mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
43 lines
1.1 KiB
Python
43 lines
1.1 KiB
Python
class Server:
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def __init__(self):
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self.challenge = 0
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self.addr = ("0.0.0.0", 0)
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self.port = 25600
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self.prejoinactions = 0
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self.product = ""
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self.params = {}
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self.paramsallowed = "port;players;maxplayers;level;gametype;version"
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self.visible = False
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self.lastheartbeat = time.time()
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def join(self):
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self.challenge = random.randint(0x00000000, 0x7FFFFFFF)
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self.port = self.addr[1] - 1
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sendto("\1" + struct.pack("i", self.challenge), addr)
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def challengeresponse(self, data):
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params = re.findall(";(\w+);([^;]*)", data)
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valid = False
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for param in params:
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key = param[0]
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val = param[1]
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if(key == "challenge"):
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if(val == str(self.challenge)):
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valid = True
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continue
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if(key == "product"):
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self.product = val
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continue
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try:
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self.paramsallowed.split(";").index(key)
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self.params[key] = val
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except:
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pass
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if(not self.visible):
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if(valid):
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self.visible = True
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else:
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self.lastheartbeat = time.time()
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def statechanged(self, data):
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print("state changed: " + data) |