mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
95 lines
5.3 KiB
C++
95 lines
5.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Models/ModelProfile.h>
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// profile form for profiling models
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CModelProfile mpModelProfile;
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CProfileForm &_pfModelProfile = mpModelProfile;
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// override to provide external averaging from gfx profile
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INDEX CModelProfile::GetAveragingCounter(void)
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{
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return _pfGfxProfile.GetAveragingCounter();
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}
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CModelProfile::CModelProfile(void)
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: CProfileForm ("Model", "frames", CModelProfile::PCI_COUNT, CModelProfile::PTI_COUNT)
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{
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// initialize timers
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SETTIMERNAME(PTI_INITMODELRENDERING, "InitModelRendering", "model");
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SETTIMERNAME(PTI_INITPROJECTION, " InitProjection", "model");
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SETTIMERNAME(PTI_INITSHADOWPROJECTION, " InitShadowprojection", "model");
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SETTIMERNAME(PTI_INITATTACHMENTS, " InitAttachments", "attachment");
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SETTIMERNAME(PTI_CREATEATTACHMENT, " CreateAttachment", "attachment");
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SETTIMERNAME(PTI_RENDERMODEL, "RenderModel", "model");
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SETTIMERNAME(PTI_RENDERSHADOW, "RenderShadow", "shadow");
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SETTIMERNAME(PTI_RENDERSIMPLESHADOW, "RenderSimpleShadow", "shadow");
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SETTIMERNAME(PTI_VIEW_PREPAREFORRENDERING, "View_PrepareForRendering", "");
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SETTIMERNAME(PTI_VIEW_SETMODELVIEW, " View_SetModelView", "setting");
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SETTIMERNAME(PTI_VIEW_INIT_UNPACK, "View_Init_Unpack", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_VERTICES, "View_Init_Vertices", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_FOG_MIP, "View_Init_Fog_mip ", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_HAZE_MIP, "View_Init_Haze_mip ", "vertex");
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SETTIMERNAME(PTI_VIEW_RENDERMODEL, "View_RenderModel", "model");
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SETTIMERNAME(PTI_VIEW_INIT_DIFF_SURF, " View_Init_Diff_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_BUMP_SURF, " View_Init_Bump_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_REFL_MIP , " View_Init_Refl_mip ", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_REFL_SURF, " View_Init_Refl_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_SPEC_MIP, " View_Init_Spec_mip ", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_SPEC_SURF, " View_Init_Spec_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_FOG_SURF, " View_Init_Fog_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_INIT_HAZE_SURF, " View_Init_Haze_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_ATTENUATE_SURF, " View_Attenuate_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_RENDER_DIFFUSE, " View_Render_Diffuse", "model");
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SETTIMERNAME(PTI_VIEW_RENDER_BUMP, " View_Render_Bump", "model");
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SETTIMERNAME(PTI_VIEW_RENDER_REFLECTIONS, " View_Render_Reflections", "model");
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SETTIMERNAME(PTI_VIEW_RENDER_SPECULAR, " View_Render_Specular", "model");
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SETTIMERNAME(PTI_VIEW_RENDER_FOG, " View_Render_Fog", "model");
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SETTIMERNAME(PTI_VIEW_RENDER_HAZE, " View_Render_Haze", "model");
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SETTIMERNAME(PTI_VIEW_SETTEXTURE, "View_Settexture", "setting");
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SETTIMERNAME(PTI_VIEW_LOCKARRAYS, "View_Lockarrays", "vertex");
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SETTIMERNAME(PTI_VIEW_DRAWELEMENTS, "View_Drawelements", "triangle");
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SETTIMERNAME(PTI_VIEW_ONESIDE, "View_oneside", "side");
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SETTIMERNAME(PTI_VIEW_ONESIDE_GLSETUP, " View_oneside_glSetup", "setup");
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SETTIMERNAME(PTI_VIEW_RENDERPATCHES, "View_Renderpatches", "model");
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SETTIMERNAME(PTI_VIEW_RENDERSHADOW, "View_Rendershadow", "shadow");
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SETTIMERNAME(PTI_VIEW_SHAD_INIT_MIP, " View_Shad_Init_mip", "vertex");
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SETTIMERNAME(PTI_VIEW_SHAD_INIT_SURF, " View_Shad_Init_surf", "vertex");
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SETTIMERNAME(PTI_VIEW_SHAD_GLSETUP , " View_Shad_glSetup", "shadow");
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SETTIMERNAME(PTI_VIEW_SHAD_RENDER , " View_Shad_Render", "triangle");
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SETTIMERNAME(PTI_VIEW_RENDERSIMPLESHADOW, "View_RenderSimpleShadow", "shadow");
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SETTIMERNAME(PTI_VIEW_SIMP_CALC, " View_Simp_calc", "shadow");
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SETTIMERNAME(PTI_VIEW_SIMP_PREP, " View_Simp_prep", "shadow");
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SETTIMERNAME(PTI_VIEW_SIMP_COPY , " View_Simp_copy", "shadow");
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SETTIMERNAME(PTI_VIEW_SIMP_BATCHED, " View_Simp_batched", "batch");
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SETTIMERNAME(PTI_MASK_INITMODELRENDERING, "Mask_InitModelRendering", "model");
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SETTIMERNAME(PTI_MASK_RENDERMODEL, "Mask_RenderModel", "model");
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// initialize counters
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SETCOUNTERNAME(PCI_VERTICES_FIRSTMIP, "Vertices_firstmip");
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SETCOUNTERNAME(PCI_VERTICES_USEDMIP, "Vertices_usedmip");
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SETCOUNTERNAME(PCI_SURFACEVERTICES_FIRSTMIP, "SurfaceVertices_firstmip");
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SETCOUNTERNAME(PCI_SURFACEVERTICES_USEDMIP, "SurfaceVertices_usedmip");
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SETCOUNTERNAME(PCI_TRIANGLES_FIRSTMIP, "Triangles_firstmip");
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SETCOUNTERNAME(PCI_TRIANGLES_USEDMIP, "Triangles_usedmip");
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SETCOUNTERNAME(PCI_SHADOWVERTICES_FIRSTMIP, "ShadowVertices_firstmip");
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SETCOUNTERNAME(PCI_SHADOWVERTICES_USEDMIP, "ShadowvVrtices_usedmip");
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SETCOUNTERNAME(PCI_SHADOWSURFACEVERTICES_FIRSTMIP, "ShadowSurfaceVertices_firstmip");
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SETCOUNTERNAME(PCI_SHADOWSURFACEVERTICES_USEDMIP, "ShadowSurfaceVertices_usedmip");
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SETCOUNTERNAME(PCI_SHADOWTRIANGLES_FIRSTMIP, "ShadowTriangles_firstmip");
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SETCOUNTERNAME(PCI_SHADOWTRIANGLES_USEDMIP, "ShadowTriangles_usedmip");
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SETCOUNTERNAME(PCI_VIEW_TRIANGLES, "View_Triangles");
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SETCOUNTERNAME(PCI_MASK_TRIANGLES, "Mask_Triangles");
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SETCOUNTERNAME(PCI_MASK_POLYGONS, "Mask_Polygons");
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};
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