mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
786 lines
34 KiB
C++
786 lines
34 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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#include "StdH.h"
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#include "Models/Enemies/Walker/Walker.h"
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#include <EntitiesMP/Walker.h>
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#include <EntitiesMP/Walker_tables.h>
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#line 17 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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// info structure
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static EntityInfo eiWalker = {
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EIBT_FLESH, 1000.0f,
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0.0f, 5.4f, 0.0f,
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0.0f, 4.5f, 0.0f,
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};
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#define SIZE_SOLDIER (0.5f)
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#define SIZE_SERGEANT (1.0f)
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#define FIRE_LEFT_ARM FLOAT3D(-2.5f, 5.0f, 0.0f)
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#define FIRE_RIGHT_ARM FLOAT3D(+2.5f, 5.0f, 0.0f)
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#define FIRE_DEATH_LEFT FLOAT3D( 0.0f, 7.0f, -2.0f)
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#define FIRE_DEATH_RIGHT FLOAT3D(3.75f, 4.2f, -2.5f)
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#define WALKERSOUND(soundname) ((m_EwcChar==WLC_SOLDIER)? (SOUND_SOLDIER_##soundname) : (SOUND_SERGEANT_##soundname))
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void CWalker::SetDefaultProperties(void) {
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m_EwcChar = WLC_SOLDIER ;
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m_iLoopCounter = 0;
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m_fSize = 1.0f;
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m_bWalkSoundPlaying = FALSE ;
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m_fThreatDistance = 5.0f;
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m_soFeet.SetOwner(this);
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m_soFeet.Stop_internal();
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m_soFire1.SetOwner(this);
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m_soFire1.Stop_internal();
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m_soFire2.SetOwner(this);
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m_soFire2.Stop_internal();
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m_soFire3.SetOwner(this);
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m_soFire3.Stop_internal();
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m_soFire4.SetOwner(this);
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m_soFire4.Stop_internal();
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CEnemyBase::SetDefaultProperties();
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}
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CTString CWalker::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CTString str ;
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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str . PrintF (TRANS ("A Biomech blew %s away") , strPlayerName );
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return str ;
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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const CTFileName & CWalker::GetComputerMessageName(void)const {
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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static DECLARE_CTFILENAME (fnmSoldier , "Data\\Messages\\Enemies\\WalkerSmall.txt");
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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static DECLARE_CTFILENAME (fnmSergeant , "Data\\Messages\\Enemies\\WalkerBig.txt");
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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switch(m_EwcChar ){
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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default : ASSERT (FALSE );
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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case WLC_SOLDIER : return fnmSoldier ;
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#line 100 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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case WLC_SERGEANT : return fnmSergeant ;
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 104 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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FLOAT CWalker::GetThreatDistance(void)
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return m_fThreatDistance ;
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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BOOL CWalker::ForcesCannonballToExplode(void)
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_EwcChar == WLC_SERGEANT ){
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return TRUE ;
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return CEnemyBase :: ForcesCannonballToExplode ();
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::Precache(void) {
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CEnemyBase :: Precache ();
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheModel (MODEL_WALKER );
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_EwcChar == WLC_SOLDIER )
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SOLDIER_IDLE );
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SOLDIER_SIGHT );
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SOLDIER_DEATH );
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SOLDIER_FIRE_LASER );
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#line 129 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SOLDIER_WALK );
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#line 131 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheTexture (TEXTURE_WALKER_SOLDIER );
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheModel (MODEL_LASER );
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheTexture (TEXTURE_LASER );
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheClass (CLASS_PROJECTILE , PRT_CYBORG_LASER );
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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else
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#line 139 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SERGEANT_IDLE );
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SERGEANT_SIGHT );
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SERGEANT_DEATH );
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SERGEANT_FIRE_ROCKET );
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheSound (SOUND_SERGEANT_WALK );
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheTexture (TEXTURE_WALKER_SERGEANT );
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheModel (MODEL_ROCKETLAUNCHER );
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheTexture (TEXTURE_ROCKETLAUNCHER );
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PrecacheClass (CLASS_PROJECTILE , PRT_WALKER_ROCKET );
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void * CWalker::GetEntityInfo(void) {
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#line 157 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return & eiWalker ;
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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FLOAT CWalker::GetCrushHealth(void)
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_EwcChar == WLC_SERGEANT ){
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return 100.0f;
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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return 0.0f;
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f)
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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fDamageAmmount *= 0.666f;
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#line 177 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(! IsOfClass (penInflictor , "Walker") ||
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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((CWalker *) penInflictor ) -> m_EwcChar != m_EwcChar ){
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::StandingAnim(void) {
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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DeactivateWalkingSound ();
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#line 190 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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StartModelAnim (WALKER_ANIM_STAND01 , AOF_LOOPING | AOF_NORESTART );
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::StandingAnimFight(void)
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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DeactivateWalkingSound ();
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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StartModelAnim (WALKER_ANIM_IDLEFIGHT , AOF_LOOPING | AOF_NORESTART );
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#line 196 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::WalkingAnim(void) {
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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ActivateWalkingSound ();
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_EwcChar == WLC_SERGEANT ){
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#line 200 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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StartModelAnim (WALKER_ANIM_WALKBIG , AOF_LOOPING | AOF_NORESTART );
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#line 201 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}else {
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#line 202 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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StartModelAnim (WALKER_ANIM_WALK , AOF_LOOPING | AOF_NORESTART );
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#line 203 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 204 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 205 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::RunningAnim(void) {
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#line 206 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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WalkingAnim ();
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#line 207 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 208 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::RotatingAnim(void) {
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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WalkingAnim ();
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#line 210 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 213 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::IdleSound(void) {
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#line 214 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PlaySound (m_soSound , WALKERSOUND (IDLE ) , SOF_3D );
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 216 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::SightSound(void) {
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#line 217 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PlaySound (m_soSound , WALKERSOUND (SIGHT ) , SOF_3D );
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#line 218 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 219 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::DeathSound(void) {
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PlaySound (m_soSound , WALKERSOUND (DEATH ) , SOF_3D );
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#line 221 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 224 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::ActivateWalkingSound(void)
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#line 225 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 226 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(! m_bWalkSoundPlaying ){
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#line 227 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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PlaySound (m_soFeet , WALKERSOUND (WALK ) , SOF_3D | SOF_LOOP );
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#line 228 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_bWalkSoundPlaying = TRUE ;
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#line 229 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 230 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 231 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::DeactivateWalkingSound(void)
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#line 232 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 233 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_soFeet . Stop ();
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#line 234 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_bWalkSoundPlaying = FALSE ;
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#line 235 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 238 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::FireDeathRocket(FLOAT3D & vPos) {
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#line 239 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CPlacement3D plRocket ;
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#line 240 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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plRocket . pl_PositionVector = vPos ;
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#line 241 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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plRocket . pl_OrientationAngle = ANGLE3D (0 , - 5.0f - FRnd () * 10.0f , 0);
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#line 242 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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plRocket . RelativeToAbsolute (GetPlacement ());
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#line 243 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CEntityPointer penProjectile = CreateEntity (plRocket , CLASS_PROJECTILE );
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#line 244 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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ELaunchProjectile eLaunch ;
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#line 245 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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eLaunch . penLauncher = this ;
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#line 246 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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eLaunch . prtType = PRT_WALKER_ROCKET ;
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#line 247 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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penProjectile -> Initialize (eLaunch );
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#line 248 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 250 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::FireDeathLaser(FLOAT3D & vPos) {
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#line 251 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CPlacement3D plLaser ;
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#line 252 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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plLaser . pl_PositionVector = vPos ;
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#line 253 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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plLaser . pl_OrientationAngle = ANGLE3D (0 , - 5.0f - FRnd () * 10.0f , 0);
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#line 254 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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plLaser . RelativeToAbsolute (GetPlacement ());
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#line 255 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CEntityPointer penProjectile = CreateEntity (plLaser , CLASS_PROJECTILE );
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#line 256 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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ELaunchProjectile eLaunch ;
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#line 257 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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eLaunch . penLauncher = this ;
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#line 258 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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eLaunch . prtType = PRT_CYBORG_LASER ;
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#line 259 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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penProjectile -> Initialize (eLaunch );
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#line 260 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 265 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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void CWalker::EnemyPostInit(void)
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#line 266 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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{
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#line 268 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_soSound . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
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#line 269 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_soFeet . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
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#line 270 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_soFire1 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
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#line 271 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_soFire2 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
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#line 272 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_soFire3 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
|
|
#line 273 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_soFire4 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
|
|
#line 274 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
BOOL CWalker::
|
|
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
Fire(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CWalker_Fire
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWalker::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
DeactivateWalkingSound ();
|
|
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_TOFIRE , 0);
|
|
#line 318 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_fLockOnEnemyTime = GetModelObject () -> GetAnimLength (WALKER_ANIM_TOFIRE );
|
|
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
STATE_CEnemyBase_LockOnEnemy, FALSE;
|
|
Jump(STATE_CURRENT, 0x01440001, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440001_Fire_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440001
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_LockOnEnemy, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01440002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440002_Fire_02(const CEntityEvent &__eeInput){
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440002
|
|
const EReturn&__e= (EReturn&)__eeInput;
|
|
;
|
|
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(!(m_EwcChar == WLC_SERGEANT )){ Jump(STATE_CURRENT,0x01440005, FALSE, EInternal());return TRUE;}
|
|
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_FIRERIGHT , AOF_LOOPING );
|
|
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ShootProjectile (PRT_WALKER_ROCKET , FIRE_RIGHT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
|
|
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire1 , SOUND_SERGEANT_FIRE_ROCKET , SOF_3D );
|
|
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(GetSP () -> sp_gdGameDifficulty <= CSessionProperties :: GD_EASY ){
|
|
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_fLockOnEnemyTime = 1.0f;
|
|
#line 328 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else {
|
|
#line 329 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_fLockOnEnemyTime = 0.5f;
|
|
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
STATE_CEnemyBase_LockOnEnemy, FALSE;
|
|
Jump(STATE_CURRENT, 0x01440003, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440003_Fire_03(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440003
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_LockOnEnemy, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01440004, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440004_Fire_04(const CEntityEvent &__eeInput){
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440004
|
|
const EReturn&__e= (EReturn&)__eeInput;
|
|
;
|
|
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_FIRELEFT , AOF_LOOPING );
|
|
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ShootProjectile (PRT_WALKER_ROCKET , FIRE_LEFT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
|
|
#line 334 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire2 , SOUND_SERGEANT_FIRE_ROCKET , SOF_3D );Jump(STATE_CURRENT,0x01440005, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x01440005_Fire_05(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440005
|
|
|
|
#line 339 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(!(m_EwcChar == WLC_SOLDIER )){ Jump(STATE_CURRENT,0x0144000b, FALSE, EInternal());return TRUE;}
|
|
#line 340 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(GetSP () -> sp_gdGameDifficulty <= CSessionProperties :: GD_EASY ){
|
|
#line 341 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_iLoopCounter = 4;
|
|
#line 342 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else {
|
|
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_iLoopCounter = 8;
|
|
#line 344 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 345 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
Jump(STATE_CURRENT,0x01440009, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x01440009_Fire_09(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440009
|
|
if(!(m_iLoopCounter > 0)){ Jump(STATE_CURRENT,0x0144000a, FALSE, EInternal());return TRUE;}
|
|
#line 346 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(m_iLoopCounter % 2){
|
|
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_FIRELEFT , AOF_LOOPING );
|
|
#line 348 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ShootProjectile (PRT_CYBORG_LASER , FIRE_LEFT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
|
|
#line 349 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else {
|
|
#line 350 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_FIRERIGHT , AOF_LOOPING );
|
|
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ShootProjectile (PRT_CYBORG_LASER , FIRE_RIGHT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
|
|
#line 352 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 353 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
INDEX iChannel = m_iLoopCounter % 4;
|
|
#line 354 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(iChannel == 0){
|
|
#line 355 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire1 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
|
|
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else if(iChannel == 1){
|
|
#line 357 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire2 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
|
|
#line 358 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else if(iChannel == 2){
|
|
#line 359 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire3 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
|
|
#line 360 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else if(iChannel == 3){
|
|
#line 361 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire4 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
|
|
#line 362 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 363 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(!(m_iLoopCounter > 1)){ Jump(STATE_CURRENT,0x01440008, FALSE, EInternal());return TRUE;}
|
|
#line 364 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(GetSP () -> sp_gdGameDifficulty <= CSessionProperties :: GD_EASY ){
|
|
#line 365 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_fLockOnEnemyTime = 0.4f;
|
|
#line 366 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else {
|
|
#line 367 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_fLockOnEnemyTime = 0.1f;
|
|
#line 368 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 369 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
STATE_CEnemyBase_LockOnEnemy, FALSE;
|
|
Jump(STATE_CURRENT, 0x01440006, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440006_Fire_06(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440006
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_LockOnEnemy, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01440007, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440007_Fire_07(const CEntityEvent &__eeInput){
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440007
|
|
const EReturn&__e= (EReturn&)__eeInput;
|
|
;Jump(STATE_CURRENT,0x01440008, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x01440008_Fire_08(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440008
|
|
|
|
#line 371 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
m_iLoopCounter --;Jump(STATE_CURRENT,0x01440009, FALSE, EInternal());return TRUE;
|
|
#line 372 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}BOOL CWalker::H0x0144000a_Fire_10(const CEntityEvent &__eeInput) {
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0144000a
|
|
Jump(STATE_CURRENT,0x0144000b, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x0144000b_Fire_11(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0144000b
|
|
|
|
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StopMoving ();
|
|
#line 376 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
MaybeSwitchToAnotherPlayer ();
|
|
#line 379 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_FROMFIRE , 0);
|
|
#line 380 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetTimerAfter(GetModelObject () -> GetAnimLength (WALKER_ANIM_FROMFIRE ));
|
|
Jump(STATE_CURRENT, 0x0144000c, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x0144000c_Fire_12(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0144000c
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0144000d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x0144000d_Fire_13(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0144000d
|
|
;
|
|
#line 383 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StandingAnimFight ();
|
|
#line 384 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetTimerAfter(FRnd () * 0.1f + 0.1f);
|
|
Jump(STATE_CURRENT, 0x0144000e, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x0144000e_Fire_14(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0144000e
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0144000f, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x0144000f_Fire_15(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0144000f
|
|
;
|
|
#line 386 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
Return(STATE_CURRENT,EReturn ());
|
|
#line 386 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWalker::
|
|
#line 394 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
Death(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CWalker_Death
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWalker::Death expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 396 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StopMoving ();
|
|
#line 397 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
DeathSound ();
|
|
#line 398 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
DeactivateWalkingSound ();
|
|
#line 401 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetCollisionFlags (ECF_MODEL );
|
|
#line 402 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetFlags (GetFlags () | ENF_SEETHROUGH );
|
|
#line 405 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ChangeCollisionBoxIndexWhenPossible (WALKER_COLLISION_BOX_DEATH );
|
|
#line 408 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
StartModelAnim (WALKER_ANIM_DEATH , 0);
|
|
#line 409 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetTimerAfter(0.9f);
|
|
Jump(STATE_CURRENT, 0x01440011, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440011_Death_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440011
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01440012, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440012_Death_02(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440012
|
|
;
|
|
#line 412 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(m_EwcChar == WLC_SERGEANT ){
|
|
#line 413 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(IRnd () & 1){
|
|
#line 414 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
FireDeathRocket (FIRE_DEATH_RIGHT * m_fSize );
|
|
#line 415 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else {
|
|
#line 416 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
FireDeathRocket (FIRE_DEATH_LEFT * m_fSize );
|
|
#line 417 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 418 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soSound , SOUND_SERGEANT_FIRE_ROCKET , SOF_3D );
|
|
#line 419 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 420 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(m_EwcChar == WLC_SOLDIER ){
|
|
#line 421 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(IRnd () & 1){
|
|
#line 422 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
FireDeathLaser (FIRE_DEATH_RIGHT * m_fSize );
|
|
#line 423 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}else {
|
|
#line 424 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
FireDeathLaser (FIRE_DEATH_LEFT * m_fSize );
|
|
#line 425 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 426 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
PlaySound (m_soFire2 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
|
|
#line 427 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 428 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetTimerAfter(0.25f);
|
|
Jump(STATE_CURRENT, 0x01440013, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440013_Death_03(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440013
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01440014, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440014_Death_04(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440014
|
|
;
|
|
#line 430 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
FLOAT fStretch = 2.0f;
|
|
#line 431 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
if(m_EwcChar == WLC_SERGEANT )
|
|
#line 432 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
{
|
|
#line 433 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
fStretch = 4.0f;
|
|
#line 434 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
}
|
|
#line 436 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
CPlacement3D plFX = GetPlacement ();
|
|
#line 437 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ESpawnEffect ese ;
|
|
#line 438 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ese . colMuliplier = C_WHITE | CT_OPAQUE ;
|
|
#line 439 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ese . vStretch = FLOAT3D (1.5 , 1 , 1) * fStretch ;
|
|
#line 440 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ese . vNormal = FLOAT3D (0 , 1 , 0);
|
|
#line 441 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
ese . betType = BET_DUST_FALL ;
|
|
#line 442 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
CPlacement3D plSmoke = plFX ;
|
|
#line 443 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
plSmoke . pl_PositionVector += FLOAT3D (0 , 0.35f * ese . vStretch (2) , 0);
|
|
#line 444 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
CEntityPointer penFX = CreateEntity (plSmoke , CLASS_BASIC_EFFECT );
|
|
#line 445 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
penFX -> Initialize (ese );
|
|
#line 447 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
SetTimerAfter(0.35f);
|
|
Jump(STATE_CURRENT, 0x01440015, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440015_Death_05(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440015
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01440016, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440016_Death_06(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01440016
|
|
;
|
|
#line 449 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
Return(STATE_CURRENT,EEnd ());
|
|
#line 449 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWalker::
|
|
#line 455 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CWalker_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWalker::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 457 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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InitAsModel ();
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#line 458 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetPhysicsFlags (EPF_MODEL_WALKING );
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#line 459 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetCollisionFlags (ECF_MODEL );
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#line 460 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetFlags (GetFlags () | ENF_ALIVE );
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#line 461 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_EwcChar == WLC_SERGEANT ){
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#line 462 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetHealth (750.0f);
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#line 463 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fMaxHealth = 750.0f;
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#line 464 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}else {
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#line 465 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetHealth (150.0f);
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#line 466 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fMaxHealth = 150.0f;
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#line 467 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 468 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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en_fDensity = 3000.0f;
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#line 470 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_sptType = SPT_ELECTRICITY_SPARKS ;
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#line 473 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetModel (MODEL_WALKER );
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#line 474 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_EwcChar == WLC_SERGEANT ){
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#line 475 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fSize = 1.0f;
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#line 476 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetModelMainTexture (TEXTURE_WALKER_SERGEANT );
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#line 477 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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AddAttachment (WALKER_ATTACHMENT_ROCKETLAUNCHER_LT , MODEL_ROCKETLAUNCHER , TEXTURE_ROCKETLAUNCHER );
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#line 478 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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AddAttachment (WALKER_ATTACHMENT_ROCKETLAUNCHER_RT , MODEL_ROCKETLAUNCHER , TEXTURE_ROCKETLAUNCHER );
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#line 479 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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GetModelObject () -> StretchModel (FLOAT3D (1 , 1 , 1));
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#line 480 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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ModelChangeNotify ();
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#line 481 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CModelObject * pmoRight = & GetModelObject () -> GetAttachmentModel (WALKER_ATTACHMENT_ROCKETLAUNCHER_RT ) -> amo_moModelObject ;
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#line 482 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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pmoRight -> StretchModel (FLOAT3D (- 1 , 1 , 1));
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#line 483 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fBlowUpAmount = 1E10f;
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#line 484 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_iScore = 7500;
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#line 485 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fThreatDistance = 15;
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#line 486 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}else {
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#line 487 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fSize = 0.5f;
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#line 488 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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SetModelMainTexture (TEXTURE_WALKER_SOLDIER );
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#line 489 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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AddAttachment (WALKER_ATTACHMENT_LASER_LT , MODEL_LASER , TEXTURE_LASER );
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#line 490 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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AddAttachment (WALKER_ATTACHMENT_LASER_RT , MODEL_LASER , TEXTURE_LASER );
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#line 491 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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GetModelObject () -> StretchModel (FLOAT3D (0.5f , 0.5f , 0.5f));
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#line 492 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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ModelChangeNotify ();
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#line 493 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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CModelObject * pmoRight = & GetModelObject () -> GetAttachmentModel (WALKER_ATTACHMENT_LASER_RT ) -> amo_moModelObject ;
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#line 494 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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pmoRight -> StretchModel (FLOAT3D (- 0.5f , 0.5f , 0.5f));
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#line 495 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fBlowUpAmount = 1E10f;
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#line 498 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_iScore = 2000;
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#line 499 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fThreatDistance = 5;
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#line 500 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 501 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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if(m_fStepHeight == - 1){
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#line 502 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fStepHeight = 4.0f;
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#line 503 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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}
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#line 505 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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StandingAnim ();
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#line 507 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fWalkSpeed = FRnd () * 1.5f + 9.0f;
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#line 508 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_aWalkRotateSpeed = AngleDeg (FRnd () * 50.0f + 500.0f);
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#line 509 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fAttackRunSpeed = m_fWalkSpeed ;
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#line 510 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_aAttackRotateSpeed = m_aWalkRotateSpeed / 2;
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#line 511 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fCloseRunSpeed = m_fWalkSpeed ;
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#line 512 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_aCloseRotateSpeed = m_aWalkRotateSpeed / 2;
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#line 513 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fWalkSpeed /= 2.0f;
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#line 515 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fAttackDistance = 150.0f;
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#line 516 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fCloseDistance = 0.0f;
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#line 517 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fStopDistance = 15.0f;
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#line 518 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fAttackFireTime = 3.0f;
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#line 519 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fCloseFireTime = 1.0f;
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#line 520 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fIgnoreRange = 300.0f;
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#line 522 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fBodyParts = 8;
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#line 523 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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m_fDamageWounded = 100000.0f;
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#line 526 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
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Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;}; |