mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
72edf1c720
many unused functions and variables are now commented out You'll still get tons of warnings, which should mostly fall in one of the following categories: 1. Unnecessary variables or values generated from .es scripts 2. Pointers assigned to from functions with side-effects: DO NOT REMOVE! Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't used, CreateEntity() must be called there!
687 lines
22 KiB
C++
687 lines
22 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include <Engine/StdH.h>
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#include <Engine/Entities/EntityProperties.h>
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#include <Engine/Entities/Precaching.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/CRCTable.h>
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#include <Engine/Base/Console.h>
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#include <Engine/World/World.h>
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#include <Engine/Base/ReplaceFile.h>
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#include <Engine/Sound/SoundObject.h>
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#include <Engine/Math/Quaternion.h>
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#include <Engine/Templates/Stock_CAnimData.h>
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#include <Engine/Templates/Stock_CTextureData.h>
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#include <Engine/Templates/Stock_CModelData.h>
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#include <Engine/Templates/Stock_CSoundData.h>
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#include <Engine/Templates/Stock_CEntityClass.h>
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#include <Engine/Templates/StaticArray.cpp>
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#define FILTER_ALL "All files (*.*)\0*.*\0"
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#define FILTER_END "\0"
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#define PROPERTY(offset, type) ENTITYPROPERTY(this, offset, type)
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/////////////////////////////////////////////////////////////////////
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// Property management functions
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/*
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* Set all properties to default values.
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*/
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void CEntity::SetDefaultProperties(void)
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{
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// no properties to set in base class
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}
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/*
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* Helpers for writing/reading entity pointers.
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*/
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void CEntity::ReadEntityPointer_t(CTStream *istrm, CEntityPointer &pen)
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{
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CEntity *penPointed;
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// read index
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INDEX iPointedEntity;
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*istrm>>iPointedEntity;
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// if there is no entity pointed to
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if (iPointedEntity == -1) {
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// set NULL pointer
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penPointed = NULL;
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// if there is some entity
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} else {
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// get the entity in this world with that index
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extern BOOL _bReadEntitiesByID;
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if (_bReadEntitiesByID) {
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penPointed = en_pwoWorld->EntityFromID(iPointedEntity);
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} else {
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penPointed = en_pwoWorld->wo_cenAllEntities.Pointer(iPointedEntity);
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}
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}
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// return the entity pointer
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pen = penPointed;
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}
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void CEntity::WriteEntityPointer_t(CTStream *ostrm, CEntityPointer pen)
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{
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// if there is no entity pointed to
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if (pen==NULL) {
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// write -1 index
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*ostrm<<(INDEX)-1;
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// if there is some entity
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} else {
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// the entity must be in the same world as this one
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ASSERT(pen->en_pwoWorld == en_pwoWorld);
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// write index of the entity in this world
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*ostrm<<(pen->en_ulID);
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}
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}
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/*
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* Read all properties from a stream.
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*/
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void CEntity::ReadProperties_t(CTStream &istrm) // throw char *
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{
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istrm.ExpectID_t("PRPS"); // 'properties'
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//CDLLEntityClass *pdecDLLClass = en_pecClass->ec_pdecDLLClass;
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INDEX ctProperties;
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// read number of properties (note that this doesn't have to be same as number
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// of properties in the class (class might have changed))
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istrm>>ctProperties;
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// for all saved properties
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for(INDEX iProperty=0; iProperty<ctProperties; iProperty++) {
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//pdecDLLClass->dec_ctProperties;
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// read packed identifier
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ULONG ulIDAndType;
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istrm>>ulIDAndType;
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// unpack property ID and property type from the identifier
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ULONG ulID;
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CEntityProperty::PropertyType eptType;
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ulID = ulIDAndType>>8;
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eptType = (CEntityProperty::PropertyType )(ulIDAndType&0x000000FFUL);
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// get the property with that ID and type
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CEntityProperty *pepProperty = PropertyForTypeAndID(eptType, ulID);
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// if not found, but it is a string
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if (pepProperty == NULL && eptType==CEntityProperty::EPT_STRING) {
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// maybe that became translatable string try that
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pepProperty = PropertyForTypeAndID(CEntityProperty::EPT_STRINGTRANS, ulID);
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// NOTE: it is still loaded as string, without translation chunk,
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// we just find it in properties table as a translatable string.
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}
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// if it was not found
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if (pepProperty == NULL) {
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// depending on the property type
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switch (eptType) {
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// if it is BOOL
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case CEntityProperty::EPT_BOOL: {
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// skip BOOL
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BOOL bDummy;
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istrm>>(INDEX &)bDummy;
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break;
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}
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// if it is INDEX
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case CEntityProperty::EPT_INDEX:
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case CEntityProperty::EPT_ENUM:
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case CEntityProperty::EPT_FLAGS:
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case CEntityProperty::EPT_ANIMATION:
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case CEntityProperty::EPT_ILLUMINATIONTYPE:
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case CEntityProperty::EPT_COLOR:
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case CEntityProperty::EPT_ANGLE: {
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// skip INDEX
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INDEX iDummy;
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istrm>>iDummy;
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} break;
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// if it is FLOAT
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case CEntityProperty::EPT_FLOAT:
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case CEntityProperty::EPT_RANGE: {
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// skip FLOAT
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FLOAT fDummy;
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istrm>>fDummy;
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}
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break;
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// if it is STRING
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case CEntityProperty::EPT_STRING: {
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// skip STRING
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CTString strDummy;
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istrm>>strDummy;
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break;
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}
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// if it is STRINGTRANS
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case CEntityProperty::EPT_STRINGTRANS: {
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// skip STRINGTRANS
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istrm.ExpectID_t("DTRS");
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CTString strDummy;
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istrm>>strDummy;
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break;
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}
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// if it is FILENAME
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case CEntityProperty::EPT_FILENAME: {
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// skip FILENAME
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CTFileName fnmDummy;
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istrm>>fnmDummy;
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break;
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}
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// if it is FILENAMENODEP
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case CEntityProperty::EPT_FILENAMENODEP: {
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// skip FILENAMENODEP
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CTFileNameNoDep fnmDummy;
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istrm>>fnmDummy;
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break;
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}
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// if it is ENTITYPTR
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case CEntityProperty::EPT_ENTITYPTR: {
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// skip index
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INDEX iDummy;
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istrm>>iDummy;
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}
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break;
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// if it is FLOATAABBOX3D
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case CEntityProperty::EPT_FLOATAABBOX3D: {
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// skip FLOATAABBOX3D
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FLOATaabbox3D boxDummy;
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istrm>>boxDummy;
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}
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break;
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// if it is FLOATMATRIX3D
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case CEntityProperty::EPT_FLOATMATRIX3D: {
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// skip FLOATMATRIX3D
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FLOATmatrix3D boxDummy;
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istrm>>boxDummy;
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}
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break;
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// if it is EPT_FLOATQUAT3D
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case CEntityProperty::EPT_FLOATQUAT3D: {
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// skip EPT_FLOATQUAT3D
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FLOATquat3D qDummy;
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istrm>>qDummy;
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}
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break;
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// if it is FLOAT3D
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case CEntityProperty::EPT_FLOAT3D: {
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// skip FLOAT3D
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FLOAT3D vDummy;
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istrm>>vDummy;
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}
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break;
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// if it is ANGLE3D
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case CEntityProperty::EPT_ANGLE3D: {
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// skip ANGLE3D
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ANGLE3D vDummy;
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istrm>>vDummy;
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}
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break;
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// if it is FLOATplane3D
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case CEntityProperty::EPT_FLOATplane3D: {
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// skip FLOATplane3D
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FLOATplane3D plDummy;
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istrm>>plDummy;
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}
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break;
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// if it is MODELOBJECT
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case CEntityProperty::EPT_MODELOBJECT:
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// skip CModelObject
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SkipModelObject_t(istrm);
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break;
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// if it is MODELINSTANCE
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case CEntityProperty::EPT_MODELINSTANCE:
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SkipModelInstance_t(istrm);
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break;
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// if it is ANIMOBJECT
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case CEntityProperty::EPT_ANIMOBJECT:
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// skip CAnimObject
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SkipAnimObject_t(istrm);
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break;
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// if it is SOUNDOBJECT
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case CEntityProperty::EPT_SOUNDOBJECT:
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// skip CSoundObject
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SkipSoundObject_t(istrm);
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break;
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default:
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ASSERTALWAYS("Unknown property type");
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}
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// if it was found
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} else {
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// fixup for loading old strings as translatable strings
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CEntityProperty::PropertyType eptLoad = pepProperty->ep_eptType;
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if (eptType==CEntityProperty::EPT_STRING &&
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eptLoad==CEntityProperty::EPT_STRINGTRANS) {
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eptLoad = CEntityProperty::EPT_STRING;
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}
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// depending on the property type
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switch (eptLoad) {
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// if it is BOOL
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case CEntityProperty::EPT_BOOL:
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// read BOOL
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istrm>>(INDEX &)PROPERTY(pepProperty->ep_slOffset, BOOL);
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break;
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// if it is INDEX
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case CEntityProperty::EPT_INDEX:
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case CEntityProperty::EPT_ENUM:
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case CEntityProperty::EPT_FLAGS:
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case CEntityProperty::EPT_ANIMATION:
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case CEntityProperty::EPT_ILLUMINATIONTYPE:
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case CEntityProperty::EPT_COLOR:
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case CEntityProperty::EPT_ANGLE:
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// read INDEX
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istrm>>PROPERTY(pepProperty->ep_slOffset, INDEX);
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break;
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// if it is FLOAT
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case CEntityProperty::EPT_FLOAT:
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case CEntityProperty::EPT_RANGE:
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// read FLOAT
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istrm>>PROPERTY(pepProperty->ep_slOffset, FLOAT);
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break;
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// if it is STRING
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case CEntityProperty::EPT_STRING:
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// read STRING
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istrm>>PROPERTY(pepProperty->ep_slOffset, CTString);
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break;
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// if it is STRINGTRANS
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case CEntityProperty::EPT_STRINGTRANS:
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// read STRINGTRANS
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istrm.ExpectID_t("DTRS");
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istrm>>PROPERTY(pepProperty->ep_slOffset, CTString);
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break;
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// if it is FILENAME
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case CEntityProperty::EPT_FILENAME:
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// read FILENAME
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istrm>>PROPERTY(pepProperty->ep_slOffset, CTFileName);
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if (PROPERTY(pepProperty->ep_slOffset, CTFileName)=="") {
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break;
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}
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// try to replace file name if it doesn't exist
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for(;;)
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{
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if( !FileExists( PROPERTY(pepProperty->ep_slOffset, CTFileName)))
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{
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// if file was not found, ask for replacing file
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CTFileName fnReplacingFile;
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if( GetReplacingFile( PROPERTY(pepProperty->ep_slOffset, CTFileName),
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fnReplacingFile, FILTER_ALL FILTER_END))
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{
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// replacing file was provided
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PROPERTY(pepProperty->ep_slOffset, CTFileName) = fnReplacingFile;
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} else {
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ThrowF_t(TRANS("File '%s' does not exist"), (const char*)PROPERTY(pepProperty->ep_slOffset, CTFileName));
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}
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}
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else
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{
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break;
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}
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}
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break;
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// if it is FILENAMENODEP
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case CEntityProperty::EPT_FILENAMENODEP:
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// read FILENAMENODEP
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istrm>>PROPERTY(pepProperty->ep_slOffset, CTFileNameNoDep);
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break;
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// if it is ENTITYPTR
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case CEntityProperty::EPT_ENTITYPTR:
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// read the entity pointer
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ReadEntityPointer_t(&istrm, PROPERTY(pepProperty->ep_slOffset, CEntityPointer));
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break;
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// if it is FLOATAABBOX3D
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case CEntityProperty::EPT_FLOATAABBOX3D:
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// read FLOATAABBOX3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, FLOATaabbox3D));
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break;
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// if it is FLOATMATRIX3D
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case CEntityProperty::EPT_FLOATMATRIX3D:
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// read FLOATMATRIX3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, FLOATmatrix3D));
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break;
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// if it is FLOATQUAT3D
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case CEntityProperty::EPT_FLOATQUAT3D:
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// read FLOATQUAT3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, FLOATquat3D));
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break;
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// if it is FLOAT3D
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case CEntityProperty::EPT_FLOAT3D:
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// read FLOAT3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, FLOAT3D));
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break;
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// if it is ANGLE3D
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case CEntityProperty::EPT_ANGLE3D:
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// read ANGLE3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, ANGLE3D));
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break;
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// if it is FLOATplane3D
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case CEntityProperty::EPT_FLOATplane3D:
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// read FLOATplane3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, FLOATplane3D));
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break;
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// if it is MODELOBJECT
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case CEntityProperty::EPT_MODELOBJECT:
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// read CModelObject
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ReadModelObject_t(istrm, PROPERTY(pepProperty->ep_slOffset, CModelObject));
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break;
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// if it is MODELINSTANCE
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case CEntityProperty::EPT_MODELINSTANCE:
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// read CModelObject
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ReadModelInstance_t(istrm, PROPERTY(pepProperty->ep_slOffset, CModelInstance));
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break;
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// if it is ANIMOBJECT
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case CEntityProperty::EPT_ANIMOBJECT:
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// read CAnimObject
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ReadAnimObject_t(istrm, PROPERTY(pepProperty->ep_slOffset, CAnimObject));
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break;
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// if it is SOUNDOBJECT
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case CEntityProperty::EPT_SOUNDOBJECT:
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// read CSoundObject
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{
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CSoundObject &so = PROPERTY(pepProperty->ep_slOffset, CSoundObject);
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ReadSoundObject_t(istrm, so);
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so.so_penEntity = this;
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}
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break;
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// if it is CPlacement3D
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case CEntityProperty::EPT_PLACEMENT3D:
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// read CPlacement3D
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istrm>>(PROPERTY(pepProperty->ep_slOffset, CPlacement3D));
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break;
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default:
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ASSERTALWAYS("Unknown property type");
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}
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}
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}
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}
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/*
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* Write all properties to a stream.
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*/
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void CEntity::WriteProperties_t(CTStream &ostrm) // throw char *
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{
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INDEX ctProperties = 0;
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// for all classes in hierarchy of this entity
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{for(CDLLEntityClass *pdecDLLClass = en_pecClass->ec_pdecDLLClass;
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pdecDLLClass!=NULL;
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pdecDLLClass = pdecDLLClass->dec_pdecBase) {
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// count the properties
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ctProperties+=pdecDLLClass->dec_ctProperties;
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}}
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ostrm.WriteID_t("PRPS"); // 'properties'
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// write number of properties
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ostrm<<ctProperties;
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// for all classes in hierarchy of this entity
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{for(CDLLEntityClass *pdecDLLClass = en_pecClass->ec_pdecDLLClass;
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pdecDLLClass!=NULL;
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pdecDLLClass = pdecDLLClass->dec_pdecBase) {
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// for all properties
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for(INDEX iProperty=0; iProperty<pdecDLLClass->dec_ctProperties; iProperty++) {
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CEntityProperty &epProperty = pdecDLLClass->dec_aepProperties[iProperty];
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// pack property ID and property type together
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ULONG ulID = epProperty.ep_ulID;
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ULONG ulType = (ULONG)epProperty.ep_eptType;
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ULONG ulIDAndType = (ulID<<8)|ulType;
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// write the packed identifier
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ostrm<<ulIDAndType;
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// depending on the property type
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switch (epProperty.ep_eptType) {
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// if it is BOOL
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case CEntityProperty::EPT_BOOL:
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// write BOOL
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ostrm<<(INDEX &)PROPERTY(epProperty.ep_slOffset, BOOL);
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break;
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// if it is INDEX
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case CEntityProperty::EPT_INDEX:
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case CEntityProperty::EPT_ENUM:
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case CEntityProperty::EPT_FLAGS:
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case CEntityProperty::EPT_ANIMATION:
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case CEntityProperty::EPT_ILLUMINATIONTYPE:
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case CEntityProperty::EPT_COLOR:
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case CEntityProperty::EPT_ANGLE:
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// write INDEX
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ostrm<<PROPERTY(epProperty.ep_slOffset, INDEX);
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break;
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// if it is FLOAT
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case CEntityProperty::EPT_FLOAT:
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case CEntityProperty::EPT_RANGE:
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// write FLOAT
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ostrm<<PROPERTY(epProperty.ep_slOffset, FLOAT);
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break;
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// if it is STRING
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case CEntityProperty::EPT_STRING:
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// write STRING
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ostrm<<PROPERTY(epProperty.ep_slOffset, CTString);
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break;
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// if it is STRINGTRANS
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case CEntityProperty::EPT_STRINGTRANS:
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// write STRINGTRANS
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ostrm.WriteID_t("DTRS");
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ostrm<<PROPERTY(epProperty.ep_slOffset, CTString);
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break;
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// if it is FILENAME
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case CEntityProperty::EPT_FILENAME:
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// write FILENAME
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ostrm<<PROPERTY(epProperty.ep_slOffset, CTFileName);
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break;
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// if it is FILENAMENODEP
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case CEntityProperty::EPT_FILENAMENODEP:
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// write FILENAMENODEP
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ostrm<<PROPERTY(epProperty.ep_slOffset, CTFileNameNoDep);
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break;
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// if it is FLOATAABBOX3D
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case CEntityProperty::EPT_FLOATAABBOX3D:
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// write FLOATAABBOX3D
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ostrm<<PROPERTY(epProperty.ep_slOffset, FLOATaabbox3D);
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break;
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// if it is FLOATMATRIX3D
|
|
case CEntityProperty::EPT_FLOATMATRIX3D:
|
|
// write FLOATMATRIX3D
|
|
ostrm<<PROPERTY(epProperty.ep_slOffset, FLOATmatrix3D);
|
|
break;
|
|
// if it is FLOATQUAT3D
|
|
case CEntityProperty::EPT_FLOATQUAT3D:
|
|
// write FLOATQUAT3D
|
|
ostrm<<PROPERTY(epProperty.ep_slOffset, FLOATquat3D);
|
|
break;
|
|
// if it is ANGLE3D
|
|
case CEntityProperty::EPT_ANGLE3D:
|
|
// write ANGLE3D
|
|
ostrm<<PROPERTY(epProperty.ep_slOffset, ANGLE3D);
|
|
break;
|
|
// if it is FLOAT3D
|
|
case CEntityProperty::EPT_FLOAT3D:
|
|
// write FLOAT3D
|
|
ostrm<<PROPERTY(epProperty.ep_slOffset, FLOAT3D);
|
|
break;
|
|
// if it is FLOATplane3D
|
|
case CEntityProperty::EPT_FLOATplane3D:
|
|
// write FLOATplane3D
|
|
ostrm<<PROPERTY(epProperty.ep_slOffset, FLOATplane3D);
|
|
break;
|
|
// if it is ENTITYPTR
|
|
case CEntityProperty::EPT_ENTITYPTR:
|
|
// write entity pointer
|
|
WriteEntityPointer_t(&ostrm, PROPERTY(epProperty.ep_slOffset, CEntityPointer));
|
|
break;
|
|
// if it is MODELOBJECT
|
|
case CEntityProperty::EPT_MODELOBJECT:
|
|
// write CModelObject
|
|
WriteModelObject_t(ostrm, PROPERTY(epProperty.ep_slOffset, CModelObject));
|
|
break;
|
|
// if it is MODELINSTANCE
|
|
case CEntityProperty::EPT_MODELINSTANCE:
|
|
// write CModelInstance
|
|
WriteModelInstance_t(ostrm, PROPERTY(epProperty.ep_slOffset, CModelInstance));
|
|
break;
|
|
// if it is ANIMOBJECT
|
|
case CEntityProperty::EPT_ANIMOBJECT:
|
|
// write CAnimObject
|
|
WriteAnimObject_t(ostrm, PROPERTY(epProperty.ep_slOffset, CAnimObject));
|
|
break;
|
|
// if it is SOUNDOBJECT
|
|
case CEntityProperty::EPT_SOUNDOBJECT:
|
|
// write CSoundObject
|
|
WriteSoundObject_t(ostrm, PROPERTY(epProperty.ep_slOffset, CSoundObject));
|
|
break;
|
|
// if it is CPlacement3D
|
|
case CEntityProperty::EPT_PLACEMENT3D:
|
|
// write CPlacement3D
|
|
ostrm<<PROPERTY(epProperty.ep_slOffset, CPlacement3D);
|
|
break;
|
|
default:
|
|
ASSERTALWAYS("Unknown property type");
|
|
}
|
|
}
|
|
}}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// Component management functions
|
|
|
|
/*
|
|
* Obtain the component.
|
|
*/
|
|
void CEntityComponent::Obtain_t(void) // throw char *
|
|
{
|
|
// if obtained
|
|
if (ec_pvPointer!=NULL) {
|
|
// just add to CRC
|
|
AddToCRCTable();
|
|
// do not obtain again
|
|
return;
|
|
}
|
|
|
|
INDEX ctUsed = 0;
|
|
// check the component type
|
|
switch(ec_ectType) {
|
|
// if texture
|
|
case ECT_TEXTURE:
|
|
// obtain texture data
|
|
ec_ptdTexture = _pTextureStock->Obtain_t(ec_fnmComponent);
|
|
ctUsed = ec_ptdTexture->GetUsedCount();
|
|
break;
|
|
// if model
|
|
case ECT_MODEL:
|
|
// obtain model data
|
|
ec_pmdModel = _pModelStock->Obtain_t(ec_fnmComponent);
|
|
ctUsed = ec_pmdModel->GetUsedCount();
|
|
break;
|
|
// if sound
|
|
case ECT_SOUND:
|
|
// obtain sound data
|
|
ec_psdSound = _pSoundStock->Obtain_t(ec_fnmComponent);
|
|
ctUsed = ec_psdSound->GetUsedCount();
|
|
break;
|
|
// if class
|
|
case ECT_CLASS:
|
|
// obtain entity class
|
|
ec_pecEntityClass = _pEntityClassStock->Obtain_t(ec_fnmComponent);
|
|
ctUsed = ec_pecEntityClass->GetUsedCount();
|
|
break;
|
|
// if something else
|
|
default:
|
|
// error
|
|
ThrowF_t(TRANS("Component '%s'(%d) is of unknown type!"), (const char *) (CTString&)ec_fnmComponent, ec_slID);
|
|
}
|
|
|
|
// if not already loaded and should not be precaching now
|
|
if( ctUsed<=1 && !_precache_bNowPrecaching) {
|
|
// report warning
|
|
CPrintF(TRANSV("Not precached: (0x%08X)'%s'\n"), this->ec_slID, (const char *) ec_fnmComponent);
|
|
}
|
|
//CPrintF(TRANSV("Precaching NOW: (0x%08X)'%s'\n"), this->ec_slID, (const char *) ec_fnmComponent);
|
|
|
|
// add to CRC
|
|
AddToCRCTable();
|
|
}
|
|
void CEntityComponent::ObtainWithCheck(void)
|
|
{
|
|
try {
|
|
Obtain_t();
|
|
} catch(char *strError) {
|
|
FatalError("%s", strError);
|
|
}
|
|
}
|
|
|
|
// add component to crc table
|
|
void CEntityComponent::AddToCRCTable(void)
|
|
{
|
|
// if not obtained
|
|
if (ec_pvPointer==NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
// add it
|
|
switch(ec_ectType) {
|
|
case ECT_TEXTURE: ec_ptdTexture->AddToCRCTable(); break;
|
|
case ECT_MODEL: ec_pmdModel->AddToCRCTable(); break;
|
|
case ECT_SOUND: ec_psdSound->AddToCRCTable(); break;
|
|
case ECT_CLASS: ec_pecEntityClass->AddToCRCTable(); break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Release the component.
|
|
*/
|
|
void CEntityComponent::Release(void)
|
|
{
|
|
// if the component is not obtained
|
|
if (ec_pvPointer==NULL) {
|
|
// don't release it
|
|
return;
|
|
}
|
|
// check the component type
|
|
switch(ec_ectType) {
|
|
// if texture
|
|
case ECT_TEXTURE:
|
|
// release texture data
|
|
_pTextureStock->Release(ec_ptdTexture);
|
|
break;
|
|
// if model
|
|
case ECT_MODEL:
|
|
// release model data
|
|
_pModelStock->Release(ec_pmdModel);
|
|
break;
|
|
// if sound
|
|
case ECT_SOUND:
|
|
// release sound data
|
|
_pSoundStock->Release(ec_psdSound);
|
|
break;
|
|
// if class
|
|
case ECT_CLASS:
|
|
// release entity class
|
|
_pEntityClassStock->Release(ec_pecEntityClass);
|
|
break;
|
|
// if something else
|
|
default:
|
|
// error
|
|
ThrowF_t(TRANS("Component '%s'(%d) is of unknown type!"), (const char *) (CTString&)ec_fnmComponent, ec_slID);
|
|
}
|
|
|
|
// released
|
|
ec_pvPointer=NULL;
|
|
}
|
|
|
|
// these entity classes are bases, here stop all recursive searches
|
|
ENTITY_CLASSDEFINITION_BASE(CEntity, 32000);
|
|
ENTITY_CLASSDEFINITION_BASE(CLiveEntity, 32001);
|
|
ENTITY_CLASSDEFINITION_BASE(CRationalEntity, 32002);
|