Serious-Engine/Sources/GameGUIMP/DlgAudioQuality.h
2016-03-11 18:20:51 -06:00

55 lines
1.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// DlgAudioQuality.h : header file
//
#ifndef DLGAUDIOQUALITY_H
#define DLGAUDIOQUALITY_H 1
/////////////////////////////////////////////////////////////////////////////
// CDlgAudioQuality dialog
class CDlgAudioQuality : public CDialog
{
// Construction
public:
CDlgAudioQuality(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgAudioQuality)
enum { IDD = IDD_AUDIO_QUALITY };
int m_iAudioQualityRadio;
BOOL m_bUseDirectSound3D;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgAudioQuality)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgAudioQuality)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // DLGAUDIOQUALITY_H