Serious-Engine/Sources/Engine/Base/FileName.h
Ryan C. Gordon 88c41117f5 Fill in some stuff that is needed to compile.
I had better versions of this stuff, which I still need to re-merge.
2016-03-31 21:53:54 -04:00

74 lines
2.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_FILENAME_H
#define SE_INCL_FILENAME_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/CTString.h>
/*
* Special kind of string, dedicated to storing filenames.
*/
class ENGINE_API CTFileName : public CTString {
public:
static const char *convertFromWin32(const char *str);
static const char *convertToWin32(const char *src);
class CSerial *fnm_pserPreloaded; // pointer to already loaded object if available
private:
/* Constructor from character string. */
inline CTFileName(const char *pString) : CTString(convertFromWin32(pString)), fnm_pserPreloaded(NULL) {}
public:
/* Default constructor. */
inline CTFileName(void) : fnm_pserPreloaded(NULL) {};
/* Copy constructor. */
inline CTFileName(const CTString &strOriginal) : CTString(convertFromWin32(strOriginal)), fnm_pserPreloaded(NULL) {}
/* Constructor from character string for insertion in exe-file. */
inline CTFileName(const char *pString, int i) : CTString(convertFromWin32(pString+i)), fnm_pserPreloaded(NULL) {}
void SetAbsolutePath(void) {} // !!! FIXME
/* Assignment. */
CTFileName &operator=(const char *strCharString);
inline void operator=(const CTString &strOther) {
CTString::operator=(convertFromWin32(strOther));
fnm_pserPreloaded = NULL;
};
/* Get CTString with win32-style dir separators for string compares. */
CTString Win32FmtString(void) const;
/* Get directory part of a filename. */
CTFileName FileDir(void) const;
/* Get name part of a filename. */
CTFileName FileName(void) const;
/* Get extension part of a filename. */
CTFileName FileExt(void) const;
/* Get path and file name without extension. */
CTFileName NoExt(void) const;
/* Remove application path from a file name. */
void RemoveApplicationPath_t(void); // throw char *
// filename is its own name (used for storing in nametable)
inline const CTFileName &GetName(void) { return *this; };
void ReadFromText_t(CTStream &strmStream, const CTString &strKeyword=""); // throw char *
/* Read from stream. */
ENGINE_API friend CTStream &operator>>(CTStream &strmStream, CTFileName &fnmFileName);
/* Write to stream. */
ENGINE_API friend CTStream &operator<<(CTStream &strmStream, const CTFileName &fnmFileName);
};
// macro for defining a literal filename in code (EFNM = exe-filename)
#define CTFILENAME(string) CTFileName("EFNM" string, 4)
#define DECLARE_CTFILENAME(name, string) CTFileName name("EFNM" string, 4)
#endif /* include-once check. */