mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
90 lines
2.4 KiB
JavaScript
90 lines
2.4 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/Marker";
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class CCameraMarker: CMarker
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{
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name "Camera Marker";
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thumbnail "Thumbnails\\CameraMarker.tbn";
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properties:
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1 FLOAT m_fDeltaTime "Delta time" 'D' = 5.0f,
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2 FLOAT m_fBias "Bias" 'B' = 0.0f,
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3 FLOAT m_fTension "Tension" 'E' = 0.0f,
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4 FLOAT m_fContinuity "Continuity" 'C' = 0.0f,
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5 BOOL m_bStopMoving "Stop moving" 'O' = FALSE,
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6 FLOAT m_fFOV "FOV" 'F' = 90.0f,
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7 BOOL m_bSkipToNext "Skip to next" 'S' = FALSE,
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8 COLOR m_colFade "Fade Color" 'C' = 0, // camera fading color
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9 CEntityPointer m_penTrigger "Trigger" 'G', // camera triggers when at this marker
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10 CEntityPointer m_penViewTarget "View Target" 'V', // camera will targeting this entity
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11 FLOAT3D m_vPosRatio = FLOAT3D(0,0,0),
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12 FLOAT m_fRatioX "View pos ratio X" 'X' = 0.5f,
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13 FLOAT m_fRatioY "View pos ratio Y" 'Y' = 0.5f,
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14 FLOAT m_fRatioZ "View pos ratio Z" 'Z' = 0.5f,
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components:
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1 model MODEL_MARKER "Models\\Editor\\CameraMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\CameraMarker.tex"
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functions:
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker( CTFileName &fnmMarkerClass, CTString &strTargetProperty) const
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{
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fnmMarkerClass = CTFILENAME("Classes\\CameraMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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}
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// returns bytes of memory used by this object
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SLONG GetUsedMemory(void)
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{
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return( sizeof(CCameraMarker) - sizeof(CMarker) + CMarker::GetUsedMemory());
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}
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procedures:
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Main()
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{
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// clamp parameters
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m_fDeltaTime = ClampDn( m_fDeltaTime, 0.001f);
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m_fBias = Clamp( m_fBias, -1.0f, +1.0f);
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m_fTension = Clamp( m_fTension, -1.0f, +1.0f);
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m_fContinuity = Clamp( m_fContinuity, -1.0f, +1.0f);
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m_vPosRatio=FLOAT3D(m_fRatioX, m_fRatioY, m_fRatioZ);
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// init model
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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if( m_penTarget!=NULL && !IsOfClass( m_penTarget, "Camera Marker")) {
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WarningMessage( "Entity '%s' is not of Camera Marker class!", (const char *) (m_penTarget->GetName()));
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m_penTarget = NULL;
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}
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return;
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}
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};
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