resume;
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}
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on (EStart eStart):
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{
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CWorldSettingsController *pwsc = GetWSC(this);
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if( pwsc!=NULL)
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{
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m_tmFadeInStart = _pTimer->CurrentTick();
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EHudPicFX etfx;
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etfx.bStart=TRUE;
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etfx.penSender=this;
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pwsc->SendEvent(etfx);
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if( m_tmAutoFadeOut!=-1)
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{
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call WaitAndFadeOut();
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}
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}
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resume;
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}
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on (EStop eStop):
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{
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call ApplyFadeOut();
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resume;
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}
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on (EReturn):
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{
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resume;
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}
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}
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Picture_Off();
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return;
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}
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};
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