mirror of
https://github.com/ptitSeb/Serious-Engine
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63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_MENU_H
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#define SE_INCL_MENU_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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// set new thumbnail
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void SetThumbnail(CTFileName fn);
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// remove thumbnail
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void ClearThumbnail(void);
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void InitializeMenus( void);
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void DestroyMenus( void);
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void MenuOnKeyDown( int iVKey);
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void MenuOnChar(MSG msg);
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void MenuOnMouseMove(PIX pixI, PIX pixJ);
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void MenuOnLMBDown(void);
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BOOL DoMenu( CDrawPort *pdp); // returns TRUE if still active, FALSE if should quit
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void StartMenus( char *str="");
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void StopMenus(BOOL bGoToRoot =TRUE);
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BOOL IsMenusInRoot(void);
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void ChangeToMenu( class CGameMenu *pgmNew);
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extern void PlayMenuSound(CSoundData *psd);
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#define KEYS_ON_SCREEN 14
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#define LEVELS_ON_SCREEN 16
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#define SERVERS_ON_SCREEN 15
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#define VARS_ON_SCREEN 14
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extern CListHead _lhServers;
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extern class CPlayerProfileMenu gmPlayerProfile;
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extern class CSelectPlayersMenu gmSelectPlayersMenu;
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extern class CCustomizeAxisMenu gmCustomizeAxisMenu;
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extern INDEX _iLocalPlayer;
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enum GameMode {
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GM_NONE = 0,
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GM_SINGLE_PLAYER,
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GM_NETWORK,
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GM_SPLIT_SCREEN,
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GM_DEMO,
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GM_INTRO,
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};
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extern GameMode _gmMenuGameMode;
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extern GameMode _gmRunningGameMode;
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extern CGameMenu *pgmCurrentMenu;
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#include "GameMenu.h"
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#include "MLoadSave.h"
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#include "MPlayerProfile.h"
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#include "MSelectPlayers.h"
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extern CLoadSaveMenu gmLoadSaveMenu;
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#endif /* include-once check. */ |