mirror of
https://github.com/ptitSeb/Serious-Engine
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111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_BigHead_INCLUDED
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#define _EntitiesMP_BigHead_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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#include <EntitiesMP/BasicEffects.h>
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extern DECL_DLL CEntityPropertyEnumType BigHeadType_enum;
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enum BigHeadType {
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BHT_NORMAL = 0,
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BHT_ZOMBIE = 1,
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BHT_SAINT = 2,
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};
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DECL_DLL inline void ClearToDefault(BigHeadType &e) { e = (BigHeadType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CBigHead_DLLClass;
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class CBigHead : public CEnemyBase {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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CTFileName m_fnmHeadTex;
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CTFileName m_fnmNameSnd;
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FLOAT m_tmLastGreetTime;
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enum BigHeadType m_bhtType;
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BOOL m_bIgnorePlayer;
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BOOL m_bPlayingWalkSound;
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BOOL m_bSleeping;
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FLOAT m_tmLastWalkingSoundTime;
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FLOAT m_tmWalkingSound;
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CAutoPrecacheSound m_aps;
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CAutoPrecacheTexture m_apt;
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void * GetEntityInfo(void);
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void Precache(void);
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX GetWalkAnim(void);
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX AnimForDamage(FLOAT fDamage);
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX AnimForDeath(void);
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void DeathNotify(void);
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#line 139 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void StandingAnim(void);
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void WalkingAnim(void);
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#line 151 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void RunningAnim(void);
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void RotatingAnim(void);
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void PlayWalkSound(void);
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void IdleSound(void);
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void SightSound(void);
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#line 190 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void WoundSound(void);
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void DeathSound(void);
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#define STATE_CBigHead_Fire 0x01540000
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BOOL
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#line 200 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Fire(const CEntityEvent &__eeInput);
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BOOL H0x01540001_Fire_01(const CEntityEvent &__eeInput);
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BOOL H0x01540002_Fire_02(const CEntityEvent &__eeInput);
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BOOL H0x01540003_Fire_03(const CEntityEvent &__eeInput);
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#define STATE_CBigHead_Sleep 0x01540004
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BOOL
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Sleep(const CEntityEvent &__eeInput);
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BOOL H0x01540005_Sleep_01(const CEntityEvent &__eeInput);
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BOOL H0x01540006_Sleep_02(const CEntityEvent &__eeInput);
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#define STATE_CBigHead_WakeUp 0x01540007
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BOOL
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#line 245 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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WakeUp(const CEntityEvent &__eeInput);
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BOOL H0x01540008_WakeUp_01(const CEntityEvent &__eeInput);
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BOOL H0x01540009_WakeUp_02(const CEntityEvent &__eeInput);
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#define STATE_CBigHead_PreMainLoop 0x0154000a
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BOOL
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#line 259 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PreMainLoop(const CEntityEvent &__eeInput);
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BOOL H0x0154000b_PreMainLoop_01(const CEntityEvent &__eeInput);
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BOOL H0x0154000c_PreMainLoop_02(const CEntityEvent &__eeInput);
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BOOL H0x0154000d_PreMainLoop_03(const CEntityEvent &__eeInput);
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#define STATE_CBigHead_Main 1
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BOOL
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#line 285 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_BigHead_INCLUDED
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