mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 12:35:52 +01:00
124 lines
2.3 KiB
C++
124 lines
2.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/Base/KeyNames.h>
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#include <Engine/CurrentVersion.h>
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#include <GameMP/LCDDrawing.h>
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#include "LevelInfo.h"
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#include "VarList.h"
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#include "MenuGadget.h"
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extern CSoundData *_psdSelect;
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extern BOOL _bDefiningKey = FALSE;
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extern BOOL _bEditingString = FALSE;
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extern CMenuGadget *_pmgLastActivatedGadget = NULL;
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CMenuGadget::CMenuGadget(void)
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{
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mg_pmgLeft = NULL;
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mg_pmgRight = NULL;
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mg_pmgUp = NULL;
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mg_pmgDown = NULL;
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mg_bVisible = TRUE;
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mg_bEnabled = TRUE;
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mg_bLabel = FALSE;
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mg_bFocused = FALSE;
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mg_iInList = -1; // not in list
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}
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void CMenuGadget::OnActivate(void)
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{
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NOTHING;
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}
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// return TRUE if handled
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BOOL CMenuGadget::OnKeyDown(int iVKey)
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{
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// if return pressed
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if (iVKey == VK_RETURN || iVKey == VK_LBUTTON) {
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// activate
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OnActivate();
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// key is handled
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return TRUE;
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}
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// key is not handled
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return FALSE;
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}
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BOOL CMenuGadget::OnChar(MSG msg)
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{
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// key is not handled
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return FALSE;
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}
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void CMenuGadget::OnSetFocus(void)
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{
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mg_bFocused = TRUE;
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if (!IsSeparator())
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{
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PlayMenuSound(_psdSelect);
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IFeel_PlayEffect("Menu_select");
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}
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}
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void CMenuGadget::OnKillFocus(void)
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{
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mg_bFocused = FALSE;
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}
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void CMenuGadget::Appear(void)
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{
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mg_bVisible = TRUE;
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}
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void CMenuGadget::Disappear(void)
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{
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mg_bVisible = FALSE;
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mg_bFocused = FALSE;
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}
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void CMenuGadget::Think(void)
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{
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}
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void CMenuGadget::OnMouseOver(PIX pixI, PIX pixJ)
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{
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}
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// get current color for the gadget
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COLOR CMenuGadget::GetCurrentColor(void)
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{
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// use normal colors
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COLOR colUnselected = LCDGetColor(C_GREEN, "unselected");
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COLOR colSelected = LCDGetColor(C_WHITE, "selected");
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// if disabled
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if (!mg_bEnabled) {
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// use a bit darker colors
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colUnselected = LCDGetColor(C_dGREEN, "disabled unselected");
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colSelected = LCDGetColor(C_GRAY, "disabled selected");
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// if label
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if (mg_bLabel) {
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// use white
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colUnselected = colSelected = LCDGetColor(C_WHITE, "label");
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}
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}
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// use unselected color
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COLOR colRet = colUnselected;
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// if selected
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if (mg_bFocused) {
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// oscilate towards selected color
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FLOAT tmNow = _pTimer->GetHighPrecisionTimer().GetSeconds();
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colRet = LerpColor((colUnselected >> 1) & 0x7F7F7F7F, colSelected, sin(tmNow*10.0f)*0.5f + 0.5f);
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}
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return colRet | CT_OPAQUE;
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}
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void CMenuGadget::Render(CDrawPort *pdp)
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{
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}
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