Serious-Engine/Sources/Engine/Base/ReplaceFile.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

931 lines
26 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Engine/StdH.h"
#include <Engine/Base/ReplaceFile.h>
#include <Engine/Base/Stream.h>
#include <Engine/Base/ErrorReporting.h>
#include <Engine/Base/Anim.h>
#include <Engine/Graphics/Texture.h>
#include <Engine/Models/ModelObject.h>
#include <Engine/Sound/SoundObject.h>
#include <Engine/Ska/ModelInstance.h>
#include <Engine/Ska/Mesh.h>
#include <Engine/Ska/Skeleton.h>
#include <Engine/Ska/AnimSet.h>
#include <Engine/Ska/StringTable.h>
#include <Engine/Templates/Stock_CMesh.h>
#include <Engine/Templates/Stock_CSkeleton.h>
#include <Engine/Templates/Stock_CAnimSet.h>
#include <Engine/Templates/Stock_CTextureData.h>
#include <Engine/Templates/DynamicContainer.cpp>
//#include <Engine/Templates/Stock_CShader.h>
#include <Engine/Base/ListIterator.inl>
#define FILTER_TEX "Textures (*.tex)\0*.tex\0"
#define FILTER_MDL "Models (*.mdl)\0*.mdl\0"
#define FILTER_ANI "Animations (*.ani)\0*.ani\0"
#define FILTER_END "\0"
BOOL _bFileReplacingApplied;
#ifndef NDEBUG
#define ENGINEGUI_DLL_NAME "EngineGUID.dll"
#else
#define ENGINEGUI_DLL_NAME "EngineGUI.dll"
#endif
extern INDEX wed_bUseBaseForReplacement;
static CTFileName CallFileRequester(char *achrTitle, char *achrSelectedFile, char *pFilter)
{
#ifdef PLATFORM_WIN32
typedef CTFileName FileRequester_t(
char *pchrTitle,
char *pchrFilters,
char *pchrRegistry,
char *pchrDefaultFileSelected);
HMODULE hGUI = GetModuleHandleA(ENGINEGUI_DLL_NAME);
if (hGUI==NULL) {
WarningMessage(TRANS("Cannot load %s:\n%s\nCannot replace files!"),
ENGINEGUI_DLL_NAME, GetWindowsError(GetLastError()));
return CTString("");
}
FileRequester_t *pFileRequester = (FileRequester_t*)GetProcAddress(hGUI,
"?FileRequester@@YA?AVCTFileName@@PAD000@Z");
if (pFileRequester==NULL) {
WarningMessage(TRANS("Error in %s:\nFileRequester() function not found\nCannot replace files!"),
ENGINEGUI_DLL_NAME);
return CTString("");
}
return pFileRequester( achrTitle, pFilter, "Replace file directory", achrSelectedFile);
#else
STUBBED("wtf?!");
#endif
}
BOOL GetReplacingFile(CTFileName fnSourceFile, CTFileName &fnReplacingFile,
char *pFilter)
{
// don't replace files if this console variable is set
if (!wed_bUseBaseForReplacement) {
return FALSE;
}
CTString strBaseForReplacingFiles;
// try to find replacing texture in base
try
{
char achrLine[ 256];
char achrSource[ 256];
char achrRemap[ 256];
// open file containing file names for replacing textures
CTFileStream fsBase;
CTFileName fnBaseName = CTString("Data\\BaseForReplacingFiles.txt");
fsBase.Open_t( fnBaseName);
while( !fsBase.AtEOF())
{
fsBase.GetLine_t( achrLine, 256);
sscanf( achrLine, "\"%[^\"]\" \"%[^\"]\"", achrSource, achrRemap);
if (CTString( achrSource) == achrRemap) {
continue; // skip remaps to self
}
if( CTString( achrSource) == fnSourceFile)
{
fnReplacingFile = CTString( achrRemap);
return TRUE;
}
}
fsBase.Close();
}
// if file containing base can't be opened
catch(char *strError)
{
(void) strError;
}
CTString strTitle;
strTitle.PrintF(TRANS("For:\"%s\""), (const char *) (CTString&)fnSourceFile);
// call file requester for substituting file
CTString strDefaultFile;
strDefaultFile = fnSourceFile.FileName() + fnSourceFile.FileExt();
fnReplacingFile = CallFileRequester((char*)(const char*)strTitle, (char*)(const char*)strDefaultFile, pFilter);
if( fnReplacingFile == "") return FALSE;
try
{
// add new remap to end of remapping base file
CTFileName fnBaseName = CTString("Data\\BaseForReplacingFiles.txt");
CTString strBase;
if( FileExists( fnBaseName))
{
strBase.Load_t( fnBaseName);
}
CTString strNewRemap;
strNewRemap.PrintF( "\"%s\" \"%s\"\n", (const char *) (CTString&)fnSourceFile, (const char *) (CTString&)fnReplacingFile);
strBase += strNewRemap;
strBase.Save_t( fnBaseName);
}
catch( char *strError)
{
WarningMessage( strError);
return FALSE;
}
return TRUE;
}
void SetTextureWithPossibleReplacing_t(CTextureObject &to, CTFileName &fnmTexture)
{
// try to load texture
for(;;)
{
try
{
to.SetData_t(fnmTexture);
break;
}
catch( char *strError)
{
(void) strError;
// if texture was not found, ask for replacing texture
CTFileName fnReplacingTexture;
if( GetReplacingFile( fnmTexture, fnReplacingTexture, FILTER_TEX FILTER_END))
{
// if replacing texture was provided, repeat reading of polygon's textures
fnmTexture = fnReplacingTexture;
}
else
{
if(_pShell->GetINDEX("wed_bUseGenericTextureReplacement")) {
fnmTexture = CTString("Textures\\Editor\\Default.tex");
to.SetData_t(fnmTexture);
} else {
ThrowF_t( TRANS("Unable to load world because texture \"%s\" can't be found."),
(const char *) ((CTString&)fnmTexture));
}
}
}
}
}
// read/write a texture object
void ReadTextureObject_t(CTStream &strm, CTextureObject &to)
{
// read model texture data filename
CTFileName fnTexture;
strm>>fnTexture;
// try to load texture
for(;;) {
try {
// set the texture data
to.SetData_t(fnTexture);
break;
} catch( char *strError) {
(void) strError;
// if texture was not found, ask for replacing texture
CTFileName fnReplacingTexture;
if( GetReplacingFile( fnTexture, fnReplacingTexture, FILTER_TEX FILTER_END)) {
// replacing texture was provided
fnTexture = fnReplacingTexture;
} else {
ThrowF_t( TRANS("Cannot find substitution for \"%s\""), (const char *) (CTString&)fnTexture);
}
}
}
// read main texture anim object
to.Read_t(&strm);
}
void SkipTextureObject_t(CTStream &strm)
{
// skip texture filename
CTFileName fnDummy;
strm>>fnDummy;
// skip texture object
CTextureObject toDummy;
toDummy.Read_t(&strm);
}
void WriteTextureObject_t(CTStream &strm, CTextureObject &to)
{
// write model texture filename
CTextureData *ptd = (CTextureData *)to.GetData();
if (ptd!=NULL) {
strm<<ptd->GetName();
} else {
strm<<CTFileName(CTString(""));
}
// write texture anim object
to.Write_t(&strm);
}
// read a model object from a file together with its model data filename
void ReadModelObject_t(CTStream &strm, CModelObject &mo)
{
// read model data filename
CTFileName fnModel;
strm>>fnModel;
// try to load model
for(;;) {
try {
// set the model data
mo.SetData_t(fnModel);
break;
} catch( char *strError) {
(void) strError;
// if model was not found, ask for replacing model
CTFileName fnReplacingModel;
if( GetReplacingFile( fnModel, fnReplacingModel, FILTER_MDL FILTER_END)) {
// replacing model was provided
fnModel = fnReplacingModel;
} else {
ThrowF_t( TRANS("Cannot find substitution for \"%s\""), (const char *) (CTString&)fnModel);
}
}
}
// read model anim object
mo.Read_t(&strm);
// if model object has multiple textures
if (strm.PeekID_t() == CChunkID("MTEX")) { // 'multi-texturing'
// read all textures
strm.ExpectID_t("MTEX"); // 'multi-texturing''
ReadTextureObject_t(strm, mo.mo_toTexture);
ReadTextureObject_t(strm, mo.mo_toBump);
ReadTextureObject_t(strm, mo.mo_toReflection);
ReadTextureObject_t(strm, mo.mo_toSpecular);
// if model has single texture (old format)
} else {
// read main texture
ReadTextureObject_t(strm, mo.mo_toTexture);
}
// if model object has attachments
if (strm.PeekID_t() == CChunkID("ATCH")) { // 'attachments'
// read attachments header
strm.ExpectID_t("ATCH"); // 'attachments'
INDEX ctAttachments;
strm>>ctAttachments;
// for each attachment
for(INDEX iAttachment=0; iAttachment<ctAttachments; iAttachment++) {
// read its position and create the attachment
INDEX iPosition;
strm>>iPosition;
CAttachmentModelObject *pamo = mo.AddAttachmentModel(iPosition);
if (pamo!=NULL) {
// read its placement and model
strm>>pamo->amo_plRelative;
ReadModelObject_t(strm, pamo->amo_moModelObject);
} else {
// skip its placement and model
CPlacement3D plDummy;
strm>>plDummy;
SkipModelObject_t(strm);
}
}
}
}
void SkipModelObject_t(CTStream &strm)
{
CTFileName fnDummy;
CModelObject moDummy;
// skip model data filename
strm>>fnDummy;
// skip model object
moDummy.Read_t(&strm);
// if model object has multiple textures
if (strm.PeekID_t() == CChunkID("MTEX")) { // 'multi-texturing'
// skip all textures
strm.ExpectID_t("MTEX"); // 'multi-texturing''
SkipTextureObject_t(strm); // texture
SkipTextureObject_t(strm); // bump
SkipTextureObject_t(strm); // reflection
SkipTextureObject_t(strm); // specular
// if model has single texture (old format)
} else {
// skip main texture
SkipTextureObject_t(strm);
}
// if model object has attachments
if (strm.PeekID_t() == CChunkID("ATCH")) { // 'attachments'
// read attachments header
strm.ExpectID_t("ATCH"); // 'attachments'
INDEX ctAttachments;
strm>>ctAttachments;
// for each attachment
for(INDEX iAttachment=0; iAttachment<ctAttachments; iAttachment++) {
// skip its position, placement and model
INDEX iPosition;
strm>>iPosition;
CPlacement3D plDummy;
strm>>plDummy;
SkipModelObject_t(strm);
}
}
}
void WriteModelObject_t(CTStream &strm, CModelObject &mo)
{
// write model data filename
CAnimData *pad = (CAnimData *)mo.GetData();
if (pad!=NULL) {
strm<<pad->GetName();
} else {
strm<<CTFileName(CTString(""));
}
// write model anim object
mo.Write_t(&strm);
// write all textures
strm.WriteID_t("MTEX"); // 'multi-texturing''
WriteTextureObject_t(strm, mo.mo_toTexture);
WriteTextureObject_t(strm, mo.mo_toBump);
WriteTextureObject_t(strm, mo.mo_toReflection);
WriteTextureObject_t(strm, mo.mo_toSpecular);
// if model object has attachments
if (!mo.mo_lhAttachments.IsEmpty()) {
// write attachments header
strm.WriteID_t("ATCH"); // 'attachments'
strm<<mo.mo_lhAttachments.Count();
// for each attachment
FOREACHINLIST( CAttachmentModelObject, amo_lnInMain, mo.mo_lhAttachments, itamo) {
CAttachmentModelObject *pamo = itamo;
// write its position, placement and model
strm<<pamo->amo_iAttachedPosition;
strm<<pamo->amo_plRelative;
WriteModelObject_t(strm, pamo->amo_moModelObject);
}
}
}
void WriteMeshInstances_t(CTStream &strm, CModelInstance &mi)
{
// write mesh instance header
strm.WriteID_t("MSHI");
// write all mesh instances for this model instance
INDEX ctmshi=mi.mi_aMeshInst.Count();
strm<<ctmshi;
// for each mesh
for(INDEX imshi=0;imshi<ctmshi;imshi++) {
MeshInstance &mshi = mi.mi_aMeshInst[imshi];
CTFileName fnMesh = mshi.mi_pMesh->GetName();
strm.WriteID_t("MESH");
// write binary mesh file name
strm<<fnMesh;
strm.WriteID_t("MITS");
// write texture instances for this mesh instance
INDEX ctti = mshi.mi_tiTextures.Count();
strm<<ctti;
// for each texture instance
for(INDEX iti=0;iti<ctti;iti++) {
// write texture file name and texture ID
TextureInstance &ti = mshi.mi_tiTextures[iti];
CTextureData *ptd = (CTextureData*)ti.ti_toTexture.GetData();
CTFileName fnTex = ptd->GetName();
CTString strTexID = ska_GetStringFromTable(ti.GetID());
strm.WriteID_t("TITX");
strm<<fnTex;
strm<<strTexID;
}
}
}
void WriteSkeleton_t(CTStream &strm, CModelInstance &mi)
{
// write this model instance skeleton binary file name
CSkeleton *pSkeleton = mi.mi_psklSkeleton;
BOOL bHasSkeleton = (pSkeleton!=NULL);
strm.WriteID_t("SKEL");
strm<<bHasSkeleton;
if(bHasSkeleton) {
CTFileName fnSkeleton = pSkeleton->GetName();
strm<<fnSkeleton;
}
}
void WriteAnimSets(CTStream &strm, CModelInstance &mi)
{
strm.WriteID_t("ANAS");
// write animsets file names
INDEX ctas = mi.mi_aAnimSet.Count();
strm<<ctas;
// for each animset in model instance
for(INDEX ias=0;ias<ctas;ias++) {
CAnimSet &as = mi.mi_aAnimSet[ias];
CTFileName fnAnimSet = as.GetName();
// write animset binary file name
strm<<fnAnimSet;
}
}
void WriteColisionBoxes(CTStream &strm, CModelInstance &mi)
{
strm.WriteID_t("MICB");
// write colision boxes and index of current colision box
INDEX ctcb = mi.mi_cbAABox.Count();
strm<<ctcb;
// for each colision box
for(INDEX icb=0;icb<ctcb;icb++) {
ColisionBox &cb = mi.mi_cbAABox[icb];
// write colision box
strm<<cb.Min();
strm<<cb.Max();
strm<<cb.GetName();
}
// write all frames bounding box
strm.WriteID_t("AFBB");
strm<<mi.mi_cbAllFramesBBox.Min();
strm<<mi.mi_cbAllFramesBBox.Max();
}
void WriteAnimQueue_t(CTStream &strm, CModelInstance &mi)
{
strm.WriteID_t("MIAQ"); // model instance animation queue
// write animation queue
AnimQueue &aq = mi.mi_aqAnims;
INDEX ctal = aq.aq_Lists.Count();
strm<<ctal;
// for each anim list
for(INDEX ial=0;ial<ctal;ial++) {
AnimList &al = aq.aq_Lists[ial];
strm.WriteID_t("AQAL"); // animation queue animation list
// save anim list and get all played anims
strm<<al.al_fStartTime;
strm<<al.al_fFadeTime;
INDEX ctpa = al.al_PlayedAnims.Count();
strm<<ctpa;
// for each played anim
for(INDEX ipa=0;ipa<ctpa;ipa++) {
// save played anim
PlayedAnim &pa = al.al_PlayedAnims[ipa];
strm.WriteID_t("ALPA"); // animation list played anim
strm<<pa.pa_fStartTime;
strm<<pa.pa_ulFlags;
strm<<pa.pa_Strength;
strm<<pa.pa_GroupID;
CTString strPlayedAnimID = ska_GetStringFromTable(pa.pa_iAnimID);
strm<<strPlayedAnimID;
// write anim speed mul
strm.WriteID_t("PASP"); // played animation speed
strm<<pa.pa_fSpeedMul;
}
}
}
void WriteOffsetAndChildren(CTStream &strm, CModelInstance &mi)
{
strm.WriteID_t("MIOF"); // model instance offset
// write model instance offset and parent bone
strm<<mi.mi_qvOffset;
CTString strParenBoneID = ska_GetStringFromTable(mi.mi_iParentBoneID);
strm<<strParenBoneID;
strm.WriteID_t("MICH"); // model instance child
// write model instance children
INDEX ctcmi = mi.mi_cmiChildren.Count();
strm<<ctcmi;
// for each child model instance
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
CModelInstance &cmi = mi.mi_cmiChildren[icmi];
// save child model instance
WriteModelInstance_t(strm, cmi);
}
}
void WriteModelInstance_t(CTStream &strm, CModelInstance &mi)
{
strm.WriteID_t("MI03"); // model instance 03
// write model instance name
strm<<mi.GetName();
// write index of current colision box
strm<<mi.mi_iCurentBBox;
// write stretch
strm<<mi.mi_vStretch;
// write color
strm<<mi.mi_colModelColor;
WriteMeshInstances_t(strm,mi);
WriteSkeleton_t(strm, mi);
WriteAnimSets(strm, mi);
WriteAnimQueue_t(strm, mi);
WriteColisionBoxes(strm, mi);
WriteOffsetAndChildren(strm, mi);
strm.WriteID_t("ME03"); // model instance end 03
}
void ReadModelInstanceOld_t(CTStream &strm, CModelInstance &mi)
{
strm.ExpectID_t("SKMI");
// read model instance name
CTString strModelInstanceName;
strm>>strModelInstanceName;
mi.SetName(strModelInstanceName);
// read all mesh instances for this model instance
INDEX ctmshi = 0; // mesh instance count
INDEX ctti = 0; // texture instance count
INDEX ctas = 0; // animset count
INDEX ctcb = 0; // colision boxes count
INDEX ctal = 0; // anim lists count
INDEX ctpa = 0; // played anims count
INDEX ctcmi = 0; // child model instance count
strm>>ctmshi;
mi.mi_aMeshInst.New(ctmshi);
// for each mesh
for(INDEX imshi=0;imshi<ctmshi;imshi++) {
MeshInstance &mshi = mi.mi_aMeshInst[imshi];
CTFileName fnMesh;
// read binary mesh file name
strm>>fnMesh;
mshi.mi_pMesh = _pMeshStock->Obtain_t(fnMesh);
// read texture instances for this mesh instance
strm>>ctti;
mshi.mi_tiTextures.New(ctti);
// for each texture instance
for(INDEX iti=0;iti<ctti;iti++) {
// read texture file name and texture ID
TextureInstance &ti = mshi.mi_tiTextures[iti];
CTFileName fnTex;
CTString strTexID;
strm>>fnTex;
strm>>strTexID;
ti.SetName(strTexID);
ti.ti_toTexture.SetData_t(fnTex);
}
}
// read this model instance skeleton binary file name
BOOL bHasSkeleton;
mi.mi_psklSkeleton = NULL;
strm>>bHasSkeleton;
if(bHasSkeleton) {
CTFileName fnSkeleton;
strm>>fnSkeleton;
mi.mi_psklSkeleton = _pSkeletonStock->Obtain_t(fnSkeleton);
}
// read animsets file names
strm>>ctas;
// for each animset in model instance
for(INDEX ias=0;ias<ctas;ias++) {
// read animset binary file name
CTFileName fnAnimSet;
strm>>fnAnimSet;
CAnimSet *pas = _pAnimSetStock->Obtain_t(fnAnimSet);
mi.mi_aAnimSet.Add(pas);
}
// read colision boxes
strm>>ctcb;
mi.mi_cbAABox.New(ctcb);
// for each colision box
for(INDEX icb=0;icb<ctcb;icb++) {
ColisionBox &cb = mi.mi_cbAABox[icb];
// read colision box
strm>>cb.Min();
strm>>cb.Max();
}
// read index of current colision box
strm>>mi.mi_iCurentBBox;
// read stretch
strm>>mi.mi_vStretch;
// read color
strm>>mi.mi_colModelColor;
// read animation queue
AnimQueue &aq = mi.mi_aqAnims;
strm>>ctal;
if(ctal>0) aq.aq_Lists.Push(ctal);
// for each anim list
for(INDEX ial=0;ial<ctal;ial++) {
AnimList &al = aq.aq_Lists[ial];
// read anim list and get all played anims
strm>>al.al_fStartTime;
strm>>al.al_fFadeTime;
strm>>ctpa;
if(ctpa>0) al.al_PlayedAnims.Push(ctpa);
// for each played anim
for(INDEX ipa=0;ipa<ctpa;ipa++) {
// save played anim
PlayedAnim &pa = al.al_PlayedAnims[ipa];
strm>>pa.pa_fStartTime;
strm>>pa.pa_ulFlags;
strm>>pa.pa_Strength;
strm>>pa.pa_GroupID;
CTString strPlayedAnimID;
strm>>strPlayedAnimID;
pa.pa_iAnimID = ska_GetIDFromStringTable(strPlayedAnimID);
}
}
// read model instance offset and parent bone
strm>>mi.mi_qvOffset;
CTString strParenBoneID;
strm>>strParenBoneID;
mi.mi_iParentBoneID = ska_GetIDFromStringTable(strParenBoneID);
// read model instance children
strm>>ctcmi;
// for each child model instance
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
// create empty model instance
CModelInstance *pcmi = CreateModelInstance("Temp");
// add as child to parent model isntance
mi.mi_cmiChildren.Add(pcmi);
// read child model instance
ReadModelInstance_t(strm, *pcmi);
}
}
void ReadMeshInstances_t(CTStream &strm, CModelInstance &mi)
{
INDEX ctmshi = 0;
INDEX ctti = 0;
strm.ExpectID_t("MSHI");
// Read mesh instance
strm>>ctmshi;
mi.mi_aMeshInst.New(ctmshi);
// for each mesh
for(INDEX imshi=0;imshi<ctmshi;imshi++) {
MeshInstance &mshi = mi.mi_aMeshInst[imshi];
CTFileName fnMesh;
strm.ExpectID_t("MESH");
// read binary mesh file name
strm>>fnMesh;
mshi.mi_pMesh = _pMeshStock->Obtain_t(fnMesh);
// read texture instances for this mesh instance
strm.ExpectID_t("MITS"); // mesh instance texture instance
strm>>ctti;
mshi.mi_tiTextures.New(ctti);
// for each texture instance
for(INDEX iti=0;iti<ctti;iti++) {
// read texture file name and texture ID
TextureInstance &ti = mshi.mi_tiTextures[iti];
strm.ExpectID_t("TITX"); // texture instance texture
CTFileName fnTex;
CTString strTexID;
strm>>fnTex;
strm>>strTexID;
ti.SetName(strTexID);
ti.ti_toTexture.SetData_t(fnTex);
}
}
}
void ReadSkeleton_t(CTStream &strm, CModelInstance &mi)
{
// read this model instance skeleton binary file name
BOOL bHasSkeleton;
mi.mi_psklSkeleton = NULL;
strm.ExpectID_t("SKEL");
strm>>bHasSkeleton;
if(bHasSkeleton) {
CTFileName fnSkeleton;
strm>>fnSkeleton;
mi.mi_psklSkeleton = _pSkeletonStock->Obtain_t(fnSkeleton);
}
}
void ReadAnimSets_t(CTStream &strm, CModelInstance &mi)
{
INDEX ctas = 0;
strm.ExpectID_t("ANAS");
// read animsets file names
strm>>ctas;
// for each animset in model instance
for(INDEX ias=0;ias<ctas;ias++) {
// read animset binary file name
CTFileName fnAnimSet;
strm>>fnAnimSet;
CAnimSet *pas = _pAnimSetStock->Obtain_t(fnAnimSet);
mi.mi_aAnimSet.Add(pas);
}
}
void ReadAnimQueue_t(CTStream &strm, CModelInstance &mi)
{
INDEX ctal = 0;
INDEX ctpa = 0;
strm.ExpectID_t("MIAQ"); // model instance animation queue
// read animation queue
AnimQueue &aq = mi.mi_aqAnims;
strm>>ctal;
if(ctal>0) aq.aq_Lists.Push(ctal);
// for each anim list
for(INDEX ial=0;ial<ctal;ial++) {
AnimList &al = aq.aq_Lists[ial];
strm.ExpectID_t("AQAL"); // animation queue animation list
// read anim list and get all played anims
strm>>al.al_fStartTime;
strm>>al.al_fFadeTime;
strm>>ctpa;
if(ctpa>0) al.al_PlayedAnims.Push(ctpa);
// for each played anim
for(INDEX ipa=0;ipa<ctpa;ipa++) {
// read played anim
PlayedAnim &pa = al.al_PlayedAnims[ipa];
strm.ExpectID_t("ALPA"); // animation list played anim
strm>>pa.pa_fStartTime;
strm>>pa.pa_ulFlags;
strm>>pa.pa_Strength;
strm>>pa.pa_GroupID;
CTString strPlayedAnimID;
strm>>strPlayedAnimID;
pa.pa_iAnimID = ska_GetIDFromStringTable(strPlayedAnimID);
if(strm.PeekID_t()==CChunkID("PASP")) {
strm.ExpectID_t("PASP"); // played animation speed
strm>>pa.pa_fSpeedMul;
}
}
}
}
void ReadColisionBoxes_t(CTStream &strm, CModelInstance &mi)
{
INDEX ctcb = 0;
strm.ExpectID_t("MICB"); // model instance colision boxes
// read colision boxes
strm>>ctcb;
mi.mi_cbAABox.New(ctcb);
// for each colision box
for(INDEX icb=0;icb<ctcb;icb++) {
ColisionBox &cb = mi.mi_cbAABox[icb];
CTString strName;
// read colision box
strm>>cb.Min();
strm>>cb.Max();
strm>>strName;
cb.SetName(strName);
}
strm.ExpectID_t("AFBB"); // all frames bounding box
// read all frames bounding box
strm>>mi.mi_cbAllFramesBBox.Min();
strm>>mi.mi_cbAllFramesBBox.Max();
}
void ReadOffsetAndChildren_t(CTStream &strm, CModelInstance &mi)
{
INDEX ctcmi = 0;
strm.ExpectID_t("MIOF"); // model instance offset
// read model instance offset and parent bone
strm>>mi.mi_qvOffset;
CTString strParenBoneID;
strm>>strParenBoneID;
mi.mi_iParentBoneID = ska_GetIDFromStringTable(strParenBoneID);
strm.ExpectID_t("MICH"); // model instance child
// read model instance children
strm>>ctcmi;
// for each child model instance
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
// create empty model instance
CModelInstance *pcmi = CreateModelInstance("Temp");
// add as child to parent model isntance
mi.mi_cmiChildren.Add(pcmi);
// read child model instance
ReadModelInstance_t(strm, *pcmi);
}
}
void ReadModelInstanceNew_t(CTStream &strm, CModelInstance &mi)
{
strm.ExpectID_t("MI03"); // model instance 02
// Read model instance name
CTString strModelInstanceName;
strm>>strModelInstanceName;
mi.SetName(strModelInstanceName);
// read index of current colision box
strm>>mi.mi_iCurentBBox;
// read stretch
strm>>mi.mi_vStretch;
// read color
strm>>mi.mi_colModelColor;
ReadMeshInstances_t(strm,mi);
ReadSkeleton_t(strm, mi);
ReadAnimSets_t(strm, mi);
ReadAnimQueue_t(strm, mi);
ReadColisionBoxes_t(strm, mi);
ReadOffsetAndChildren_t(strm, mi);
strm.ExpectID_t("ME03"); // model instance end 02
}
void ReadModelInstance_t(CTStream &strm, CModelInstance &mi)
{
// is model instance writen in old format
if(strm.PeekID_t() == CChunkID("SKMI")) {
ReadModelInstanceOld_t(strm, mi);
// is model instance writen in new format
} else if(strm.PeekID_t() == CChunkID("MI03")) {
ReadModelInstanceNew_t(strm, mi);
// unknown format
} else {
strm.Throw_t("Unknown model instance format");
ASSERT(FALSE);
}
}
void SkipModelInstance_t(CTStream &strm)
{
CModelInstance miDummy;
ReadModelInstance_t(strm,miDummy);
}
// read an anim object from a file together with its anim data filename
void ReadAnimObject_t(CTStream &strm, CAnimObject &ao)
{
// read anim data filename
CTFileName fnAnim;
strm>>fnAnim;
// try to load anim
for(;;) {
try {
// set the anim data
ao.SetData_t(fnAnim);
break;
} catch( char *strError) {
(void) strError;
// if anim was not found, ask for replacing anim
CTFileName fnReplacingAnim;
if( GetReplacingFile( fnAnim, fnReplacingAnim, FILTER_ANI FILTER_END)) {
// replacing anim was provided
fnAnim = fnReplacingAnim;
} else {
ThrowF_t( TRANS("Cannot find substitution for \"%s\""), (const char *) (CTString&)fnAnim);
}
}
}
// read anim object
ao.Read_t(&strm);
}
void SkipAnimObject_t(CTStream &strm)
{
CTFileName fnDummy;
CAnimObject aoDummy;
// skip anim data filename
strm>>fnDummy;
// skip anim object
aoDummy.Read_t(&strm);
}
void WriteAnimObject_t(CTStream &strm, CAnimObject &ao)
{
// write anim data filename
CAnimData *pad = (CAnimData *)ao.GetData();
if (pad!=NULL) {
strm<<pad->GetName();
} else {
strm<<CTFileName(CTString(""));
}
// write anim object
ao.Write_t(&strm);
}
// read a sound object from a file together with its sound data filename
// NOTE: sound objects cannot be replaced
void ReadSoundObject_t(CTStream &strm, CSoundObject &so)
{
so.Read_t(&strm);
}
void SkipSoundObject_t(CTStream &strm)
{
CSoundObject soDummy;
soDummy.Read_t(&strm);
}
void WriteSoundObject_t(CTStream &strm, CSoundObject &so)
{
so.Write_t(&strm);
}