mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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230
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/Marker";
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uses "EntitiesMP/WorldBase";
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class CGradientMarker: CMarker {
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name "Gradient Marker";
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thumbnail "Thumbnails\\GradientMarker.tbn";
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features "IsImportant";
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properties:
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1 FLOAT m_fHeight "Height" 'H' = -10.0f,
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2 BOOL m_bDarkLight "Dark light" 'D' = TRUE,
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3 COLOR m_colColor0 "Color 0" 'C' = (C_GRAY|CT_OPAQUE),
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4 COLOR m_colColor1 "Color 1" 'A' = (C_WHITE|CT_OPAQUE),
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components:
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1 model MODEL_MARKER "Models\\Editor\\GradientMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\GradientMarker.tex"
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functions:
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/* Get gradient type name, return empty string if not used. */
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const CTString &GetGradientName(void)
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{
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return m_strName;
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}
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/* Get gradient. */
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BOOL GetGradient(INDEX iGradient, class CGradientParameters &gpGradient)
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{
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const FLOATmatrix3D &m = GetRotationMatrix();
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gpGradient.gp_vGradientDir(1) = m(1,2);
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gpGradient.gp_vGradientDir(2) = m(2,2);
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gpGradient.gp_vGradientDir(3) = m(3,2);
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FLOAT fPos = gpGradient.gp_vGradientDir%GetPlacement().pl_PositionVector;
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gpGradient.gp_bDark = m_bDarkLight;
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if( m_fHeight>=0 && m_fHeight<+0.001f) { m_fHeight = +0.001f; }
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if( m_fHeight<=0 && m_fHeight>-0.001f) { m_fHeight = -0.001f; }
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gpGradient.gp_fH0 = fPos;
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gpGradient.gp_fH1 = fPos+m_fHeight;
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gpGradient.gp_col0 = m_colColor0;
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gpGradient.gp_col1 = m_colColor1;
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return TRUE;
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}
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void UncacheShadowsForGradient(void)
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{
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// for all entities in world
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FOREACHINDYNAMICCONTAINER(GetWorld()->wo_cenEntities, CEntity, iten) {
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// if it is world base entity
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if( IsOfClass(&*iten, "WorldBase")) {
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// uncache shadows for gradient
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((CWorldBase *)&*iten)->UncacheShadowsForGradient(this);
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}
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}
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}
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void SetPlacement_internal(const CPlacement3D &plNew, const FLOATmatrix3D &mRotation, BOOL bNear)
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{
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CEntity::SetPlacement_internal(plNew, mRotation, bNear);
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UncacheShadowsForGradient();
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}
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void OnEnd(void)
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{
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UncacheShadowsForGradient();
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CEntity::OnEnd();
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// set name
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if( m_strName=="Marker") {
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m_strName = "Gradient marker";
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}
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UncacheShadowsForGradient();
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return;
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}
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};
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