mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 05:15:54 +01:00
179 lines
5.9 KiB
C++
179 lines
5.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// SeriousSkaStudioView.h : interface of the CSeriousSkaStudioView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SERIOUSSKASTUDIOVIEW_H__49B41950_735D_4A07_AAF6_29D528FBF35C__INCLUDED_)
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#define AFX_SERIOUSSKASTUDIOVIEW_H__49B41950_735D_4A07_AAF6_29D528FBF35C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ChildFrm.h"
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class CSeriousSkaStudioView : public CView
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{
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protected: // create from serialization only
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CSeriousSkaStudioView();
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DECLARE_DYNCREATE(CSeriousSkaStudioView)
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// Attributes
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public:
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CSeriousSkaStudioDoc* GetDocument();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSeriousSkaStudioView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void OnInitialUpdate();
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protected:
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virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CSeriousSkaStudioView();
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void RenderView(CDrawPort *pdp);
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void RenderLightModels(CDrawPort *pdp,CPlacement3D &pl);
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INDEX TestRayCastHit(CPoint &pt);
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void SetProjectionData( CPerspectiveProjection3D &prProjection, CDrawPort *pDP);
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void FastZoomIn();
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void FastZoomOut();
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void AddTexture(CTFileName &fnFull);
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void BrowseTexture(CTString strTextureDir);
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public:
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void OnIdle(void);
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CDrawPort *m_pdpDrawPort;
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CViewPort *m_pvpViewPort;
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CPoint m_pntLastMouse;
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FLOAT m_fFOV;
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ANGLE3D m_angViewerOrientation;
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FLOAT m_fTargetDistance;
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FLOAT3D m_vTarget;
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ANGLE3D m_angModelAngle;
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FLOAT m_fLightDistance;
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CPlacement3D m_plLightPlacement;
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INDEX m_iViewSize;
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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private:
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//{{AFX_MSG(CSeriousSkaStudioView)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnDestroy();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnResetView();
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afx_msg void OnShowWireframe();
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afx_msg void OnShowSkeleton();
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afx_msg void OnShowTexture();
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afx_msg void OnAddMeshlod();
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afx_msg void OnAddAnimation();
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afx_msg void OnAddSkeletonlod();
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afx_msg void OnDeleteselected();
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afx_msg void OnAddAnimset();
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afx_msg BOOL OnAddMeshlist();
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afx_msg void OnAddSkeletonlist();
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afx_msg void OnAddTexture();
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afx_msg void OnAddChildModelInstance();
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afx_msg void OnAddColisionbox();
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afx_msg void OnAnimStop();
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afx_msg void OnAnimSync();
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afx_msg void OnAutoMiping();
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afx_msg void OnUpdateAutoMiping(CCmdUI* pCmdUI);
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afx_msg void OnShowGround();
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afx_msg void OnUpdateShowGround(CCmdUI* pCmdUI);
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afx_msg void OnUpdateShowSkeleton(CCmdUI* pCmdUI);
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afx_msg void OnUpdateShowTexture(CCmdUI* pCmdUI);
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afx_msg void OnUpdateShowWireframe(CCmdUI* pCmdUI);
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afx_msg void OnShowAnimQueue();
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afx_msg void OnUpdateShowAnimQueue(CCmdUI* pCmdUI);
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afx_msg void OnFileSaveModel();
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afx_msg void OnShowNormals();
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afx_msg void OnUpdateShowNormals(CCmdUI* pCmdUI);
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afx_msg void OnShowLights();
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afx_msg void OnUpdateShowLights(CCmdUI* pCmdUI);
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afx_msg void OnChangeAmbientcolor();
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afx_msg void OnChangeLightcolor();
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afx_msg void OnAnimLoop();
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afx_msg void OnUpdateAnimLoop(CCmdUI* pCmdUI);
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afx_msg void OnAnimPause();
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afx_msg void OnUpdateAnimPause(CCmdUI* pCmdUI);
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afx_msg void OnShowColision();
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afx_msg void OnUpdateShowColision(CCmdUI* pCmdUI);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnFileSavemiAs();
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afx_msg void OnFileRecreatetexture();
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afx_msg void OnUpdateFileRecreatetexture(CCmdUI* pCmdUI);
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afx_msg void OnVkDown();
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afx_msg void OnVkUp();
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afx_msg void OnVkEscape();
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afx_msg void OnCreateAddTexture();
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afx_msg void OnAddTextureBump();
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afx_msg void OnAddTextureReflection();
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afx_msg void OnAddTextureSpecular();
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afx_msg void OnShowActiveSkeleton();
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afx_msg void OnUpdateShowActiveSkeleton(CCmdUI* pCmdUI);
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afx_msg void OnShowAllFramesBbox();
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afx_msg void OnUpdateShowAllFramesBbox(CCmdUI* pCmdUI);
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afx_msg void OnModelinstanceSavewithoffset();
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afx_msg void OnVkLeft();
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afx_msg void OnVkRight();
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afx_msg void OnVkLeftWithCtrl();
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afx_msg void OnVkRightWithCtrl();
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afx_msg void OnConvertSelected();
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afx_msg void OnResetColisionbox();
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afx_msg void OnAllFramesRecalc();
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afx_msg void OnReloadTexture();
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afx_msg void OnRecreateTexture();
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afx_msg void OnBrowseTexture();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#ifndef _DEBUG // debug version in SeriousSkaStudioView.cpp
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inline CSeriousSkaStudioDoc* CSeriousSkaStudioView::GetDocument()
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{ return (CSeriousSkaStudioDoc*)m_pDocument; }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SERIOUSSKASTUDIOVIEW_H__49B41950_735D_4A07_AAF6_29D528FBF35C__INCLUDED_)
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