mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
144 lines
3.7 KiB
C++
144 lines
3.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_MESH_H
|
|
#define SE_INCL_MESH_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/CTString.h>
|
|
#include <Engine/Base/Serial.h>
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Placement.h>
|
|
#include <Engine/Templates/DynamicArray.h>
|
|
#include <Engine/Templates/StaticArray.h>
|
|
#include <Engine/Graphics/Texture.h>
|
|
#include <Engine/Graphics/Shader.h>
|
|
|
|
#define ML_HALF_FACE_FORWARD (1UL<<0) // half face forward
|
|
#define ML_FULL_FACE_FORWARD (1UL<<1) // full face forward
|
|
|
|
struct ENGINE_API MeshLOD
|
|
{
|
|
MeshLOD() {
|
|
mlod_fMaxDistance = -1;
|
|
mlod_ulFlags = 0;
|
|
};
|
|
~MeshLOD() {}
|
|
FLOAT mlod_fMaxDistance;
|
|
ULONG mlod_ulFlags;
|
|
CStaticArray<struct MeshVertex> mlod_aVertices; // vertices
|
|
CStaticArray<struct MeshNormal> mlod_aNormals; // normals
|
|
CStaticArray<struct MeshUVMap> mlod_aUVMaps; // UV maps
|
|
CStaticArray<struct MeshSurface> mlod_aSurfaces; // surfaces
|
|
CStaticArray<struct MeshWeightMap> mlod_aWeightMaps; // weight maps
|
|
CStaticArray<struct MeshMorphMap> mlod_aMorphMaps; // morph maps
|
|
CTString mlod_fnSourceFile;// file name of ascii am file, used in Ska studio
|
|
};
|
|
|
|
struct ENGINE_API MeshVertex
|
|
{
|
|
FLOAT x, y, z;
|
|
ULONG dummy; // 16 byte alingment
|
|
};
|
|
|
|
struct ENGINE_API MeshNormal
|
|
{
|
|
FLOAT nx, ny, nz;
|
|
ULONG dummy; // 16 byte alingment
|
|
};
|
|
|
|
struct ENGINE_API MeshUVMap
|
|
{
|
|
ULONG muv_iID;
|
|
CStaticArray<struct MeshTexCoord> muv_aTexCoords; // texture coordinates
|
|
};
|
|
|
|
struct ENGINE_API MeshTexCoord
|
|
{
|
|
FLOAT u, v;
|
|
};
|
|
|
|
struct ENGINE_API MeshSurface
|
|
{
|
|
INDEX msrf_iFirstVertex;
|
|
INDEX msrf_ctVertices;
|
|
INDEX msrf_iSurfaceID;
|
|
CShader *msrf_pShader;
|
|
ShaderParams msrf_ShadingParams;
|
|
CStaticArray<struct MeshTriangle> msrf_aTriangles; // list of triangles
|
|
};
|
|
|
|
struct ENGINE_API MeshTriangle
|
|
{
|
|
INDEX iVertex[3];
|
|
};
|
|
|
|
struct ENGINE_API MeshWeightMap
|
|
{
|
|
int mwm_iID;
|
|
CStaticArray<struct MeshVertexWeight> mwm_aVertexWeight; // weight maps
|
|
};
|
|
|
|
struct ENGINE_API MeshVertexWeight
|
|
{
|
|
INDEX mww_iVertex; // absolute index of the vertex this weight refers to
|
|
FLOAT mww_fWeight; // weight for this bone [0.0 - 1.0]
|
|
};
|
|
|
|
struct ENGINE_API MeshMorphMap
|
|
{
|
|
INDEX mmp_iID;
|
|
BOOL mmp_bRelative;
|
|
CStaticArray<struct MeshVertexMorph> mmp_aMorphMap; // Morph maps
|
|
};
|
|
|
|
struct ENGINE_API MeshVertexMorph
|
|
{
|
|
INDEX mwm_iVxIndex; // absolute index of the vertex this weight refers to
|
|
FLOAT mwm_x;
|
|
FLOAT mwm_y;
|
|
FLOAT mwm_z;
|
|
FLOAT mwm_nx;
|
|
FLOAT mwm_ny;
|
|
FLOAT mwm_nz;
|
|
ULONG dummy; // 32 byte padding
|
|
};
|
|
|
|
class ENGINE_API CMesh : public CSerial
|
|
{
|
|
public:
|
|
CMesh();
|
|
~CMesh();
|
|
void Optimize(void);
|
|
void OptimizeLod(MeshLOD &mLod);
|
|
void NormalizeWeights(void);
|
|
void NormalizeWeightsInLod(MeshLOD &mlod);
|
|
|
|
void AddMeshLod(MeshLOD &mlod);
|
|
void RemoveMeshLod(MeshLOD *pmlodRemove);
|
|
void Read_t( CTStream *istrFile); // throw char *
|
|
void Write_t( CTStream *ostrFile); // throw char *
|
|
void Clear(void);
|
|
SLONG GetUsedMemory(void);
|
|
CStaticArray<struct MeshLOD> msh_aMeshLODs;
|
|
};
|
|
ENGINE_API void ChangeSurfaceShader_t(MeshSurface &msrf,CTString fnNewShader);
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|