Serious-Engine/Sources/EntitiesMP/EnvironmentMarker.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

108 lines
3.6 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
901
%{
#include "EntitiesMP/StdH/StdH.h"
%}
uses "EntitiesMP/Marker";
class CEnvironmentMarker: CMarker {
name "Environment Marker";
thumbnail "Thumbnails\\EnvironmentMarker.tbn";
properties:
1 FLOAT m_fWaitTime "Wait time" 'W' = 0.0f, // time to wait (or do anything until go to another marker)
2 FLOAT m_fRandomTime "Random time" 'E' = 0.0f, // random time to wait (or do anything until go to another marker)
3 RANGE m_fMarkerRange "Marker range" 'R' = 5.0f, // range around marker (marker doesn't have to be hit directly)
4 BOOL m_bFixedAnimLength "Fixed anim length" 'F' = FALSE, // fixed anim length (like play once)
5 BOOL m_bChangeDefaultAnim "Change default anim" 'C' = FALSE, // change default anim
6 FLOAT m_fMoveSpeed "Move speed" 'V' = -1.0f, // moving speed
7 FLOAT m_fRotateSpeed "Rotate speed" 'B' = -1.0f, // rotate speed
// for browsing animations on marker for base environment model
20 CTFileName m_fnMdl "Model" 'M' = CTFILENAME("Models\\Editor\\Axis.mdl"),
21 ANIMATION m_iAnim "Animation" 'A' =0,
22 CModelObject m_moAnimData,
components:
1 model MODEL_MARKER "Models\\Editor\\EnvironmentMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\EnvironmentMarker.tex"
functions:
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\EnvironmentMarker.ecl");
strTargetProperty = "Target";
return TRUE;
};
/* Get anim data for given animation property - return NULL for none. */
CAnimData *GetAnimData(SLONG slPropertyOffset) {
if(slPropertyOffset==_offsetof(CEnvironmentMarker, m_iAnim)) {
return m_moAnimData.GetData();
} else {
return CEntity::GetAnimData(slPropertyOffset);
}
};
// >>> original source from CEntity::SetModel <<<
// set mdoel object
void SetModelObject(void) {
// try to
try {
// load the new model data
m_moAnimData.SetData_t(m_fnMdl);
// if failed
} catch(char *strError) {
strError;
DECLARE_CTFILENAME(fnmDefault, "Models\\Editor\\Axis.mdl");
// try to
try {
// load the default model data
m_moAnimData.SetData_t(fnmDefault);
// if failed
} catch(char *strErrorDefault) {
FatalError(TRANS("Cannot load default model '%s':\n%s"),
(const char *) (CTString&)fnmDefault, (const char *) strErrorDefault);
}
}
};
procedures:
Main() {
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
// set model data for anim browser
SetModelObject();
return;
}
};