Serious-Engine/Sources/EntitiesMP/VoiceHolder.es
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

83 lines
1.9 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
231
%{
#include "StdH.h"
extern INDEX ent_bReportBrokenChains;
%}
class CVoiceHolder : CRationalEntity {
name "VoiceHolder";
thumbnail "Thumbnails\\VoiceHolder.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "VoiceHolder",
3 CTString m_strDescription = "",
2 CTFileName m_fnmMessage "Message" 'M' = CTString(""),
5 BOOL m_bActive "Active" 'A' = TRUE,
6 INDEX m_ctMaxTrigs "Max trigs" 'X' = 1, // how many times could trig
{
CAutoPrecacheSound m_aps;
}
components:
1 model MODEL_MARKER "Models\\Editor\\VoiceHolder.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\VoiceHolder.tex"
functions:
void Precache(void)
{
m_aps.Precache(m_fnmMessage);
}
const CTString &GetDescription(void) const {
((CTString&)m_strDescription).PrintF("%s", (const char *) m_fnmMessage.FileName());
return m_strDescription;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
wait() {
on (ETrigger eTrigger): {
if (!m_bActive) {
resume;
}
CEntity *penCaused = FixupCausedToPlayer(this, eTrigger.penCaused);
EVoiceMessage eMsg;
eMsg.fnmMessage = m_fnmMessage;
penCaused->SendEvent(eMsg);
// if max trig count is used for counting
if(m_ctMaxTrigs > 0) {
// decrease count
m_ctMaxTrigs-=1;
// if we trigged max times
if( m_ctMaxTrigs <= 0) {
// cease to exist
Destroy();
stop;
}
}
resume;
}
on (EActivate): {
m_bActive = TRUE;
resume;
}
on (EDeactivate): {
m_bActive = FALSE;
resume;
}
}
return;
}
};