mirror of
https://github.com/ptitSeb/Serious-Engine
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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgEditFloat.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgEditFloat.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditFloat dialog
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CDlgEditFloat::CDlgEditFloat(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgEditFloat::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgEditFloat)
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m_fEditFloat = 0.0f;
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m_strVarName = _T("");
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//}}AFX_DATA_INIT
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m_strTitle="Type new value";
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}
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void CDlgEditFloat::DoDataExchange(CDataExchange* pDX)
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{
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// if dialog is receiving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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if( IsWindow(m_hWnd))
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{
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SetWindowText(CString(m_strTitle));
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}
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}
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgEditFloat)
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DDX_Text(pDX, IDC_EDIT_FLOAT, m_fEditFloat);
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DDX_Text(pDX, IDC_EDIT_FLOAT_T, m_strVarName);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgEditFloat, CDialog)
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//{{AFX_MSG_MAP(CDlgEditFloat)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditFloat message handlers
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