mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
// DlgAudioQuality.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
|
|
#ifdef _DEBUG
|
|
#undef new
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgAudioQuality dialog
|
|
|
|
|
|
CDlgAudioQuality::CDlgAudioQuality(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDlgAudioQuality::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDlgAudioQuality)
|
|
m_iAudioQualityRadio = -1;
|
|
m_bUseDirectSound3D = FALSE;
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDlgAudioQuality::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
|
|
// if dialog is recieving data
|
|
if( pDX->m_bSaveAndValidate == FALSE)
|
|
{
|
|
// set current state of audio quality radio button
|
|
/* switch( Flesh.gm_aqAudioQuality)
|
|
{
|
|
case CGame::AQ_LOW:{ m_iAudioQualityRadio = 0; break; }
|
|
case CGame::AQ_MEDIUM:{ m_iAudioQualityRadio = 1; break; }
|
|
case CGame::AQ_HIGH:{ m_iAudioQualityRadio = 2; break; }
|
|
default:{ ASSERTALWAYS( "Illegal audio quality value found!"); }
|
|
}
|
|
*/
|
|
m_bUseDirectSound3D = FALSE;
|
|
}
|
|
|
|
//{{AFX_DATA_MAP(CDlgAudioQuality)
|
|
DDX_Radio(pDX, IDC_AUDIO_QUALITY_LOW, m_iAudioQualityRadio);
|
|
DDX_Check(pDX, IDC_USE_DSOUND3D, m_bUseDirectSound3D);
|
|
//}}AFX_DATA_MAP
|
|
|
|
// if dialog is giving data
|
|
if( pDX->m_bSaveAndValidate != FALSE)
|
|
{
|
|
// apply selected state of audio quality radio button
|
|
/* switch( m_iAudioQualityRadio)
|
|
{
|
|
case 0:{ Flesh.gm_aqAudioQuality = CGame::AQ_LOW; break; }
|
|
case 1:{ Flesh.gm_aqAudioQuality = CGame::AQ_MEDIUM; break; }
|
|
case 2:{ Flesh.gm_aqAudioQuality = CGame::AQ_HIGH; break; }
|
|
default:{ ASSERTALWAYS( "Illegal audio quality radio value found!"); }
|
|
}
|
|
*/
|
|
//Flesh.gm_bUseDirectSound3D = m_bUseDirectSound3D;
|
|
}
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDlgAudioQuality, CDialog)
|
|
//{{AFX_MSG_MAP(CDlgAudioQuality)
|
|
// NOTE: the ClassWizard will add message map macros here
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDlgAudioQuality message handlers
|